TheBonesXXX wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Zergs campaign hop for free.
For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
Hopefully that will help solve some of the campaign hoping going on.
Here is the thing. ZoS goal, way back in March, was to spread AvA players out more. Remember how they wanted to do that?
Have AvA players "spread out and incentivize doing delves, dolmans and quests. I cant find the quote, so I almost have to wonder if it was received so badly it was deleted. Anyways.. this is the next natural thing. mixing PvE with AvA, to give AvA players more of a challenge.
Dude.. NO. I am in, arguably, one of the strongest NA AvA guilds. We are looking forward to all the PVEers coming into Cyrodiil and IC. They taste like chicken and will give us all their Tel Var Stones. If the lag in Cyrodiil the past year plus hasn't driven us out, I dont really see an influx of players in a "supposedly fixed" "lag-free" Cyrodiil will.
<edited to add:> The gating proposed before, would pretty much slow down the TV stone harvest, as we also want the emp and keep buffs.
Way to completely give up on compelling game design in order to placate a few whiners. Who probably would have immediately understood how much better the original intent was once they experienced it.
This is a total slap in the face to every member of the PC community that has supported this game though all of the BS. We have all waited as patiently as possible for the Imperial City. From the beginning it has been stated that access to this content would be a reward for successful PvP. Now it is obvious that it is intended to replace Cyrodiil.
This is the absolute single worst news I have read about this game other than B2P launch. The idea of fighting--FIGHTING--to access special content in the most iconic environment in the entire Elder Scrolls Franchise has a been a light at the end of the tunnel that has kept us going.
Now all we have to do is open a door to get it.
To the naysayers: not everything good is just handed to you. Your v14 character is not special because you got it on character creation. Your legendary armor is not special because it dropped off a common mob. Your 50 enchanting skill is not special because it started that way. They are special because you earned them.
Furthermore, the idea of creating a special "bonus" room that could:
Have earned access
Be hidden in once access was lost
Be cleared of enemy players, who would be unable to immediately return
IS GONE.
Welcome to the NGE version 2015. That will be 2500 crowns please.
/DISGUST
TheBonesXXX wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Zergs campaign hop for free.
For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
Hopefully that will help solve some of the campaign hoping going on.
Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.
They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.
Truthfully I rather see the last minute announcement of "sorry folks IC isnt ready yet" and remove all semblance of PvE in a PvP zone.
So in your opinion DC players with their limited playerbase should not buy the IC expansion?tino.antoninieb17_ESO wrote: »If your alliance cant hold own keeps why u think it will be different in IC
... Weak is weak
BalticBlues wrote: »So in your opinion DC players with their limited playerbase should not buy the IC expansion?tino.antoninieb17_ESO wrote: »If your alliance cant hold own keeps why u think it will be different in IC
... Weak is weak
johan.danielsson1994b16_ESO wrote: »So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..
BalticBlues wrote: »So in your opinion DC players with their limited playerbase should not buy the IC expansion?tino.antoninieb17_ESO wrote: »If your alliance cant hold own keeps why u think it will be different in IC
... Weak is weak
WolffenBloodseeker wrote: »Since before BETA the purpose of cyrodiil and all the story around the alliance's war is this fight between 3 alliances for the Crown Jewel of the Empire, the Imperial city, following the same succesful model of DAOC and it's darkness falls, and now you can just skip all the fighting and go straight for the reward that won't be a reward anymore since everyone can get it just because some people cried "I BOUGHT IT I WANT IT NOOWW", what's next?
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
olemanwinter wrote: »@ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
The most common suggestion I keep reading for an access gate to the Imperial City is 3 home keeps + 2 additional keeps. I'm going to temporarily work off that assumption.
At the time of writing this, the following campaign conditions would exist: (approx 1am est)
Haderus:
AD (8 keeps) Access
EP (6 keeps) Access
DC (4 keeps) NO Access
Chillrend:
AD (7 keeps) Access
EP (8 keeps) Access
DC (3 keeps) NO Access
Azura's Star:
AD (5 keeps) Access
EP (9 keeps) Access
DC (4 keeps) NO Access
Thornblade:
AD (16 keeps) Access
EP (2 keeps ) NO Access
DC (0 keeps) NO Access
Across all Vet campaigns, no DC player would have access to this Paid content at this time. Every AD player would have access to this Paid content regardless of campaign, and a EP player would have a 75% chance of having access at this time.
POPULATION IMBALANCE/NIGHTCAPPING:
Due to population imbalances, even though DC has a lead in one of the campaigns, it still almost always holds very few keeps at certain times of the day. Not all players play during "peak hours" and not all players exist at the same place as should be obvious. If you logged in at this same time every day you would rarely if ever have access to the Imperial City.
ZERGS:
Nothing contributes more to zerg play than a 2 sided battle. In 75% of these campaigns the same two sides will exclusively be fighting each other in IC until at least the conclusion of the campaign.
BUFF CAMPAIGNS:
Zos, you just removed campaign buffs from PvE because Buff Campaigns weren't good, but this is going to make them much more important and prevalent with Imperial City access instead of the stat buffs. Nobody who is paying for this content will risk playing in a campaign they don't control.
You will also effectively eliminate small scale PvP combat as even a remote possibility. The only way to gain access to the Imperial City will be in a buff server with no competition (See Thornblade current) or in a highly contested max-population main campaign. There will be no middle ground.
EITHER/OR:
I view this as an "either/or" situation. EITHER most players will stay in heavily dominated "buff servers" OR everyone will fight in a main campaign. There will be no incentive to divide the force of your alliance. Collective migration will be an even greater problem in either case. In one case and entire lack of competition effectively ruins PvP (buff servers) and in the other case even more stress will be placed on your servers (Everyone in a single server) which will lead to performance loss.
FAIRNESS:
I fully expect AT LEAST 2/3rds of the population to disagree with me because this is a non-issue for EP or AD players unless they take a very wide and long view of population imbalance and performance described above.
But please remember you are not yet offering an alliance change at this time, be it free or in the crown store. I am a Dedicated DC player. Many players I know also have only DC characters. I don't believe DC players should have dramatically less access to paid DLC. I don't believe they should be forced to create new character, level them, and play in an alliance they don't enjoy to access the paid DLC.
PROFIT:
I LOVE IMPERIAL CITY. LOVE LOVE LOVE IT. I'm not currently subscribed, but I'm absolutely going to resubscribe UNLESS THERE IS A GATE OF ACCESS.
As a DC player with ZERO access in game right now under proposed plans (some or all versions), I can't possibly justify buying a DLC I won't be able to play. I can't imagine many other players doing so either. If an access gate like this goes live, the only DC players that will buy it will be those who don't understand the requirements.
But it get's worse. I'm not going to grind and struggle in vanilla ESO (rare mat drops in pledges) or buy the Imperial City products (from traders) at a premium to compete with players who have access to Imperial City. That's a bridge too far.
CONCLUSION:
The fewer keeps that an alliance controls, the greater the distance through enemy territory one must travel to access the Imperial City sewers. To me, that is enough of a barrier! If any additional barrier to entry was established I would BEG you to make it a SINGLE KEEP ONLY!
Right now on Thornblade, DC has zero keeps. What could a single player be expected to do in such a circumstance? Perhaps gather enough people to capture a keep to gain access, but you cannot expect a losing side in a low-population campaign to rally support for a march across the map from ZERO keeps to 3 or 4 or 5.
It takes hours to take 3 keeps with a medium sized group, by the time you siege, kill NPCs, repair, and travel between them. If you encounter resistance it can take all day to accomplish gaining home keeps. I know because I've spent most of my time doing exactly that, struggling against greater numbers on a low-population campaign to get "a few" keeps. You will leave players in that circumstance no choice but to rehome to a different campaign, which will only exacerbate the population imbalance they are fleeing!
TLDR:
Please make Imperial City accessible to all alliances at all times. To do otherwise is unfair to players of the DC alliance (and perhaps one day other alliances) that could have literally NO ACCESS whatsoever at certain times of the day depending on the access gate requirements. 100% across all campaigns for AD players and ZERO% across all campaigns for DC players is something that can't be tolerated. Nobody can be expected to pay for DLC they will have severely reduced access to.
I believe it may increase population imbalance and/or lag problems. Mass alliance migration and buff servers will be worse than ever before even with the new restrictions because players will have NO OTHER CHOICE. Medium sized conflicts will cease to exist as low populations won't have access to the battlefield at all, which leaves only giant populations that ensure access to meet.
This will also continue to trickle down into imbalance in PvE leaderboards for trials as well, due to dramatically reduced access to new gear for DC players. There has already been a migration of top PvE players months ago to other alliances.
STILL TLDR:
Nobody is going to pay for DLC they can't access. DC would have no access across ALL campaigns at this time, and this is a frequent condition. I REALLY LOVE the Imperial City DLC, but there is ZERO chance I would buy it with access gates.
EDIT: A BLANKET REPLY TO THE MOST COMMON ARGUMENTS CAN BE FOUND HERE
EDIT: BLANKET REPLY #2 HERE
EDIT 2: 12 hours later 1pm EST
Haderus: AD (8) Access, EP (6) Access, DC (4) NO Access. Chillrend: AD (7) Access, EP (8) Access, DC (3) NO Access. Azura's Star: AD (5) Access, EP (8) Access, DC (3) NO Access. Thornblade: AD (16) Access. EP (2) NO Access, DC (0) NO Access. All AD players have access. 75% chance for EP players to have access. ZERO DC players with access across all campaigns.
EDIT: A COMPROMISE I COULD SUPPORT
This post by another user is the only "compromise" I've seen so far that would really satisfy me. I believe all paying customers of this DLC should have unfettered access, but if Zos insists on some type of access gate, I believe a plan like he outlines in this post as an alternative way to access the Imperial City would be acceptable. Not ideal, but acceptable imho.
FINAL EDIT: I'm ignoring this thread until something changes. Most people who posted seemed at least aware of circumstances that were making DC players (and anyone with a wide view) concerned, but most POSTS are now by the same few people trying to tell us we're all idiots. The same couple of people just filling page after page on the bottom half of this thread with the same arguments. I can't bare to respond to them directly any more. My blanket replies linked above cover everything I could say. I may post again closer to 2.1 going live.
johan.danielsson1994b16_ESO wrote: »So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..
Pretty much. I mean it sucks that ZOS is charging for IC. So people are going to want to go there.
So that leaves us with two choices:
1. ZOS Charges for IC; there is open access, Cyrodiil dies, IC becomes zerg-town
2. ZOS Charges for IC; there are access gates, Cyrodiil remains important, IC is more of a PvE, small-scall pvp zone
Whether or not it was correct for them to charge, those are the two options.
NOW, if what OP really wanted to say with this thread, was that ZOS shouldn't charge for the DLC, I'm all in favor. And maybe OP should have just done that instead of contributing to screwing up the whole game.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
johan.danielsson1994b16_ESO wrote: »So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..
Pretty much. I mean it sucks that ZOS is charging for IC. So people are going to want to go there.
So that leaves us with two choices:
1. ZOS Charges for IC; there is open access, Cyrodiil dies, IC becomes zerg-town
2. ZOS Charges for IC; there are access gates, Cyrodiil remains important, IC is more of a PvE, small-scall pvp zone
Whether or not it was correct for them to charge, those are the two options.
NOW, if what OP really wanted to say with this thread, was that ZOS shouldn't charge for the DLC, I'm all in favor. And maybe OP should have just done that instead of contributing to screwing up the whole game.
THE MONTLHY PAYMENT is gone, imagine if it was still required..... Now it costs only 2 months of sub so stfu.
byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.
byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.
ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...
... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.
Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.
So it is irrelevant what they said, it's only relevant what they are now doing.
Case closed.
byrom101b16_ESO wrote: »byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...
... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.
Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.
So it is irrelevant what they said, it's only relevant what they are now doing.
Case closed.
I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
I don't agree - players fighting each other is open PvP, not PvP content; PvP content requires there to be objectives and tasks that can only be completed by doing PvP, and reward you for that PvP, and Imperial City doesn't have any of that.Players fighting each other over valuable resources in a dangerous environment - that's PvP content in my book.I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.byrom101b16_ESO wrote: »So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.
NEWSFLASH - IT'S FOR EVERYONE.byrom101b16_ESO wrote: »It isn't YOUR expansion, it's for anyone.ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.