Thalmor-Nordmaster wrote: »Off topic a bit. from what I was reading Hope was the methodology zos was going to use for improving lag. All of this discussion and IC in general is next to useless if Lag/latency is not solved., Someone posted a Cray that zos could rent space on awhile ago. But I dont think they at zos would know what to do with one.
If you claim that all players who paid for content have the right to said content .....blaablaablaablaablaa
Pirhana7_ESO wrote: »LEGENDARYYY wrote: »I'm EP and I agree entirely. This smells really bad.
Your thread is one of the few threads on this forum that really needs attention from ZOS.
Implementing access gates like this would be a disaster and would ruin ESO.
This just cannot happen. I refuse to believe ZOS didn't think of issues of this magnitude. It was the first thing that got my attention as soon as I heard access gates unlocked via keep control.
I trust you'll work this out @ZOS_BrianWheeler , you cannot force me to take a part in Cyrodiil horse simulator for hours. You cannot force me to be dependant on other players for access to a DLC I payed for. I'd rather uninstall.
I'm very fond of hard content to progress and striving to achieve goals, but this is just simply unachievable for anyone as an individual.
The IC access is a reward for your alliance NOT you. Having a real reward to fight over gives more meaning in Cyrodiil. when you can lose access to something it actually makes it special and exciting. being able to tactically cut off enemy alliances gives you a window of actual controlled PVE in IC when you can accomplish stuff, where it is not a pure zerg gankfest but you still ahve to watch your back for skirmishes. This system worked well in DAOC, no reason why it shouldnt in ESO.
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Cyrodiil is not a horse simulator if you use your keep ports, upgrade your riding skill and play smart. It should never take you more than 3 minutes to gte back to the action or battle line. if you are trying to go to the other side of enemy lands then yes it should be a horse simulator.
I hate the everyone all the time option. people have to get away from this "I bought it so I'm entitled" mindset and think about which ruleset would be most interesting from a gameplay perspective.
While I don't disagree, isn't the legal status of this already countered by the fact that the "digital content" you are paying for is exactly and only the Crowns? The only way you could claim non-provision of service is if the Crowns don't get added to your account. Once they're there, there is no legal stance on what you obtain with the Crowns, as the real-money exchange has already taken place.byrom101b16_ESO wrote: »Excerpts from the UK Consumer Rights Act 2015[...]
olemanwinter wrote: »I hate the everyone all the time option. people have to get away from this "I bought it so I'm entitled" mindset and think about which ruleset would be most interesting from a gameplay perspective.
You and all the other people writing in "past tense" as if purchasing this DLC is a foregon conclusion are ridiculous. I'm not an addict and I can proceed through life without this game.
I wont be buying this DLC if I can't access it. FUTURE TENSE.
This has nothing to do with "entitlement" and everything to do with expectations.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
olemanwinter wrote: »If you claim that all players who paid for content have the right to said content .....blaablaablaablaablaa
This conversation has NOTHING to do with the "RIGHT" to do something. It has everything to do with what is reasonable, and benefitial, and annoying, and smart, and etc. etc etc.
You INSIST...INSIST on dragging me into your nonsensical "legal" discussion of what Zos has the right to do.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
@ZoS_BrianWheeler Sorry if this has come up before, but, as I sit here reading more threads on IC, someone in a thread threw out an idea. After thinking on it a while, a additional thought occurred to me. Your initial plan was:
Control 6 keeps, get access to IC.
Now, IC has six upper level districts. How about this instead:
The keeps you control affects WHICH DISTRICTS you can go into. So, for EP/AD/DC:
Control Kingscrest/Bloodmayne/Aleswell = Access to the Arboretum District
Control Farragut/Roebuck/Warden = Access to the Memorial District
Control Arrius/Alessia/Dragonclaw = Access to the Arena District
Control Chalman/Brindle/Glademist = Access to The Elven Gardens District
Control Blue Road Keep/Blackboot/Rayles = Access to the Nobles District
Control Drakelowe/Faregyl/Ash= Access to the Temple District
Why those? Well,, look at the map of the Districts.
Now, overlay a map of Cyrodiil. That is the approximate location of each keep on that IC circle, in relation to their gates.
What would that accomplish?
1. People would still be able to get into IC. It may be a long ride from their main base, but they could still get in.
2. Even if they didnt own ANY keeps, they would have access to the sewers, where most of the PVE is really going on, right?
3. It would give AvA players a reason to take back the keeps, so they could unlock their favorite district, esp if they wanted to do the daily and it was locked.
4. It would give OPPOSING factions incentives to take those same keeps and lock the other faction OUT of those districts.
5. This in turn, would encourage fighting OUTSIDE IC when their faction was at a deficit.
6. When a faction's population was larger, that faction would need either more keeps unlocked to allow the opposing faction into IC districts to farm TVSs, or go outside and fight any who would want to get into IC for more AP and better campaign rewards.
Just a random thought. Everyone else can feel free to shoot it down.
Glad it will be open access ar first.
Xbox EU is the same. Once since release, across 3 campaigns i've been in, we've had emperor. For maybe 12 hours.
DC is hugely outnumbered. IC isn't going to be half the fun for DC depending on how we'll get access, we might not.
In azura's star, there is pc ports thar are former emperors on both AD and EP. None that I've seen for DC. No lie, 2 or three of them can keep 30 people busy for quite some time. We already have fewer numbers, let alone taking a decent amount with a few players.
I'd honestly never get to play it if it was 6 imperial keeps. If it goes beyond 3 home keeps we'd have a hard time.
At full population, usually 6-11 GMT, it's fine. We'll take keeps and maybe get our scrolls back. Map is pretty even. Next morning, 2 or 3 home keeps and no scrolls. Every single day.it's not the quality of players, it's pure numbers.
It's the same on Thornblade PC right now where EP has made announcements and organized a lot of guilds to take all Buff Campaigns in the game and any other they can. They have been zerging with 40+ players against a group that has a hard time getting half as many organized and literally took the map despite a hard fight.
olemanwinter wrote: »While I don't disagree, isn't the legal status of this already countered by the fact that the "digital content" you are paying for is exactly and only the Crowns? The only way you could claim non-provision of service is if the Crowns don't get added to your account. Once they're there, there is no legal stance on what you obtain with the Crowns, as the real-money exchange has already taken place.byrom101b16_ESO wrote: »Excerpts from the UK Consumer Rights Act 2015[...]
This is true. It also has ZERO to do with the Original Premise of this thread.
This thread has fully derailed. This thread is my frankenstein.
olemanwinter wrote: »If you claim that all players who paid for content have the right to said content .....blaablaablaablaablaa
This conversation has NOTHING to do with the "RIGHT" to do something. It has everything to do with what is reasonable, and benefitial, and annoying, and smart, and etc. etc etc.
You INSIST...INSIST on dragging me into your nonsensical "legal" discussion of what Zos has the right to do.
I would like to point out that it was Byrom, not me, who insisted on nonsensical legal discussion. All i did was opposing his claims, because, yes, they are nonsense.
That being said, i realize my quote you used above is actually from my reply to your post, not Byroms. Sometimes i make mistakes. Apologies.
I'm sorry if I've misunderstood, as I understand the Imperial City will be available for everyone regardless of keep statuses within the campaign, at least to begin with but what I don't quite get is whether or not the sewers were included within the gated access that was initially discussed.
I'm hoping that the access to the sewers network is available regardless if they add the gated ruleset or not?
No, sewer access is not excluded from restrictions. With "access to IC" they refer to the entrance gates in Cyrodiil proper (see here for location) being locked until your faction satisfies the access conditions - which means no sewer access, no district access, no access at all.I'm sorry if I've misunderstood, as I understand the Imperial City will be available for everyone regardless of keep statuses within the campaign, at least to begin with but what I don't quite get is whether or not the sewers were included within the gated access that was initially discussed.
I'm hoping that the access to the sewers network is available regardless if they add the gated ruleset or not?
byrom101b16_ESO wrote: »Sharee
The time for debate on that point has moved on and you revisiting it however tangentially just looks like a cheap shot.
Unless you have evidence to present that the legal argument is wrong...
I'm sorry if I've misunderstood, as I understand the Imperial City will be available for everyone regardless of keep statuses within the campaign, at least to begin with but what I don't quite get is whether or not the sewers were included within the gated access that was initially discussed.
I'm hoping that the access to the sewers network is available regardless if they add the gated ruleset or not?
Glad it will be open access ar first.
Xbox EU is the same. Once since release, across 3 campaigns i've been in, we've had emperor. For maybe 12 hours.
DC is hugely outnumbered. IC isn't going to be half the fun for DC depending on how we'll get access, we might not.
In azura's star, there is pc ports thar are former emperors on both AD and EP. None that I've seen for DC. No lie, 2 or three of them can keep 30 people busy for quite some time. We already have fewer numbers, let alone taking a decent amount with a few players.
I'd honestly never get to play it if it was 6 imperial keeps. If it goes beyond 3 home keeps we'd have a hard time.
At full population, usually 6-11 GMT, it's fine. We'll take keeps and maybe get our scrolls back. Map is pretty even. Next morning, 2 or 3 home keeps and no scrolls. Every single day.it's not the quality of players, it's pure numbers.
It's the same on Thornblade PC right now where EP has made announcements and organized a lot of guilds to take all Buff Campaigns in the game and any other they can. They have been zerging with 40+ players against a group that has a hard time getting half as many organized and literally took the map despite a hard fight. It is happening in the Non-Vet Campaign as well. I have been watching it go down a lot on twitch.
So many players are so sick of dealing with massive Zergs and uneven populations in the Campaigns. It is a reason why I don't want to bother going to IC.
I think once they remove PvP buffs from PVE and remove the Former Emperor buffs, and finally put a cap on the CP things will get better, but that may not be for a while yet.
My apologies beforehand, but, I have to correct this misinformation.
My (I am not GM, or even an officer, but just a plebe) EP guilld, and ONLY my EP guild moved, un-announced to other EP, to Thornblade (NA) two nights ago, because it had been the "yellow" buff server and we had broken every buff server except that one. The yellow emp had been emp for 16 days from what I hear..
It was the "red" EP buff server when we started, so hard to break as EP. Once we started breaking Haderus, AS, and Chill as buff servers, other factions began to actively fight there. Reds moved off Thornblade to get better fighting. Also, some, apparently, in other factions re-rolled to EP during the time we started actively doing this. Now, apparently they have re-rolled to DC.
We run as a 24-man raid, sometimes with a few outliers, but normally with under 20. Our guild leader actually said in TS that he prefers to handicap the group outside the main raid, having them work elsewhere. We are just organized, with usually good raid leaders and pretty much required TS. I was leveling my AD alt during the time when you describe. In zone chat, I see something like, "Attention AD citizens, your BUFF server is being over-run by a Red zerg. Please do what you can to protect it." It provided a good laugh, as we had 12 players on at the time, including me on my AD. (Middle of the NA day, so not so many NA players on and the Aussies asleep.)
Rylana confirmed for being 29 people all by myself
We literally took over thornblade with 12 GoS members
Hardmode: I could name them if you like? =D