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Templar Skills Bugged/made useless - IGNORED

  • glak
    glak
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    • Rushed Ceremony has a noticeable animation delay.
      • The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
    Almost like Healing Ritual except Healing Ritual doesn't prioritize healing over damage for most of the cast time. Anyone else sense a Healing Ritual fix in this reasoning? Such as an AoE Healing Ward bubble that lasts 2 seconds?
    Edited by glak on May 20, 2015 8:16PM
  • Dagoth_Rac
    Dagoth_Rac
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    Estelee wrote: »
    I have another request about burning light and its morhps, can this be changed from fire damage to magic based damage?
    ( also do want those new animations ) It is the only templar skill that does not benefit from Thaumaturge at the moment and is the only real dot we have. Would love to see this get boosted with my other skills as well.

    I think you mean Sun Fire, not Burning Light. But agreed that Sun Fire/Reflective Light/Vampires Bane should probably be magic damage. You would hurt DK dps if you changed Searing Strikes or Lava Whip to magic and left rest of their skills as fire. Same holds for Templar and having one odd man out who is fire instead of magic.
  • glak
    glak
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    Dagoth_Rac wrote: »
    Estelee wrote: »
    I have another request about burning light and its morhps, can this be changed from fire damage to magic based damage?
    ( also do want those new animations ) It is the only templar skill that does not benefit from Thaumaturge at the moment and is the only real dot we have. Would love to see this get boosted with my other skills as well.

    I think you mean Sun Fire, not Burning Light. But agreed that Sun Fire/Reflective Light/Vampires Bane should probably be magic damage. You would hurt DK dps if you changed Searing Strikes or Lava Whip to magic and left rest of their skills as fire. Same holds for Templar and having one odd man out who is fire instead of magic.
    Make vamp bane morph to fire if they like that.
  • BugCollector
    BugCollector
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    As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)

    • Eclipse does not work properly when using other abilities, such as Burning Talons.
      • We’re aware of this issue, and are working on a fix.
    • Focused Charge animation still occasionally gets stuck, and has a global cooldown.
      • We’ll take another look and see why some of you are still getting stuck. As for the GCD, it’s an extremely small number and is intended for this ability. There was previously an issue where using this ability would lock you out of using other spells for a few seconds (which was not intended), and has since been fixed.
    • You cannot get benefit from the Focused Healing passive if you rapidly cast Purifying Ritual and Breath of Life. You have to wait until the first HOT tick to get that passive work which is 2 seconds.
      • We’re aware, and working on a fix for this.
    • Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
      • We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
    • The healing pool from Purifying Light disappears as soon as the mob has died.
      • This is currently working the way we intended, though we are making some tweaks to this ability in the next major update.
    • Projectiles from Reflective Light are missing the target when LOS is lost.
      • We’d like to request some additional information for this issue so we can investigate further.
    • Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance (Focus Healing passive).
      • We’re aware of this issue, and are still investigating a potential fix for it.
    • Repentance doesn't scale with Mending passive, and also only scales with magicka.
      • We’ll be fixing the issue where Mending isn’t increasing the healing on this ability in our next major update. It was originally by design that Repentance scales off your maximum magicka, but with the changes introduced in Update 6, it makes more sense to make this scale off your highest stats as the ability has no cost. This will be addressed in a future update.
    • Rushed Ceremony has a noticeable animation delay.
      • The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
    • Sun Fire has a slow projectile speed.
      • This will be addressed in the next major update.
    • Templar instant casts with long animations can be interrupted.
      • If you’re seeing this particular issue, we’d like some additional information so we can investigate.
    • Unable to mount after healing someone that’s still in combat.
      • This is actually linked to guards and their behavior in combat; we’re going to re-evaluate and see what we can do to improve this issue.

    You missed a lot of issues. Dark Flare is one of them for example.
    May knowledge guide you to enlightenment
  • Curragraigue
    Curragraigue
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    As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)

    • Eclipse does not work properly when using other abilities, such as Burning Talons.
      • We’re aware of this issue, and are working on a fix.
    • Focused Charge animation still occasionally gets stuck, and has a global cooldown.
      • We’ll take another look and see why some of you are still getting stuck. As for the GCD, it’s an extremely small number and is intended for this ability. There was previously an issue where using this ability would lock you out of using other spells for a few seconds (which was not intended), and has since been fixed.
    • You cannot get benefit from the Focused Healing passive if you rapidly cast Purifying Ritual and Breath of Life. You have to wait until the first HOT tick to get that passive work which is 2 seconds.
      • We’re aware, and working on a fix for this.
    • Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
      • We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
    • The healing pool from Purifying Light disappears as soon as the mob has died.
      • This is currently working the way we intended, though we are making some tweaks to this ability in the next major update.
    • Projectiles from Reflective Light are missing the target when LOS is lost.
      • We’d like to request some additional information for this issue so we can investigate further.
    • Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance (Focus Healing passive).
      • We’re aware of this issue, and are still investigating a potential fix for it.
    • Repentance doesn't scale with Mending passive, and also only scales with magicka.
      • We’ll be fixing the issue where Mending isn’t increasing the healing on this ability in our next major update. It was originally by design that Repentance scales off your maximum magicka, but with the changes introduced in Update 6, it makes more sense to make this scale off your highest stats as the ability has no cost. This will be addressed in a future update.
    • Rushed Ceremony has a noticeable animation delay.
      • The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
    • Sun Fire has a slow projectile speed.
      • This will be addressed in the next major update.
    • Templar instant casts with long animations can be interrupted.
      • If you’re seeing this particular issue, we’d like some additional information so we can investigate.
    • Unable to mount after healing someone that’s still in combat.
      • This is actually linked to guards and their behavior in combat; we’re going to re-evaluate and see what we can do to improve this issue.

    You missed a lot of issues. Dark Flare is one of them for example.

    Gina said she was only commenting on bugs with skills not design issues. There is no bug with Dark Flare it is working as intended.
    PUG Life - the true test of your skill

    15 characters, 14 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1000+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Soris
    Soris
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    Projectiles from Reflective Light are missing the target when LOS is lost.
      We’d like to request some additional information for this issue so we can investigate further.
    Ok. Step by step.
    -One player stands on a keep wall. Not at the very edge but slightly inner side(like half of his body visible from the templar's PoV).
    -Templar stands on the ground, bellow wall and casts Reflective Light.
    -Projectile misses.
    This can happen in open places as well if there is a mound/small hill between 2 players.

    Sadly I can't record video to demonstrate. If someone can, please do.
    Edited by Soris on May 20, 2015 10:42PM
    Welkynd [Templar/AD/EU]
  • jnjdun_ESO
    jnjdun_ESO
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    ZOS_GinaBruno
    admin
    Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
    Rushed Ceremony has a noticeable animation delay.
      The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.

    Once again we are told one thing then you turn around and say something else. **** it I don't care anymore.

    Unfortunately, I feel the same way and have decided a NB more suits my play style and once it's VR14 my poor Templar will just be my enchanting *** forever.
    Giggle Purrz'Pantz Khajiit Templar
    Fuzzy Jenna'Tullz Khajiit DK
    Eileen U'Lickette Bosmer Sorc
    Ginny Fleasly Khajiit NB
    Jenny Tull'Whortz Bosmer baby NB
  • glak
    glak
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    Rhakon wrote: »
    Compared to other classes Templars are lagging by design, you confirm that in your update.
    Thats horrible news!
    And what's worse? ZOS' suits like it that way! The devs obviously don't (at least lead combat designer Eric Wroebel doesn't).
  • technohic
    technohic
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    ZOS_GinaBruno
    admin
    Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
    Rushed Ceremony has a noticeable animation delay.
      The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.

    Once again we are told one thing then you turn around and say something else. **** it I don't care anymore.

    This is the most depressing response I've read yet from a ZOS employee. They can't even keep their story straight.

    First ZOS says that the Global Cool Down on the Templar charge is a bug and will be removed. Now they tell us it is actually by design, and just a small delay, so we should all be cool with it. WTF?

    First they say Rushed ceremony has a delay that was not intended, and will be fixed by changing the cast time. Now they say it is just working as intended, and we should all be cool with it. Again, WTF?

    I'm sorry, but if you can't see that Templars need help, then you're not trying hard enough. If you think that the problem with Biting Jabs was that it gave more than one person CC immunity, then you're not comprehending what your players are telling you: the problem is that it gives ANYONE CC immunity for a 0.5 second knockback.

    If everything is working as intended and these are not bugs but features, then what exactly do you plan to do to address the fact that the Templars are currently by far the weakest class in PvP?

    If your game is working as designed, why are Templars at the bottom of the heap?

    I think it's a combination of ineptitude and laziness where they wont fix something so its just easier to call it a feature. Just like I don't think animation canceling was the original intent in game design but it works without needing any extra effort so it's ok for them. Its ok to me to but I feel like Templars with their clunkiness, channels cast as nd GCDS are at a disadvantage.
    Technohic - DC Templar
    Technohicz - DC Nightblade
    Technohix - DC Sorc
    TechDKnohic - DC DK
    Tech No Hic - DC Warden
  • Iyas
    Iyas
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    Dagoth_Rac wrote: »
    • Repentance doesn't scale with Mending passive, and also only scales with magicka.
      • We’ll be fixing the issue where Mending isn’t increasing the healing on this ability in our next major update. It was originally by design that Repentance scales off your maximum magicka, but with the changes introduced in Update 6, it makes more sense to make this scale off your highest stats as the ability has no cost. This will be addressed in a future update.

    When you say "future update" for the scaling off highest stat, does that mean part of an incremental update or does it mean the Next Major Update(tm)?

    Edit: And thanks for the updates.

    For that one in particular, it will likely be the next major update rather than an incremental. And you're welcome!
    Please push it to the next incremental!
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Circuitous
    Circuitous
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    Gina, the Rushed Ceremony thing is ridiculous. It's an Instant cast time, it should be instantaneous.

    It's even stupider knowing that you can just tap block immediately after casting, and the heal actually goes off instantly. Because it's an Instant. Instants that have to wait for an animation (unless you block cancel) are insane.

    I'm not even that mad about the state of Templars, but this particular bit is really bothersome. If the intent is balance, do something with it mechanically, don't leave in a pointless, surmountable delay.
    Edited by Circuitous on May 21, 2015 8:15AM
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, Daggerfall Covenant (US)
    Auria Dolabella: Imperial (Vampire) Nightblade Tank, DC
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Cinbri
    Cinbri
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    [*] Projectiles from Reflective Light are missing the target when LOS is lost.
    Ok, as Soris said already: if target near texture, projectiles hits texture (bad quality, watch HD)
    Also same with addition projectiles - if texture is near, they are just flying forward without hitting target.
    [*] Templar instant casts with long animations can be interrupted.
    Someone said me it was fixed in 2.0.8. Anyway Spear Shards are not interruptable anymore in 2.0.8 indeed, so i trust rumors.
    Edited by Cinbri on May 21, 2015 8:30AM
  • Soris
    Soris
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    Thanks @Cinbri for video demonstrate. Honestly I haven't noticed before when those missing light balls cost no magicka like in your first video.
    So in the end, you actually do nothing, you don't actually cast anything due to the loss of LoS. But yet animation still plays.
    Very confusing.
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    And one more issue for the sake of feedback if you @Gina willing to look into it;
    When you cast Radiant Destruction(or either morph) to the target who is out of range, it doesn't activate the spell due to the range(really?) but it consumes its full cost.
    More annoying one, you usually mash buttons couple times to cast something because of general unresponsive state of servers and lag, so you end up losing 2/3 times of magicka of the spell cost for nothing.

    It isn't always easy to measure the range by just looking without any addons. Sure it can easily avoidable by not casting it on targets at far away.
    But bugs are bugs right?
    Edited by Soris on May 21, 2015 9:22AM
    Welkynd [Templar/AD/EU]
  • TequilaFire
    TequilaFire
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    741 posts, Do you think we are not happy?

    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
    Duke of Blood EP Stamplar


    PSN: Tequilafire
    PC: @Tequilafire


  • Pappa
    Pappa
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    *a bit harsh*
    Edited by Pappa on May 21, 2015 12:50PM
    *Kiss the goat*
  • Observant
    Observant
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    @ZOS_GinaBruno instead of waiting until the next major patch, why don't you roll it out incrementally so that you level the load of bug reports? Trying to change a lot at once is a terrible idea, learn from 1.6 and move forward. :mrgreen:
    Legacy X - v14 Templar
    Observant - v14 Nightblade
    'Chaos - v5 Dragonknight

    Sun's Death
    Mercs of Sovngarde
    Vehemence


    If only ZOS moderated their game like they did their forums...
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Hymzir wrote: »

    Why does it have a GCD? You keep telling us that it's intended, but do not tell us for what reason? The claim that it's an extremely small number swings both ways. If it is such an extremely small number and wont have a meaningful effect on gameplay, then why have it in the first place?

    No one will tell us this. Even their lead combat designer, Eric, assumed it was a bug, and promised it would be removed. And yet, now they are saying it is a feature.

    Same goes for the delay they introduced in Combat Prayer/Breath of Life.

    Sad.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Estelee
    Estelee
    ✭✭
    Dagoth_Rac wrote: »
    Estelee wrote: »
    I have another request about burning light and its morhps, can this be changed from fire damage to magic based damage?
    ( also do want those new animations ) It is the only templar skill that does not benefit from Thaumaturge at the moment and is the only real dot we have. Would love to see this get boosted with my other skills as well.

    I think you mean Sun Fire, not Burning Light. But agreed that Sun Fire/Reflective Light/Vampires Bane should probably be magic damage. You would hurt DK dps if you changed Searing Strikes or Lava Whip to magic and left rest of their skills as fire. Same holds for Templar and having one odd man out who is fire instead of magic.

    That is exactly what I meant, was on my phone when I posted that, thanks for clarifying.

    Can we get backlash and it's morphs to go off once damage limit has been reached?

    We <!> NEED <!> a CC ability. So. Bad. Just an aoe disorient would be great since we're a light based class. I had to stop tanking altogether because no one wants to run hardcore endgame content with a templar tank. Every once and a while I would be allowed to off tank axes on mage in AA, but that's it.

    Blazing shield is in need of some serious work. maybe just get rid of it at this point for our aoe CC please, or you know, make it useful. I haven't wasted skill points in it in forever.

    Also once again I would just like to add.

    Make repentance scale off stamina
    Make repentance scale off stamina
    Make repentance scale off stamina
    Make repentance scale off stamina
    Make repentance scale off stamina
    Make repentance scale off stamina
    Make repentance scale off stamina

    We have no regen passives like NB and this skill is supposed to be our sustain.
    Also since the other morph is 100% ruined, why not make it a morph that returns magicka & health, and is scaled off magicka. Then make repentance scale off stamina. It seems like common sense.

    P.S I come here almost everyday to post because I feel this is the only way our concerns get heard, and if this thread ever disappears so does our already slim hope of getting our class fixed.

    P.P.S Make repentance scale off stamina
    Peace to you Friends.
  • Animal_Mother
    Animal_Mother
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    Hymzir wrote: »
    As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)

    Okay... Why do you focus on bugs? They are not what is making us angry. Bugs are bugs and will be squished at some point. And while we wait for that to happen, we can live with them. What is actually making us angry is the systemic inbalance between Templars and the other classes. Templars suck. They always have. Since day one. Everyone knows this. They have always performed worse than the other classes and they are always voted as the crappiest class in the game in all the polls. And even so, you still refuse to do anything about it.

    If our bugs go unrepaired any changes ZOS makes to our class could be equally buggy (RD for instance). We have reported some of these bugs for over a year - the GCD was introduced roughly a year ago. Unable to mount in Cyrodiil after healing has existed since beta - and has never been properly addressed.
    [*] Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
    • We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the
      knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
    Just remove the knockback from the skill and it will be magically fixed. It will still be a fairly weak skill, but at least you can then use it freely in actual combat. Giving CC immunity for such a measly effect is not only bad design, but a demonstration of total lack of game design skills.

    I'm with you there. PS is a spamable skill that needs our target close - why would we want to knock it back in the first place? The second skill we earn in skill Aedric Spear tree (Piercing Javelin) addresses single-target cc and works well.

    [*] Rushed Ceremony has a noticeable animation delay.
    • The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.

    This is just utter BS! This is beyond stupid this is frigging insane! Okay... Well how about then giving similar delays to other classes defensive skills? It's only fair, right? How about you add a similar delay to Bolt Escape? After all, it's already very powerful, and you should be okay with the idea that part of the skill of using said ability effectively is being able to anticipate the need to escape.

    The thing is, that at this point, my advice to fellow Templar players is to just give up. Go and play something else. Templars are utterly broken, we have weak and slow skills, crappy defenses, no escape skill and even our passives fail to provide decent synergies. Templars are dead in the water, and we should all just give up. I pretty much have.

    Back to the bugs.

    Bugs affect our quality of life as Templars and fellow PVPers. How many of use will use Purifying Light followed by BoL when someone is rezzed by a non-Templar in Cyrodiil for instance? Having to wait for the first healing tick before receiving our passive bonus slows things down in a rapidly changing environment.

    Think about it.. cast Purifying Light, because someone manning siege is targeted and needs healing, wait one tick for Purifying Light (target takes a tick of siege damage), cast BoL (small delay - target takes siege damage, again), emergency heal fires - target partially healed, or worse, dead needing a rez.

    WTF is with the response for bugged BoL - to anticipate damage? If I'm anticipating damage, I would probably use Lingering Ritual instead. BoL is the emergency heal, to keep a delay on it hurts everyone grouped with the Templar (and the bug with Purifying Ritual and Focused Healing hurts this even more).


  • Cinbri
    Cinbri
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    Calm down people. Yes, for now templar class is weakest for those who wanna enjoy pvp. But this forcing us to become stronger, exploiting every hiding mechanic of skills.
    Imagine when they will fix us (only idiots won't do it), after all our suffering we will become top-1 class, everyone will roll templars just to match us.
    imperius__archangel_of_valor_by_tamplierpainter-d654byy.jpg
    Edited by Cinbri on May 21, 2015 7:45PM
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