ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Funny idea? Make the writs which deliver glass armour recipes require V16 items to fulfill. Then this idiocrazy gets perfect.
HeroOfNone wrote: »40 TV for and ingot, around 140 ingots in a piece, so 5600 tel var for a piece of v16 armor? Assuming 140 is an average material estimate that negates drops, for a 7 armor you're looking at around 39200 tel var stones, include 2 weapons and 2 shield and it's around 61600.
Oh and don't forget runes, which are 9npt sold at about 800 TV stones. For the armor you'd be looking at 5600. Combine that with the sword and shields your at 8800.
For jewelry, since the runes normally suck, 2400 more stones.
A full bill for a v16 set might be around 61600 + 8800 + 2400 = 72800 tel var stones
At least it's a bit less than the merchant gear at 70000 for the full armor...
I don´t know anything specific, I just expect them to do sth. like this.
I don´t know anything specific, I just expect them to do sth. like this.
Another funny idea: implement platin keys for vet pledges VR16 so all gold keys which were accumulated in anticipation of VR16 monster sets get worthless....
I'm not seeing an issue with the drop rates as it stands now. Every time you close a portal you get a chest with an item, and I've been getting 1-2 white drops per hour grinding mobs and bosses in a PUG in the sewers.
Altogether, it comes to about 5-6 drops per hour and ~300-500 TvS so maybe 6-8 crafting materials per hour worth with both.
With the doubling of decon chance it will be something like 8-11 per hour, so 1-2 hours of play to craft a VR15 item and about 15 hours of play to craft a VR16 item.
I also don't see the problem with having a top tier item take 10X longer to obtain than the teir below.
This has pretty much been the structure of how WoW has spread out Purple and Blue gear for years successful.
Because anyone can upgrade items with just gold in this game, there needed to be another top tier threshold and in this case it's VR16 items.
I mean it took weeks to craft epic items in WoW as well at the peak of it's popularity and that was because they put up a timer on how fast you could craft as well. At least here if you've got the gold, you can do it much faster.
It's a good system overall that will get the most dedicated players geared in the best VR16 sets before the next DLC to comes out while the casual/semi-casual players will be in VR15 gear mostly.
It seems like that kind of gearing progression curve is what players who are traditional MMO fans have been asking for for a while now.
^This please.Man... You guys really need to think this through. I already understand the logic of making it cost 100+ materials and guaranteeing the drops of ingots, but it's not linear and it's not immersive.
By changing it to a 100% drop rate and requiring 10x the materials, you're fulfilling the gratification to players to feel they are progressing toward a goal. A long goal, but you're making the goal visible. You should continue along the lines of perfect roe and nirncrux though. Drop the rate of harvesting materials from decon to about 10% and make it take 15/16 ingots still, following a linear path that crafting has already started on.
By increasing the number needed, you're also destroying a chance of an economy being fostered here. Instead, the ingots will be too cheap because people want more. You can essentially cause a player market to shift from 10x more expensive to 10x cheaper. By having 100+ needed, you're also going to cause the market to be unstable because players won't feel it's worth their time to grind it out. There will be no steady residual value at all.
Please don't destroy the player economy and crafting in this game here. Focus on what the update should be, a PvP zone with PvE elements. Don't dabble in gear grinding too.
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Man... You guys really need to think this through. I already understand the logic of making it cost 100+ materials and guaranteeing the drops of ingots, but it's not linear and it's not immersive.
By changing it to a 100% drop rate and requiring 10x the materials, you're fulfilling the gratification to players to feel they are progressing toward a goal. A long goal, but you're making the goal visible. You should continue along the lines of perfect roe and nirncrux though. Drop the rate of harvesting materials from decon to about 10% and make it take 15/16 ingots still, following a linear path that crafting has already started on.
By increasing the number needed, you're also destroying a chance of an economy being fostered here. Instead, the ingots will be too cheap because people want more. You can essentially cause a player market to shift from 10x more expensive to 10x cheaper. By having 100+ needed, you're also going to cause the market to be unstable because players won't feel it's worth their time to grind it out. There will be no steady residual value at all.
Please don't destroy the player economy and crafting in this game here. Focus on what the update should be, a PvP zone with PvE elements. Don't dabble in gear grinding too.
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Teargrants wrote: »Um yeah...that's not what ppl are upset about.ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Ppl are upset that it arbitrarily costs 10x as many mats to craft V16 compared to V15 gear while offering pretty much nothing in improvements stats wise - making the entire idea of crafting V16 essentially "not worth it". Said ppl see it for what it is, a poorly engineered attempt to add another massive time sink to the game instead of providing one in the form of meaningful content.
Teargrants wrote: »Um yeah...that's not what ppl are upset about.ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Ppl are upset that it arbitrarily costs 10x as many mats to craft V16 compared to V15 gear while offering pretty much nothing in improvements stats wise - making the entire idea of crafting V16 essentially "not worth it".