Are you like giving this account to different people that post here and seem not to remember the thread?
Yes, the result is the same, but in these examples it is not ZOS who is denying you content access, and as such they are not relevant to this discussion. Let's stick to the relevant ones, shall we.
If you claim that all players who paid for content have the right to said content for no other reason than the fact they have paid, then you also have to support the claim of a very bad PvE player who never gets any better that he should be granted PvE boss loot without having to defeat the boss first. (or granted access to a final boss before defeating the prior required steps first, if you want).
You can not tell him to get better. He does not want to get better. And he shouldn't have to get better before getting the rewards, according to the popular logic - after all, he already paid for them.
Right?
Hiero_Glyph wrote: »olemanwinter wrote: »For all that difference, the end result is the same - some players will never see the content they paid for.
Right, and if someone breaks into your house and steals your computer, the end result is the same.
And if someone burns your house down with your computer in it, the end result is the same.
And if we all get killed by an asteroid tonight, the end result is the same.
So I guess none of those things are really different.
*face/palm*
Yes, the result is the same, but in these examples it is not ZOS who is denying you content access, and as such they are not relevant to this discussion. Let's stick to the relevant ones, shall we.
If you claim that all players who paid for content have the right to said content for no other reason than the fact they have paid, then you also have to support the claim of a very bad PvE player who never gets any better that he should be granted PvE boss loot without having to defeat the boss first. (or granted access to a final boss before defeating the prior required steps first, if you want).
You can not tell him to get better. He does not want to get better. And he shouldn't have to get better before getting the rewards, according to the popular logic - after all, he already paid for them.
Right?
They paid for access to the content in the form of being allowed into the new area(s), not for any of the items contained within. This means just as anyone with the IC DLC can play the two new dungeons, they should also be allowed to enter IC in some manner regardless of the factors outside of their control. Nowhere has anyone made claims that they should be given TV stones, vr16 mats, new set items, etc. without having to earn them. The only thing the paid DLC should guarantee is access to the new area(s), or in this case, being able to enter the IC sewers in at least one campaign whenever that player logs in. It really is that simple. Why you keep mentioning being entitled to drops is beyond me as you are the only one making such a claim.
They can wipe on the first boss forever - but they are already doing content.
olemanwinter wrote: »For all that difference, the end result is the same - some players will never see the content they paid for.
Right, and if someone breaks into your house and steals your computer, the end result is the same.
And if someone burns your house down with your computer in it, the end result is the same.
And if we all get killed by an asteroid tonight, the end result is the same.
So I guess none of those things are really different.
*face/palm*
Yes, the result is the same, but in these examples it is not ZOS who is denying you content access, and as such they are not relevant to this discussion. Let's stick to the relevant ones, shall we.
If you claim that all players who paid for content have the right to said content for no other reason than the fact they have paid, then you also have to support the claim of a very bad PvE player who never gets any better that he should be granted PvE boss loot without having to defeat the boss first. (or granted access to a final boss before defeating the prior required steps first, if you want).
You can not tell him to get better. He does not want to get better. And he shouldn't have to get better before getting the rewards, according to the popular logic - after all, he already paid for them.
Right?
It is ZOS's job to ensure the availability is good enough. .
byrom101b16_ESO wrote: »How can you not see that a payment model where other users (by there being too many of them, or by their collective actions) can deny you access to the entire package of entertainment you bought as a discrete purchase is indefensible under consumer rights?
byrom101b16_ESO wrote: »When taken as a holistic whole, the situation with this DLC is unique in MMO history, and it makes a complete nonsense of most of what you are arguing.
If i understand you right, you are okay with access to certain DLC areas to be locked until you finish a prerequisite task first, as long as the task itself also is part of the DLC.
On this point, we'll just have to agree to disagree. I think giving a new meaning to a task already existing prior to the DLC also has it's merits, especially if the task makes sense in the context of the DLC (IC is in the middle of cyrodiil, after all), and is something recurring that people do all the time anyway (like capturing a keep).
Hiero_Glyph wrote: »olemanwinter wrote: »For all that difference, the end result is the same - some players will never see the content they paid for.
Right, and if someone breaks into your house and steals your computer, the end result is the same.
And if someone burns your house down with your computer in it, the end result is the same.
And if we all get killed by an asteroid tonight, the end result is the same.
So I guess none of those things are really different.
*face/palm*
Yes, the result is the same, but in these examples it is not ZOS who is denying you content access, and as such they are not relevant to this discussion. Let's stick to the relevant ones, shall we.
If you claim that all players who paid for content have the right to said content for no other reason than the fact they have paid, then you also have to support the claim of a very bad PvE player who never gets any better that he should be granted PvE boss loot without having to defeat the boss first. (or granted access to a final boss before defeating the prior required steps first, if you want).
You can not tell him to get better. He does not want to get better. And he shouldn't have to get better before getting the rewards, according to the popular logic - after all, he already paid for them.
Right?
They paid for access to the content in the form of being allowed into the new area(s), not for any of the items contained within. This means just as anyone with the IC DLC can play the two new dungeons, they should also be allowed to enter IC in some manner regardless of the factors outside of their control. Nowhere has anyone made claims that they should be given TV stones, vr16 mats, new set items, etc. without having to earn them. The only thing the paid DLC should guarantee is access to the new area(s), or in this case, being able to enter the IC sewers in at least one campaign whenever that player logs in. It really is that simple. Why you keep mentioning being entitled to drops is beyond me as you are the only one making such a claim.
In the post you quoted, i also mentioned a PvE reward in the form of access as well, in case someone has a problem with the "IC access=boss loot" analogy: "...or granted access to a final boss before defeating the prior required steps first, if you want"
In a PvE DLC, a player who bought the DLC does not even have access to the final boss room until he manages to complete the prerequisite tasks. If he fails to complete them, he will never enter the room or see the boss, despite having paid for both.
Having to complete a task(as opposed to just having paid) before even getting access to certain parts of a DLC is a long-standing and accepted practice in MMO's. So the argument "i should have access to IC just because i paid" should be dropped.
byrom101b16_ESO wrote: »How can you not see that a payment model where other users (by there being too many of them, or by their collective actions) can deny you access to the entire package of entertainment you bought as a discrete purchase is indefensible under consumer rights?
ZOS only provides the playfield that allows players to compete for IC access.
As long as the playfield is balanced, all competing sides have equal opportunity to win, and all involved parties bought the DLC with the full knowledge of how IC access works, i do not see any court ruling that ZOS is responsible for you not winning the access.byrom101b16_ESO wrote: »When taken as a holistic whole, the situation with this DLC is unique in MMO history, and it makes a complete nonsense of most of what you are arguing.
DAoC darkness falls denied players access to it unless they competed successfully in PvP fights first.
It may not have been bought separately, but it was paid-for content.
(And by the way, it is not the entire package that has it's access controlled by PvP. You can queue for the PvE IC dungeons without ever setting a foot inside IC.)
Hiero_Glyph wrote: »byrom101b16_ESO wrote: »How can you not see that a payment model where other users (by there being too many of them, or by their collective actions) can deny you access to the entire package of entertainment you bought as a discrete purchase is indefensible under consumer rights?
ZOS only provides the playfield that allows players to compete for IC access.
As long as the playfield is balanced, all competing sides have equal opportunity to win, and all involved parties bought the DLC with the full knowledge of how IC access works, i do not see any court ruling that ZOS is responsible for you not winning the access.byrom101b16_ESO wrote: »When taken as a holistic whole, the situation with this DLC is unique in MMO history, and it makes a complete nonsense of most of what you are arguing.
DAoC darkness falls denied players access to it unless they competed successfully in PvP fights first.
It may not have been bought separately, but it was paid-for content.
(And by the way, it is not the entire package that has it's access controlled by PvP. You can queue for the PvE IC dungeons without ever setting a foot inside IC.)
DAoC's Darkness Falls was not paid DLC, it was free content included with an active subscription. If ESO required an active subscription then this would be a different discussion and would be comparable to DAoC, but ESO went B2P so it's no longer the same thing.
Hiero_Glyph wrote: »byrom101b16_ESO wrote: »How can you not see that a payment model where other users (by there being too many of them, or by their collective actions) can deny you access to the entire package of entertainment you bought as a discrete purchase is indefensible under consumer rights?
ZOS only provides the playfield that allows players to compete for IC access.
As long as the playfield is balanced, all competing sides have equal opportunity to win, and all involved parties bought the DLC with the full knowledge of how IC access works, i do not see any court ruling that ZOS is responsible for you not winning the access.byrom101b16_ESO wrote: »When taken as a holistic whole, the situation with this DLC is unique in MMO history, and it makes a complete nonsense of most of what you are arguing.
DAoC darkness falls denied players access to it unless they competed successfully in PvP fights first.
It may not have been bought separately, but it was paid-for content.
(And by the way, it is not the entire package that has it's access controlled by PvP. You can queue for the PvE IC dungeons without ever setting a foot inside IC.)
DAoC's Darkness Falls was not paid DLC, it was free content included with an active subscription. If ESO required an active subscription then this would be a different discussion and would be comparable to DAoC, but ESO went B2P so it's no longer the same thing.
Except you end up paying way less for IC under B2P(2500 Crowns - less than 2 mos sub), than you would have to pay for access with a continued Active Sub requirement.
Additionally, you get free access to IC with an Active Sub.
Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
An expansion like Warlords of Draenor or Heavensward is something that requires paying for content before it can be played. A free update to a game, such as Darkness Falls or Craglorn is not paid content despite requiring an active sub to access. This is MMO 101 here
Hiero_Glyph wrote: »Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
An expansion like Warlords of Draenor or Heavensward is something that requires paying for content before it can be played. A free update to a game, such as Darkness Falls or Craglorn is not paid content despite requiring an active sub to access. This is MMO 101 here
This is economy 101, or common sense 101 here. If you have to spend any amount of money in any form before you can access some content, then that content has been paid for.
If you buy an open ticket for an amusement park that allows you to take any ride for a month, then once you are inside, you can take any ride 'for free' - but it has in fact been paid for(by buying the ticket). If the amusement park adds another ride while you own the ticket, and your ticket entitles you to take that one as well, it still has been paid for, because you wouldn't be able to ride it without that ticket.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
An expansion like Warlords of Draenor or Heavensward is something that requires paying for content before it can be played. A free update to a game, such as Darkness Falls or Craglorn is not paid content despite requiring an active sub to access. This is MMO 101 here
This is economy 101, or common sense 101 here. If you have to spend any amount of money in any form before you can access some content, then that content has been paid for.
If you buy an open ticket for an amusement park that allows you to take any ride for a month, then once you are inside, you can take any ride 'for free' - but it has in fact been paid for(by buying the ticket). If the amusement park adds another ride while you own the ticket, and your ticket entitles you to take that one as well, it still has been paid for, because you wouldn't be able to ride it without that ticket.
And when a new water park is added it is not included in the cost of the monthly pass and requires a separate purchase, except the entrance is inside the amusement park so you still need a monthly pass to even use it. That's what paid DLC is, content that requires an additional invesment beyond the monthly pass. Regardless of what you do, you need a monthly pass to enter the amusement park except you do not have to pay anything beyond that fee. All of the rides are included even if they open a new ride while you are already inside of the park, except for the water park of course. Please note that ESO waves the monthly pass fee but charges you for each new ride so that is why it is not the same thing.
Hiero_Glyph wrote: »Also, nice dodge on the Heavensward cost.
skillastatb16_ESO wrote: »I'd be okay with 3 home keeps to get access.
6 is a little too much.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
An expansion like Warlords of Draenor or Heavensward is something that requires paying for content before it can be played. A free update to a game, such as Darkness Falls or Craglorn is not paid content despite requiring an active sub to access. This is MMO 101 here
This is economy 101, or common sense 101 here. If you have to spend any amount of money in any form before you can access some content, then that content has been paid for.
If you buy an open ticket for an amusement park that allows you to take any ride for a month, then once you are inside, you can take any ride 'for free' - but it has in fact been paid for(by buying the ticket). If the amusement park adds another ride while you own the ticket, and your ticket entitles you to take that one as well, it still has been paid for, because you wouldn't be able to ride it without that ticket.
And when a new water park is added it is not included in the cost of the monthly pass and requires a separate purchase, except the entrance is inside the amusement park so you still need a monthly pass to even use it. That's what paid DLC is, content that requires an additional invesment beyond the monthly pass. Regardless of what you do, you need a monthly pass to enter the amusement park except you do not have to pay anything beyond that fee. All of the rides are included even if they open a new ride while you are already inside of the park, except for the water park of course. Please note that ESO waves the monthly pass fee but charges you for each new ride so that is why it is not the same thing.
The fact that the park can make additional ride that is even more expensive because your ticket does not cover it doesn't make the other rides "not paid for". They are still paid for, just cheaper than the additional one.Hiero_Glyph wrote: »Also, nice dodge on the Heavensward cost.
I was not dodging it, i just did not understand why you asked me to tell you a cost anyone can google up in 3 seconds.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
An expansion like Warlords of Draenor or Heavensward is something that requires paying for content before it can be played. A free update to a game, such as Darkness Falls or Craglorn is not paid content despite requiring an active sub to access. This is MMO 101 here
This is economy 101, or common sense 101 here. If you have to spend any amount of money in any form before you can access some content, then that content has been paid for.
If you buy an open ticket for an amusement park that allows you to take any ride for a month, then once you are inside, you can take any ride 'for free' - but it has in fact been paid for(by buying the ticket). If the amusement park adds another ride while you own the ticket, and your ticket entitles you to take that one as well, it still has been paid for, because you wouldn't be able to ride it without that ticket.
And when a new water park is added it is not included in the cost of the monthly pass and requires a separate purchase, except the entrance is inside the amusement park so you still need a monthly pass to even use it. That's what paid DLC is, content that requires an additional invesment beyond the monthly pass. Regardless of what you do, you need a monthly pass to enter the amusement park except you do not have to pay anything beyond that fee. All of the rides are included even if they open a new ride while you are already inside of the park, except for the water park of course. Please note that ESO waves the monthly pass fee but charges you for each new ride so that is why it is not the same thing.
The fact that the park can make additional ride that is even more expensive because your ticket does not cover it doesn't make the other rides "not paid for". They are still paid for, just cheaper than the additional one.Hiero_Glyph wrote: »Also, nice dodge on the Heavensward cost.
I was not dodging it, i just did not understand why you asked me to tell you a cost anyone can google up in 3 seconds.
Good, so I guess we are in agreement that Darkness Falls is included with a monthly pass and therefore not paid DLC like Heavensward, Warlords of Draenor, or Imperial City.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »Hiero_Glyph wrote: »
While true, it does not change the fact that Darkness Falls is a free update for any player with an active sub in DAoC, while IC is paid DLC for any player that has purchased ESO. The difference is that you cannot play DAoC without an active sub so its cost is not connected to Darkness Falls while ESO's IC DLC is paid DLC so players are directly purchasing digital goods not included in the base game. ESO+ is a separate purchase, and while cost efffective, is not required to play IC.
If you have to pay before you can play it, it's not free.
If content is provided at no additional cost as a part of a paid-for service, it is still paid-for content, one whose cost is covered by your monthly payment.
An expansion like Warlords of Draenor or Heavensward is something that requires paying for content before it can be played. A free update to a game, such as Darkness Falls or Craglorn is not paid content despite requiring an active sub to access. This is MMO 101 here
This is economy 101, or common sense 101 here. If you have to spend any amount of money in any form before you can access some content, then that content has been paid for.
If you buy an open ticket for an amusement park that allows you to take any ride for a month, then once you are inside, you can take any ride 'for free' - but it has in fact been paid for(by buying the ticket). If the amusement park adds another ride while you own the ticket, and your ticket entitles you to take that one as well, it still has been paid for, because you wouldn't be able to ride it without that ticket.
And when a new water park is added it is not included in the cost of the monthly pass and requires a separate purchase, except the entrance is inside the amusement park so you still need a monthly pass to even use it. That's what paid DLC is, content that requires an additional invesment beyond the monthly pass. Regardless of what you do, you need a monthly pass to enter the amusement park except you do not have to pay anything beyond that fee. All of the rides are included even if they open a new ride while you are already inside of the park, except for the water park of course. Please note that ESO waves the monthly pass fee but charges you for each new ride so that is why it is not the same thing.
The fact that the park can make additional ride that is even more expensive because your ticket does not cover it doesn't make the other rides "not paid for". They are still paid for, just cheaper than the additional one.Hiero_Glyph wrote: »Also, nice dodge on the Heavensward cost.
I was not dodging it, i just did not understand why you asked me to tell you a cost anyone can google up in 3 seconds.
Good, so I guess we are in agreement that Darkness Falls is included with a monthly pass and therefore not paid DLC like Heavensward, Warlords of Draenor, or Imperial City.
Darkness falls is paid-for content. Not free content like you have been suggesting.
My point is that the situation where players cannot access content they paid for unless they successfully complete in PvP first is not unique or new.
What specific form that payment took (one-time or subscription) is irrelevant.
Hiero_Glyph wrote: »You may not see this as significant but it will affect the campaign populations since only a portion of the current allaince's players will be fighting for IC access (only those that purchased IC).
Hiero_Glyph wrote: »If you are in an underpopulated alliance then IC access will be more difficult to gain as many of your current alliance's players are not concerned with the gated access mechanics
Hiero_Glyph wrote: »You may not see this as significant but it will affect the campaign populations since only a portion of the current allaince's players will be fighting for IC access (only those that purchased IC).
Only a portion of the population will be motivated by having IC access as a reward, but they will all fight for it (it's not like a keep captured by non-IC owners won't count towards IC access)Hiero_Glyph wrote: »If you are in an underpopulated alliance then IC access will be more difficult to gain as many of your current alliance's players are not concerned with the gated access mechanics
They may not be concerned with gated mechanics, but they will cap keeps regardless, for the same reason they did it before IC was released. But yes, underpopulated alliances will have more difficult time unlocking IC simply because they are underpopulated. It is up to ZOS to address the underpopulation issues (and not just because of IC, the game as a whole suffers from population imbalances)
Hiero_Glyph wrote: »Hiero_Glyph wrote: »You may not see this as significant but it will affect the campaign populations since only a portion of the current allaince's players will be fighting for IC access (only those that purchased IC).
Only a portion of the population will be motivated by having IC access as a reward, but they will all fight for it (it's not like a keep captured by non-IC owners won't count towards IC access)Hiero_Glyph wrote: »If you are in an underpopulated alliance then IC access will be more difficult to gain as many of your current alliance's players are not concerned with the gated access mechanics
They may not be concerned with gated mechanics, but they will cap keeps regardless, for the same reason they did it before IC was released. But yes, underpopulated alliances will have more difficult time unlocking IC simply because they are underpopulated. It is up to ZOS to address the underpopulation issues (and not just because of IC, the game as a whole suffers from population imbalances)
You do realize that there are campaigns where specific alliances are unable to maintain control of keeps even with a unified effort, right?
Hiero_Glyph wrote: »non-IC players will want to take away access from other alliances to force more players out, not capture keeps that guarantee access.