sabresandiego_ESO wrote: »Sorcerrors were not nerfed, destruction staff was. And it was a small change to make the skill more balanced.
Sorcerror class skills have some good dps right now, and its all ranged. My main is a sorc.
The main problem with sorcs at the moment is that stamina options really suck.
sabresandiego_ESO wrote: »Crushing shock nerf is one of the best things in the patch notes. The ability was blatantly overpowered, and now should be more in line with the 10% nerf.
1. It snares you
2. It puts a dot on you
3. It interrupts you
4. It does great damage, and can be spammed
5. It has massive range
6. It has a quick animation
7. Its easy to use, much easier than using melee abilities which require positioning, often dangerous positioning.
10% is a very small adjustment. The ability remains one of the best in the entire game, particularly in pvp. Stop looking through biased lenses and embrace changes that improve the game, even if they happen to make you "slightly" weaker.
ZOS_GinaBruno wrote: »OVERVIEW
[*] Ardent Flame
- Shifting Standard (Dragonknight Standard morph): Increased cost of this ability to 250 Ultimate from 200 Ultimate.
Rook_Master wrote: »Nova cost reduced and CC immunity during Puncturing Strikes? My Templar is very happy.
@ZOS_GinaBruno
Are these typos?
I mean.. talk about a PVE mob nerf..
and... You get infamy "WHEN SEEN" stealing gold?
prototypefb wrote: »
meteor is stil reflectable/blockable
crit surge the way it was before was way too powerfull, with changes in impenetrable pvp would give back same heals as pve used to , meaning OP stuff, had to be nerfed!
This game sux worse erryday. Who is the rocket surgeon behind the crushing shock nerf?
All items folks. Read it. It says all items. Meaning Trials gear is still inferior to crafted. So this fixes nothing.
WraithAzraiel wrote: »Sooooo how come am I still getting a bounty and wanted level raise when I murder someone behind closed doors?
All the witnesses are dead, why is this a case?