@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
The most common suggestion I keep reading for an access gate to the Imperial City is 3 home keeps + 2 additional keeps. I'm going to temporarily work off that assumption.
At the time of writing this, the following campaign conditions would exist: (approx 1am est)
Haderus:
AD (8 keeps) Access
EP (6 keeps) Access
DC (4 keeps) NO AccessChillrend:
AD (7 keeps) Access
EP (8 keeps) Access
DC (3 keeps) NO AccessAzura's Star:
AD (5 keeps) Access
EP (9 keeps) Access
DC (4 keeps) NO Access
Thornblade:
AD (16 keeps) Access
EP (2 keeps ) NO Access
DC (0 keeps) NO AccessAcross all Vet campaigns, no DC player would have access to this Paid content at this time. Every AD player would have access to this Paid content regardless of campaign, and a EP player would have a 75% chance of having access at this time.POPULATION IMBALANCE/NIGHTCAPPING:
Due to population imbalances, even though DC has a lead in one of the campaigns, it still almost always holds very few keeps at certain times of the day. Not all players play during "peak hours" and not all players exist at the same place as should be obvious. If you logged in at this same time every day you would rarely if ever have access to the Imperial City.
ZERGS:
Nothing contributes more to zerg play than a 2 sided battle. In 75% of these campaigns the same two sides will exclusively be fighting each other in IC until at least the conclusion of the campaign.
BUFF CAMPAIGNS:
Zos, you just removed campaign buffs from PvE because Buff Campaigns weren't good, but this is going to make them much more important and prevalent with Imperial City access instead of the stat buffs.
Nobody who is paying for this content will risk playing in a campaign they don't control.
You will also effectively eliminate small scale PvP combat as even a remote possibility. The only way to gain access to the Imperial City will be in a buff server with no competition (See Thornblade current) or in a highly contested max-population main campaign. There will be no middle ground.
EITHER/OR:
I view this as an "either/or" situation. EITHER most players will stay in heavily dominated "buff servers" OR everyone will fight in a main campaign.
There will be no incentive to divide the force of your alliance. Collective migration will be an even greater problem in either case. In one case and entire lack of competition effectively ruins PvP (buff servers) and in the other case even more stress will be placed on your servers (Everyone in a single server) which will lead to performance loss.
FAIRNESS:
I fully expect AT LEAST 2/3rds of the population to disagree with me because this is a non-issue for EP or AD players unless they take a very wide and long view of population imbalance and performance described above.
But please remember you are not yet offering an alliance change at this time, be it free or in the crown store. I am a Dedicated DC player. Many players I know also have only DC characters. I don't believe DC players should have dramatically less access to paid DLC. I don't believe they should be forced to create new character, level them, and play in an alliance they don't enjoy to access the paid DLC.
PROFIT:
I LOVE IMPERIAL CITY. LOVE LOVE LOVE IT. I'm not currently subscribed, but I'm absolutely going to resubscribe UNLESS THERE IS A GATE OF ACCESS.
As a DC player with ZERO access in game right now under proposed plans (some or all versions), I can't possibly justify buying a DLC I won't be able to play. I can't imagine many other players doing so either. If an access gate like this goes live, the only DC players that will buy it will be those who don't understand the requirements.
But it get's worse. I'm not going to grind and struggle in vanilla ESO (rare mat drops in pledges) or buy the Imperial City products (from traders) at a premium to compete with players who have access to Imperial City. That's a bridge too far.
CONCLUSION:
The fewer keeps that an alliance controls, the greater the distance through enemy territory one must travel to access the Imperial City sewers. To me, that is enough of a barrier! If any additional barrier to entry was established I would BEG you to make it a SINGLE KEEP ONLY!
Right now on Thornblade, DC has zero keeps. What could a single player be expected to do in such a circumstance? Perhaps gather enough people to capture a keep to gain access, but you cannot expect a losing side in a low-population campaign to rally support for a march across the map from ZERO keeps to 3 or 4 or 5.
It takes hours to take 3 keeps with a medium sized group, by the time you siege, kill NPCs, repair, and travel between them. If you encounter resistance it can take all day to accomplish gaining home keeps. I know because I've spent most of my time doing exactly that, struggling against greater numbers on a low-population campaign to get "a few" keeps.
You will leave players in that circumstance no choice but to rehome to a different campaign, which will only exacerbate the population imbalance they are fleeing!TLDR:
Please make Imperial City accessible to all alliances at all times. To do otherwise is unfair to players of the DC alliance (and perhaps one day other alliances) that could have literally NO ACCESS whatsoever at certain times of the day depending on the access gate requirements. 100% across all campaigns for AD players and ZERO% across all campaigns for DC players is something that can't be tolerated. Nobody can be expected to pay for DLC they will have severely reduced access to.
I believe it may increase population imbalance and/or lag problems. Mass alliance migration and buff servers will be worse than ever before even with the new restrictions because players will have NO OTHER CHOICE. Medium sized conflicts will cease to exist as low populations won't have access to the battlefield at all, which leaves only giant populations that ensure access to meet.
This will also continue to trickle down into imbalance in PvE leaderboards for trials as well, due to dramatically reduced access to new gear for DC players. There has already been a migration of top PvE players months ago to other alliances.
STILL TLDR:
Nobody is going to pay for DLC they can't access. DC would have no access across ALL campaigns at this time, and this is a frequent condition. I REALLY LOVE the Imperial City DLC, but there is ZERO chance I would buy it with access gates.EDIT: A BLANKET REPLY TO THE MOST COMMON ARGUMENTS CAN BE FOUND HEREEDIT: BLANKET REPLY #2 HEREEDIT 2: 12 hours later 1pm EST
Haderus: AD (8) Access, EP (6) Access,
DC (4) NO Access. Chillrend: AD (7) Access, EP (8) Access,
DC (3) NO Access. Azura's Star: AD (5) Access, EP (8) Access,
DC (3) NO Access. Thornblade: AD (16) Access. EP (2) NO Access,
DC (0) NO Access. All AD players have access. 75% chance for EP players to have access. ZERO DC players with access across all campaigns.EDIT: A COMPROMISE I COULD SUPPORT
This post by another user is the only "compromise" I've seen so far that would really satisfy me. I believe all paying customers of this DLC should have unfettered access, but if Zos insists on some type of access gate, I believe a plan like he outlines in this post as an alternative way to access the Imperial City would be acceptable. Not ideal, but acceptable imho.
FINAL EDIT: I'm ignoring this thread until something changes. Most people who posted seemed at least aware of circumstances that were making DC players (and anyone with a wide view) concerned, but most POSTS are now by the same few people trying to tell us we're all idiots. The same couple of people just filling page after page on the bottom half of this thread with the same arguments. I can't bare to respond to them directly any more. My blanket replies linked above cover everything I could say. I may post again closer to 2.1 going live.