Rook_Master wrote: »Nova cost reduced and CC immunity during Puncturing Strikes? My Templar is very happy.
Tanis-Stormbinder wrote: »Looks like sorc's take another hit: Decreased the damage of Force Shock and Crushing Shock by 10%.
Still no fixes to end game raid armor or the amount of exp lowered for a cp. Why am I still playing this game
So, another nerf due to PVP QQ that has a negative effect on PVE .. seems par for the course round here.Rook_Master wrote: »Nova cost reduced and CC immunity during Puncturing Strikes? My Templar is very happy.
Uhm I think, it now applies CC immunity to the targets, to finally stop the OP stunlock.
sabresandiego_ESO wrote: »Tanis-Stormbinder wrote: »Looks like sorc's take another hit: Decreased the damage of Force Shock and Crushing Shock by 10%.
This is a weapon ability, not a class ability. And spamming one ability, that has very good range, a fast animation, and multiple debuffs was basically overpowered. Fantastic change.
shadesofkinb14_ESO wrote: »I like a lot of the changes, I feel like Crushing Shock's change was a tad unfair and I hate to see Shifting Standard get its cost increased.
Otherwise, things seem ok. May test one of those templates.
All items folks. Read it. It says all items. Meaning Trials gear is still inferior to crafted. So this fixes nothing.
Decreased the damage of Force Shock and Crushing Shock by 10%.-RIP MAgicka sorc build
Dexterity: This passive now grants a higher Critical Strike rating to physical attacks, and was changed to be approximately on par with the Spell Critical Rating gained by the Light Armor passive Prodigy.
-RIP magicka builds
@ZOS_GinaBruno medium already have 1,4 more weapon DMG then light users have spell power.Now You give medium another boost and just garbaged Crushing Shock to surge and bow.\
1.6.2- 2h+med or leave GJ
pvpaddict42 wrote: »prototypefb wrote: »ultimate can now be gained from blocking, dodging, or attacking targets with a damage shield, good change!
but how about getting heal from skills like crit surge/sap essence/funnel health if damaging damage shield?
currently 2 classes have no heal in pvp, with damage shields being so OP, and NB don't even have damage shield to protect themselves, sorc can at least bubble up and gtfo if it gets too heated.
Are NB suppose to wear restoration staff just to get heals and protection? no other weapon will be viable if this is not fixed asap!
Any class can heal in pvp. Vigor is a stamina based aoe heal located in the Alliance Assault line. Anyone with the appropriate rank can take it. Also of course, anyone can use a resto staff.
ZOS_GinaBruno wrote: »Combat & Gameplay
General
- Monsters and NPCs will no longer be able to land Critical Hits.
....
Justice System
General
- You will now receive infamy for stealing gold.
sabresandiego_ESO wrote: »Crushing shock nerf is one of the best things in the patch notes. The ability was blatantly overpowered, and now should be more in line with the 10% nerf.
1. It snares you
2. It puts a dot on you
3. It interrupts you
4. It does great damage, and can be spammed
5. It has massive range
6. It has a quick animation
7. Its easy to use, much easier than using melee abilities which require positioning, often dangerous positioning.
10% is a very small adjustment. The ability remains one of the best in the entire game, particularly in pvp. Stop looking through biased lenses and embrace changes that improve the game, even if they happen to make you "slightly" weaker.
Reduced the number of entrances to Outlaws Refuges based on your feedback. There is now one entrance outside the city, and one inside the city limits.
Okay, who is responsible for this? Who gave this kind of "feedback"?
The different entrances to the refugees were awesome, especially that they corresponded perfectly to the overworld. If you left the refuge through a gutter or well, that's exactly were you would end up. Guess they have to change all areas now or they don't make sense anymore ...
All_Bizniz wrote: »seems like a legit patch. The people are speaking and the DEVS are listening. Still though.... shields need some work. and meteor is still ridiculous. K thanks
Emma_Eunjung wrote: »SO if ZoS won't fix Critical Surge so that it heals properly, can they at least EXPLAIN why they're doing this?
From looking around the forums, I've noticed that Nightblades are also feeling some pain from certain nerfs to their class abilities. I get the impression that ZoS is deliberately sabotaging abilities that synergize with AOE effects, as well as the AOE damage skills themselves (e.g. Wall of Elements).
AGAIN, why are you doing this?
sabresandiego_ESO wrote: »Crushing shock nerf is one of the best things in the patch notes. The ability was blatantly overpowered, and now should be more in line with the 10% nerf.
1. It snares you
2. It puts a dot on you
3. It interrupts you
4. It does great damage, and can be spammed
5. It has massive range
6. It has a quick animation
7. Its easy to use, much easier than using melee abilities which require positioning, often dangerous positioning.
10% is a very small adjustment. The ability remains one of the best in the entire game, particularly in pvp. Stop looking through biased lenses and embrace changes that improve the game, even if they happen to make you "slightly" weaker.
ZOS_GinaBruno wrote: »Collections
- Moved the Imperial Race and Any Race, Any Alliance to the ‘Upgrades’ category.
pvpaddict42 wrote: »prototypefb wrote: »ultimate can now be gained from blocking, dodging, or attacking targets with a damage shield, good change!
but how about getting heal from skills like crit surge/sap essence/funnel health if damaging damage shield?
currently 2 classes have no heal in pvp, with damage shields being so OP, and NB don't even have damage shield to protect themselves, sorc can at least bubble up and gtfo if it gets too heated.
Are NB suppose to wear restoration staff just to get heals and protection? no other weapon will be viable if this is not fixed asap!
Any class can heal in pvp. Vigor is a stamina based aoe heal located in the Alliance Assault line. Anyone with the appropriate rank can take it. Also of course, anyone can use a resto staff.
That's quite a high rank requirement though, meaning you would still need to grind a solid 20 something ranks to gain your heal.
Also I believe his complaint was that every class other than the NB has solid shield/heal skills while the NB is basically forced into the resto staff off hand to gain these abilities, so yes you're correct anyone can use a resto staff, but most NB have to use resto staff for those options.
ZOS_JasonLeavey wrote: »Hey there, @jdyatespreub18_ESO. First, welcome back! We are very much listening to the feedback provided by you and all ESO players in-game, on the forums, and across our social channels. Your impressions are incredibly important, especially while we have content on PTS before pushing the build live. This is also why we held several PTS events last week to help test new systems and hear your thoughts. We've made many adjustments based on player feedback, which you'll continue to see in our incremental patches on PTS, and of course on live.
Keep on testing and sharing your thoughts with us!
Reduced the number of entrances to Outlaws Refuges based on your feedback. There is now one entrance outside the city, and one inside the city limits.
fear is not exclusive to NB, correct me if i'm wrong but i recall( well, don't recall names of skills, sorry) 2 more skills with fear and at least 1 was available to every1. i'm sure some1 can clarify this.pvpaddict42 wrote: »pvpaddict42 wrote: »prototypefb wrote: »ultimate can now be gained from blocking, dodging, or attacking targets with a damage shield, good change!
but how about getting heal from skills like crit surge/sap essence/funnel health if damaging damage shield?
currently 2 classes have no heal in pvp, with damage shields being so OP, and NB don't even have damage shield to protect themselves, sorc can at least bubble up and gtfo if it gets too heated.
Are NB suppose to wear restoration staff just to get heals and protection? no other weapon will be viable if this is not fixed asap!
Any class can heal in pvp. Vigor is a stamina based aoe heal located in the Alliance Assault line. Anyone with the appropriate rank can take it. Also of course, anyone can use a resto staff.
That's quite a high rank requirement though, meaning you would still need to grind a solid 20 something ranks to gain your heal.
Also I believe his complaint was that every class other than the NB has solid shield/heal skills while the NB is basically forced into the resto staff off hand to gain these abilities, so yes you're correct anyone can use a resto staff, but most NB have to use resto staff for those options.
No one else gets on demand stealth either unless its in a bottle and that has a significant cooldown and uses up your potion ability as well. I realize that NBs are still unhappy with where Shadowcloak is but having played one its still very powerful if used well not to mention the fear mechanic that only NBs get.