There CANNOT be access gates to the Imperial City paid DLC

  • AngryNord
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    and reap in the Benjamin with no reprisals or refunds slick.

    time to blow this joint with guild to follow

    Ciao

    Can we have your stuff?
  • bosmern_ESO
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    If you want to do PvP content, PvP for it. Simple as that.

    You want to get access to IC, get/join a group in Cyro and take back the keeps needed to get in.
    ~Thallen~
  • Iggybot
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    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
  • Stikato
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    There is no reason to have ever "tested" access. ZOS, if they set it up right, could have tons and tons of data that would tell them exactly how often each faction would have had access based on over a year of actual PvP.

    This is called making a design decision. And sticking to it. Once again, they have failed.

    1. The damn DLC should be free.
    2. Their shouldn't be exclusive access to v15 mats in IC. (TV stones were sufficient)
    3. There should be access gates.

    They have just made the entire centerpiece of the game, the map, the lore, Cyrodiil, obsolete.

    EDIT: Having campaigns with different access rules changes absolutely nothing, and makes no one happy. Every single person will have their home or guest campaign set to the campaign with open access. Therefore, no one will ever be restricted from going. To do otherwise would be willfully handicapping yourself.
    Edited by Stikato on August 21, 2015 7:24PM
    Mordimus - Stam Sorc
  • Elijah_Crow
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    Stikato wrote: »
    Way to completely give up on compelling game design in order to placate a few whiners. Who probably would have immediately understood how much better the original intent was once they experienced it.

    This is a total slap in the face to every member of the PC community that has supported this game though all of the BS. We have all waited as patiently as possible for the Imperial City. From the beginning it has been stated that access to this content would be a reward for successful PvP. Now it is obvious that it is intended to replace Cyrodiil.

    This is the absolute single worst news I have read about this game other than B2P launch. The idea of fighting--FIGHTING--to access special content in the most iconic environment in the entire Elder Scrolls Franchise has a been a light at the end of the tunnel that has kept us going.

    Now all we have to do is open a door to get it.

    To the naysayers: not everything good is just handed to you. Your v14 character is not special because you got it on character creation. Your legendary armor is not special because it dropped off a common mob. Your 50 enchanting skill is not special because it started that way. They are special because you earned them.

    Furthermore, the idea of creating a special "bonus" room that could:

    Have earned access
    Be hidden in once access was lost
    Be cleared of enemy players, who would be unable to immediately return

    IS GONE.

    Welcome to the NGE version 2015. That will be 2500 crowns please.

    /DISGUST

    I have to agree here. This is utterly senseless. Allow 1 campaign open access at a 1/4 Telvar Stone drop rate for those that don't want to fight for access. Don't walk away from the core design philosophy. This is incredibly irresponsible for the long term health of the game.
  • Nebthet78
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    Iggybot wrote: »
    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.

    Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.

    If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.
    Far too many characters to list any more.
  • Iggybot
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    Nebthet78 wrote: »
    Iggybot wrote: »
    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.

    Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.

    If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.

    I don't have a problem with PvEers going into cyrodil if there is an access requirement to ensure there are people still pvping in cyrodil. I encourage it in fact.

    I have a problem with my pvp zone becoming a ghost town because PvEers are inconvenienced by a small amount of pvp required occasionally to access IC.

    People are making this home keep thing access gate sound like some insurmountable obstacle.
  • Nebthet78
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    Iggybot wrote: »
    Nebthet78 wrote: »
    Iggybot wrote: »
    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.

    Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.

    If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.

    I don't have a problem with PvEers going into cyrodil if there is an access requirement to ensure there are people still pvping in cyrodil. I encourage it in fact.

    I have a problem with my pvp zone becoming a ghost town because PvEers are inconvenienced by a small amount of pvp required occasionally to access IC.

    People are making this home keep thing access gate sound like some insurmountable obstacle.

    The problem is, it is not the PVE players wanting full access to IC... It is the Hardcore PVP players that want automatic access so they don't have to go to Cyrodiil to do anything. They want to immediately go to IC so they can set up and start zerging and ganking.

    As I mainly PVE players myself, I would prefer it if the Keep Rules were in place for Cyrodiil to gain access.
    Far too many characters to list any more.
  • TheBonesXXX
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    There SHOULD be what they promised the PvP'ers, GATED access. No bloody exceptions, this game will be geared 90% of the time to the full grown children who will at the moment of their displeasure threaten with their wallets.

    Don't be stupid ZoS, gate the damn thing. And make the key earned through bloodshed.




  • Stikato
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    Nebthet78 wrote: »
    Iggybot wrote: »
    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.

    Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.

    If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.

    I am completely against open access to IC.

    But I completely agree with your reasoning!

    Is there a middle ground that we can all find that would work for everyone?

    Simply put:

    1. Have v15 resources in both IC and (I'm not a pve expert) but say Craglorn, Vet Dungeons, Gold Pledges, things like that.

    2. 6 home keeps required for IC access. Note you will have to be killed to be removed from the zone if one of your home keeps is lost.

    3. TV stone sets redesigned to be pvp-focused gear. Shield-breaker, things of that nature.


    Ok? Everyone has access to v15 mats.
    PvP'ers get their special hug :) and some pvp-specific gear to fight for
    IC is turned back into a PvP bonus room, that effectively becomes dynamic population control. As the winning factor filters into IC, they have less on the battlefield, and it becomes easier for the other alliances to get control.

    Right now, I don't think anyone is happy with how this is going. Open access is going to:

    1. Dramatically reduce Cyrodiil's population. This is simply a fact and you can see this on PTS now.

    2. Turn IC into zerg central.
    Mordimus - Stam Sorc
  • angelyn
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    The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.

    You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.

    If that happens:
    Cyrodill won't be empty
    And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
    The above might equate to more PVP players in the long term.

    It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVP :p but you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..

    Just weighing in some alternative thoughts here. I could be wrong.

    EDIT : Thought I should point out that I'm still undecided on whether im for or against the 6 keeps rule . I can see fair points from both sides of the debate.
    Edited by angelyn on August 22, 2015 2:02PM
  • sadownik
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    angelyn wrote: »
    The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.

    You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.

    If that happens:
    Cyrodill won't be empty
    And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
    The above might equate to more PVP players in the long term.

    It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVP :p but you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..

    Just weighing in some alternative thoughts here. I could be wrong.

    Right, trying to get that pvp skills up in the half empty (at best) camgain getting ap that are worth next to nothing while they could run in IC without horse simulator all the time and get both ap and stones? Oh my a lot of wishful thinking.
  • angelyn
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    sadownik wrote: »
    angelyn wrote: »
    The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.

    You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.

    If that happens:
    Cyrodill won't be empty
    And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
    The above might equate to more PVP players in the long term.

    It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVP :p but you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..

    Just weighing in some alternative thoughts here. I could be wrong.

    Right, trying to get that pvp skills up in the half empty (at best) camgain getting ap that are worth next to nothing while they could run in IC without horse simulator all the time and get both ap and stones? Oh my a lot of wishful thinking.

    The slower pace of learning(from the campaign being less populated)might be EXACTLY what will encourage some PVE players, not to mention being able to run around trying out dolmens /delves (or caves/whatever they are called)with less chance of dying instantly. If loads of PVE players do enter Cyrodiil, then they will have each other to kill ;p

    Not all players are motivated by the same things,but I do understand what you are saying though.
    Edited by angelyn on August 22, 2015 2:01PM
  • Stikato
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    angelyn wrote: »
    sadownik wrote: »
    angelyn wrote: »
    The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.

    You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.

    If that happens:
    Cyrodill won't be empty
    And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
    The above might equate to more PVP players in the long term.

    It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVP :p but you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..

    Just weighing in some alternative thoughts here. I could be wrong.

    Right, trying to get that pvp skills up in the half empty (at best) camgain getting ap that are worth next to nothing while they could run in IC without horse simulator all the time and get both ap and stones? Oh my a lot of wishful thinking.

    The slower pace of learning(from the campaign being less populated)might be EXACTLY what will encourage some PVE players, not to mention being able to run around trying out dolmens /delves (or caves/whatever they are called)with less chance of dying instantly. If loads of PVE players do enter Cyrodiil, then they will have each other to kill ;p

    Not all players are motivated by the same things,but I do understand what you are saying though.

    Hey I'm against open access, but I hope you are right! It's a shame people are so scared to pvp, there is only one way to learn and that is to jump in!

    Unfortunately, I believe the pve players will be in IC, getting steamrolled by zerg machines while trying to do pve content. Which, ironically, wouldn't be happening nearly as much if they hadn't fought to have the access restrictions lifted.
    Edited by Stikato on August 22, 2015 11:46AM
    Mordimus - Stam Sorc
  • NewBlacksmurf
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    DDuke wrote: »
    Menelaos wrote: »
    I find the notion that you have to pay for something and then cannot access it without first setting up the prerequisites yourself amusing.

    Kind of like when you pay for WoW expansions, but can't access content until X level?

    Or when a raid you have purchased with the DLC/expansion is "locked" until you have certain ilvl?


    I really don't get this argument.

    In your two examples, I personally have control over that gating and it's a one time thing. Once I hit level X, I can enter those expansions or raids whenever I want. All on my own (or even with my guild as a whole) I don't necessarily have any control over keep gating. If I log in at any given time, I may have multiple hours of "work" ahead of myself just to access content I've already paid for and this could happen every time I log in to attempt to enjoy my new paid content. It would get old very quickly. That's the big difference. A one time lock vs a lock every time I want to play.

    Sincerely,
    A DC player
    +

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    So basically Imperial City should be 100% free Unless access is changed drastically.

    Seems they need to create a lot more crown store items worth buying and roll out a new zone VERY soon
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AhPook_Is_Here
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    Nebthet78 wrote: »
    Iggybot wrote: »
    Nebthet78 wrote: »
    Iggybot wrote: »
    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.

    Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.

    If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.

    I don't have a problem with PvEers going into cyrodil if there is an access requirement to ensure there are people still pvping in cyrodil. I encourage it in fact.

    I have a problem with my pvp zone becoming a ghost town because PvEers are inconvenienced by a small amount of pvp required occasionally to access IC.

    People are making this home keep thing access gate sound like some insurmountable obstacle.

    The problem is, it is not the PVE players wanting full access to IC... It is the Hardcore PVP players that want automatic access so they don't have to go to Cyrodiil to do anything. They want to immediately go to IC so they can set up and start zerging and ganking.

    As I mainly PVE players myself, I would prefer it if the Keep Rules were in place for Cyrodiil to gain access.

    You are wrong, the strongest opponents to open access are the most dedicated PVPers in the game. If you read the opposition thread you can see that clearly; you can also see that here clearly as well.

    Open access will essentially kill any need to do anything in cyrodiil again. I understand why you'd like closed access as well so you would have more time to farm with fewer interruptions. As it is now, all IC will be is a destination for every zerg that is out in Cyrodiil now but in a more concentrated environment. Furthermore since travel to player won't be disabled after all these zergs will move from IZ to IZ to guickly farm noobs stones and avoid each other. So in short, I hope you are pleased to meet your harvesting overlord, the 40 man stack.

    IMO the reason they did this was to improve sales on IZ. When Cyrodiil was still a viable way to get gear and enjoy the game with other players there was still a reason not to buy IZ and to wait and see how it turned out with word of mouth.
    “Whatever.”
    -Unknown American
  • Iggybot
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    I'm assuming the mats drop in the 4-man dungeons so pPvEers can get them there if need be. There's no reason to turn cyrodil into a ghost town because of a vocal minority. I'm positive many of the opponents of gated access would change their minds after playing for a while and experiencing the battles. Bear in mind the faction without access to IC will have the highest population in cyrodil and that basically handicaps the zone in your favour. A great way learn some pop!
  • nimander99
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    It seems to me that raising the cost to campaign hop will further drive the pop to settle on access servers...
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  • AhPook_Is_Here
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    nimander99 wrote: »
    It seems to me that raising the cost to campaign hop will further drive the pop to settle on access servers...

    Zergs campaign hop for free.
    “Whatever.”
    -Unknown American
  • byrom101b16_ESO
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    Sharee wrote: »
    Sharee

    The time for debate on that point has moved on and you revisiting it however tangentially just looks like a cheap shot.

    Unless you have evidence to present that the legal argument is wrong...

    You already presented the evidence that the legal argument is wrong. Your own quote proved you wrong. I already explained how in post #431. Feel free to read it again. I am not going to repeat myself, nor am i going to continue this conversation.

    I keep telling you to read it again and you keep making the same mistake if and when you do.

    Re-explaining the blindingly obvious seems a fruitless exercise to me at this point.

    Tell you what, make whatever final comment you want Sharee, it makes no difference to me at this point.
    Edited by byrom101b16_ESO on August 22, 2015 8:24PM
  • TheBonesXXX
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    IC needs to retain access gates to keep the allure of what PvP it does have. In truth, there should have so much PvE added to it to begin with.
  • Gerardopg
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    Well like a pve player I prefer the acces gates just because it's gonna be less zergs inside the ic
  • Nebthet78
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    Stikato wrote: »
    Nebthet78 wrote: »
    Iggybot wrote: »
    If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.

    Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.

    If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.

    I am completely against open access to IC.

    But I completely agree with your reasoning!

    Is there a middle ground that we can all find that would work for everyone?

    Simply put:

    1. Have v15 resources in both IC and (I'm not a pve expert) but say Craglorn, Vet Dungeons, Gold Pledges, things like that.

    2. 6 home keeps required for IC access. Note you will have to be killed to be removed from the zone if one of your home keeps is lost.

    3. TV stone sets redesigned to be pvp-focused gear. Shield-breaker, things of that nature.


    Ok? Everyone has access to v15 mats.
    PvP'ers get their special hug :) and some pvp-specific gear to fight for
    IC is turned back into a PvP bonus room, that effectively becomes dynamic population control. As the winning factor filters into IC, they have less on the battlefield, and it becomes easier for the other alliances to get control.

    Right now, I don't think anyone is happy with how this is going. Open access is going to:

    1. Dramatically reduce Cyrodiil's population. This is simply a fact and you can see this on PTS now.

    2. Turn IC into zerg central.


    I completely agree with you. I don't want open access to IC either. I am not a very good PVPer, but I do what I can within the limits of the system and how my PC performs and even I see what a mistake open access will be.

    Worst decision ever ZOS.


    Zergs campaign hop for free.

    For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
    Hopefully that will help solve some of the campaign hoping going on.
    Far too many characters to list any more.
  • TheBonesXXX
    TheBonesXXX
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    Pretty much open access is going to encourage peacing, farming, and PvE'rs to come in droves and drive the PvPers who actually want to fight out of our only PvP area.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Nebthet78 wrote: »


    Zergs campaign hop for free.

    For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
    Hopefully that will help solve some of the campaign hoping going on.

    Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.

    They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.
    “Whatever.”
    -Unknown American
  • TheBonesXXX
    TheBonesXXX
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    Nebthet78 wrote: »


    Zergs campaign hop for free.

    For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
    Hopefully that will help solve some of the campaign hoping going on.

    Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.

    They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.

    Truthfully I rather see the last minute announcement of "sorry folks IC isnt ready yet" and remove all semblance of PvE in a PvP zone.
  • Slylok
    Slylok
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    Since it is going to be open access maybe they could put in rules to control the queue system.

    1. Have to be in Cyrodil to be able to queue / enter.
    2. Have to be actually playing in Cyrodil to maintain your position. No teleporting in and waiting at a transit shrine until you can enter.
    3. If you logout for more than 30 minutes inside the IC your character is moved to your main faction entrance to Cyrodil.

    Etc.
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  • Darlgon
    Darlgon
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    Gerardopg wrote: »
    Well like a pve player I prefer the acces gates just because it's gonna be less zergs inside the ic
    Pretty much open access is going to encourage peacing, farming, and PvE'rs to come in droves and drive the PvPers who actually want to fight out of our only PvP area.

    Hah.. HaH... HAH..... you guys Funny...umm.. NO...You guys are missing the point. For most AvA guilds the feeling is more likely NOT this either:
    You are wrong, the strongest opponents to open access are the most dedicated PVPers in the game. If you read the opposition thread you can see that clearly; you can also see that here clearly as well.

    Dude.. NO. I am in, arguably, one of the strongest NA AvA guilds. We are looking forward to all the PVEers coming into Cyrodiil and IC. They taste like chicken and will give us all their Tel Var Stones. If the lag in Cyrodiil the past year plus hasn't driven us out, I dont really see an influx of players in a "supposedly fixed" "lag-free" Cyrodiil will.

    <edited to add:> The gating proposed before, would pretty much slow down the TV stone harvest, as we also want the emp and keep buffs.
    Edited by Darlgon on August 23, 2015 3:06AM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Darlgon
    Darlgon
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    Nebthet78 wrote: »


    Zergs campaign hop for free.

    For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
    Hopefully that will help solve some of the campaign hoping going on.

    Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.

    They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.

    Truthfully I rather see the last minute announcement of "sorry folks IC isnt ready yet" and remove all semblance of PvE in a PvP zone.

    Here is the thing. ZoS goal, way back in March, was to spread AvA players out more. Remember how they wanted to do that?
    Have AvA players "spread out and incentivize doing delves, dolmans and quests. I cant find the quote, so I almost have to wonder if it was received so badly it was deleted. Anyways.. this is the next natural thing. mixing PvE with AvA, to give AvA players more of a challenge.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
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