There CANNOT be access gates to the Imperial City paid DLC

  • TheBonesXXX
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    Darlgon wrote: »
    Nebthet78 wrote: »


    Zergs campaign hop for free.

    For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
    Hopefully that will help solve some of the campaign hoping going on.

    Here is the thing. ZoS goal, way back in March, was to spread AvA players out more. Remember how they wanted to do that?
    Have AvA players "spread out and incentivize doing delves, dolmans and quests. I cant find the quote, so I almost have to wonder if it was received so badly it was deleted. Anyways.. this is the next natural thing. mixing PvE with AvA, to give AvA players more of a challenge.

    I have in another thread my thoughts on how to spread AvA out more. They need to enrich Cyrodiil pvp, not dilute it with PvE.


    Edited by TheBonesXXX on August 23, 2015 3:19AM
  • Nebthet78
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    Darlgon wrote: »

    Dude.. NO. I am in, arguably, one of the strongest NA AvA guilds. We are looking forward to all the PVEers coming into Cyrodiil and IC. They taste like chicken and will give us all their Tel Var Stones. If the lag in Cyrodiil the past year plus hasn't driven us out, I dont really see an influx of players in a "supposedly fixed" "lag-free" Cyrodiil will.

    <edited to add:> The gating proposed before, would pretty much slow down the TV stone harvest, as we also want the emp and keep buffs.

    This right here is the reason people were whining about having IC open.. so they could sit there and zerg and gank the pve players instead of actually having to come up with strategy and making this even and having small scale PVP*, and it is the reason why many, many, many players, are not looking forward to IC.

    Edited by Nebthet78 on August 23, 2015 7:14PM
    Far too many characters to list any more.
  • caperon
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    I guess osmeone noted this before, but no gated acces will mean a train fest in noble district for few minutes util the server dies of lag.
  • sagitter
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    Stikato wrote: »
    Way to completely give up on compelling game design in order to placate a few whiners. Who probably would have immediately understood how much better the original intent was once they experienced it.

    This is a total slap in the face to every member of the PC community that has supported this game though all of the BS. We have all waited as patiently as possible for the Imperial City. From the beginning it has been stated that access to this content would be a reward for successful PvP. Now it is obvious that it is intended to replace Cyrodiil.

    This is the absolute single worst news I have read about this game other than B2P launch. The idea of fighting--FIGHTING--to access special content in the most iconic environment in the entire Elder Scrolls Franchise has a been a light at the end of the tunnel that has kept us going.

    Now all we have to do is open a door to get it.

    To the naysayers: not everything good is just handed to you. Your v14 character is not special because you got it on character creation. Your legendary armor is not special because it dropped off a common mob. Your 50 enchanting skill is not special because it started that way. They are special because you earned them.

    Furthermore, the idea of creating a special "bonus" room that could:

    Have earned access
    Be hidden in once access was lost
    Be cleared of enemy players, who would be unable to immediately return

    IS GONE.

    Welcome to the NGE version 2015. That will be 2500 crowns please.

    /DISGUST

    Amen bro, i' m disgusted too, fu to all the whiners.

  • Enodoc
    Enodoc
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    Nebthet78 wrote: »


    Zergs campaign hop for free.

    For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
    Hopefully that will help solve some of the campaign hoping going on.

    Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.

    They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.

    Truthfully I rather see the last minute announcement of "sorry folks IC isnt ready yet" and remove all semblance of PvE in a PvP zone.

    If they removed all the PvE, then IC would be devoid of any content. They need to add PvP content to IC, not remove the only content that exists there.
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  • tino.antoninieb17_ESO
    I fully disagree with OP.
    Access to IC should be reward for playing pvp successfully across map and IC shouldn't be just extension to present map of cyro.
    Argument - i paid for it - makes any reward within game debatable - coz all paid and just some got master weapons for example.
    U want around clock access to IC coz your alliance cant hold its own keeps ? If your alliance cant hold own keeps why u think it will be different in IC - who will dominate in sewers ? Why u think u will not be dominated downstairs ? Weak is weak - no matter how u package it . Unless u drop competition ofc.
    If ZOS goes with OP it means that they cave in completely and basically admitting they cant provide added value to pvp .
    If pvp zone is 10% larger - does it mean pvp is better or more meaningful ?

    Edited by tino.antoninieb17_ESO on August 24, 2015 8:21AM
  • BalticBlues
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    If your alliance cant hold own keeps why u think it will be different in IC
    ... Weak is weak
    So in your opinion DC players with their limited playerbase should not buy the IC expansion?


    Edited by BalticBlues on August 24, 2015 9:33AM
  • AngryNord
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    If your alliance cant hold own keeps why u think it will be different in IC
    ... Weak is weak
    So in your opinion DC players with their limited playerbase should not buy the IC expansion?

    Thornblade is mostly all-blue, so if the DC players don't purchase IC at least that helps ensure IC isn't all-blue too
  • James-Wayne
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    Vatter, great post with added humor and I agree with you 110% with Templar skills it all revolves around the type of skill they are and the animation they have in game

    @ZOS_RichLambert get Eric Wrobel's team to please have a close look at this after Imperial city launches, even look your at stats and see how Templars are doing especially in PvP (which I'm sure you must be looking at them). Would be great if Eric Wrobel could update us on what he thinks about Templars in game and if they are or are not looking at them, thanks!
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  • themdogesbite
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    So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..
    :]
  • Stikato
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    So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..

    Pretty much. I mean it sucks that ZOS is charging for IC. So people are going to want to go there.

    So that leaves us with two choices:

    1. ZOS Charges for IC; there is open access, Cyrodiil dies, IC becomes zerg-town

    2. ZOS Charges for IC; there are access gates, Cyrodiil remains important, IC is more of a PvE, small-scall pvp zone

    Whether or not it was correct for them to charge, those are the two options.

    NOW, if what OP really wanted to say with this thread, was that ZOS shouldn't charge for the DLC, I'm all in favor. And maybe OP should have just done that instead of contributing to screwing up the whole game.
    Edited by Stikato on August 24, 2015 7:17PM
    Mordimus - Stam Sorc
  • WolffenBloodseeker
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    I can't believe ZOS is not going to atleast have ONE campaign at release with gated imperial city, this will kill PVP outside IC, everyone will go to the memorial district to have kick fights while cyrodiil itself will become a dead zone only inhabited by the few PVPers who don't have a subscription or dont own the DLC for some reason.

    Since before BETA the purpose of cyrodiil and all the story around the alliance's war is this fight between 3 alliances for the Crown Jewel of the Empire, the Imperial city, following the same succesful model of DAOC and it's darkness falls, and now you can just skip all the fighting and go straight for the reward that won't be a reward anymore since everyone can get it just because some people cried "I BOUGHT IT I WANT IT NOOWW", what's next? just give all the new ranks, and gear, and etc away just because people bought it? this will cheapen the PVP experience for everyone (and those who cried will leave after a few weeks because they got bored since they skiped most of the experience of fighting hard and being rewarded for it)

    The intended design of Cyrodiil and the Imperial city would boost PVP to a new level and also would fix the population imbalances helping underdog factions to regain a foothold in the fight and even help with the lag created by the dominant zergs because they would be spread out thin around the campaign map and the IC.

    The IC would be the reward of the common soldiers fighting in Cyrodiil that don't want to sell their souls to Molag Bal to farm for days and days to become Emperor.

    Anotherthing, the Imperial City and ALL DLCs are included in the subscription just like before the B2P transition, now you only gained the option to play the base game and buy separated pieces of content without a subscription if you want, ZOS shouldn't change their plans for content and it's intended design because of this.. (i know i know, i'm dreaming if the money don't speak louder)

    all in all, i'm disapointed, the Imperial city is awesome, even better than i was expecting, and i'm waiting since BETA for it more than a year ago, now i'm just afraid this last minute change will **** all the PVP design of the zone that i love soo much (even if the lag get to my nerves sometimes)
    Edited by WolffenBloodseeker on August 24, 2015 10:47PM
  • tino.antoninieb17_ESO
    If your alliance cant hold own keeps why u think it will be different in IC
    ... Weak is weak
    So in your opinion DC players with their limited playerbase should not buy the IC expansion?

    I am EU PC blue but it is not important at all coz i don't see imbalance between fractions . IF balance between fractions doesn't exist on platform/server u play, IC will not regain balance, you are not masochist, u hate game coz u don't want to be molested why would u buy it ? One thing is sure fraction balance will not be solved with or without gates . Paying for open gate solution where your fraction is totally dominated is good only if u are masochist and than u people should take couch and not forums.
    Edited by tino.antoninieb17_ESO on August 24, 2015 11:22PM
  • Hiero_Glyph
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    And to think that all of this could be moot if ZoS would finally address the population imbalance in Cyrodiil.
  • Howl
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    Since before BETA the purpose of cyrodiil and all the story around the alliance's war is this fight between 3 alliances for the Crown Jewel of the Empire, the Imperial city, following the same succesful model of DAOC and it's darkness falls, and now you can just skip all the fighting and go straight for the reward that won't be a reward anymore since everyone can get it just because some people cried "I BOUGHT IT I WANT IT NOOWW", what's next?

    I loved DAOC and still think it's the best MMO there ever was. However, it was much slower. You couldn't have 10 trebs all hitting the same segment of wall, travel times were slower, death penalties were more significant, you didn't have an endless stream of reinforcements. Sieges could rage on all night. The keeps in ESO change hands laughably quickly. IC access would change hands every few minutes, you may as well just give everyone access 24/7.
  • VileIntent
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    Hey gang!

    When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).

    Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.

    this is utterly stupid.

    GG on the fail.
  • VileIntent
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    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler

    The most common suggestion I keep reading for an access gate to the Imperial City is 3 home keeps + 2 additional keeps. I'm going to temporarily work off that assumption.

    At the time of writing this, the following campaign conditions would exist: (approx 1am est)
    Haderus:
    AD (8 keeps) Access
    EP (6 keeps) Access
    DC (4 keeps) NO Access

    Chillrend:
    AD (7 keeps) Access
    EP (8 keeps) Access
    DC (3 keeps) NO Access

    Azura's Star:
    AD (5 keeps) Access
    EP (9 keeps) Access
    DC (4 keeps) NO Access

    Thornblade:

    AD (16 keeps) Access
    EP (2 keeps ) NO Access
    DC (0 keeps) NO Access

    Across all Vet campaigns, no DC player would have access to this Paid content at this time. Every AD player would have access to this Paid content regardless of campaign, and a EP player would have a 75% chance of having access at this time.

    POPULATION IMBALANCE/NIGHTCAPPING:
    Due to population imbalances, even though DC has a lead in one of the campaigns, it still almost always holds very few keeps at certain times of the day. Not all players play during "peak hours" and not all players exist at the same place as should be obvious. If you logged in at this same time every day you would rarely if ever have access to the Imperial City.

    ZERGS:
    Nothing contributes more to zerg play than a 2 sided battle. In 75% of these campaigns the same two sides will exclusively be fighting each other in IC until at least the conclusion of the campaign.

    BUFF CAMPAIGNS:
    Zos, you just removed campaign buffs from PvE because Buff Campaigns weren't good, but this is going to make them much more important and prevalent with Imperial City access instead of the stat buffs. Nobody who is paying for this content will risk playing in a campaign they don't control.

    You will also effectively eliminate small scale PvP combat as even a remote possibility. The only way to gain access to the Imperial City will be in a buff server with no competition (See Thornblade current) or in a highly contested max-population main campaign. There will be no middle ground.

    EITHER/OR:
    I view this as an "either/or" situation. EITHER most players will stay in heavily dominated "buff servers" OR everyone will fight in a main campaign. There will be no incentive to divide the force of your alliance. Collective migration will be an even greater problem in either case. In one case and entire lack of competition effectively ruins PvP (buff servers) and in the other case even more stress will be placed on your servers (Everyone in a single server) which will lead to performance loss.

    FAIRNESS:
    I fully expect AT LEAST 2/3rds of the population to disagree with me because this is a non-issue for EP or AD players unless they take a very wide and long view of population imbalance and performance described above.

    But please remember you are not yet offering an alliance change at this time, be it free or in the crown store. I am a Dedicated DC player. Many players I know also have only DC characters. I don't believe DC players should have dramatically less access to paid DLC. I don't believe they should be forced to create new character, level them, and play in an alliance they don't enjoy to access the paid DLC.

    PROFIT:
    I LOVE IMPERIAL CITY. LOVE LOVE LOVE IT. I'm not currently subscribed, but I'm absolutely going to resubscribe UNLESS THERE IS A GATE OF ACCESS.

    As a DC player with ZERO access in game right now under proposed plans (some or all versions), I can't possibly justify buying a DLC I won't be able to play. I can't imagine many other players doing so either. If an access gate like this goes live, the only DC players that will buy it will be those who don't understand the requirements.

    But it get's worse. I'm not going to grind and struggle in vanilla ESO (rare mat drops in pledges) or buy the Imperial City products (from traders) at a premium to compete with players who have access to Imperial City. That's a bridge too far.

    CONCLUSION:
    The fewer keeps that an alliance controls, the greater the distance through enemy territory one must travel to access the Imperial City sewers. To me, that is enough of a barrier! If any additional barrier to entry was established I would BEG you to make it a SINGLE KEEP ONLY!

    Right now on Thornblade, DC has zero keeps. What could a single player be expected to do in such a circumstance? Perhaps gather enough people to capture a keep to gain access, but you cannot expect a losing side in a low-population campaign to rally support for a march across the map from ZERO keeps to 3 or 4 or 5.

    It takes hours to take 3 keeps with a medium sized group, by the time you siege, kill NPCs, repair, and travel between them. If you encounter resistance it can take all day to accomplish gaining home keeps. I know because I've spent most of my time doing exactly that, struggling against greater numbers on a low-population campaign to get "a few" keeps. You will leave players in that circumstance no choice but to rehome to a different campaign, which will only exacerbate the population imbalance they are fleeing!

    TLDR:
    Please make Imperial City accessible to all alliances at all times. To do otherwise is unfair to players of the DC alliance (and perhaps one day other alliances) that could have literally NO ACCESS whatsoever at certain times of the day depending on the access gate requirements. 100% across all campaigns for AD players and ZERO% across all campaigns for DC players is something that can't be tolerated. Nobody can be expected to pay for DLC they will have severely reduced access to.

    I believe it may increase population imbalance and/or lag problems. Mass alliance migration and buff servers will be worse than ever before even with the new restrictions because players will have NO OTHER CHOICE. Medium sized conflicts will cease to exist as low populations won't have access to the battlefield at all, which leaves only giant populations that ensure access to meet.

    This will also continue to trickle down into imbalance in PvE leaderboards for trials as well, due to dramatically reduced access to new gear for DC players. There has already been a migration of top PvE players months ago to other alliances.

    STILL TLDR:
    Nobody is going to pay for DLC they can't access. DC would have no access across ALL campaigns at this time, and this is a frequent condition. I REALLY LOVE the Imperial City DLC, but there is ZERO chance I would buy it with access gates.


    EDIT: A BLANKET REPLY TO THE MOST COMMON ARGUMENTS CAN BE FOUND HERE

    EDIT: BLANKET REPLY #2 HERE

    EDIT 2: 12 hours later 1pm EST
    Haderus: AD (8) Access, EP (6) Access, DC (4) NO Access. Chillrend: AD (7) Access, EP (8) Access, DC (3) NO Access. Azura's Star: AD (5) Access, EP (8) Access, DC (3) NO Access. Thornblade: AD (16) Access. EP (2) NO Access, DC (0) NO Access. All AD players have access. 75% chance for EP players to have access. ZERO DC players with access across all campaigns.

    EDIT: A COMPROMISE I COULD SUPPORT
    This post by another user is the only "compromise" I've seen so far that would really satisfy me. I believe all paying customers of this DLC should have unfettered access, but if Zos insists on some type of access gate, I believe a plan like he outlines in this post as an alternative way to access the Imperial City would be acceptable. Not ideal, but acceptable imho.

    FINAL EDIT: I'm ignoring this thread until something changes. Most people who posted seemed at least aware of circumstances that were making DC players (and anyone with a wide view) concerned, but most POSTS are now by the same few people trying to tell us we're all idiots. The same couple of people just filling page after page on the bottom half of this thread with the same arguments. I can't bare to respond to them directly any more. My blanket replies linked above cover everything I could say. I may post again closer to 2.1 going live.

    this is the longest waste of digital space i have ever seen.
    your crying because YOU believe you will be gated because you THINK DC wont be out in force? I didnt know you can see the future. Why not wait and complain when something actually happens.

    TLDR
    you dont have to buy the DLC...

    without gating cyrodiil will be dead.
    Edited by VileIntent on August 25, 2015 2:32AM
  • Forestd16b14_ESO
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    I think the DC have show enough of what will happen if we need all 6 keeps to enter the city. Gate access has to go.
  • sagitter
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    Stikato wrote: »
    So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..

    Pretty much. I mean it sucks that ZOS is charging for IC. So people are going to want to go there.

    So that leaves us with two choices:

    1. ZOS Charges for IC; there is open access, Cyrodiil dies, IC becomes zerg-town

    2. ZOS Charges for IC; there are access gates, Cyrodiil remains important, IC is more of a PvE, small-scall pvp zone

    Whether or not it was correct for them to charge, those are the two options.

    NOW, if what OP really wanted to say with this thread, was that ZOS shouldn't charge for the DLC, I'm all in favor. And maybe OP should have just done that instead of contributing to screwing up the whole game.

    THE MONTLHY PAYMENT is gone, imagine if it was still required..... Now it costs only 2 months of sub so stfu.
  • rophez_ESO
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    Hey gang!

    When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).

    Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.

    Sub re-cancelled. I knew it was too much to hope for that you guys were trying to make something like old school Darkness Falls.
  • Casdha
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    I understand the arguments for competitive PvP but folks wanting to sway ZOS into their way of thinking need to come up with a better argument than players do not always get what they pay for, they have to earn the gear. Use a better analogy, is a poor argument to get gated access for IC.

    IC is a zone not content as used in the argument above. Ok so you say it is PvP not PvE, its not the same. Cyrodiil is a zone anyone can go there, anyone can travel anywhere there they want, provided they can survive, That is PvP. Traveling to a keep and taking a keep, that is the difference between access and earn. What IC really needs are PvP objectives. So with that in mind what are some suggestions that ZOS might listen too.

    Here are some of mine, scoff if you will but at least I'm trying to find a common ground here.

    1. Change all bounties from the bounty boards in Cyrodiil to be earned in IC.
    2. Some kind of competition like being crowned Emperor, maybe Seated at the Ruby Throne or something, by setting and defending flags in all 6 districts. One person needs to set all flags to get the prize but they will need a guild to defend ones already set until all six are planted, once all six are planted by one person the title is won. (this would require open access to be competitive)
    3. Get rid of ladders to all six districts from the sewers and make each sewer access have a latter to the two closest districts, that way depending on where you want to go, you might get more resistance trying to get in depending on the route you try to take. Three entrances + two ladders each = six district access.

    add yours or change mine,,,
    Edited by Casdha on August 25, 2015 5:35AM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Stikato
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    sagitter wrote: »
    Stikato wrote: »
    So why would ANYONE spend anytime in cyrodiil now when theres 0 rewards for it?..... You kinda killed evrything thats not IC before it even came out..

    Pretty much. I mean it sucks that ZOS is charging for IC. So people are going to want to go there.

    So that leaves us with two choices:

    1. ZOS Charges for IC; there is open access, Cyrodiil dies, IC becomes zerg-town

    2. ZOS Charges for IC; there are access gates, Cyrodiil remains important, IC is more of a PvE, small-scall pvp zone

    Whether or not it was correct for them to charge, those are the two options.

    NOW, if what OP really wanted to say with this thread, was that ZOS shouldn't charge for the DLC, I'm all in favor. And maybe OP should have just done that instead of contributing to screwing up the whole game.

    THE MONTLHY PAYMENT is gone, imagine if it was still required..... Now it costs only 2 months of sub so stfu.

    Re-read my posts in this thread. I'm not really complaining about the cost.

    I am making the observation that the cost is what's causing people to ask for open access.

    Personally, I will be "paying" for IC with the "free" crowns I got for a being a subscriber.

    Everyone wants to argue a million different points. This mean that. Paid means access. Blah Blah Blah.

    Here's the thing. There are 2 outcomes. I will repeat them again.

    Outcome 1: IC is open access. Everyone goes there. Its zergy. Cyrodiil dies.

    Outcome 2: Restricted access. Not everyone goes there. Its not as zergy. Cyrodiil lives.


    You can argue about cost, crowns, what Gotham needs and/or deserves, and the price of tea in f*cking China, but there are only two outcomes that are possible here.
    Mordimus - Stam Sorc
  • byrom101b16_ESO
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    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.

    That means Bananas who virtually never have control of Cyrodiil, that means pure PvE'ers, that means dedicated crafters, and that means PvP'ers.

    All you seem to do is rant about how the current access profile has 'ruined your game', and how it would have been fine with gated access if the 'whiners' had just waited to see it in action.

    Follow your own advice why don't you - it's the only thing you've said that doesn't appear to be utterly self-serving.

    Why don't YOU wait to see what happens with open access?

    And if you can't respond to the opinions of other opinions without insults, cries of 'carebear', 'whiner' or whatever overused label you want to uselessly throw into the discussion for the hundredth time, then don't expect to be taken seriously.

    It isn't YOUR game, it's everyones. It isn't YOUR expansion, it's for anyone.

    The access model, close mixing of PvE and PvP elements and the fact meaningful gear and crafting progression is stuck behind the expansion walls means fair access rules were inevitable.

    If the expansion had been pure PvP, then gating based on Cyrodiil keeps etc. would have been entirely acceptable.

    But that's not the way Zenimax have created it.

    Stop blaming other players for your irritation, take a step back, take your blinkers off and get some understanding of the situation and how it's the DESIGN that created it.

    THEN post...
    Edited by byrom101b16_ESO on August 25, 2015 7:50AM
  • Sharee
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    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.


  • byrom101b16_ESO
    byrom101b16_ESO
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    Sharee wrote: »
    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.


    It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...

    ... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.

    Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.

    So it is irrelevant what they said, it's only relevant what they are now doing.

    Case closed.
  • Sharee
    Sharee
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    Sharee wrote: »
    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.


    It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...

    ... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.

    Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.

    So it is irrelevant what they said, it's only relevant what they are now doing.

    Case closed.

    If the guy who designed it says it is meant for PvP players, then it is meant for PvP players. There is no higher authority on that matter.
    Edited by Sharee on August 25, 2015 8:34AM
  • Nebthet78
    Nebthet78
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    Sharee wrote: »
    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.


    It doesn't matter what ZOS SAY, it's what they DO that matters Sharee...

    ... and they stuck a bunch of PvE stuff into a 'PvP' expansion with an economy (Tel Var Stones) based on PvE kills.

    Actions speak louder than words, so now, there is no Cyrodiil gating because they've realised their mistake.

    So it is irrelevant what they said, it's only relevant what they are now doing.

    Case closed.

    No.. they are not gating it on release so they can do a bait and switch after they have your money.

    Far too many characters to list any more.
  • Enodoc
    Enodoc
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    Sharee wrote: »
    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
    I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sharee
    Sharee
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    Enodoc wrote: »
    Sharee wrote: »
    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
    I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.

    Players fighting each other over valuable resources in a dangerous environment - that's PvP content in my book.
  • Enodoc
    Enodoc
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    Sharee wrote: »
    Enodoc wrote: »
    Sharee wrote: »
    So tired of reading insulting and foot-stampy posts from the type of die hard PvP'ers who think the expansion was meant just for them.

    NEWSFLASH - IT'S FOR EVERYONE.
    It isn't YOUR expansion, it's for anyone.


    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
    I don't really see how it can be meant for the PvP player when it has no PvP content. But maybe that's just me.
    Players fighting each other over valuable resources in a dangerous environment - that's PvP content in my book.
    I don't agree - players fighting each other is open PvP, not PvP content; PvP content requires there to be objectives and tasks that can only be completed by doing PvP, and reward you for that PvP, and Imperial City doesn't have any of that.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
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