mislucb16_ESO wrote: »ZOS_BrianWheeler wrote: »but again when Imperial City launches, it will not have Keep Gated access to start.
This is a bad decision. The purpose of Cyrodiil is to fight to gain control over the IC. Fighting to keep the IC access would give a real reason to fight for our keeps !!!
My apologies beforehand, but, I have to correct this misinformation.
My (I am not GM, or even an officer, but just a plebe) EP guilld, and ONLY my EP guild moved, un-announced to other EP, to Thornblade (NA) two nights ago, because it had been the "yellow" buff server and we had broken every buff server except that one. The yellow emp had been emp for 16 days from what I hear..
It was the "red" EP buff server when we started, so hard to break as EP. Once we started breaking Haderus, AS, and Chill as buff servers, other factions began to actively fight there. Reds moved off Thornblade to get better fighting. Also, some, apparently, in other factions re-rolled to EP during the time we started actively doing this. Now, apparently they have re-rolled to DC.
We run as a 24-man raid, sometimes with a few outliers, but normally with under 20. Our guild leader actually said in TS that he prefers to handicap the group outside the main raid, having them work elsewhere. We are just organized, with usually good raid leaders and pretty much required TS. I was leveling my AD alt during the time when you describe. In zone chat, I see something like, "Attention AD citizens, your BUFF server is being over-run by a Red zerg. Please do what you can to protect it." It provided a good laugh, as we had 12 players on at the time, including me on my AD. (Middle of the NA day, so not so many NA players on and the Aussies asleep.)Rylana confirmed for being 29 people all by myself
We literally took over thornblade with 12 GoS members
Hardmode: I could name them if you like? =D
Guys, it might have been 12 people for each of your guilds, but it was much more than 12 Red players on the field at that time. I have screenshots to prove that from Tuesday night which shows a swarm of 15+ players just outside a keep door killing everyone.
At just one keep, while another was being hit at the same time, there were at least 13 Reds outside killing the few AD trying to take back, while a bunch more stayed inside the keep (we had a player hiding in there reporting).
There were at least 10 different guild names on those red keeps from last night. It also doesn't help when you have Guild of Shadows mates logged in on your enemies side bragging over zone chat that "this server will be liberated of the buffs you get" is just poor sportsmanship.
This was night time this was all happening. usually between 6pm-3am, but it has been happening since last Thursday. But yeah I asked a few of the other pvp guilds guilds and even asked another player who was broadcasting live on Twitch about what was going on, and he stated that he received notice that the guilds are organizing to take over all campaign maps for the reds before IC release.
You could definitely tell you all were using Teamspeak and were organized. I couldn't participate in those fights because as soon as I get around 10 other players my game stops responding so I am insta-dead because no matter what I press I go from full health to nothing in less than a second and just stand there like a buffoon, especially with any sorcerer using the lightning armor, for some reason that causes a lot of lag for my PC.
It is this type of PvP and poor sportsmanship from members going onto the other alliance and spying for them and being jerks that ends up turning a lot of players off of PVP and it actually has turned a lot of players off of it. I wish there was a mechanism that would only allow an even number of players from each faction onto a server so that one alliance can not be overwhelmed like this from another. Then the battles actually come down to skill and not numbers.
These type of zerg groups is not what people wanted to be dealing with in IC and is what players were hoping to avoid by having the keep rules stay in place. Players wanted more 1v1-4v4 PvP, not 2v15 which is what IC is going to become.
At this point, I feel i feel ZOS changed the rules to get as many people to buy the game before they change the rules back. Then you can't get refunds.
mislucb16_ESO wrote: »@ZOS_BrianWheeler :
Could you please remove on PTS from Cyrodiil map the 6 keep rule please ?
Looks like we have some geniuses taking keeps, preventing players to go in IC and test stuff.
Thanks.
ZOS_BrianWheeler wrote: »Hey gang!
When Imperial City launches it will be open access to all Alliances in all Campaigns to all those who purchase the DLC or are ESO+ members. After the dust settles we'll be looking at Campaign population and feedback about the new rulesets also going out with the Imperial City update (that apply regardless of getting the DLC or not).
Based on those factors, we may or may not open\convert a Campaign to gated access to Imperial City, but again when Imperial City launches, it will not have Keep Gated access to start.
SeptimusDova wrote: »In that you are wrong.
SeptimusDova wrote: »both have caps both will have latency. the one that is worse on latency will not get played as much. I know many who PVP who have no desire for IC. I speak with them I interact with them and I help them. Some are not even in my guild. Common Sense apparently is so rare it ought to be a superpower.
Not directed at you sharee but the sky is falling types.
SeptimusDova wrote: »Sharee It seems that way now but the PTS is not an exact copy of the live server. Nor does it have the full population of their respective servers/megaservers EU/NA.
SeptimusDova wrote: »It will my friend it will . Its like a sweeper you cannot see it just yet but you know it's there.
I understand your point, I don't wish to be argumentative. I would in fact love to be convinced that Cyrodiil is going to be populated.
But, if Cyrodiil = AP + Rewards of the Worthy + Winning Campaign (financial reward)
And IC = AP + TV stones + financial reward + v15 crafting materials
Even if you say the end of campaign reward is equal to the financial reward of IC, which it isn't, but just for the sake of discussion..
Then the AP is the same. The financial rewards are the "same".
Then Cyro vs IC -> (Cyro) Rewards of the Worthy vs. (IC) TV stones & v15 crafting mats.
Now, I do believe that people go to Cyro (and IC) to fight other players, and gain some progress (money, xp, AP). In either case you will be able to fight other players. IC just happens to be a brand spanking new piece of content. My observation is, the majority of people--that PvP at all--are going to want to be in Imperial City, the majority of the time. It's simple. New content vs. Old. Better rewards vs. Lesser rewards.
Therefore, while it may seem fun to have everyone in IC on the PTS, when the majority of the entire game population moves there, it will not be as enjoyable. Or special. I have looked for fights on the PTS in Cyrodiil. There is nobody to fight. The only battles I have really seen? Fought over keeps to determine IC access...
I say this with the sincere hope that I will be terribly wrong. But I think that Cyrodiil performance will improve: not many people will be there.
Not really, as the population in Cyrodiil hasn't been high enough. For most of the time, nobody had touched the keeps at all; for the last couple of days, DC owned Brindle so AD couldn't get in, but it seems AD pop isn't high enough for them to get it back.kevlarto_ESO wrote: »Owning your home keeps for entry have been in place on the pts were there any battles for home keeps on the pts ? if not maybe that had something to do with the decision.
Which is no wonder, what with having the AD templates being broken for half the test period...Not really, as the population in Cyrodiil hasn't been high enough. For most of the time, nobody had touched the keeps at all; for the last couple of days, DC owned Brindle so AD couldn't get in, but it seems AD pop isn't high enough for them to get it back.kevlarto_ESO wrote: »Owning your home keeps for entry have been in place on the pts were there any battles for home keeps on the pts ? if not maybe that had something to do with the decision.
Which is no wonder, what with having the AD templates being broken for half the test period...Not really, as the population in Cyrodiil hasn't been high enough. For most of the time, nobody had touched the keeps at all; for the last couple of days, DC owned Brindle so AD couldn't get in, but it seems AD pop isn't high enough for them to get it back.kevlarto_ESO wrote: »Owning your home keeps for entry have been in place on the pts were there any battles for home keeps on the pts ? if not maybe that had something to do with the decision.
Anyways, apart from griefers, no one on PTS does have an interest in "testing" the old content, so why would there be fights for access, respectively to deny access. Totally wrong environment to test access rules.
In my view: live servers. Only there you see the dynamics. And incidentally, that is exactly what they intend to do.Which is no wonder, what with having the AD templates being broken for half the test period...Not really, as the population in Cyrodiil hasn't been high enough. For most of the time, nobody had touched the keeps at all; for the last couple of days, DC owned Brindle so AD couldn't get in, but it seems AD pop isn't high enough for them to get it back.kevlarto_ESO wrote: »Owning your home keeps for entry have been in place on the pts were there any battles for home keeps on the pts ? if not maybe that had something to do with the decision.
Anyways, apart from griefers, no one on PTS does have an interest in "testing" the old content, so why would there be fights for access, respectively to deny access. Totally wrong environment to test access rules.
What would be the right environment to test access rules?