Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).
If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.
Glad you have such little confidence in other players that you feel someone else has to decide whats best for them.
Further, you talk about all modern MMOs having such low player retention... and YOUR view is based upon WHAT numbers?!? Considering how many there are, and many are still active and haven't shut down, I'm curious.
Also, one of the reasons some MMOs have low quantity of players is because there are so many that players are spread out. Further, there are many many more players in play now than before, and as I said, those who were die-hard MMO players were already a minority in the gaming world but had few games to choose from. Now, with all consoles and most PCs having high speed internet access, the online gaming world has been flooded by many many more players, and considering most of those were solo, single-player gamers, obviously they are going to try a variety of online games and see which one they like- or play them in a rotation. The point is, many of those "low player retention" MMOs are still active, but the online gaming world has changed and therefore online games themselves need to change in order to attract the new majority of online gamers because trying to compete for the minority would not be financially viable with the availability of so many online games today.
You are right of course, but be prepared for "back in my days we had it much harder" and "i blame that young generation of entilted whinners that want everything now and for free. Go and work for it".
Its like, although im 37 years old @DDuke seems to know better what is good for me.
Furthermore @DDuke doesnt understand that gamers today are totally different breed than even 10 years ago. We grown up and simply dont have that much time. Do i want to spend that very limited time i have on constant grind for stones, nimcrux, rare materials? I know i dont.
Nice straw man, I never said I would know what is good for you.
That said, the vibe I'm getting from your post is: "I just want to finish this game, so I can move on to other games", but do correct me if I'm wrong.
MMOs are not meant to be finished, there's always supposed to be things to do, meaningful goals to work towards.
They are not single player games where you hit max. level in and leave because you finished the story and almost instantaneously got the best gear by visiting the crafting station.
That said, I would prefer things being time demanding because they're difficult (e.g. raids with long progression & difficulty curve), but, alas, that's not what we're getting so this is the second best thing.
HeroOfNone wrote: »After all this talk I feel I understand where ZOS is coming from, making mats and gear valuable instead of a 3 hour pig farm for full gold upgraded v14 gear. At the same time a 10x difference between levels is steep. If the v15 gear was 2x what it was now, and the v16 was only 2-3x higher, that would be a bit more reasonable in my opinion. People will complain regardless, but it would seem a better balance and value.
That being said, with the reset next week, why don't we have a competition on who can craft a full set of v16 gear by the end? Or even the most pieces? EU will have a headstart sure but nothing like a challenge. Ask @ZOS_GinaBruno nicely and my be there will be a pig code or a stack of each of the mats when go live comes up? Might also illustrate how long/short it is to get a full set.
VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!
dwemer_paleologist wrote: »
thank you for this information and warning us of this incredible terrible new thing so we can prepare as crafters for floods of matts now ahead of the obvious drought and baren matterials ahead, my god this aint cool in the least but atleast we now know ahead of time, thank you again for this information.
my only question is:
will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?
To add insult to injury, they've placed the new set crafting stations behind a PvP gankfest wall (goodbye pure crafter alts!), said crafted sets require only 6 traits (you spent months researching 9 traits on every piece? Ha! Joke's on you!) and the current 9-trait sets remain largely useless and unused.
Thanks for the correction, I was under the impression that all new crafted sets required 6 traits. I still think it's a joke that end-game gear can be crafted with 7 or 8 traits, though.It's incorrect that the new crafted sets only require 6 traits (or at least it was yesterday...)
Noble's Conquest - 5 trait set - Nobles Armory
Redistributor - 7 trait set - Arboretum Armory
Armor Master - 9 trait set - Memorial Armory
HeroOfNone wrote: »Well, with a 100% deconstruct rate, this makes any Imperial City junk items worth 40 Tel var stones at least, assuming they don't give 2 or 3 ingots. For the care bears out there that like running dungeons, you can normally get 25-40 items per dungeon, assuming some will be dropped in the scaled up vet dungeons. This means each run is potentially 1000-1600 per run. I'll confirm running dome quick dungeons tonight maybe.
Partly agree with this. There should be more difficult high end crafting. I just don't consider throttling vr16 base materials as high end crafting.You can listen to feedback and still ignore it.
Sadly, too true. I was referring to how they say, when they make changes that they've "listened to feedback", meaning they actually DO what the majority of feedback suggests. But you are correct, listening and doing are two different things.
Also, @DDuke , do you think perhaps WoW has lost subscribers because there are many, many more choices for MMOs these days and that many players find better gaming in newer games? In the WoW glory days there were few options for MMOs, but in the past few years there has been an MMO explosion. I know I have co-workers who played WoW for years, have gone back recently to check out the game again, but say that graphics and game-play are no longer competitive with the newer MMOs. Their opinion was not based on the 'ease' of changes, but based on how WoW is extremely dated.
Further, you do realize that the majority of online gamers today are casual players, right? The 'old-school' type of MMO player from WoW's glory days are long gone. Yet, you still have many MMOs that have changed to draw in casual players and are still going after many years, even though many disgruntled players had warned of their impending doom years ago.
Oh, and when I say MAJORITY, I have determine that from both common sense and the pages of pages of comments I read from overwhelming opinions in one direction. YOUR view seems to be in quite the minority from what I've been reading, and I wonder how many people "in game" actually know what the upcoming changes are going to bring? Further, adding this much MAT requirement for VR16 gear would MEAN SOMETHING if it didn't offer such miniscule results. So you talk 'high end crafting', but that really should only mean something if you get something that is of 'high value' in comparison to that which is below it. IMO, and in the opinion of most comments in the forum, there is a HUGE disparity between the two.
If you want to determine majority view on a topic with good certainty, make an unbiased poll and calculate margin of error. Otherwise, you're just guessing.
Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).
If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.
...and before you bring up WildStar: you do need to capture the audience in the first place. You provide enough content for casual players to enjoy (which WildStar didn't) and then hook them with the end game.
You cave in to the "I want everything now!!" demographic, and they'll leave the game just as soon as they've got what they screamed for and get bored.
And yes, I do agree the results should be more meaningful (this has been requested for hardmode Trials gear as well, the stat difference is absolutely miniscule compared to normal mode versions).
edit: oops was supposed to quote the previous duke's message "want everything now". Please forum, slow down.
Teargrants wrote: »Ohhh, I'm so filled with joy! I will absolutely spend countless hours and obscene amounts of gold/ap/tv to get all the mats to get the aprox 1.2k (120k tv stones worth) mats I'll need to craft just 1 set of V16 gear. And then I'll do it about 7 more times to cover all my loadouts on both my chars. Totally.
Nahhhhhhhhhhh, guess what, I'm just gonna stick w/ V15 gear that costs 10x less to make and only has about 10 less armor and 1-2 fewer points on the set bonuses!
ZOS, you guys are such unbelievable geniuses!
ZoS Logic
Also will be doing the same here, there is no reason to make v16 gear with that steep of an upgrade cost for such a small gain.
There is, i still prefer to yell, i have all v16 legendary than to say v15 legendary
dwemer_paleologist wrote: »dwemer_paleologist wrote: »
thank you for this information and warning us of this incredible terrible new thing so we can prepare as crafters for floods of matts now ahead of the obvious drought and baren matterials ahead, my god this aint cool in the least but atleast we now know ahead of time, thank you again for this information.
my only question is:
will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?
no one knows the answer to this? seriously? ill ask again,
will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?
dwemer_paleologist wrote: »dwemer_paleologist wrote: »
thank you for this information and warning us of this incredible terrible new thing so we can prepare as crafters for floods of matts now ahead of the obvious drought and baren matterials ahead, my god this aint cool in the least but atleast we now know ahead of time, thank you again for this information.
my only question is:
will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?
no one knows the answer to this? seriously? ill ask again,
will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?
Thanks for the correction, I was under the impression that all new crafted sets required 6 traits. I still think it's a joke that end-game gear can be crafted with 7 or 8 traits, though.It's incorrect that the new crafted sets only require 6 traits (or at least it was yesterday...)
Noble's Conquest - 5 trait set - Nobles Armory
Redistributor - 7 trait set - Arboretum Armory
Armor Master - 9 trait set - Memorial Armory
HeroOfNone wrote: »VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!
For all the folks that keep claiming this, how or why would they give out these mats? They haven't even given out the current materials that are over flooded the market, nor the upgrade material. It's more likely you'd see a motif before mats, and if they included something, it would be some sort of booster to get more mats on drop, after they got the next release.
dwemer_paleologist wrote: »i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
it's shamefull that no one can even answer this.
dwemer_paleologist wrote: »i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
it's shamefull that no one can even answer this.
you could always get on the pts and find out yourself...
dwemer_paleologist wrote: »dwemer_paleologist wrote: »i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
it's shamefull that no one can even answer this.
you could always get on the pts and find out yourself...
i dont want to do that, and i dont need to do that, rediculas to even say that.
dwemer_paleologist wrote: »i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
it's shamefull that no one can even answer this.
HeroOfNone wrote: »VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!
For all the folks that keep claiming this, how or why would they give out these mats? They haven't even given out the current materials that are over flooded the market, nor the upgrade material. It's more likely you'd see a motif before mats, and if they included something, it would be some sort of booster to get more mats on drop, after they got the next release.
@HeroOfNone
Because it cleverly fits under the banner of a convenience item. Also, there are already motifs on the Crown Store. If ZOS can make progression ridiculously tedious and alleviate it with a Crown Store option instead of just fixing the problem within the game design then they will. They have already shown this behavior.
You're giving them far too much credit. Remember when Gina said the Explorer's Pack wouldn't be resold? Well, they ended up changing the name and resold it lol.
dwemer_paleologist wrote: »i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
it's shamefull that no one can even answer this.
The nine traits are high end crafting, base materials not. So overall i consider this is dumbing down crafting because the throttle is now at base materials.Partly agree with this. There should be more difficult high end crafting. I just don't consider throttling vr16 base materials as high end crafting.You can listen to feedback and still ignore it.
Sadly, too true. I was referring to how they say, when they make changes that they've "listened to feedback", meaning they actually DO what the majority of feedback suggests. But you are correct, listening and doing are two different things.
Also, @DDuke , do you think perhaps WoW has lost subscribers because there are many, many more choices for MMOs these days and that many players find better gaming in newer games? In the WoW glory days there were few options for MMOs, but in the past few years there has been an MMO explosion. I know I have co-workers who played WoW for years, have gone back recently to check out the game again, but say that graphics and game-play are no longer competitive with the newer MMOs. Their opinion was not based on the 'ease' of changes, but based on how WoW is extremely dated.
Further, you do realize that the majority of online gamers today are casual players, right? The 'old-school' type of MMO player from WoW's glory days are long gone. Yet, you still have many MMOs that have changed to draw in casual players and are still going after many years, even though many disgruntled players had warned of their impending doom years ago.
Oh, and when I say MAJORITY, I have determine that from both common sense and the pages of pages of comments I read from overwhelming opinions in one direction. YOUR view seems to be in quite the minority from what I've been reading, and I wonder how many people "in game" actually know what the upcoming changes are going to bring? Further, adding this much MAT requirement for VR16 gear would MEAN SOMETHING if it didn't offer such miniscule results. So you talk 'high end crafting', but that really should only mean something if you get something that is of 'high value' in comparison to that which is below it. IMO, and in the opinion of most comments in the forum, there is a HUGE disparity between the two.
If you want to determine majority view on a topic with good certainty, make an unbiased poll and calculate margin of error. Otherwise, you're just guessing.
Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).
If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.
...and before you bring up WildStar: you do need to capture the audience in the first place. You provide enough content for casual players to enjoy (which WildStar didn't) and then hook them with the end game.
You cave in to the "I want everything now!!" demographic, and they'll leave the game just as soon as they've got what they screamed for and get bored.
And yes, I do agree the results should be more meaningful (this has been requested for hardmode Trials gear as well, the stat difference is absolutely miniscule compared to normal mode versions).
edit: oops was supposed to quote the previous duke's message "want everything now". Please forum, slow down.
It's a modified version of the token system that made WoW so successful built into crafting. you've also got the 9 trait set requirements which is definitely time and resource consuming for a crafter to reach, so overall it is "high end" crafting as gear progression.
So basically you've got a mixed token system that allows any playstyle to make regular and consistent progress toward end-game gear progression, while rewarding group PvE and PvP with the highest rate of progression.
This is exactly the right formula for end-game progression in an MMO.
dwemer_paleologist wrote: »i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
it's shamefull that no one can even answer this.
Couldn't get enough stones for a VR16 item unfortunately.
Exactly...Running the PVE dungeons gets you 1000+ TV stones easily per hour with zero risk of losing them by getting ganked.
PvE only gear progression with 100% decon rate is going to be faster than trying to grind PvP areas.
Most player tha group swill be in full vr15 gear in 1 week and Vr16 gear within the 3 month period before then next DLC.
Even for solo players just running the main quest and the 6 dailies for 90 days will get you 3-4 vr16 peices before the next dlc.
The most elite players will be gearing their 2nd and 3rd characters before the next season of DLC gear comes out.
This is about the same pace of end-game gear progression players had in WoW for each tier at the height of it's popularity, so it's going a long way to satisfy end-game enthusiasts. hopefully we will see regular multigroup PvE content starting with Orsinium to fill in the remaining gap there, but otherwise the game is almost completely fleshed out for all play styles.
rfennell_ESO wrote: »Fact is that in current ESO on live not many players have the ability to make full legendary sets at will. A fair number have the resources to try out a new set in legendary flavor but very few can do it over and over again as the legendary mats are not abundant and come at a hefty cost of gold.
99% of players can easily afford a max vr epic set nearly any time they want though.
All this change is doing is making the average player gated in regards to vr16 gear. Which is something that has not existed in ESO prior to this change.