SeptimusDova wrote: »and reap in the Benjamin with no reprisals or refunds slick.
time to blow this joint with guild to follow
Ciao
Way to completely give up on compelling game design in order to placate a few whiners. Who probably would have immediately understood how much better the original intent was once they experienced it.
This is a total slap in the face to every member of the PC community that has supported this game though all of the BS. We have all waited as patiently as possible for the Imperial City. From the beginning it has been stated that access to this content would be a reward for successful PvP. Now it is obvious that it is intended to replace Cyrodiil.
This is the absolute single worst news I have read about this game other than B2P launch. The idea of fighting--FIGHTING--to access special content in the most iconic environment in the entire Elder Scrolls Franchise has a been a light at the end of the tunnel that has kept us going.
Now all we have to do is open a door to get it.
To the naysayers: not everything good is just handed to you. Your v14 character is not special because you got it on character creation. Your legendary armor is not special because it dropped off a common mob. Your 50 enchanting skill is not special because it started that way. They are special because you earned them.
Furthermore, the idea of creating a special "bonus" room that could:
Have earned access
Be hidden in once access was lost
Be cleared of enemy players, who would be unable to immediately return
IS GONE.
Welcome to the NGE version 2015. That will be 2500 crowns please.
/DISGUST
If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.
If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.
If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.
If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.
I don't have a problem with PvEers going into cyrodil if there is an access requirement to ensure there are people still pvping in cyrodil. I encourage it in fact.
I have a problem with my pvp zone becoming a ghost town because PvEers are inconvenienced by a small amount of pvp required occasionally to access IC.
People are making this home keep thing access gate sound like some insurmountable obstacle.
If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.
If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.
The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.
You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.
If that happens:
Cyrodill won't be empty
And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
The above might equate to more PVP players in the long term.
It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVPbut you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..
Just weighing in some alternative thoughts here. I could be wrong.
The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.
You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.
If that happens:
Cyrodill won't be empty
And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
The above might equate to more PVP players in the long term.
It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVPbut you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..
Just weighing in some alternative thoughts here. I could be wrong.
Right, trying to get that pvp skills up in the half empty (at best) camgain getting ap that are worth next to nothing while they could run in IC without horse simulator all the time and get both ap and stones? Oh my a lot of wishful thinking.
The thought that all the hardcore PVP people will be in IC, actually might encourage more PVE centric players to go into Cyrodiil more. They can improve in PVP -Admittedly, it will be at a slower pace etc but I might not be the only more PVE slanted player to think of this.
You might get an influx of PVE ers into Cyrodiil. Perhaps not at first while everyone is trying out IC , and perhaps not the elite PVE players(who will need to farm best gear etc). But there will probably be a fair few more casual players that might decide PVP seems more appealing.
If that happens:
Cyrodill won't be empty
And that some PVE players get to improve their PVP skills, raise those assault and support skills, participate in taking keeps in order to feel more confident when they eventually venture into IC PVP
The above might equate to more PVP players in the long term.
It's all conjecture of course... I probably will venture into Cyrodill more once IC hits. For me, getting enough AP to buy those Cyrodill Light rings ( or whatever they are called) and trying to improve in PVP at a pace where I have the time to learn what is actually happening around me is a good enough incentive. Of course I'll still probably die instantly if I venture into IC PVPbut you never know- that might make me practice in Cyrodiil more..if not I'll just be more TV stone fodder in IC..
Just weighing in some alternative thoughts here. I could be wrong.
Right, trying to get that pvp skills up in the half empty (at best) camgain getting ap that are worth next to nothing while they could run in IC without horse simulator all the time and get both ap and stones? Oh my a lot of wishful thinking.
The slower pace of learning(from the campaign being less populated)might be EXACTLY what will encourage some PVE players, not to mention being able to run around trying out dolmens /delves (or caves/whatever they are called)with less chance of dying instantly. If loads of PVE players do enter Cyrodiil, then they will have each other to kill ;p
Not all players are motivated by the same things,but I do understand what you are saying though.
+redspecter23 wrote: »I find the notion that you have to pay for something and then cannot access it without first setting up the prerequisites yourself amusing.
Kind of like when you pay for WoW expansions, but can't access content until X level?
Or when a raid you have purchased with the DLC/expansion is "locked" until you have certain ilvl?
I really don't get this argument.
In your two examples, I personally have control over that gating and it's a one time thing. Once I hit level X, I can enter those expansions or raids whenever I want. All on my own (or even with my guild as a whole) I don't necessarily have any control over keep gating. If I log in at any given time, I may have multiple hours of "work" ahead of myself just to access content I've already paid for and this could happen every time I log in to attempt to enjoy my new paid content. It would get old very quickly. That's the big difference. A one time lock vs a lock every time I want to play.
Sincerely,
A DC player
If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.
If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.
I don't have a problem with PvEers going into cyrodil if there is an access requirement to ensure there are people still pvping in cyrodil. I encourage it in fact.
I have a problem with my pvp zone becoming a ghost town because PvEers are inconvenienced by a small amount of pvp required occasionally to access IC.
People are making this home keep thing access gate sound like some insurmountable obstacle.
The problem is, it is not the PVE players wanting full access to IC... It is the Hardcore PVP players that want automatic access so they don't have to go to Cyrodiil to do anything. They want to immediately go to IC so they can set up and start zerging and ganking.
As I mainly PVE players myself, I would prefer it if the Keep Rules were in place for Cyrodiil to gain access.
nimander99 wrote: »It seems to me that raising the cost to campaign hop will further drive the pop to settle on access servers...
byrom101b16_ESO wrote: »Sharee
The time for debate on that point has moved on and you revisiting it however tangentially just looks like a cheap shot.
Unless you have evidence to present that the legal argument is wrong...
You already presented the evidence that the legal argument is wrong. Your own quote proved you wrong. I already explained how in post #431. Feel free to read it again. I am not going to repeat myself, nor am i going to continue this conversation.
If you assume 90% of the population are PvEers, then it's reasonable to expect 90% of the cyrodil population cap will be full of PvEers farming IC. Create an ungated campaign for PvEers and don't ruin cyrodil for the rest of us. This is not about who can access IC, it's about who will be wasting limited population spots in the pvp campaign. I've been waiting 18 months for my pvp patch and I'm not going to have it turned into the patch that ruins cyrodil because a bunch of carebears are inconvenienced by the idea of having to capture a handful of home keeps. How can you even call it an access gate in the first place. Create a 4 man group and pretend that capturing your home keeps is like a 4 man dungeon you have to complete to get into IC.
Well then maybe they shouldn't have put a bunch of mats and loot drops for V15/16 weapons/armor etc behind a PVP zone without a much better option in the main game to gain them other than from bosses and mini-bosses.
If ZOS wants to lock those gains behind a PVP zone, then you guys are just going to have to deal with the amount of PVErs (carebears) who are going to take up your precious PvP population spots just to get those mats.
I am completely against open access to IC.
But I completely agree with your reasoning!
Is there a middle ground that we can all find that would work for everyone?
Simply put:
1. Have v15 resources in both IC and (I'm not a pve expert) but say Craglorn, Vet Dungeons, Gold Pledges, things like that.
2. 6 home keeps required for IC access. Note you will have to be killed to be removed from the zone if one of your home keeps is lost.
3. TV stone sets redesigned to be pvp-focused gear. Shield-breaker, things of that nature.
Ok? Everyone has access to v15 mats.
PvP'ers get their special hugand some pvp-specific gear to fight for
IC is turned back into a PvP bonus room, that effectively becomes dynamic population control. As the winning factor filters into IC, they have less on the battlefield, and it becomes easier for the other alliances to get control.
Right now, I don't think anyone is happy with how this is going. Open access is going to:
1. Dramatically reduce Cyrodiil's population. This is simply a fact and you can see this on PTS now.
2. Turn IC into zerg central.
AhPook_Is_Here wrote: »
Zergs campaign hop for free.
AhPook_Is_Here wrote: »
Zergs campaign hop for free.
For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
Hopefully that will help solve some of the campaign hoping going on.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Zergs campaign hop for free.
For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
Hopefully that will help solve some of the campaign hoping going on.
Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.
They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.
Well like a pve player I prefer the acces gates just because it's gonna be less zergs inside the ic
TheBonesXXX wrote: »Pretty much open access is going to encourage peacing, farming, and PvE'rs to come in droves and drive the PvPers who actually want to fight out of our only PvP area.
AhPook_Is_Here wrote: »You are wrong, the strongest opponents to open access are the most dedicated PVPers in the game. If you read the opposition thread you can see that clearly; you can also see that here clearly as well.
TheBonesXXX wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »
Zergs campaign hop for free.
For now they do, but if I remember correctly that they will be changing that so it will cost you lots of AP to move to a different Campaign.
Hopefully that will help solve some of the campaign hoping going on.
Well they changed that too; it is true that if you won't be able to just "travel to player" but a group leader can queue a whole zerg into whatever campaign they are "homed" in. Since things like EMP and Cyrodiil buffs won't matter anymore 4 people in a guild group each home a different campaign and now the whole 24 man group can hop from campaign to campaign for free. As you can see, between open IZ access and free travel to any campaign the zergs will be a rollin' from one IZ farm to the next.
They said they intended to keep the PVP smaller scale in IZ, but I am not sure what counter-force is limiting group size at this point.
Truthfully I rather see the last minute announcement of "sorry folks IC isnt ready yet" and remove all semblance of PvE in a PvP zone.