Access to VR15 and VR16 decon gear should be FAIR for all players, no matter if they run OLD dungeons or two new IC dungeons. Two changes proposed by ZOS greatly disturb this creating inequality in game.
1st change is the way VR15 and VR16 gear will be obtained in OLD dungeons scaled up to VR16.
2nd is the number of materials that can be obtained from VR15/VR16 gear.
1. The mechanics of gear drops in dungeons
Current situation:
Current situation gives equal access to deconstruction materials for all players running any dungeons or killing monsters. The system is pretty simple and works this way: In dungeons any monster will have chance to drop common white/green deconstruction gear. The lvl of gear will be equal to scale of dungeon. Current max dungeon lvl is VR12 and gear will drop up to lvl VR12
Future ZOS plan:
All old and new dungeons will scale up to new max lvl, VR16.
If any dungeon is scaled up to VR14, every monster in dungeon will have chance to drop a common white/green deconstruction gear still giving equal access to crafting materials for any player running dungeon.
But, if OLD dungeon is scaled to VR15 and VR16 only bosses and minibosses will have chance to drop VR15/VR16 gear. And its not going to be any special set (because per ZOS itemisation in IC topic,
there wont be old dungeon sets in VR15/VR16, sets like ebony, worm cult, etc...), im talking only about
generic white/green deconstruction gear.
If new dungeon will be scaled up to VR15 or VR16, suddenly again every monster will have chance to drop VR15/VR16 gear.
2. The number of crafting materials extracted from VR15/VR16 gear.
Current situation:
Any gear from VR1 to VR14 have chance to drop from 3 to 4 items at deconstruction.
Future ZOS plan:
Any VR15/VR16 gear is rigged to drop not more than only one single piece of crafting material.
My opinion:
I find this unfair and unjustified. The current mechanics provides equal access to deconstruction gear and crafting materials. No matter what dungeon player runs, he will have chance at fair number of decon gear. The number of gear combined with number of crafting materials provides fair chance to obtain crafting materials for purpose of gear crafting.
I find planned mechanic to be harmful. It in just theory it provides the ways to obtain VR15/VR16 materials outside of IC.
In practice, anyone who does not have IC and run newest dungeons have
a little to no way to obtain VR15/VR16 crafting materials.
The only actual way to obtain VR15/VR16 crafting materials is being left in IC in the form of actual IC content or two new dungeons contained in paid DLC.
Some people might call that P2W (you buy DLC you have exclusive access to crafting materials and monopoly on them, you control the market and can buy anything, the form of 'winning'), im not gonna go that far, and so far just call it "unfair".
The "only minibosses and bosses in OLD dungeons have chance to drop VR15/VR16 deconstruction gear" limits number of gear per run to 1 to 6 pieces at max (because minibosses/bosses have CHANCE to drop gear, but they also have chance to drop 5 gold, a worm, empty gem or nothing, which is very common and im sure everyone have been in that situation).
Not to mention, that "favourising" new dungeons will make people want to run only and only those dungeons, leaving all OLD dungeons deserted in worst case scenario.
Proposition?
A simple, if its not broken and works currently in any VR1-VR12 dungeon, then dont fix it.
Any OLD dungeon should utilise currently existing fair mechanism of obtaining VR15/VR16 deconstruction gear:
1st. If any OLD dungeon is scaled up to VR16 then any monster should have chance to drop VR15/VR16 gear. Simple as that.
2nd. VR15/VR16 gear should drop same number of items upon deconstructing as current VR1-VR14 gear.
Common reasons why people would speak up against my proposition:
- They find crafting to be "too easy" and "too fast" - The fact that VR16 gear needs up to 150 materials for single piece already make crafting VR16 gear "not easy and not fast". My suggestion is only about equal access to VR15/VR16 gear just as it works with VR12 gear and will work the same way up to VR14 gear;
- They want it to remain exclusive to DLC - I see no point arguing with people who use this argument, because the only reason i see, why they would use this argument and be fine with that, is because apparently they want to obtain monopoly on those materials and have exclusive access to them and achieve great personal gains;
- They think that only bosses and minibosses dropping VR15/VR16 gear in old dungeons still gives good way to obtain materials - those people probably didnt read my post and didnt run too much dungeons. Otherwise they would notice that an old dungeon can have from 3 to 8 bosses/minibosses total. Each have only a chance to drop a VR15/VR16 gear. This can conclude with 4 pieces of gear on average per run which equals 4 crafting materials. 4/15, 4/150, not even a single piece of equipment;
Thank you for attention.
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_AlanG @ZOS_JessicaFolsom @Enodoc @Attorneyatlawl @Balabù @MissBizz @KhajitFurTrader @Ynehairte @randolphbenoit @Calad @Nestor @Nebthet78
ps. This topic i only about the fact that ZOS plans to limit VR15/VR16 gear drops in old dungeons only to bosses and minibosses, where in new DLC only dungeons it will drop from every monster, as well as when any dungeon will be scaled up to VR14, then still every monster will drop VR15/VR16 gear. Please dont discuss for example, the number of materials required for VR16 gear.
Sources:
http://forums.elderscrollsonline.com/en/discussion/199489/itemization-for-the-imperial-city-dlc-base-game-patchhttp://forums.elderscrollsonline.com/en/discussion/comment/2079540/#Comment_2079540