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Confirmed Material Amount for v16 Gear

  • sadownik
    sadownik
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    DDuke wrote: »
    sadownik wrote: »
    ADarklore wrote: »
    DDuke wrote: »
    Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).

    If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.

    Glad you have such little confidence in other players that you feel someone else has to decide whats best for them.

    Further, you talk about all modern MMOs having such low player retention... and YOUR view is based upon WHAT numbers?!? Considering how many there are, and many are still active and haven't shut down, I'm curious.

    Also, one of the reasons some MMOs have low quantity of players is because there are so many that players are spread out. Further, there are many many more players in play now than before, and as I said, those who were die-hard MMO players were already a minority in the gaming world but had few games to choose from. Now, with all consoles and most PCs having high speed internet access, the online gaming world has been flooded by many many more players, and considering most of those were solo, single-player gamers, obviously they are going to try a variety of online games and see which one they like- or play them in a rotation. The point is, many of those "low player retention" MMOs are still active, but the online gaming world has changed and therefore online games themselves need to change in order to attract the new majority of online gamers because trying to compete for the minority would not be financially viable with the availability of so many online games today.

    You are right of course, but be prepared for "back in my days we had it much harder" and "i blame that young generation of entilted whinners that want everything now and for free. Go and work for it".

    Its like, although im 37 years old @DDuke seems to know better what is good for me.

    Furthermore @DDuke doesnt understand that gamers today are totally different breed than even 10 years ago. We grown up and simply dont have that much time. Do i want to spend that very limited time i have on constant grind for stones, nimcrux, rare materials? I know i dont.

    Nice straw man, I never said I would know what is good for you.

    That said, the vibe I'm getting from your post is: "I just want to finish this game, so I can move on to other games", but do correct me if I'm wrong.

    MMOs are not meant to be finished, there's always supposed to be things to do, meaningful goals to work towards.

    They are not single player games where you hit max. level in and leave because you finished the story and almost instantaneously got the best gear by visiting the crafting station.

    That said, I would prefer things being time demanding because they're difficult (e.g. raids with long progression & difficulty curve), but, alas, that's not what we're getting so this is the second best thing.

    Nah i just want to be able to fully equip myself and be effective in pvp thats all.
  • HeroOfNone
    HeroOfNone
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    After all this talk I feel I understand where ZOS is coming from, making mats and gear valuable instead of a 3 hour pig farm for full gold upgraded v14 gear. At the same time a 10x difference between levels is steep. If the v15 gear was 2x what it was now, and the v16 was only 2-3x higher, that would be a bit more reasonable in my opinion. People will complain regardless, but it would seem a better balance and value.

    That being said, with the reset next week, why don't we have a competition on who can craft a full set of v16 gear by the end? Or even the most pieces? EU will have a headstart sure but nothing like a challenge. Ask @ZOS_GinaBruno nicely and my be there will be a pig code or a stack of each of the mats when go live comes up? Might also illustrate how long/short it is to get a full set.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Lionxoft
    Lionxoft
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    VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!
  • Rinmaethodain
    Rinmaethodain
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    HeroOfNone wrote: »
    After all this talk I feel I understand where ZOS is coming from, making mats and gear valuable instead of a 3 hour pig farm for full gold upgraded v14 gear. At the same time a 10x difference between levels is steep. If the v15 gear was 2x what it was now, and the v16 was only 2-3x higher, that would be a bit more reasonable in my opinion. People will complain regardless, but it would seem a better balance and value.

    That being said, with the reset next week, why don't we have a competition on who can craft a full set of v16 gear by the end? Or even the most pieces? EU will have a headstart sure but nothing like a challenge. Ask @ZOS_GinaBruno nicely and my be there will be a pig code or a stack of each of the mats when go live comes up? Might also illustrate how long/short it is to get a full set.

    Yeah, but in order to take part in the contest, players should be allowed only to run OLD DUNGEONS content. To see how ridiculous is the idea that "only bosses and minibosses in old dungeons will drop VR15/VR16 gear"
    Edited by Rinmaethodain on August 10, 2015 1:34PM
  • HeroOfNone
    HeroOfNone
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    Lionxoft wrote: »
    VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!

    For all the folks that keep claiming this, how or why would they give out these mats? They haven't even given out the current materials that are over flooded the market, nor the upgrade material. It's more likely you'd see a motif before mats, and if they included something, it would be some sort of booster to get more mats on drop, after they got the next release.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Gilvoth
    Gilvoth
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    thank you for this information and warning us of this incredible terrible new thing so we can prepare as crafters for floods of matts now ahead of the obvious drought and baren matterials ahead, my god this aint cool in the least but atleast we now know ahead of time, thank you again for this information.

    my only question is:
    will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?

    no one knows the answer to this? seriously? ill ask again,

    will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?[/quote]

    For upgrade of my v16 weapons and armor from white to yellow will it require 150 tempers each?
    Edited by Gilvoth on August 10, 2015 4:08PM
  • baratron
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    daemonios wrote: »
    To add insult to injury, they've placed the new set crafting stations behind a PvP gankfest wall (goodbye pure crafter alts!), said crafted sets require only 6 traits (you spent months researching 9 traits on every piece? Ha! Joke's on you!) and the current 9-trait sets remain largely useless and unused.

    It's incorrect that the new crafted sets only require 6 traits (or at least it was yesterday...)
    Noble's Conquest - 5 trait set - Nobles Armory
    Redistributor - 7 trait set - Arboretum Armory
    Armor Master - 9 trait set - Memorial Armory

    Other than that, I agree with you. My crafter is only v9 because I haven't bothered to level him fully, and he's going to really struggle having to sneak through PvP areas to get to the crafting stations. It'll be even worse if I choose the "wrong" Cyrodiil campaign for him, and pick one where EP don't have access to the Imperial City for days on end...

    I do feel that having discovered the Imperial City the conventional way (i.e. by sneaking across Cyrodiil and entering the sewers), you should be awarded a wayshrine so you can warp straight there. That's another problem, really.

    At least when you enter a crafting station they're safe ground! You don't glow blue, but the walls show your Alliance flag, proving that you've entered an instance. It would suck if you could be attacked by another player while crafting ;).
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
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    NA-only characters:
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    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • daemonios
    daemonios
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    baratron wrote: »
    It's incorrect that the new crafted sets only require 6 traits (or at least it was yesterday...)
    Noble's Conquest - 5 trait set - Nobles Armory
    Redistributor - 7 trait set - Arboretum Armory
    Armor Master - 9 trait set - Memorial Armory
    Thanks for the correction, I was under the impression that all new crafted sets required 6 traits. I still think it's a joke that end-game gear can be crafted with 7 or 8 traits, though.
  • Tyr
    Tyr
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    HeroOfNone wrote: »
    Well, with a 100% deconstruct rate, this makes any Imperial City junk items worth 40 Tel var stones at least, assuming they don't give 2 or 3 ingots. For the care bears out there that like running dungeons, you can normally get 25-40 items per dungeon, assuming some will be dropped in the scaled up vet dungeons. This means each run is potentially 1000-1600 per run. I'll confirm running dome quick dungeons tonight maybe.

    Exactly...Running the PVE dungeons gets you 1000+ TV stones easily per hour with zero risk of losing them by getting ganked.

    PvE only gear progression with 100% decon rate is going to be faster than trying to grind PvP areas.

    Most player tha group swill be in full vr15 gear in 1 week and Vr16 gear within the 3 month period before then next DLC.
    Even for solo players just running the main quest and the 6 dailies for 90 days will get you 3-4 vr16 peices before the next dlc.

    The most elite players will be gearing their 2nd and 3rd characters before the next season of DLC gear comes out.
    This is about the same pace of end-game gear progression players had in WoW for each tier at the height of it's popularity, so it's going a long way to satisfy end-game enthusiasts. hopefully we will see regular multigroup PvE content starting with Orsinium to fill in the remaining gap there, but otherwise the game is almost completely fleshed out for all play styles.
  • Tyr
    Tyr
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    helediron wrote: »
    DDuke wrote: »
    ADarklore wrote: »
    eNumbra wrote: »
    You can listen to feedback and still ignore it.

    Sadly, too true. I was referring to how they say, when they make changes that they've "listened to feedback", meaning they actually DO what the majority of feedback suggests. But you are correct, listening and doing are two different things.

    Also, @DDuke , do you think perhaps WoW has lost subscribers because there are many, many more choices for MMOs these days and that many players find better gaming in newer games? In the WoW glory days there were few options for MMOs, but in the past few years there has been an MMO explosion. I know I have co-workers who played WoW for years, have gone back recently to check out the game again, but say that graphics and game-play are no longer competitive with the newer MMOs. Their opinion was not based on the 'ease' of changes, but based on how WoW is extremely dated.

    Further, you do realize that the majority of online gamers today are casual players, right? The 'old-school' type of MMO player from WoW's glory days are long gone. Yet, you still have many MMOs that have changed to draw in casual players and are still going after many years, even though many disgruntled players had warned of their impending doom years ago.

    Oh, and when I say MAJORITY, I have determine that from both common sense and the pages of pages of comments I read from overwhelming opinions in one direction. YOUR view seems to be in quite the minority from what I've been reading, and I wonder how many people "in game" actually know what the upcoming changes are going to bring? Further, adding this much MAT requirement for VR16 gear would MEAN SOMETHING if it didn't offer such miniscule results. So you talk 'high end crafting', but that really should only mean something if you get something that is of 'high value' in comparison to that which is below it. IMO, and in the opinion of most comments in the forum, there is a HUGE disparity between the two.

    If you want to determine majority view on a topic with good certainty, make an unbiased poll and calculate margin of error. Otherwise, you're just guessing.

    Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).

    If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.

    ...and before you bring up WildStar: you do need to capture the audience in the first place. You provide enough content for casual players to enjoy (which WildStar didn't) and then hook them with the end game.

    You cave in to the "I want everything now!!" demographic, and they'll leave the game just as soon as they've got what they screamed for and get bored.


    And yes, I do agree the results should be more meaningful (this has been requested for hardmode Trials gear as well, the stat difference is absolutely miniscule compared to normal mode versions).
    Partly agree with this. There should be more difficult high end crafting. I just don't consider throttling vr16 base materials as high end crafting.
    edit: oops was supposed to quote the previous duke's message "want everything now". Please forum, slow down.

    It's a modified version of the token system that made WoW so successful built into crafting. you've also got the 9 trait set requirements which is definitely time and resource consuming for a crafter to reach, so overall it is "high end" crafting as gear progression.

    So basically you've got a mixed token system that allows any playstyle to make regular and consistent progress toward end-game gear progression, while rewarding group PvE and PvP with the highest rate of progression.
    This is exactly the right formula for end-game progression in an MMO.

  • Tyr
    Tyr
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    BuggeX wrote: »
    Takllin wrote: »
    Teargrants wrote: »
    Ohhh, I'm so filled with joy! I will absolutely spend countless hours and obscene amounts of gold/ap/tv to get all the mats to get the aprox 1.2k (120k tv stones worth) mats I'll need to craft just 1 set of V16 gear. And then I'll do it about 7 more times to cover all my loadouts on both my chars. Totally.

    Nahhhhhhhhhhh, guess what, I'm just gonna stick w/ V15 gear that costs 10x less to make and only has about 10 less armor and 1-2 fewer points on the set bonuses!

    ZOS, you guys are such unbelievable geniuses!
    p3awr.jpg

    ZoS Logic :D

    Also will be doing the same here, there is no reason to make v16 gear with that steep of an upgrade cost for such a small gain.

    There is, i still prefer to yell, i have all v16 legendary than to say v15 legendary

    Just like there was no reason to make item level 226 Titansteel gear when you already had item level 200 Titansteel Gear at the height of Wow's popularity right? Nobody bothered with 1 week long cooldowns for 5+ weeks to make 1 item right?
    Edited by Tyr on August 10, 2015 9:22PM
  • Tyr
    Tyr
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    thank you for this information and warning us of this incredible terrible new thing so we can prepare as crafters for floods of matts now ahead of the obvious drought and baren matterials ahead, my god this aint cool in the least but atleast we now know ahead of time, thank you again for this information.

    my only question is:
    will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?

    no one knows the answer to this? seriously? ill ask again,

    will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?

    For upgrade of my v16 weapons and armor from white to yellow will it require 150 tempers each?[/quote]

    I"ll check on this for you sometime this evening.

    thank you for this information and warning us of this incredible terrible new thing so we can prepare as crafters for floods of matts now ahead of the obvious drought and baren matterials ahead, my god this aint cool in the least but atleast we now know ahead of time, thank you again for this information.

    my only question is:
    will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?

    no one knows the answer to this? seriously? ill ask again,

    will it also cost 150 pieces of mats for upgrades? to make the items purple or yellow v16 will it cost 150 refining matts each upgrade as well?

    For upgrade of my v16 weapons and armor from white to yellow will it require 150 tempers each?[/quote]

    Sorry i don't know the answer but should be able to check with template vr16 characters soon.
  • Tyr
    Tyr
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    daemonios wrote: »
    baratron wrote: »
    It's incorrect that the new crafted sets only require 6 traits (or at least it was yesterday...)
    Noble's Conquest - 5 trait set - Nobles Armory
    Redistributor - 7 trait set - Arboretum Armory
    Armor Master - 9 trait set - Memorial Armory
    Thanks for the correction, I was under the impression that all new crafted sets required 6 traits. I still think it's a joke that end-game gear can be crafted with 7 or 8 traits, though.

    I agree, all new end-game sets should be 9 traits.

    I also wouldn't mind there eventually being a way to speed up research that is very time/resource consuming like psijic ambrosia, but trait requirements should continue to go up with each DLC. that's kind of off topic though.
  • Ayantir
    Ayantir
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    I didn't saw sets were 6 researchs -_-

    So i've researched 9 sets for nothing ? little bit love for master crafters please.

    It take us ONE ENTIRE YEAR to finish thoses researchs, and a newbie char can craft endgame sets.

    At least 8 researchs would be more appropriate, but 9 should be the rule.
    Obsessive Compulsive Elder Scrolls addons Coder
    A Few millions downloads of ESO addons now.
    Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
    My little french Guild: Cercle de l'Eveil
  • Gilvoth
    Gilvoth
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    .
    Edited by Gilvoth on August 10, 2015 10:44PM
  • Gilvoth
    Gilvoth
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    @Tyr

    thank you for looking into this, means alot to me and i need to know.
    i look forward to your answer later tonight.
    Edited by Gilvoth on August 10, 2015 10:46PM
  • Lionxoft
    Lionxoft
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    HeroOfNone wrote: »
    Lionxoft wrote: »
    VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!

    For all the folks that keep claiming this, how or why would they give out these mats? They haven't even given out the current materials that are over flooded the market, nor the upgrade material. It's more likely you'd see a motif before mats, and if they included something, it would be some sort of booster to get more mats on drop, after they got the next release.

    @HeroOfNone

    Because it cleverly fits under the banner of a convenience item. Also, there are already motifs on the Crown Store. If ZOS can make progression ridiculously tedious and alleviate it with a Crown Store option instead of just fixing the problem within the game design then they will. They have already shown this behavior.


    You're giving them far too much credit. Remember when Gina said the Explorer's Pack wouldn't be resold? Well, they ended up changing the name and resold it lol.
  • Gilvoth
    Gilvoth
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    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.
  • Darlon
    Darlon
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    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.

    you could always get on the pts and find out yourself...
  • Gilvoth
    Gilvoth
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    Darlon wrote: »
    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.

    you could always get on the pts and find out yourself...

    i dont want to do that, and i dont need to do that, rediculas to even say that.
  • daemonios
    daemonios
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    Darlon wrote: »
    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.

    you could always get on the pts and find out yourself...

    i dont want to do that, and i dont need to do that, rediculas to even say that.

    What's your problem? This is a forum, not your personal Q&A service. You've been spamming your question over and over, and you're insulting other posters for not answering a question you could check out yourself. Man, life's gonna be hard for you...
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.

    Your question is pretty strange. I haven't checked, because I'm not enough interested in the answer to suffer through a PTS download, but the number of ingots have been level dependent since launch, whereas the number of tempers for upgrades have stayed the same regardless of level. I think the answer to your question is an obvious "no".
  • HeroOfNone
    HeroOfNone
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    Lionxoft wrote: »
    HeroOfNone wrote: »
    Lionxoft wrote: »
    VR16 material shipment packs! 1500 crowns each! Get them while they are HOT HOT HOT!

    For all the folks that keep claiming this, how or why would they give out these mats? They haven't even given out the current materials that are over flooded the market, nor the upgrade material. It's more likely you'd see a motif before mats, and if they included something, it would be some sort of booster to get more mats on drop, after they got the next release.

    @HeroOfNone

    Because it cleverly fits under the banner of a convenience item. Also, there are already motifs on the Crown Store. If ZOS can make progression ridiculously tedious and alleviate it with a Crown Store option instead of just fixing the problem within the game design then they will. They have already shown this behavior.


    You're giving them far too much credit. Remember when Gina said the Explorer's Pack wouldn't be resold? Well, they ended up changing the name and resold it lol.

    Sounds far too chicken littlet to me.

    The Explorer's pack, as many have argued to death as some sort of betrayal, is not the same and something for late adopters. It's effect hasn't ruined the game and the only effect I really saw was some don't feel as "special" as they once were.

    The motifs are a style items, and even the motifs we see in the new dlc will probably be on the crown store sometime. No argument there.

    The addition of something to get more v15-v16 crafting mats though doesn’t make sense though. They've added no crafting mats in the past, no mention of them to be added, and outright adding items or crafting mats is something most B2P MMOs avoid. If we were to see something that followed the standard model they would add in boosters. Maybe crafting boosters to increase the yeild? Or item boosters to increase the drop rate? Lower then number of mats needed? I could see both being applied, but not sure how either would fit in here.If they offered the mats on the crown store, how would they lock them down from being traded? Otherwise you'd have rampant crown trading, something they've been working pretty hard to prevent. They would have to make material bound and then stuff made with it bound... otherwise we'd see a pretty direct line of crowns to gold trade.


    The way I see it, ZOS is trying to sell us something, the Imperial City DLC. Despite the fact we can get drops from dungeons bosses for mats, its going to be very attractive that it drops from trash mobs in IC Dungeons. You can solo farm mats like mad in the sewers, even if your gankers you still load up on gear. On top of this ZOS is also upgrading few sets to v16 to encourage folks to try their new sets and help destroy the meta of some of the over used ones. That makes IC very attractive for folks looking for the new v16 stuff. The crafting material is just one new way to do this, giving a high cost to entice folks to come into the area with the best drop rate, otherwise pay a high price on guild vendors on raw mats (for once) or do a lot of dungeon running (never a bad thing for me). Offering these mats in the crown store, even within a year from now, would undercut their own DLC.


    This all being said, still want to see the v15 mats needed doubled while v16 is halved. It would make the jump a lot less steep.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Tyr
    Tyr
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    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.

    Couldn't get enough stones for a VR16 item unfortunately.
  • helediron
    helediron
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    Tyr wrote: »
    helediron wrote: »
    DDuke wrote: »
    ADarklore wrote: »
    eNumbra wrote: »
    You can listen to feedback and still ignore it.

    Sadly, too true. I was referring to how they say, when they make changes that they've "listened to feedback", meaning they actually DO what the majority of feedback suggests. But you are correct, listening and doing are two different things.

    Also, @DDuke , do you think perhaps WoW has lost subscribers because there are many, many more choices for MMOs these days and that many players find better gaming in newer games? In the WoW glory days there were few options for MMOs, but in the past few years there has been an MMO explosion. I know I have co-workers who played WoW for years, have gone back recently to check out the game again, but say that graphics and game-play are no longer competitive with the newer MMOs. Their opinion was not based on the 'ease' of changes, but based on how WoW is extremely dated.

    Further, you do realize that the majority of online gamers today are casual players, right? The 'old-school' type of MMO player from WoW's glory days are long gone. Yet, you still have many MMOs that have changed to draw in casual players and are still going after many years, even though many disgruntled players had warned of their impending doom years ago.

    Oh, and when I say MAJORITY, I have determine that from both common sense and the pages of pages of comments I read from overwhelming opinions in one direction. YOUR view seems to be in quite the minority from what I've been reading, and I wonder how many people "in game" actually know what the upcoming changes are going to bring? Further, adding this much MAT requirement for VR16 gear would MEAN SOMETHING if it didn't offer such miniscule results. So you talk 'high end crafting', but that really should only mean something if you get something that is of 'high value' in comparison to that which is below it. IMO, and in the opinion of most comments in the forum, there is a HUGE disparity between the two.

    If you want to determine majority view on a topic with good certainty, make an unbiased poll and calculate margin of error. Otherwise, you're just guessing.

    Also you'll have to determine whether players actually know what's best for them (touched on this in my previous post).

    If you want to know why all modern MMOs have such a low player retention rate & why they haven't been successful, you'll need to look no further.

    ...and before you bring up WildStar: you do need to capture the audience in the first place. You provide enough content for casual players to enjoy (which WildStar didn't) and then hook them with the end game.

    You cave in to the "I want everything now!!" demographic, and they'll leave the game just as soon as they've got what they screamed for and get bored.


    And yes, I do agree the results should be more meaningful (this has been requested for hardmode Trials gear as well, the stat difference is absolutely miniscule compared to normal mode versions).
    Partly agree with this. There should be more difficult high end crafting. I just don't consider throttling vr16 base materials as high end crafting.
    edit: oops was supposed to quote the previous duke's message "want everything now". Please forum, slow down.

    It's a modified version of the token system that made WoW so successful built into crafting. you've also got the 9 trait set requirements which is definitely time and resource consuming for a crafter to reach, so overall it is "high end" crafting as gear progression.

    So basically you've got a mixed token system that allows any playstyle to make regular and consistent progress toward end-game gear progression, while rewarding group PvE and PvP with the highest rate of progression.
    This is exactly the right formula for end-game progression in an MMO.
    The nine traits are high end crafting, base materials not. So overall i consider this is dumbing down crafting because the throttle is now at base materials.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Gilvoth
    Gilvoth
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    Tyr wrote: »
    i guess im not gona get an answer to this untill i see it for myself on the live server next month ....
    it's shamefull that no one can even answer this.

    Couldn't get enough stones for a VR16 item unfortunately.

    thank you for trying.
    some one in another thread said it only needed the normal amount of tempers. so now we know.
    thanx for the try :)
  • G0ku
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    What baffles me the most is: they stated in this forum that this update is especially to show pvp´ers some love. So far so good. I would fully support this if they wouldn´t push up the VR Ranks. With the update being specially for pvp´ers they installed a way to force the non-pvp to get in there anyway. (i play both btw)

    Next is if they would want stuff hard to get then they should´ve fixed the countless broken ways of getting everything extraordinary fast. If you the kind of person who actually reports bugs you know how long it takes for them to fix anything. Some things started with the beta and continued on until today.

    At this point there is no single fact that can´t convince me that this game is going to focus on nothing else than getting more revenue. The way they implement things can´t lead to any other conclusion.

    The worst thing in all this imo is the raise of VR Ranks, I will enjoy all the new content but don´t believe I will enjoy running CoH for the 300th time to get a VR16 Nerieth hat or some other monster set. This will s-u-c-k-s-o-h-a-r-d.
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • rfennell_ESO
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    Tyr wrote: »
    Exactly...Running the PVE dungeons gets you 1000+ TV stones easily per hour with zero risk of losing them by getting ganked.

    PvE only gear progression with 100% decon rate is going to be faster than trying to grind PvP areas.

    Most player tha group swill be in full vr15 gear in 1 week and Vr16 gear within the 3 month period before then next DLC.
    Even for solo players just running the main quest and the 6 dailies for 90 days will get you 3-4 vr16 peices before the next dlc.

    The most elite players will be gearing their 2nd and 3rd characters before the next season of DLC gear comes out.
    This is about the same pace of end-game gear progression players had in WoW for each tier at the height of it's popularity, so it's going a long way to satisfy end-game enthusiasts. hopefully we will see regular multigroup PvE content starting with Orsinium to fill in the remaining gap there, but otherwise the game is almost completely fleshed out for all play styles.

    While these things are true and for just about any mmo it's an acceptable rate.

    However it's a drastic change to ESO and the way crafting has worked for over a year.

    Fact is that in current ESO on live not many players have the ability to make full legendary sets at will. A fair number have the resources to try out a new set in legendary flavor but very few can do it over and over again as the legendary mats are not abundant and come at a hefty cost of gold.

    99% of players can easily afford a max vr epic set nearly any time they want though.

    All this change is doing is making the average player gated in regards to vr16 gear. Which is something that has not existed in ESO prior to this change.

    I don't really have much an opinion either way, but I will also likely not be affected by the gating as I have a nice stockpile of gold and a nice stockpile of AP.

    It's a big change of the norm that has existed for the duration of this game's live phase.
  • Sharee
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    Fact is that in current ESO on live not many players have the ability to make full legendary sets at will. A fair number have the resources to try out a new set in legendary flavor but very few can do it over and over again as the legendary mats are not abundant and come at a hefty cost of gold.

    99% of players can easily afford a max vr epic set nearly any time they want though.

    All this change is doing is making the average player gated in regards to vr16 gear. Which is something that has not existed in ESO prior to this change.

    Just consider v16 gear to v15 gear to be something like legendary gear to epic gear - something you want to get eventually, but isn't really necessary to have right now, because the difference in stats is minimal.
  • Vegaroth
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    for now i think the only v16 gear ill use will be from drops, i refuse to craft v16 with that amount of mats
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