The long term goal of increasing my magicka regen by 2 whole points? Um no? That's not gona motivate me to grind hours upon hours per piece of V16 gear.Teargrants wrote: »Um yeah...that's not what ppl are upset about.ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Ppl are upset that it arbitrarily costs 10x as many mats to craft V16 compared to V15 gear while offering pretty much nothing in improvements stats wise - making the entire idea of crafting V16 essentially "not worth it".
I think that was the intent behind making v15 gear 10x cheaper than v16. This makes the v15 gear something you want right now, and v16 something that is not worth it right now, but worth it in the long run (slowly replacing the v15 pieces as you gain enough materials). That way the players get both an instant improvement, and a long term goal.
I noticed this from Kai who posted in the German boards to someone who asked about the 150 material cost to craft v16 gear:ZOS_KaiSchober wrote: »
Which translates in English to: This is actually meant so and not a typo .
So while many of us assumed that this was the case because ZoS had stayed silent on this, it's now been officially confirmed.
@ZOS_GinaBruno @ZOS_RichLambert @ZOS_JessicaFolsom What is the reasoning behind this absurd change? You've kept awfully quiet about this... It is a pointless mechanic only designed to make the player grind out a lot more ingredients to craft their gear...
Teargrants wrote: »The long term goal of increasing my magicka regen by 2 whole points? Um no? That's not gona motivate me to grind hours upon hours per piece of V16 gear.Teargrants wrote: »Um yeah...that's not what ppl are upset about.ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Ppl are upset that it arbitrarily costs 10x as many mats to craft V16 compared to V15 gear while offering pretty much nothing in improvements stats wise - making the entire idea of crafting V16 essentially "not worth it".
I think that was the intent behind making v15 gear 10x cheaper than v16. This makes the v15 gear something you want right now, and v16 something that is not worth it right now, but worth it in the long run (slowly replacing the v15 pieces as you gain enough materials). That way the players get both an instant improvement, and a long term goal.
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Outfitting alts. Good luck with crafting v16 sets for four characters.
Outfitting alts. Good luck with crafting v16 sets for four characters.
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Are you real?
Update comes out stated for PvPers, person wants the ability to gain materials to be gated behind PvE only. Could only be suggested by a true PvE'r.
byrom101b16_ESO wrote: »ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Are you real?
Update comes out stated for PvPers, person wants the ability to gain materials to be gated behind PvE only. Could only be suggested by a true PvE'r.
Stop being so blinkered.
They stuck PvE progression behind a PvP wall.
The PvE'ers don't want it and the PvP'ers don't need it.
It is foolish in the extreme to define this issue as a PvP (us) vs. a PvE (them) argument and Zenimax laugh every time the cynical and divisive decisions they make us turn on each other instead of them.
byrom101b16_ESO wrote: »ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Are you real?
Update comes out stated for PvPers, person wants the ability to gain materials to be gated behind PvE only. Could only be suggested by a true PvE'r.
Stop being so blinkered.
They stuck PvE progression behind a PvP wall.
The PvE'ers don't want it and the PvP'ers don't need it.
It is foolish in the extreme to define this issue as a PvP (us) vs. a PvE (them) argument and Zenimax laugh every time the cynical and divisive decisions they make us turn on each other instead of them.
Weird, the last time I checked you get Tel Var stones from boss fights in group dungeons. So when were group dungeons considered PvP content?
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Thank you for increasing it, but a single ingot? When it costs 100+ to craft a single piece of gear?
well you are not going to gather mats by deconstructing but via TvS - you´ll gather 100 stones faster than 1 piece to decon...
alternativly you can spend money on the soon to be anounced crown shop craftmat bundles...
just in remembrence
https://www.youtube.com/watch?v=2luhwy3KAE0
Man... You guys really need to think this through. I already understand the logic of making it cost 100+ materials and guaranteeing the drops of ingots, but it's not linear and it's not immersive.
By changing it to a 100% drop rate and requiring 10x the materials, you're fulfilling the gratification to players to feel they are progressing toward a goal. A long goal, but you're making the goal visible. You should continue along the lines of perfect roe and nirncrux though. Drop the rate of harvesting materials from decon to about 10% and make it take 15/16 ingots still, following a linear path that crafting has already started on.
By increasing the number needed, you're also destroying a chance of an economy being fostered here. Instead, the ingots will be too cheap because people want more. You can essentially cause a player market to shift from 10x more expensive to 10x cheaper. By having 100+ needed, you're also going to cause the market to be unstable because players won't feel it's worth their time to grind it out. There will be no steady residual value at all.
Please don't destroy the player economy and crafting in this game here. Focus on what the update should be, a PvP zone with PvE elements. Don't dabble in gear grinding too.
Man... You guys really need to think this through. I already understand the logic of making it cost 100+ materials and guaranteeing the drops of ingots, but it's not linear and it's not immersive.
By changing it to a 100% drop rate and requiring 10x the materials, you're fulfilling the gratification to players to feel they are progressing toward a goal. A long goal, but you're making the goal visible. You should continue along the lines of perfect roe and nirncrux though. Drop the rate of harvesting materials from decon to about 10% and make it take 15/16 ingots still, following a linear path that crafting has already started on.
By increasing the number needed, you're also destroying a chance of an economy being fostered here. Instead, the ingots will be too cheap because people want more. You can essentially cause a player market to shift from 10x more expensive to 10x cheaper. By having 100+ needed, you're also going to cause the market to be unstable because players won't feel it's worth their time to grind it out. There will be no steady residual value at all.
Please don't destroy the player economy and crafting in this game here. Focus on what the update should be, a PvP zone with PvE elements. Don't dabble in gear grinding too.
theres no reason to wear v16 anyhow at this point, u ll just make v15 gold gear = v16 purple gear. np.
byrom101b16_ESO wrote: »ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Are you real?
Update comes out stated for PvPers, person wants the ability to gain materials to be gated behind PvE only. Could only be suggested by a true PvE'r.
Stop being so blinkered.
They stuck PvE progression behind a PvP wall.
The PvE'ers don't want it and the PvP'ers don't need it.
It is foolish in the extreme to define this issue as a PvP (us) vs. a PvE (them) argument and Zenimax laugh every time the cynical and divisive decisions they make us turn on each other instead of them.
Weird, the last time I checked you get Tel Var stones from boss fights in group dungeons. So when were group dungeons considered PvP content?
Not exactly. TV stones only drop in PvP-enabled areas, and the group dungeons aren't.
However, the group dungeon bosses drop gear that can be deconstructed for the new materials, which means each item dropped from boss is as good as 100 TV stones (assuming you planned to spend them on buying materials).
Man... You guys really need to think this through. I already understand the logic of making it cost 100+ materials and guaranteeing the drops of ingots, but it's not linear and it's not immersive.
By changing it to a 100% drop rate and requiring 10x the materials, you're fulfilling the gratification to players to feel they are progressing toward a goal. A long goal, but you're making the goal visible. You should continue along the lines of perfect roe and nirncrux though. Drop the rate of harvesting materials from decon to about 10% and make it take 15/16 ingots still, following a linear path that crafting has already started on.
By increasing the number needed, you're also destroying a chance of an economy being fostered here. Instead, the ingots will be too cheap because people want more. You can essentially cause a player market to shift from 10x more expensive to 10x cheaper. By having 100+ needed, you're also going to cause the market to be unstable because players won't feel it's worth their time to grind it out. There will be no steady residual value at all.
Please don't destroy the player economy and crafting in this game here. Focus on what the update should be, a PvP zone with PvE elements. Don't dabble in gear grinding too.
theres no reason to wear v16 anyhow at this point, u ll just make v15 gold gear = v16 purple gear. np.
(snip)
Truth is, ZOS want to force people to play the game regardless of content, and they want an excuse to add "convenient" items to the crown store so people will be lured into paying to bypass the "time sink".
That doesn't address the issue, at all.ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Are you real?
Update comes out stated for PvPers, person wants the ability to gain materials to be gated behind PvE only. Could only be suggested by a true PvE'r.
HeroOfNone wrote: »Well, with a 100% deconstruct rate, this makes any Imperial City junk items worth 40 Tel var stones at least, assuming they don't give 2 or 3 ingots. For the care bears out there that like running dungeons, you can normally get 25-40 items per dungeon, assuming some will be dropped in the scaled up vet dungeons. This means each run is potentially 1000-1600 per run. I'll confirm running dome quick dungeons tonight maybe.
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
That, or remove the ability to buy mats from vendors with the tel var stones so every one has to grind the dungeons for them.
Are you real?
Update comes out stated for PvPers, person wants the ability to gain materials to be gated behind PvE only. Could only be suggested by a true PvE'r.
No I am not being completely real, because the arguments to prevent PVE players from being able to gain the mats at a reasonable rate outside the Tel Var stone system and in the dungeons instead are just as idiotic! They shouldn't be forced to grind and grind to get the mats. ALL mobs in ALL scaled dungeons should drop white v15/16 armor/weapon/glyphs for deconstruction.
The fact that ZOS has placed PVE Progression behind a PVP wall, which is exactly what has happened is also the dumbest decision ever made. This is creating a much larger rift in this community than was previously present.
Yes I blame @ZOS_RichLambert for this and the PVP vs PVE infighting that is blowing up on the PTS forums. It will hurt the game and their revenue and it serves them right!
It's almost like they are creating drama on purpose to hide the slippery slop of sitting on the edge of being P2W game, especially with data-mining showing mats being in the Crown Store.HeroOfNone wrote: »Well, with a 100% deconstruct rate, this makes any Imperial City junk items worth 40 Tel var stones at least, assuming they don't give 2 or 3 ingots. For the care bears out there that like running dungeons, you can normally get 25-40 items per dungeon, assuming some will be dropped in the scaled up vet dungeons. This means each run is potentially 1000-1600 per run. I'll confirm running dome quick dungeons tonight maybe.
You are one of the players who is not aware that the V15/16 weapon drops only come from bosses and mini bosses. Which means players will get only 6-10 items per dungeon run for deconstruction.
That is part of why a lot of PVE players are p**s*d about.
All the mobs drop are V14 gear even if the dungeon is scaled to V16.
HeroOfNone wrote: »ran through the start of VCOA, only v14 gear dropped off the v16 mobs. checking with WGT and IS play through they did instead drop v15+ items from trash mobs
ZOS_RichLambert wrote: »In the next PTS build, we've bumped the chance to get an ingot up to 100% (from 50%) when deconstructing a piece of VR15/16 gear.
Happy crafting!
Thank you for increasing it, but a single ingot? When it costs 100+ to craft a single piece of gear?
Im not saying it will be fast, im saying it will be worth it because theres nothing else to spend the materials on once you already have v15 equipment done.