Ok with all this legalese BS quoting.. I now want to be able to do VR14 dungeons on a level 1 and be able to skip all the trash so that I insta spawn at the final boss, that I can single hit kill and get a gold key.
This CANNOT be access gated behind levelling to VR14 and developing the required skills on my part! I paid for it, so I NEED to be able to insta get this!
Hiero_Glyph wrote: »What is not reasonable is paying for content that may never be accessed all because you picked a specific alliance when you created your character.
byrom101b16_ESO wrote: »I love how it is assumed that the legal babble made them make this decision...
You have to admit, it was rather amusing watching armchair lawyers spew pages of legalese before a court of judges that didn't even care.
The point of PTS was to test the different options- which is the reason that I thought this particular thread a bit fast on the draw. From the testing of the options, they made a decision. Of course, any time that a change is made, people will claim a 'win'. Conversely, any time a change is not made, people will claim that 'they don't listen'. Rather than seeing, perhaps, that all of it is a part of the process, and the results would have been the same with or without rants- but rather reasoned replies and feedback might find its way into the calculations.
But that's a bit too logical.
Quite apart from your first line assumption and your last line dismissal, you have a semi-fair point.
This being a PTS forum in no way invalidates anything said about consumer rights of course, and you'll not find a single reference to a 'win' from either side of the debate actually.
strawman...
As for being "fast on the draw" - with the kind of lag in player complaint response time Zenimax and other MMO companies have been known to have, getting your complaint in fast enough simply isn't possible is it? lol
Hiero_Glyph wrote: »What is not reasonable is paying for content that may never be accessed all because you picked a specific alliance when you created your character.
Tip: you can change campaigns.
And you can even make a character in the other alliance and join a campaign that is dominated by that alliance.
So the "not being able to access" line is BS imho, but so is the legalese argument.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
Hiero_Glyph wrote: »EDIT: I think it would be fair to request you reread the start of this thread since you seem to have forgotten the basis for which it was made.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
Remember what you said about the BG ? You didn't want to implement them because it would kill Cyrodil ? What do you think it will happen to Cyrodil if you don't put the restrictions ?
Right now, if ZOS required there to be homekeeps campaigns like Thornblade would go from a AD Buff Server to an AD Imperial City server. It's near impossible for DC and EP to get a foothold there and keep it for more than a few hours. ZOS knows that if they release DLC that most of the players will never get a chance to enjoy that all those months of coding, grinding, fixing, tweak, hotfixing, patching will have been for waste. And NOBODY is going to buy it. Because why would you buy DLC you can't access?mislucb16_ESO wrote: »ZOS_BrianWheeler wrote: »but again when Imperial City launches, it will not have Keep Gated access to start.
This is a bad decision. The purpose of Cyrodiil is to fight to gain control over the IC. Fighting to keep the IC access would give a real reason to fight for our keeps !!!
Right now, the campaigns on PC are a freakin' mess. They're faction dominated, and pretty much it's Azura's or best. And that sucks. I've almost given up PVP because I don't like zergfests, but I also don't like 5:1 odds on a good day trying to make progress on Thorn.
Hiero_Glyph wrote: »EDIT: I think it would be fair to request you reread the start of this thread since you seem to have forgotten the basis for which it was made.
Can I then suggest you make a character on the EU server, which you can do with your account, where DC owns the entire map most of the time in Azura Star... see.. you can still get access to the content on your existing account!
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
Elijah_Crow wrote: »ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
Huge mistake. Game breaking.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »EDIT: I think it would be fair to request you reread the start of this thread since you seem to have forgotten the basis for which it was made.
Can I then suggest you make a character on the EU server, which you can do with your account, where DC owns the entire map most of the time in Azura Star... see.. you can still get access to the content on your existing account!
Are you going to spend the hundreds of hours leveling it for me? Do I need to reiterate what a reasonable expectation includes?
Hiero_Glyph wrote: »Hiero_Glyph wrote: »EDIT: I think it would be fair to request you reread the start of this thread since you seem to have forgotten the basis for which it was made.
Can I then suggest you make a character on the EU server, which you can do with your account, where DC owns the entire map most of the time in Azura Star... see.. you can still get access to the content on your existing account!
Are you going to spend the hundreds of hours leveling it for me? Do I need to reiterate what a reasonable expectation includes?
It's the same silly argument that you made making me level my level 1 to VR14 to do Veteran Dungeons.
Silly arguments get silly responses.
Either way, continuing with the legal BS, you CAN access the content.. so all that legal mumble jumble that somebody posted, is basically a cry baby that doesn't gets his way then starts acting smart to proof his way is the right way.
Anyway.. I made my point.. move along...
Right now, if ZOS required there to be homekeeps campaigns like Thornblade would go from a AD Buff Server to an AD Imperial City server. It's near impossible for DC and EP to get a foothold there and keep it for more than a few hours. ZOS knows that if they release DLC that most of the players will never get a chance to enjoy that all those months of coding, grinding, fixing, tweak, hotfixing, patching will have been for waste. And NOBODY is going to buy it. Because why would you buy DLC you can't access?mislucb16_ESO wrote: »ZOS_BrianWheeler wrote: »but again when Imperial City launches, it will not have Keep Gated access to start.
This is a bad decision. The purpose of Cyrodiil is to fight to gain control over the IC. Fighting to keep the IC access would give a real reason to fight for our keeps !!!
Right now, the campaigns on PC are a freakin' mess. They're faction dominated, and pretty much it's Azura's or best. And that sucks. I've almost given up PVP because I don't like zergfests, but I also don't like 5:1 odds on a good day trying to make progress on Thorn.
While in some respects the announcement by Brian is nice. It has effectively killed Cyrodiil. There is no point going there now unless you are skyshard hunting or doing the dungeons. Had they kept the rules in place it would have at least made it so there was a reason for players to continue to try to take the keep.
In regards to Thornblade, I blame it on the lack of EP and DC players, not the fact it is an AD controlled Buff Campaign. Last week, EP got a group of 20 players together and they took 4 almost 5 keeps in short order. It was one AWESOME battle! and the only reason AD won is because we outlasted the time the players had to go offline. If more players got together to do that, it would be much more active, but everyone wants to win, they are not willing to lose just for the fun of it or just to beef up their skills.
Most of you PvPers always state risk vs reward for anything and that you look down your nose at PvErs because of this. What I have found most often however, it is the PvP community who does not want to take risk and actually have to work for something. They want it handed to them so they can just slaughter other players who have less experience or are not interested in that type of game play and yet are forced to go there because they need something and can't find it anything else.
A lot of PvErs will only be willing to go into IC if there is a buff campaign, so with this decision (despite 2 dungeons), there will be a huge drop in IC sales as these players will wait to see if the keep ruleset will be implemented and will not purchase until then. I am not willing to pay 2500 Crowns to have access to only 2 dungeons because I don't like the zergfest the rest of IC will be. Had the keeps rules been implemented, I would have actually purchased it as at least 1 of my toons would have had access to IC so I could do what I wanted with not having to worry about being ganked constantly.
LEGENDARYYY wrote: »I'm EP and I agree entirely. This smells really bad.
Your thread is one of the few threads on this forum that really needs attention from ZOS.
Implementing access gates like this would be a disaster and would ruin ESO.
This just cannot happen. I refuse to believe ZOS didn't think of issues of this magnitude. It was the first thing that got my attention as soon as I heard access gates unlocked via keep control.
I trust you'll work this out @ZOS_BrianWheeler , you cannot force me to take a part in Cyrodiil horse simulator for hours. You cannot force me to be dependant on other players for access to a DLC I payed for. I'd rather uninstall.
I'm very fond of hard content to progress and striving to achieve goals, but this is just simply unachievable for anyone as an individual.
byrom101b16_ESO wrote: »I love how it is assumed that the legal babble made them make this decision...
You have to admit, it was rather amusing watching armchair lawyers spew pages of legalese before a court of judges that didn't even care.
The point of PTS was to test the different options- which is the reason that I thought this particular thread a bit fast on the draw. From the testing of the options, they made a decision. Of course, any time that a change is made, people will claim a 'win'. Conversely, any time a change is not made, people will claim that 'they don't listen'. Rather than seeing, perhaps, that all of it is a part of the process, and the results would have been the same with or without rants- but rather reasoned replies and feedback might find its way into the calculations.
But that's a bit too logical.
Quite apart from your first line assumption and your last line dismissal, you have a semi-fair point.
This being a PTS forum in no way invalidates anything said about consumer rights of course, and you'll not find a single reference to a 'win' from either side of the debate actually.
strawman...
As for being "fast on the draw" - with the kind of lag in player complaint response time Zenimax and other MMO companies have been known to have, getting your complaint in fast enough simply isn't possible is it? lol
Just because you didn't say *win* doesn't invalidate the argument. I'm not the only one that took your crowing reference to Sharee in the same fashion. If you didn't want it to be viewed that way, then that should have probably been stated in a different fashion.
And fast on the draw in the terms of the way that it was stated, when they were just testing. But I'm not going to get drawn into a long conversation with you... I've seen the results of that enough to realize that it wouldn't be a conversation.
Pirhana7_ESO wrote: »LEGENDARYYY wrote: »I'm EP and I agree entirely. This smells really bad.
Your thread is one of the few threads on this forum that really needs attention from ZOS.
Implementing access gates like this would be a disaster and would ruin ESO.
This just cannot happen. I refuse to believe ZOS didn't think of issues of this magnitude. It was the first thing that got my attention as soon as I heard access gates unlocked via keep control.
I trust you'll work this out @ZOS_BrianWheeler , you cannot force me to take a part in Cyrodiil horse simulator for hours. You cannot force me to be dependant on other players for access to a DLC I payed for. I'd rather uninstall.
I'm very fond of hard content to progress and striving to achieve goals, but this is just simply unachievable for anyone as an individual.
The IC access is a reward for your alliance NOT you.
Oh it did well and truly, as apparent by the fact that we have pages and pages of two persons discussing something completely unimportant and little to no contributions by others that have had a big part in the discussion before.byrom101b16_ESO wrote: »Actually, it destroyed a quite good discussion with a lot of valuable points for the two sides. I still think that a compromise would have achieved a similar result (like my largely unregarded proposal) while maintaining a certain incentive to play Cyrodiil proper.I love how it is assumed that the legal babble made them make this decision...
You have to admit, it was rather amusing watching armchair lawyers spew pages of legalese before a court of judges that didn't even care.
The point of PTS was to test the different options- which is the reason that I thought this particular thread a bit fast on the draw. From the testing of the options, they made a decision. Of course, any time that a change is made, people will claim a 'win'. Conversely, any time a change is not made, people will claim that 'they don't listen'. Rather than seeing, perhaps, that all of it is a part of the process, and the results would have been the same with or without rants- but rather reasoned replies and feedback might find its way into the calculations.
But that's a bit too logical.
But alas, the free access option is better than the 6 home keeps option or an even higher requirement, so who am I to complain?
It didn't destroy anything Leander - that's hyperbole.
As for incentivising Cyrodiil main PvP - I am sure there will be something added now the forced participation element has been removed. I'd certainly like to see incentives, and your linked post is, in the main, quite a good one.
Oh it did well and truly, as apparent by the fact that we have pages and pages of two persons discussing something completely unimportant and little to no contributions by others that have had a big part in the discussion before.byrom101b16_ESO wrote: »Actually, it destroyed a quite good discussion with a lot of valuable points for the two sides. I still think that a compromise would have achieved a similar result (like my largely unregarded proposal) while maintaining a certain incentive to play Cyrodiil proper.I love how it is assumed that the legal babble made them make this decision...
You have to admit, it was rather amusing watching armchair lawyers spew pages of legalese before a court of judges that didn't even care.
The point of PTS was to test the different options- which is the reason that I thought this particular thread a bit fast on the draw. From the testing of the options, they made a decision. Of course, any time that a change is made, people will claim a 'win'. Conversely, any time a change is not made, people will claim that 'they don't listen'. Rather than seeing, perhaps, that all of it is a part of the process, and the results would have been the same with or without rants- but rather reasoned replies and feedback might find its way into the calculations.
But that's a bit too logical.
But alas, the free access option is better than the 6 home keeps option or an even higher requirement, so who am I to complain?
It didn't destroy anything Leander - that's hyperbole.
As for incentivising Cyrodiil main PvP - I am sure there will be something added now the forced participation element has been removed. I'd certainly like to see incentives, and your linked post is, in the main, quite a good one.
But whatever floats your boat, mate.
Great, great choice, finally something clear and reasonable.ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
WarlordGrievous wrote: »Let me start off by saying I don't care either way for the resections I only care about whether or not the game does well.
So let me get this right whats the point in not having resections I mean look if one faction owns a server basically you think your going to be able to do anything?Hell no they'll kill your ass at the gate before you get in any,so whats it matter if we have resections or not.My point is this resections or not does nothing the faction with the biggest group will still control/stop you before you can do a damn thing in the city I'm willing to bet.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.