ZOS_GinaBruno wrote: »
[*] Planar Inhibitor
- Fixed a visual issue with the Planar Inhibitor when the encounter resets. The boss will no longer be vulnerable after he resets.
- The Planar Inhibitor now takes less damage while she is vulnerable.
I would rather see both options available (an AP cost and a TV Stones cost), rather than just one or the other, in the same way that it is possible to buy some siege weapons with either AP or Gold.ZOS_GinaBruno wrote: »
- Sigils of Imperial Retreat now cost 10,000 AP instead of costing Tel Var Stones.
This just gives people a reason to do the non-vet dungeons as they have a chance of dropping something useful. Silver Keys have had no reason to exist.Honestly don't believe silver keys should drop the undaunted helm sets as many people complain about vet dungeons being too easy. Also the new vr16 templates don't have their skills leveled to be morphed.
I would rather see both options available (an AP cost and a TV Stones cost), rather than just one or the other, in the same way that it is possible to buy some siege weapons with either AP or Gold.ZOS_GinaBruno wrote: »
- Sigils of Imperial Retreat now cost 10,000 AP instead of costing Tel Var Stones.
davidbarryb16_ESO wrote: »@Xael,Does this mean to get vr15/16 drops we are limited to Imperial City?
no, there was a separate itemization thread and it's probably in the PTS 2.1 update patch notes somewhere, that vr15/16 drops are also available from PvE group dungeons (if scaled to vr15/16), and from undaunted chests (assuming you are vr 15/16 at the time). Vr15/16 items will also be available as Cyrodiil PvP Rewards for the Worthy (I think).Hm.... probably yes. We'll have to wait and see.Also does this imply sets like Way of Air and Martial Knowledge will stay at vr14?
Dagoth_Rac wrote: »Per 2.1.0 patch notes, stamina morphs of class skills were supposed to have their costs reduced by 20%, to bring them more in line with weapon skills. But the cost reduction was only about 2% and is still only about 2% in 2.1.1. Did someone miss a zero when programming this change?
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
...
Imperial City...
- Some VR15 and VR16 crafting materials have had their names changed:
...
- Colossus Ingot is now Corundum Ingot.
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Forestd16b14_ESO wrote: »@Pirhana7_ESO no cause it's just gonna cause a repeat of buff servers by making city servers thus making only 1 server actually used for pvp while the other 3 are gonna be a factions city server and thats best case worst case is elitest pvp guilds own 2 or even 3 servers thus completl locking out the other 2 factions for a dlc that they paid for.
6 home keeps horrid idea.
timidobserver wrote: »So, what happened to the Radiant Destruction crit fix?
Werewolf armor and spell resistance increase? Eric mentioned on live.... no notes...
@ZOS_GinaBruno
That's a good point actually... @ZOS_GinaBruno Corundum is already the name for the Nord style material, you shouldn't use the same name for two different types of items.Blackhorne wrote: »Does this mean the 173 Corundum my lvl43 currently has banked will suddenly become extremely valuable, or is another name change in order?ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
...
Imperial City...
- Some VR15 and VR16 crafting materials have had their names changed:
...
- Colossus Ingot is now Corundum Ingot.
...
Oh I just realized, there are no Monster Undaunted sets for templates this time
So I can't test the Maw of the Infernal. My real character wasn't lucky and doesn't have the shoulders.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Alliance War
General
- Fixed an issue where the bosses in Cyrodiil's many caves were dropping level 50 gear, even when you were Veteran Ranked. They will now drop gear up to VR14.
Pirhana7_ESO wrote: »Forestd16b14_ESO wrote: »@Pirhana7_ESO no cause it's just gonna cause a repeat of buff servers by making city servers thus making only 1 server actually used for pvp while the other 3 are gonna be a factions city server and thats best case worst case is elitest pvp guilds own 2 or even 3 servers thus completl locking out the other 2 factions for a dlc that they paid for.
6 home keeps horrid idea.
Buff servers required you to hold the ENTIRE map to give a good buff bonus and used campaiigns that were 90% empty.
For IC control you dont gain anything more by taking more enemy keeps.
Holding your 6 home keeps is completely different and teh easiest thing to accomplish on the map plus there are no empty campaigns anymore since most were removed. low population..yes but still enough to hold your home keeps.
Plus even when you do get locked out that means your FULL force is in cyrodiil trying to take back your home keeps while the enemy alliance wont be able to defend because most of their force is in IC.
Thi system has already been done on another MMO and it worked very well.
davidbarryb16_ESO wrote: »@Xael,Does this mean to get vr15/16 drops we are limited to Imperial City?
no, there was a separate itemization thread and it's probably in the PTS 2.1 update patch notes somewhere, that vr15/16 drops are also available from PvE group dungeons (if scaled to vr15/16), and from undaunted chests (assuming you are vr 15/16 at the time). Vr15/16 items will also be available as Cyrodiil PvP Rewards for the Worthy (I think).Hm.... probably yes. We'll have to wait and see.Also does this imply sets like Way of Air and Martial Knowledge will stay at vr14?
Awesome!ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, DLC GAME PACK
Audio
Imperial City
- The Patrolling Horrors in the Sewers are now more audible as they approach to give you more warning of impending doom.
Even more awesome!ZOS_GinaBruno wrote: »Combat & Gameplay
Imperial City
- Increased experience gains for all sources in the Imperial City Districts, Sewers, and the Dragonfire Cathedral by 15%.
I like Sanded Ruby Ash Wood - makes more sense going with the Ruby Throne of Tamriel. I also like Ancestor Silk - it's a lot less disgusting to think of the material coming from the Ancestor Moths than from Harvesters. I'm not sure about "Rubedo Leather" though. And I share several other people's concerns about "Corundum Ingot" considering that Corundum is the Nord crafting material. It's going to cause confusion. Not least of all because in Skyrim, Corundum was a fairly low-level metal.ZOS_GinaBruno wrote: »Some VR15 and VR16 crafting materials have had their names changed:
- Colossus Ingot is now Corundum Ingot.
- Sanded Ruddy Ash Wood is now Sanded Ruby Ash Wood.
- Daedra Skin is now Rubedo Leather.
- Harvester Silk is now Ancestor Silk.
I'm concerned this still isn't long enough. I know I'm not the only person whose loading screens between districts were 5 seconds or less, but between sewer and district (or vice versa) were well over one minute. I hope this will be looked at further.ZOS_GinaBruno wrote: »Imperial City
General
- Added a new timed immunity buff to the doors between districts, and the ladders between districts and sewers. This immunity buff lasts for 30 seconds, and will be removed upon initiating combat, stealthing, drinking a potion or sprinting.