ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
likewow777 wrote: »
Now, Solar Barrage, Sun Fire, Breath of Life, Puncturing Strikes (otherwise known as The Other Fixes/Modifications/Investigations Promised). Any update? Templars are far from "fixed", despite the speed of your response regarding the two mentioned bug fixes. Breath of Life still takes too long to cast, Sun Fire is so slow, etc. When can we hear more on these remaining items?
Patchnote 2.0.8:
Templar
Aedric Spear
Focused Charge: It is no longer possible to become stuck in the charge pose after triggering this ability.
Will it be right this time ? :drumroll:
I'll test it as much as I can in PvP later, since it's where it happens the most, and I'll post some feedback, fingers crossed.
likewow777 wrote: »
@ZOS_GinaBruno
- Eclipse's god-awful bug that froze your ability bar was fixed. Great!
- Focused Charge, theoretically, doesn't have the animation bug anymore. You also confirmed that the GCD is not a bug, and you will not remove it. For the record, keeping the GCD is a terrible idea, but you actually replied and confessed. I have to give you credit for that.
Now, Solar Barrage, Sun Fire, Breath of Life, Puncturing Strikes (otherwise known as The Other Fixes/Modifications/Investigations Promised). Any update? Templars are far from "fixed", despite the speed of your response regarding the two mentioned bug fixes. Breath of Life still takes too long to cast, Sun Fire is so slow, etc. When can we hear more on these remaining items?
darkknightfkb16_ESO wrote: »ZOS_GaryA
admin
After speaking with some other folks, the GCD on this ability is currently working as designed, and there are not plans to remove it at this time. That said, we have sent this feedback along to the right folks. We also encourage everyone to submit their feedback using /feedback in the game.
Please keep us up to date if you run into the bug with Toppling Charge getting stuck after 2.0.8. Thanks for your patience everyone!
Bull****.
Possibly fixed as noone complained about stuck yet. However whats more important, did they keep the GCD of 0.5-1 second effectively stunning us for using the skill? If still there, Its mutch better to use sword and shield charge still. Because it does not apply any global cooldown.
I saw this DK post about talons not working in some way (sidenote it is still be abused for Hard CC but devs don't care about that). As 6th reply it was a dev saying they are going to take a look into it.
I found it funny they get replies sofast, when we have to burn through 22 pages of complains about most our skills, to get little or very little acknowledges and almost no fix or just a slap in the face for want to remove our Global COoldowns on our skills (Lol wtf why do they have this even?).
I got a warning for quoting dev post, and poiting out how funny it was they reply so fast to DK threads. Ofcrouse i got a warning!
Good for them!
I notised a bug with Eclipse btw (Again) this time i got hit with Eclipse, and got some more CC at same time, not sure if it was KD or stun. Either waym, when i CC break it all my skills went unresponsive. Your know like back in time when Eclipse made my skills useless. Well now sometimes Eclipse can bug out enemies skills. Only way i could start cast again was by hitting double escape. Then skills worked again.
This only happened once tho, but perhaps someone else been Eclipsed and seen it happen. That Eclipse now can bug out targets skillbar.
BugCollector wrote: »Refreshing memory...
- Puncturing Strikes CC imunity
- Focused Charge getting stuck and global cooldown
- Sun Fire slow projectile speed
- Solar Flare slow projectile speed and Dark Flare no chance to instant cast
- Rushed Ceremony animation delay
- Healing Ritual no chance to instant cast
Hear our plea!
@ZOS_GinaBruno
Animal_Mother wrote: »
missed a couple Bug...
- Solar Barrage has a global cooldown and grants empower, but empower does not apply to AoEs
- You can not get benefit from Focused Healing passive if you rapidly cast Purifying Ritual + Breath of Life. You have to wait until the first HOT tick to get that passive work which is 2 seconds
- Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance (Focus Healing passive).
- Repentance doesn't scale with Mending passive.
- Templar instant casts with long animations can be interrupted.
- Eclipse
- Focused Charge again
- Purifying Light doesn't always create the healing pool. The healing pool disappears as soon as the mob has died.
- Restoring Spirit passive pales in comparison to Refreshing Shadows, Power Stone, Capacitor, Unholy Knowledge.
- Not just Templars but unable to mount after healing someone still in combat - this one has existed since beta.
I'm sure there's more. I believe it's getting harder to find a Templar ability that works correctly - maybe Spear Shards?
- If Templar role is to be healing, we need more synergy with Restoration staff tree.
- If Templar role is to be tanking, we need an AoE CC
- If Templar role is to be dps, we need an escape.
How about just rolling Templar back to 1.5?
Possibly fixed as noone complained about stuck yet. However whats more important, did they keep the GCD of 0.5-1 second effectively stunning us for using the skill? If still there, Its mutch better to use sword and shield charge still. Because it does not apply any global cooldown.
A lot of people got stuck even after last patch. Check reddit.
A couple of guildmates got this bug too. So it's still not fully fixed.