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Confirmed Material Amount for v16 Gear

  • Nebthet78
    Nebthet78
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    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    ZOS nerfs everything.


    Far too many characters to list any more.
  • rfennell_ESO
    rfennell_ESO
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    Sharee wrote: »
    Just consider v16 gear to v15 gear to be something like legendary gear to epic gear - something you want to get eventually, but isn't really necessary to have right now, because the difference in stats is minimal.

    Fair point, I doubt I have any real issues with the gearing change past the fact I sort of like being able to make new sets at full power whenever I want at a whim.

    If the intent is to radically change the way things were, it ought be expressed and a why ought be given. Because this is a radical change to crafting of gear for sure, so just a hint of "why" isn't too much to expect.

    If the why is to make gear more exclusive, heh that's not going to be progress as it will only make the rich richer. The "hardcore" pvpers of really high rank got there because they play this game a lot (they will claim it's all about skill and try and defer the playtime argument with nonsense, but that to be expected considering the source). They will all be geared out max in no time, and the "normal" population will be at an even bigger disadvantage to people already holding a massive advantage in both CP, Alliance rank abilities and sheer amount of time they have playing.

    The simple distilled point being this will only increase the divide that needs to be decreased.
  • sadownik
    sadownik
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    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then? Its the first MMO i see that is going to make equiping a white gear apropriate for your lvl a challenge. I undestand that there must be something to aim for in a long way but this is the most stupid way to do it.
  • Paulhewhewria
    Paulhewhewria
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    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    ZOS nerfs everything.


    qzb94keo5uj6.gif

    Yupe
    Edited by Paulhewhewria on August 12, 2015 7:21PM
  • Sharee
    Sharee
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    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)
    Edited by Sharee on August 12, 2015 8:03PM
  • sadownik
    sadownik
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    Sharee wrote: »
    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)

    Well vr 17 will be "easy" compared to vr 18 but it surely will be much harder to get than vr 16 right?
  • Sharee
    Sharee
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    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)

    Well vr 17 will be "easy" compared to vr 18 but it surely will be much harder to get than vr 16 right?

    No, i mean v17 will cost slightly more than current v15, and v18 slightly more tha current v16.(different material of course)
    It will give players an immediate power boost, along with a long-term goal of another (eventual) increase, just like IC does.
    Edited by Sharee on August 12, 2015 8:09PM
  • sadownik
    sadownik
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    Sharee wrote: »
    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)

    Well vr 17 will be "easy" compared to vr 18 but it surely will be much harder to get than vr 16 right?

    No, i mean v17 will cost slightly more than current v15, and v18 slightly more tha current v16.(different material of course)
    It will give players an immediate power boost, along with a long-term goal of another (eventual) increase, just like IC does.

    I highly doubt that but we will see, dont we?
  • Sharee
    Sharee
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    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)

    Well vr 17 will be "easy" compared to vr 18 but it surely will be much harder to get than vr 16 right?

    No, i mean v17 will cost slightly more than current v15, and v18 slightly more tha current v16.(different material of course)
    It will give players an immediate power boost, along with a long-term goal of another (eventual) increase, just like IC does.

    I highly doubt that but we will see, dont we?

    I'm just assuming that ZOS will keep using the same philosophy they used with imperial city - one easy upgrade, one difficult upgrade. But yes, time will tell.
  • Ayantir
    Ayantir
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    Just respec my char on pts on 2.1.1, hireling sent me

    for smithing : 5 voidstone ore + 1 corundom ingot
    for woodworking : 5 rought nigthwood + 1 sanded ruby ash

    for enchanting I had only 1 kura as potency.

    With a char with 10/10 on the tradeskills.
    Obsessive Compulsive Elder Scrolls addons Coder
    A Few millions downloads of ESO addons now.
    Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
    My little french Guild: Cercle de l'Eveil
  • sadownik
    sadownik
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    Sharee wrote: »
    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)

    Well vr 17 will be "easy" compared to vr 18 but it surely will be much harder to get than vr 16 right?

    No, i mean v17 will cost slightly more than current v15, and v18 slightly more tha current v16.(different material of course)
    It will give players an immediate power boost, along with a long-term goal of another (eventual) increase, just like IC does.

    I highly doubt that but we will see, dont we?

    I'm just assuming that ZOS will keep using the same philosophy they used with imperial city - one easy upgrade, one difficult upgrade. But yes, time will tell.

    Well yes but since vr 14 is easier than vr 15 i think it would be logical that vr 17 is harder than vr 16 even if just a little. But you are right we will see.
  • Contraptions
    Contraptions
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    These are my educated guesses on the future of crafting:

    v17/v18 may come with Orsinium. (base assumption)

    If v17/v18 gear (assuming it exists) is going to come out with Orsinium, I really don't see how v16 costing 10X more than v15 gear is going to continue being feasible.

    If v17 white gear is going to be better than v16 white gear, one of two scenarios is the case:

    - It costs more than 150 ingots to make, with v18 needing more
    - ZOS will just add a new tier of material (this seems more likely)

    But if that's the case, then v16 is completely useless since people will just pursue the easier to craft v17 gear.

    Prediction: ZOS will probably nerf the materials needed for v16 along with the introduction of v17/v18.

    But then, if v17/18 materials are found in Orsinium only, then IC becomes useless since for a PVE-based crafter since it will be adequate to stick with v14 gear for trials/DSA until you acquire v17 materials in Orsinium. Ruby Ash/Corundum etc. will be far less desirable since it is no longer the top tier of materials. Since I don't think ZOS wants to make content that is only relevant for 3 months, I don't think new materials will come. So what my prediction is for the future of crafting, assuming there is a level cap increase with Orsinium:

    - v18 level cap
    - Ruby Ash etc. will be expanded to fit v15-18, with v18 costing a stupidly high amount compared to v17. v16 amounts are nerfed to normal levels.

    If there isn't a level cap increase, then... top end PVE will be tied to PVP. Oh joy. UNLESS gathering nodes is possible in Orsinium. (it better be)

    Just some quibbling.
    Patroller and Editor at UESP
  • Ayantir
    Ayantir
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    Don't forget that orsinium will come with a full region and so will have craft nodes to harvest.

    If 150 ingots is really irrelevant without nodes, it could be accepted with.
    Obsessive Compulsive Elder Scrolls addons Coder
    A Few millions downloads of ESO addons now.
    Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
    My little french Guild: Cercle de l'Eveil
  • Tyr
    Tyr
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    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    ZOS nerfs everything.


    But the difference in power between v16 and v15 is minimal. They will do better, but not by a lot, all other things being equal.
  • Nebthet78
    Nebthet78
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    Tyr wrote: »
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    ZOS nerfs everything.


    But the difference in power between v16 and v15 is minimal. They will do better, but not by a lot, all other things being equal.

    It's no different than it is now and yet they still whine and cry about not being able to keep up
    Far too many characters to list any more.
  • Tyr
    Tyr
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    These are my educated guesses on the future of crafting:

    v17/v18 may come with Orsinium. (base assumption)

    If v17/v18 gear (assuming it exists) is going to come out with Orsinium, I really don't see how v16 costing 10X more than v15 gear is going to continue being feasible.

    If v17 white gear is going to be better than v16 white gear, one of two scenarios is the case:

    - It costs more than 150 ingots to make, with v18 needing more
    - ZOS will just add a new tier of material (this seems more likely)

    But if that's the case, then v16 is completely useless since people will just pursue the easier to craft v17 gear.

    Prediction: ZOS will probably nerf the materials needed for v16 along with the introduction of v17/v18.

    But then, if v17/18 materials are found in Orsinium only, then IC becomes useless since for a PVE-based crafter since it will be adequate to stick with v14 gear for trials/DSA until you acquire v17 materials in Orsinium. Ruby Ash/Corundum etc. will be far less desirable since it is no longer the top tier of materials. Since I don't think ZOS wants to make content that is only relevant for 3 months, I don't think new materials will come. So what my prediction is for the future of crafting, assuming there is a level cap increase with Orsinium:

    - v18 level cap
    - Ruby Ash etc. will be expanded to fit v15-18, with v18 costing a stupidly high amount compared to v17. v16 amounts are nerfed to normal levels.

    If there isn't a level cap increase, then... top end PVE will be tied to PVP. Oh joy. UNLESS gathering nodes is possible in Orsinium. (it better be)

    Just some quibbling.

    No, what ZOS has always said about how they will handle these expansion is that gear will be in "seasons", meaning v16 will be a lot easier to obtain when v17 and v18 come out. They said this is what they would do with IC and Orsinium before they even announced B2P.

    They are doing this intentionally in order for players to catch up to the new tier of content very quickly after each new "season" of DLC.

    This is Exactly the model that WoW used for each tier of gear. The new tier made the last tier obsolete, but new players could easily get the last tier with tokens.
  • Tyr
    Tyr
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    Sharee wrote: »
    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    Sharee wrote: »
    sadownik wrote: »
    I dont think many of you understand. its just the beggining. How long will it take to make vr 17 gear? And then?.

    I expect orsinium to bring 2 more veteran levels, and use the same principle - easy to craft v17, hard to craft v18.
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    The difference in stats between v15 and v16 gear is minimal. If someone gets hammered, it won't be because of the gear.
    Nebthet78 wrote: »
    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    On the other hand, you are probably right about this. Average players will blame that minimal gear difference for their deaths, instead of, well, them being average :)

    Well vr 17 will be "easy" compared to vr 18 but it surely will be much harder to get than vr 16 right?

    No, i mean v17 will cost slightly more than current v15, and v18 slightly more tha current v16.(different material of course)
    It will give players an immediate power boost, along with a long-term goal of another (eventual) increase, just like IC does.

    I highly doubt that but we will see, dont we?

    I'm just assuming that ZOS will keep using the same philosophy they used with imperial city - one easy upgrade, one difficult upgrade. But yes, time will tell.

    This is exactly what they had always planned as their model for gear "seasons". Only now it's for each DLC.
  • Tyr
    Tyr
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    Sharee wrote: »
    Just consider v16 gear to v15 gear to be something like legendary gear to epic gear - something you want to get eventually, but isn't really necessary to have right now, because the difference in stats is minimal.

    Fair point, I doubt I have any real issues with the gearing change past the fact I sort of like being able to make new sets at full power whenever I want at a whim.

    If the intent is to radically change the way things were, it ought be expressed and a why ought be given. Because this is a radical change to crafting of gear for sure, so just a hint of "why" isn't too much to expect.

    If the why is to make gear more exclusive, heh that's not going to be progress as it will only make the rich richer. The "hardcore" pvpers of really high rank got there because they play this game a lot (they will claim it's all about skill and try and defer the playtime argument with nonsense, but that to be expected considering the source). They will all be geared out max in no time, and the "normal" population will be at an even bigger disadvantage to people already holding a massive advantage in both CP, Alliance rank abilities and sheer amount of time they have playing.

    The simple distilled point being this will only increase the divide that needs to be decreased.

    No it will do the exact opposite because it shrinks the vertical progression curve. Also They already announced that they will be putting a cap on CP points that can be used and a big buff the speed of CP gain on a curve, making it even easier for people to catch up to the elite.
    Also nobody owes you an explanation as to why ZOS has now decided to adopt the tiering system principals of other successful MMO's, because their is a sea of old posts by "hardcore" MMO players expecting exactly that at endgame.
  • Tyr
    Tyr
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    helediron wrote: »
    Tyr wrote: »
    helediron wrote: »
    DDuke wrote: »
    ADarklore wrote: »
    eNumbra wrote: »
    You can listen to feedback and still ignore it.

    Sadly, too true. I was referring to how they say, when they make changes that they've "listened to feedback", meaning they actually DO what the majority of feedback suggests. But you are correct, listening and doing are two different things.

    Also, @DDuke , do you think perhaps WoW has lost subscribers because there are many, many more choices for MMOs these days and that many players find better gaming in newer games? In the WoW glory days there were few options for MMOs, but in the past few years there has been an MMO explosion. I know I have co-workers who played WoW for years, have gone back recently to check out the game again, but say that graphics and game-play are no longer competitive with the newer MMOs. Their opinion was not based on the 'ease' of changes, but based on how WoW is extremely dated.

    Further, you do realize that the majority of online gamers today are casual players, right? The 'old-school' type of MMO player from WoW's glory days are long gone. Yet, you still have many MMOs that have changed to draw in casual players and are still going after many years, even though many disgruntled players had warned of their impending doom years ago.

    Oh, and when I say MAJORITY, I have determine that from both common sense and the pages of pages of comments I read from overwhelming opinions in one direction. YOUR view seems to be in quite the minority from what I've been reading, and I wonder how many people "in game" actually know what the upcoming changes are going to bring? Further, adding this much MAT requirement for VR16 gear would MEAN SOMETHING if it didn't offer such miniscule results. So you talk 'high end crafting', but that really should only mean something if you get something that is of 'high value' in comparison to that which is below it. IMO, and in the opinion of most comments in the forum, there is a HUGE disparity between the two.

    If you want to determine majority view on a topic with good certainty, make an unbiased poll and calculate margin of error. Otherwise, you're just guessing.

    Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).

    If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.

    ...and before you bring up WildStar: you do need to capture the audience in the first place. You provide enough content for casual players to enjoy (which WildStar didn't) and then hook them with the end game.

    You cave in to the "I want everything now!!" demographic, and they'll leave the game just as soon as they've got what they screamed for and get bored.


    And yes, I do agree the results should be more meaningful (this has been requested for hardmode Trials gear as well, the stat difference is absolutely miniscule compared to normal mode versions).
    Partly agree with this. There should be more difficult high end crafting. I just don't consider throttling vr16 base materials as high end crafting.
    edit: oops was supposed to quote the previous duke's message "want everything now". Please forum, slow down.

    It's a modified version of the token system that made WoW so successful built into crafting. you've also got the 9 trait set requirements which is definitely time and resource consuming for a crafter to reach, so overall it is "high end" crafting as gear progression.

    So basically you've got a mixed token system that allows any playstyle to make regular and consistent progress toward end-game gear progression, while rewarding group PvE and PvP with the highest rate of progression.
    This is exactly the right formula for end-game progression in an MMO.
    The nine traits are high end crafting, base materials not. So overall i consider this is dumbing down crafting because the throttle is now at base materials.

    Base materials isn't the limiting factor for new players, only for those who have played for a while. If you're new, you'll be lucky to get 9 trait crafting research done for a handful of items before the next DLC.
  • olemanwinter
    olemanwinter
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    I think all the materials I've gathered on the PTS should transfer over to my live account on 2.1, as payment for my valuable testing services.
  • helediron
    helediron
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    Tyr wrote: »
    helediron wrote: »
    Tyr wrote: »
    helediron wrote: »
    DDuke wrote: »
    ADarklore wrote: »
    eNumbra wrote: »
    You can listen to feedback and still ignore it.

    Sadly, too true. I was referring to how they say, when they make changes that they've "listened to feedback", meaning they actually DO what the majority of feedback suggests. But you are correct, listening and doing are two different things.

    Also, @DDuke , do you think perhaps WoW has lost subscribers because there are many, many more choices for MMOs these days and that many players find better gaming in newer games? In the WoW glory days there were few options for MMOs, but in the past few years there has been an MMO explosion. I know I have co-workers who played WoW for years, have gone back recently to check out the game again, but say that graphics and game-play are no longer competitive with the newer MMOs. Their opinion was not based on the 'ease' of changes, but based on how WoW is extremely dated.

    Further, you do realize that the majority of online gamers today are casual players, right? The 'old-school' type of MMO player from WoW's glory days are long gone. Yet, you still have many MMOs that have changed to draw in casual players and are still going after many years, even though many disgruntled players had warned of their impending doom years ago.

    Oh, and when I say MAJORITY, I have determine that from both common sense and the pages of pages of comments I read from overwhelming opinions in one direction. YOUR view seems to be in quite the minority from what I've been reading, and I wonder how many people "in game" actually know what the upcoming changes are going to bring? Further, adding this much MAT requirement for VR16 gear would MEAN SOMETHING if it didn't offer such miniscule results. So you talk 'high end crafting', but that really should only mean something if you get something that is of 'high value' in comparison to that which is below it. IMO, and in the opinion of most comments in the forum, there is a HUGE disparity between the two.

    If you want to determine majority view on a topic with good certainty, make an unbiased poll and calculate margin of error. Otherwise, you're just guessing.

    Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).

    If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.

    ...and before you bring up WildStar: you do need to capture the audience in the first place. You provide enough content for casual players to enjoy (which WildStar didn't) and then hook them with the end game.

    You cave in to the "I want everything now!!" demographic, and they'll leave the game just as soon as they've got what they screamed for and get bored.


    And yes, I do agree the results should be more meaningful (this has been requested for hardmode Trials gear as well, the stat difference is absolutely miniscule compared to normal mode versions).
    Partly agree with this. There should be more difficult high end crafting. I just don't consider throttling vr16 base materials as high end crafting.
    edit: oops was supposed to quote the previous duke's message "want everything now". Please forum, slow down.

    It's a modified version of the token system that made WoW so successful built into crafting. you've also got the 9 trait set requirements which is definitely time and resource consuming for a crafter to reach, so overall it is "high end" crafting as gear progression.

    So basically you've got a mixed token system that allows any playstyle to make regular and consistent progress toward end-game gear progression, while rewarding group PvE and PvP with the highest rate of progression.
    This is exactly the right formula for end-game progression in an MMO.
    The nine traits are high end crafting, base materials not. So overall i consider this is dumbing down crafting because the throttle is now at base materials.

    Base materials isn't the limiting factor for new players, only for those who have played for a while. If you're new, you'll be lucky to get 9 trait crafting research done for a handful of items before the next DLC.
    That's exactly what i mean. I've played since beta and have all professions on six alts, all traits styles etc and can craft everything. Now this dlc wants to limit crafting *white* gear, not legendary gear nor enchants nor slotting gems or other fancy trinkets. I would prefer to have it relatively cheap to craft and hard to improve. Now the cheap part is getting just tedious because there is no progression to crafting in this dlc.
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  • Kyoma
    Kyoma
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    After some consideration and reading what others have posted I'm actually starting to like it. While some might see it as a meaningless grind I like the idea to be working towards something.

    Although the difference (in stats) between v15 & v16 could be a bit more. Also, I think it would be appropriate that v16 items give 2 mats instead of 1 when deconned. Or like 50% chance to get 2, otherwise just 1.
    Will I be able to forget all the wounds that pierce my flesh?
    You and your childish justice. I'll rip it to pieces.
    Come on, it's showtime. A rain of blood like a volcano
    And now I'll blow all of you and you and you...
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  • HeroOfNone
    HeroOfNone
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    My concern is if vet levels are going to be removed later, vet 17 and 18 could be around the corner. If we're setting v16 at 150 now, we'd introduce a new material or require more later. Setting the v16 lower now means it can still be viable later to use a high amount at v18

    Currently
    V15 = 15 ores/skins/wood/cloth
    V16 = 150 ores/skins/wood/cloth

    Proposed
    V15 = 30 ores/skins/wood/cloth
    V16 = 75 ores/skins/wood/cloth

    Down the road...
    V17 = 105
    V18 = 150


    The down the road would give us ample time to collect and will still be a viable resource to trade for the potential of new levels.


    This assumes of course the Vet ranks will increase or they will replace it but still require an equivalent V17 and v18 gear set with the next dlc.
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  • Pangnirtung
    Pangnirtung
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    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    ZOS nerfs everything.


    ZOS caters to the high end player and PVPers.

    I will never put the time in required to get this stuff and I have been playing since beta. There are other things in my life that take priority but ZOS in all of its wisdom seems to be catering to all of the high enders. I will not subscribe and to this date have not bought anything from the crown store until that changes.
  • sadownik
    sadownik
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    HeroOfNone wrote: »
    My concern is if vet levels are going to be removed later, vet 17 and 18 could be around the corner. If we're setting v16 at 150 now, we'd introduce a new material or require more later. Setting the v16 lower now means it can still be viable later to use a high amount at v18

    Currently
    V15 = 15 ores/skins/wood/cloth
    V16 = 150 ores/skins/wood/cloth

    Proposed
    V15 = 30 ores/skins/wood/cloth
    V16 = 75 ores/skins/wood/cloth

    Down the road...
    V17 = 105
    V18 = 150


    The down the road would give us ample time to collect and will still be a viable resource to trade for the potential of new levels.


    This assumes of course the Vet ranks will increase or they will replace it but still require an equivalent V17 and v18 gear set with the next dlc.

    Its practicly confirmed that we will see vr 17 and 18 with next dlc - elderscrollsonline.com/en/discussion/comment/2145077#Comment_2145077

    As @Gyudan wrote:
    "... Maybe VR18 before the end of the year"

    You are ofc right that it is worring trend since vr 17 will have to be harder to get than vr 16.
    Edited by sadownik on August 14, 2015 6:08PM
  • Nebthet78
    Nebthet78
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    ✭✭
    HeroOfNone wrote: »

    Proposed
    V15 = 30 ores/skins/wood/cloth
    V16 = 75 ores/skins/wood/cloth

    Down the road...
    V17 = 105
    V18 = 150


    The down the road would give us ample time to collect and will still be a viable resource to trade for the potential of new levels.


    This assumes of course the Vet ranks will increase or they will replace it but still require an equivalent V17 and v18 gear set with the next dlc.

    This is much more reasonable than what they currently have in place.

    Far too many characters to list any more.
  • Vegaroth
    Vegaroth
    ✭✭✭
    not a word about this from devs besides the x2 on decons.... as is that would solve our concerns
  • Rinmaethodain
    Rinmaethodain
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    I guess ZOS is labeling this problem as "suck it up or quit game".

    Just as they put same label on unjustified nerf to stamina regen

    Just same as they labeled the unfair way of distributing VR15/16 crafting materials, practically making them Cash DLC exclusive, by making it so that any OLD content/dungeons will have VR15/V16 gear drop only from specific bosses and minibosses (where from VR1 to VR14 and in only two newest DLC paid dungeons VR15 and VR16) gear has chance drop from ANY monster.
  • hrothbern
    hrothbern
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    DDuke wrote: »
    As a min-maxer, I will be making V16 gear, I imagine more people will as well :smile:

    It is also good to see them addressing the long standing issue of crafted gear being ridiculously easy to craft. The effort (time spent) acquiring these sets is almost non-existent compared to dropped sets (which are also worse than crafted ones in most cases).

    Only complaint I have is the ridiculously small power difference.
    I would expect atleast a noticeable difference between VR15 & VR16 gear...

    Oh, and in the future it'd be nice to have even rarer materials that require you to complete actual difficult objectives in PvE (or rank high in PvP) and special (more powerful) gear you can craft with those materials.

    agree :-)
    Crafting should mean something
    Both the effort for the materials
    as what you can do with it.... like changing traits... hm... when is that going to happen?
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  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Nebthet78 wrote: »
    This is what I think is going to happen:

    Elite (never leave the sofa for 20hrs a day) PVP Guild members get new V16 armor first.

    They are going to hammer the hell out of every other player on the board.

    Whining and QQing is going to ensue because the average player is not going to be able to catch up to them for a long time to make the playing field more even.

    ZOS nerfs everything.


    ZOS caters to the high end player and PVPers.

    I will never put the time in required to get this stuff and I have been playing since beta. There are other things in my life that take priority but ZOS in all of its wisdom seems to be catering to all of the high enders. I will not subscribe and to this date have not bought anything from the crown store until that changes.

    True - even though they have less purchasing power and are the significant minority of players (read 'customers' here)...
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