MaximusDargus wrote: »In addition to that, they relentlessly hunt down anything that could help players to fight against this unjustified nerf:
"Fixed an issue that allowed those with racial passives which increased Stamina Recovery to still recover Stamina while blocking."
http://forums.elderscrollsonline.com/en/discussion/202620/if-its-so-much-fun-to-not-regen-stamina-while-blocking/p1
http://forums.elderscrollsonline.com/en/discussion/201750/no-stam-regen-while-blocking-this-has-got-to-be-pulled-before-it-goes-live/p1
http://forums.elderscrollsonline.com/en/discussion/206319/poll-no-stamina-recovery-while-blocking
http://forums.elderscrollsonline.com/en/discussion/202628/poll-stam-regen-on-blocking/p1
http://forums.elderscrollsonline.com/en/discussion/200917/pve-tanking-future-r-i-p-tanks-do-not-get-rid-of-stam-regen-while-blocking-in-pve/p1
http://forums.elderscrollsonline.com/en/discussion/202941/this-is-why-no-stam-regen-while-blocking-really-screws-you-over/p1
Aluapfant wrote:....So,
do i think making stamina regeneration stop while blocking a stupid change for trial PVE content? yes I do! It is extremely unnecessary, especially for the majority of our ESO player base. For the 1% elite it can be a fun change but catering to those few seems silly...
Were these changes implemented without caring [or at least considering] PVE end game content? Yes, in my opinion they were. Especially without considering the average, fun loving tank and trial group with semi decent dps and a sense of adventure
Can this be fixed? I really hope so. But then I ask. Why the hell break it in the 1st place!?!...
Forestd16b14_ESO wrote: »It's either 0 stamina regen or no block casting those are the choices here and ZoS went with 0 stamina.
Forestd16b14_ESO wrote: »It's either 0 stamina regen or no block casting those are the choices here and ZoS went with 0 stamina.
Forestd16b14_ESO wrote: »It's either 0 stamina regen or no block casting those are the choices here and ZoS went with 0 stamina.
Those are not the only choices at all. I don't even think its the only choice for PvP, and for PvE its an absurd statement.
If killing people who block in PvP is too challenging, maybe its you who needs to L2P, not PvE tanks.
Forestd16b14_ESO wrote: »It's either 0 stamina regen or no block casting those are the choices here and ZoS went with 0 stamina.
Those are not the only choices at all. I don't even think its the only choice for PvP, and for PvE its an absurd statement.
If killing people who block in PvP is too challenging, maybe its you who needs to L2P, not PvE tanks.
Darnathian wrote: »Forestd16b14_ESO wrote: »It's either 0 stamina regen or no block casting those are the choices here and ZoS went with 0 stamina.
Those are not the only choices at all. I don't even think its the only choice for PvP, and for PvE its an absurd statement.
If killing people who block in PvP is too challenging, maybe its you who needs to L2P, not PvE tanks.
Hear hear. That's the thing though. They don't have trouble killing us. It just takes too long. And by that I mean 10-15 seconds
houimetub17_ESO wrote: »I am an end game tank. Ive tested this and I gave the following feedback.
Nerf is managable in all the dungeons ive tested includng the new ones and gives a good challenge for tanks in pve. So I guess they didnt ignore my feedback.
Here is my personnal opinion: tanking is ridiculously easy on live that anyone can do it. The change will help weed out those who should roll dps instead.
Dagoth_Rac wrote: »I think perma-blocking is a big problem. But why implement a change that is an across the board nerf to blocking? It just seems like blocking for a few seconds as designed (against a player's Wrecking Blow, a Dremora's heavy attack, to mitigate a boss mechanic) causes you to either miss stam regen ticks or delay them. It already costs stamina to block. Now we lose stamina regen, too? For using block as designed?
The problem was not pressing the block button. The problem was keeping the block button held down for a long time.
Why not increase the cost of block the longer you hold it? Reduce the damage mitigation the longer you hold block? Reduce stamina recovery the longer you hold it? Reduce weapon/spell damage the longer you hold block? There were lots of ways to discourage perma-blocking by targeting perma-blocking, not simply targeting blocking in general.
This feels like a crude, lazy way to fix the perma-blocking problem.
Stalwart385 wrote: »Dagoth_Rac wrote: »I think perma-blocking is a big problem. But why implement a change that is an across the board nerf to blocking? It just seems like blocking for a few seconds as designed (against a player's Wrecking Blow, a Dremora's heavy attack, to mitigate a boss mechanic) causes you to either miss stam regen ticks or delay them. It already costs stamina to block. Now we lose stamina regen, too? For using block as designed?
The problem was not pressing the block button. The problem was keeping the block button held down for a long time.
Why not increase the cost of block the longer you hold it? Reduce the damage mitigation the longer you hold block? Reduce stamina recovery the longer you hold it? Reduce weapon/spell damage the longer you hold block? There were lots of ways to discourage perma-blocking by targeting perma-blocking, not simply targeting blocking in general.
This feels like a crude, lazy way to fix the perma-blocking problem.
Decreasing stam regen while blocking over time sounds very interesting.
Personofsecrets wrote: »MaximusDargus wrote: »In addition to that, they relentlessly hunt down anything that could help players to fight against this unjustified nerf:
"Fixed an issue that allowed those with racial passives which increased Stamina Recovery to still recover Stamina while blocking."
http://forums.elderscrollsonline.com/en/discussion/202620/if-its-so-much-fun-to-not-regen-stamina-while-blocking/p1
http://forums.elderscrollsonline.com/en/discussion/201750/no-stam-regen-while-blocking-this-has-got-to-be-pulled-before-it-goes-live/p1
http://forums.elderscrollsonline.com/en/discussion/206319/poll-no-stamina-recovery-while-blocking
http://forums.elderscrollsonline.com/en/discussion/202628/poll-stam-regen-on-blocking/p1
http://forums.elderscrollsonline.com/en/discussion/200917/pve-tanking-future-r-i-p-tanks-do-not-get-rid-of-stam-regen-while-blocking-in-pve/p1
http://forums.elderscrollsonline.com/en/discussion/202941/this-is-why-no-stam-regen-while-blocking-really-screws-you-over/p1
In all fairness the developers did comment that they know there are people who don't like the change.
They said that right now feedback is split 50/50 with regards to the change, but I wonder how much of the 50% who are for the change are not tanks or want the ability to kill tanks faster.
MaximusDargus wrote: »to forcefully make true PVE tanks happy, because apparently we dont know whats good for us, and we are hurting ourselfs by doing what a tank is supposed to do.
Personofsecrets wrote: »In all fairness the developers did comment that they know there are people who don't like the change.
Personofsecrets wrote: »It is troubling to me how that specific archetype of person is leaving positive feedback about the nerf while being so intellectually dishonest.
Dagoth_Rac wrote: »I think perma-blocking is a big problem. But why implement a change that is an across the board nerf to blocking? It just seems like blocking for a few seconds as designed (against a player's Wrecking Blow, a Dremora's heavy attack, to mitigate a boss mechanic) causes you to either miss stam regen ticks or delay them. It already costs stamina to block. Now we lose stamina regen, too? For using block as designed?
The problem was not pressing the block button. The problem was keeping the block button held down for a long time.
Why not increase the cost of block the longer you hold it? Reduce the damage mitigation the longer you hold block? Reduce stamina recovery the longer you hold it? Reduce weapon/spell damage the longer you hold block? There were lots of ways to discourage perma-blocking by targeting perma-blocking, not simply targeting blocking in general.
This feels like a crude, lazy way to fix the perma-blocking problem.
Oh, really? Where's the other 50% of 50/50 then? Show me them talking!Personofsecrets wrote: »They said that right now feedback is split 50/50 with regards to the change, but I wonder how much of the 50% who are for the change are not tanks or want the ability to kill tanks faster.