davedwildebeast wrote: »
Nivzruo_ESO wrote: »You keep nerfing the wrong part of sorcs.. their damage isn't what's making them the best 1v1 class.. it's the shield.
WraithAzraiel wrote: »Sooooo how come am I still getting a bounty and wanted level raise when I murder someone behind closed doors?
All the witnesses are dead, why is this a case?
Silly, they went to the wayshrine, just like you do when you die, and reported it on the way back.
prototypefb wrote: »fear is not exclusive to NB, correct me if i'm wrong but i recall( well, don't recall names of skills, sorry) 2 more skills with fear and at least 1 was available to every1. i'm sure some1 can clarify this.pvpaddict42 wrote: »pvpaddict42 wrote: »prototypefb wrote: »ultimate can now be gained from blocking, dodging, or attacking targets with a damage shield, good change!
but how about getting heal from skills like crit surge/sap essence/funnel health if damaging damage shield?
currently 2 classes have no heal in pvp, with damage shields being so OP, and NB don't even have damage shield to protect themselves, sorc can at least bubble up and gtfo if it gets too heated.
Are NB suppose to wear restoration staff just to get heals and protection? no other weapon will be viable if this is not fixed asap!
Any class can heal in pvp. Vigor is a stamina based aoe heal located in the Alliance Assault line. Anyone with the appropriate rank can take it. Also of course, anyone can use a resto staff.
That's quite a high rank requirement though, meaning you would still need to grind a solid 20 something ranks to gain your heal.
Also I believe his complaint was that every class other than the NB has solid shield/heal skills while the NB is basically forced into the resto staff off hand to gain these abilities, so yes you're correct anyone can use a resto staff, but most NB have to use resto staff for those options.
No one else gets on demand stealth either unless its in a bottle and that has a significant cooldown and uses up your potion ability as well. I realize that NBs are still unhappy with where Shadowcloak is but having played one its still very powerful if used well not to mention the fear mechanic that only NBs get.
i just looked up undaunted skills tangling webs synergy have fear, and Werewolf Roar have fear aswell, so there you go, both non exclusive to NB
Facts:
- do not listen to the community
- the future (without listening)
Seems like Bat Swarm is really the only Ult left for DK's in PvP. Odd thing is that Bat Swarm should have been the Ult nerfed!
Everyone whos arguing that crushing shock was not OP before seems to be talking about the live server - and doenst realize that it fixes the balance in the 1.6 enviroment.
As a dedicated sorce i like this change. CS was extremely powerfull with the new, higher base damage. Especially having the class abilities scale with the same attributes CS needs, new options are available - notably integrating crystal fragmetns in the rotaion (which also has a reduces cooldown now).
A CS rotations generates a lot of CF procs. this combination was OP.
Also, nerving CS is an opportunity to finaly build more exciting rotations..
pvpaddict42 wrote: »Seems like Bat Swarm is really the only Ult left for DK's in PvP. Odd thing is that Bat Swarm should have been the Ult nerfed!
How you arrive at this I am not sure. All of the DK ultimates have good abilities and uses. I'm sure DKs aren't happy the costs went up, but standards are strong. Templars have been dealing with a 300 point cost ultimate since launch and are only now getting it moved in line with other similar level ultimates. Seems mostly like DKs are simply spoiled since they've had it so good for so long. I get it, it's pretty common. DK is still a solid and fun class with good abilities.
Everyone whos arguing that crushing shock was not OP before seems to be talking about the live server - and doenst realize that it fixes the balance in the 1.6 enviroment.
As a dedicated sorce i like this change. CS was extremely powerfull with the new, higher base damage. Especially having the class abilities scale with the same attributes CS needs, new options are available - notably integrating crystal fragmetns in the rotaion (which also has a reduces cooldown now).
A CS rotations generates a lot of CF procs. this combination was OP.
Also, nerving CS is an opportunity to finaly build more exciting rotations..
GO and TEST the PTS! You wont get more than 8k DPS; while all other classes do 12-15k DPS!
ZOS_GinaBruno wrote: »
Templar
- Nova: Decreased cost of this ability and its Morphs to 250 Ultimate from 300 Ultimate.
- Total Dark (Eclipse morph): The upgrade text now properly describes this ability.
- Healing Ritual: Increased the heal value from this ability by approximately 70%.
Everyone whos arguing that crushing shock was not OP before seems to be talking about the live server - and doenst realize that it fixes the balance in the 1.6 enviroment.
As a dedicated sorce i like this change. CS was extremely powerfull with the new, higher base damage. Especially having the class abilities scale with the same attributes CS needs, new options are available - notably integrating crystal fragmetns in the rotaion (which also has a reduces cooldown now).
A CS rotations generates a lot of CF procs. this combination was OP.
Also, nerving CS is an opportunity to finaly build more exciting rotations..
GO and TEST the PTS! You wont get more than 8k DPS; while all other classes do 12-15k DPS!
ZOS_GinaBruno wrote: »That would be a typo. Good catch!LonePirate wrote: »Veteran Dungeons
General
Fixed an issue where chests in the following dungeons were not sharing with group members:Veteran Blessed Crucible Veteran Tempest Island Veteran Arx Corinium
When were Veteran Blessed Crucible, Tempest Island and Arx Corinium released? Did I miss the announcement?
Everyone whos arguing that crushing shock was not OP before seems to be talking about the live server - and doenst realize that it fixes the balance in the 1.6 enviroment.
As a dedicated sorce i like this change. CS was extremely powerfull with the new, higher base damage. Especially having the class abilities scale with the same attributes CS needs, new options are available - notably integrating crystal fragmetns in the rotaion (which also has a reduces cooldown now).
A CS rotations generates a lot of CF procs. this combination was OP.
Also, nerving CS is an opportunity to finaly build more exciting rotations..
GO and TEST the PTS! You wont get more than 8k DPS; while all other classes do 12-15k DPS!