wait, the live stream said there was a LOT more stuff coming for Stam Sorcs. Did they decide against it or is it still coming in a couple weeks?
LOL I am hoping it was just left out of the notes like the first set of patch notes left out nirnhoned and other things on accident. Otherwise that sitdown with wrobel was a joke just like the first one where he specifically said Detect pots were not going to work against Dark Cloak.
But yeah, I am interested to see what the "surprise" thing he mentioned is. It's probably nothing at all "surprise! you got your hopes up!" From the looks of it, even with the new change to Thundering Presence, we will still take Boundless Storm. I will need to see what 300% increased damage looks like, but I am willing to bet it's not worth it.
The speed buff lasts 4 seconds and the damage increase is only for the first 4 meaning you are smashing this every 4 seconds. This is going to drain Stam. No thanks. I would much rather spend 3-4k Magicka and have a speed buff that lasts 7.5 seconds. Unless this 300% damage is crazy good, unlikely though.
Really hoping that the surprise wasn't the 300% 4s long buff...
LOL no please no!kkampaseb17_ESO wrote: »wait, the live stream said there was a LOT more stuff coming for Stam Sorcs. Did they decide against it or is it still coming in a couple weeks?
LOL I am hoping it was just left out of the notes like the first set of patch notes left out nirnhoned and other things on accident. Otherwise that sitdown with wrobel was a joke just like the first one where he specifically said Detect pots were not going to work against Dark Cloak.
But yeah, I am interested to see what the "surprise" thing he mentioned is. It's probably nothing at all "surprise! you got your hopes up!" From the looks of it, even with the new change to Thundering Presence, we will still take Boundless Storm. I will need to see what 300% increased damage looks like, but I am willing to bet it's not worth it.
The speed buff lasts 4 seconds and the damage increase is only for the first 4 meaning you are smashing this every 4 seconds. This is going to drain Stam. No thanks. I would much rather spend 3-4k Magicka and have a speed buff that lasts 7.5 seconds. Unless this 300% damage is crazy good, unlikely though.
This is gonna be such a huge stamina hog. I don't see how this is gonna be any useful. It is not just the stamina cost...but it is also the loss of precious GCDs recasting Lightning Form....what the....Unless it is 2-3k DPS per target I don't see how this can be any useful.
I agree. Completely.
This seems like a PvE buff that does not overlap into PvP. Again, we will know more when we see actual numbers. I will likely test it on Sunshine who has a decent amount of resist. Hopes dashed
What are you complaining about lol the STAMINA (key word is stamina) morph of the skill will do 300% more than the magicka version....... I dont know about you guys but in what world can you use stamina to turn yourself into a lightning form...... let alone a lightning form that does more damage than the magicka form....... makes no sense lol none. Stamina is just silly when you think about it being able to cast MAGICKA skills..... the game has gone completely crazy, stamina casting heals, stamina casting magick skills...... just lol
HeroOfNone wrote: »So nothing with certain the flying dagger ranks that ate getting 20k+ damage?
Nothing with the templar biting jabs damage that is doing 15k plus through heavy armor?
And nothing on sorcerers damage shields (hardened ward I think) that was giving it's full damage shield buff?
Just checking if these are intended and not exploits at this point...
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Alliance War
General
- Fixed an issue where the bosses in Cyrodiil's many caves were dropping level 50 gear, even when you were Veteran Ranked. They will now drop gear up to VR14.
ZOS_GinaBruno wrote: »
People need to stop complaining, these are good changes.
You CAN regen stam while blocking IF you're the right race which has stam regen; #do_you_even_read_bro
Thanks for the siphoning changes ZOS; much appreciated. @ZOS_GinaBruno
You... realize that they fixed an issue that ALLOWED that, right? Meaning they removed the ability for stamina passives to regen stamina while blocking.
"Fixed an issue that allowed those with racial passives which increased Stamina Recovery to still recover Stamina while blocking."
wait, the live stream said there was a LOT more stuff coming for Stam Sorcs. Did they decide against it or is it still coming in a couple weeks?
LOL I am hoping it was just left out of the notes like the first set of patch notes left out nirnhoned and other things on accident. Otherwise that sitdown with wrobel was a joke just like the first one where he specifically said Detect pots were not going to work against Dark Cloak.
But yeah, I am interested to see what the "surprise" thing he mentioned is. It's probably nothing at all "surprise! you got your hopes up!" From the looks of it, even with the new change to Thundering Presence, we will still take Boundless Storm. I will need to see what 300% increased damage looks like, but I am willing to bet it's not worth it.
The speed buff lasts 4 seconds and the damage increase is only for the first 4 meaning you are smashing this every 4 seconds. This is going to drain Stam. No thanks. I would much rather spend 3-4k Magicka and have a speed buff that lasts 7.5 seconds. Unless this 300% damage is crazy good, unlikely though.
Really hoping that the surprise wasn't the 300% 4s long buff...
LOL no please no!kkampaseb17_ESO wrote: »wait, the live stream said there was a LOT more stuff coming for Stam Sorcs. Did they decide against it or is it still coming in a couple weeks?
LOL I am hoping it was just left out of the notes like the first set of patch notes left out nirnhoned and other things on accident. Otherwise that sitdown with wrobel was a joke just like the first one where he specifically said Detect pots were not going to work against Dark Cloak.
But yeah, I am interested to see what the "surprise" thing he mentioned is. It's probably nothing at all "surprise! you got your hopes up!" From the looks of it, even with the new change to Thundering Presence, we will still take Boundless Storm. I will need to see what 300% increased damage looks like, but I am willing to bet it's not worth it.
The speed buff lasts 4 seconds and the damage increase is only for the first 4 meaning you are smashing this every 4 seconds. This is going to drain Stam. No thanks. I would much rather spend 3-4k Magicka and have a speed buff that lasts 7.5 seconds. Unless this 300% damage is crazy good, unlikely though.
This is gonna be such a huge stamina hog. I don't see how this is gonna be any useful. It is not just the stamina cost...but it is also the loss of precious GCDs recasting Lightning Form....what the....Unless it is 2-3k DPS per target I don't see how this can be any useful.
I agree. Completely.
This seems like a PvE buff that does not overlap into PvP. Again, we will know more when we see actual numbers. I will likely test it on Sunshine who has a decent amount of resist. Hopes dashed
What are you complaining about lol the STAMINA (key word is stamina) morph of the skill will do 300% more than the magicka version....... I dont know about you guys but in what world can you use stamina to turn yourself into a lightning form...... let alone a lightning form that does more damage than the magicka form....... makes no sense lol none. Stamina is just silly when you think about it being able to cast MAGICKA skills..... the game has gone completely crazy, stamina casting heals, stamina casting magick skills...... just lol
I agree, it's crazy and that because people want (for some reason that I fail to understand) Sorcerer to be a warrior or so and probably they want them to be superior to other stamina classes, because if it's not equal or superior to other classes, then it's considered not viable and they will call for more changes to sully Magicka Sorcerers.
Sorcerer is a capable Magicka class, that's his strenght. But people want Stamina Sorcs to be just as good as Magicka Sorcs, which is too much to ask for in my opinion. if you want to be a freaking warrior, Dragonknight and Templar is for you. Sorcerer is a mage and if a Mage is a better warrior than a Dragonknight, then something is wrong here.
Do Magicka Sorcerers have a good spamable class damage ability ? No, we don't and we will never get it sadly. But stamina Sorcs shall get their spammable class ability ? No way. I am forced to use force pulse, you're forced to use wrecking blow, which is totally overpowered anyway.
Emma_Eunjung wrote: »"Sigils of Imperial Retreat now cost 10,000 AP instead of costing Tel Var Stones..."
So the players who need Sigils the MOST, PvE grinders, won't be able to buy them, but PvP gankers will be able to buy DOZENS or even HUNDREDS of them with their stashes of AP.
/facepalm
kkampaseb17_ESO wrote: »ZOS_GinaBruno wrote: »Sorcerer
- Storm Calling
- Boundless Storm (Lightning Form morph): Increased the duration of this ability to 23 seconds from 15 seconds at Rank IV. It retains the Major Expedition buff at the current maximum value of 7.5 seconds.
- Thunderous Presence (Lightning Form morph):
- Decreased the duration of this ability to 15 seconds from 23 seconds at Rank IV.
- Grants the Major Expedition buff for a maximum of 4 seconds at Rank IV.
- It now deals 300% more damage during the first 4 seconds after activation.
@ZOS_GinaBruno
Where are the passive bonuses for stamina sorcerers (Expert Mage and stamina recovery)? Are they not included in this patch?
MaximusDargus wrote: »ZOS still decides to remove completely from game "health regeneration" mundus stone.
Instead of creating space for it to provide fair choice of:
-max stamina/health/magicka
- regen stamina/health/magicka
for some weird reason players will be able to choose from anything but health regen.
Create new mundus stone for health regen (or stamina regen, because the only reason they removed health regen is to make space for bandaid stamina regen fix)? NOPE
Merge some lesser mundus stones into one to make space for stamina regen (and keep health regen without change)? NOPE
Play as you want, and have choices what to pick (pick one mundus stone, sacrifice others)? NOPE if you want to pick health regen.
ZOS still decides to support unfair access to VR15/VR16 materials by making them exclusively DLC only, by the "VR15/VR16 gear in old dungeons will drop only from minibosses and bosses".
ZOS_GinaBruno wrote: »[*] High Elf
- Spellcharge: Reverted the magicka recovery bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 3/6/9 from 4/8/12.
HeroOfNone wrote: »So nothing with certain the flying dagger ranks that ate getting 20k+ damage?
Nothing with the templar biting jabs damage that is doing 15k plus through heavy armor?
And nothing on sorcerers damage shields (hardened ward I think) that was giving it's full damage shield buff?
Just checking if these are intended and not exploits at this point...
They said they corrected it @HeroOfNone
"Weapon
Restoration Staff
Healing Ward: Fixed an issue where this ability’s damage shield was not properly reduced by Battle Spirit."
It was healing ward NOT hardened ward causing the issues
ZOS_GinaBruno wrote: »Below, you can find the changes made to racial passives in this patch. Apologies again for the confusion; we'll update the patch notes now to reflect these changes. In addition, there was one missing patch note specifically for Imperial City, which you can also find below:
Imperial City
General
- You can now receive the quest for Imperial City from the Generals found in the Imperial Sewers, in addition to the Captains in Cyrodiil.
Combat & Gameplay
Racial
- Argonian
- Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
- Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.
- High Elf
- Spellcharge: Reverted the magicka recovery bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 3/6/9% from 4/8/12%.
- Nord
- Resist Frost: Increased the maximum health bonus to 3/6/9% from 2/4/6%.
- Wood Elf
- Resist Affliction: Reverted the maximum stamina bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 1/2/3% from 2/4/6%.
Nightblade
Siphoning
Increased the duration of Siphoning Strikes and Siphoning Attacks to 15 seconds from 10 seconds.
Leeching Strikes (Siphoning Strikes morph): This ability is now a toggle once more, and reduces weapon and spell power while active.
ZOS_GinaBruno wrote: »Red Rook Camp: Pigs will no longer respawn instantly when killed.
ZOS_GinaBruno wrote: »[*] High Elf
- Spellcharge: Reverted the magicka recovery bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 3/6/9 from 4/8/12.
Thanks for the qq Bretons and Dark Elves. Well done
They should add race signs next to player names, so I can go out and torture Breton and Dunmer player for this.
ZOS_GinaBruno wrote: »Below, you can find the changes made to racial passives in this patch. Apologies again for the confusion; we'll update the patch notes now to reflect these changes. In addition, there was one missing patch note specifically for Imperial City, which you can also find below:
Imperial City
General
- You can now receive the quest for Imperial City from the Generals found in the Imperial Sewers, in addition to the Captains in Cyrodiil.
Combat & Gameplay
Racial
- Argonian
- Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
- Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.
- High Elf
- Spellcharge: Reverted the magicka recovery bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 3/6/9% from 4/8/12%.
- Nord
- Resist Frost: Increased the maximum health bonus to 3/6/9% from 2/4/6%.
- Wood Elf
- Resist Affliction: Reverted the maximum stamina bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 1/2/3% from 2/4/6%.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert how bout we use slightly different numbers for the bolded above. High elves should be slightly better. so instead of 3/6/9 and for sure not 4/8/12(thanks qq'ers) we agree on 4/7/10.
I think 4/7/10 would be really good and is not that big of a boost, but it is still a boost that sets high elves apart.
NTclaymore wrote: »ZOS_GinaBruno wrote: »[*] High Elf
- Spellcharge: Reverted the magicka recovery bonus from this passive that was introduced in patch 2.1.0. The buff is now back to 3/6/9 from 4/8/12.
Thanks for the qq Bretons and Dark Elves. Well done
They should add race signs next to player names, so I can go out and torture Breton and Dunmer player for this.
Breton here. I like the change to the High-elves.
If High-elfs should get a buff it should be their elemental damage and not their regen that should be buffed.
Bretons spell-resist should be made to match it if that happens. Bretons has allways been the defensive counterpart
to the offensive high-elf. So more sustain insterd of more damage didnt make sence to me IF a buff is needed.