ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
So surge is currently nerfed in its effectiveness to buff weapon power for magicka builds but now it also buffs magic damage by 20%. This probably brings our magicka dps abilities back on the table, now just gotta find a "Berserker" ability for the bar (increase all damage by 8%/25%).Major Brutality: +20% weapon damage. . .
Major Sorcery: +20% spell damage
I'm watching some of the streams here. They are going through all the classes and giving the skills a go fighting mobs/PVP..
You can tell how excited they are about DKs.."DKs are awesome", "DKs are so BadA*S"..
When they tried sorcs it was like "Soo...what do you guys want to see on sorcs? Oh yes..pets!!" Tried pets and died within a min
TLDR my build changes in 1.6:
Pros
• I can hit more targets with my AOE
• A number of skills will boost max magicka instead of reducing it.
• Due to the above my spell damage will increase.
Cons
• Crit surge will no longer heal me effectively.
• I will not generate ultimate on my AOE bar unless I start to weave single attacks in
• It will be harder for me to generate ultimate overall as even my single target spells/abilities will no longer generate ultimate.
• Armor and armour spells provide less spell resistance and armour protection than before. I will be more vulnerable.
I envision I will put less stat points into Magicka, since some skills now buff it. Instead I will put those stat points into health to make up for Crit surge changes.
Who knows? I may even try out a pet build!
Critical surge works a bit like momentum. Damage boost and some heal.
Its quite clear they are trying to stop AOE spam builds. Critical surge works a bit like momentum. Damage boost and some heal.
Just gonna share what someone else posted in another thread, this is how sorc self heal looks at the moment in PTS.
Just gonna share what someone else posted in another thread, this is how sorc self heal looks at the moment in PTS.
Emma_Eunjung wrote: »Crit surge has a cooldown, now... a COOLDOWN? Are you kidding me?
Are sorcs only supposed to fight one mob at a time?
Please tell me this is joke.
Every single class can solo these mobs currently, and I don't see that changing in 1.6 6....except for sorc. Also, there's a glorious group of wasps RIGHT on the only enchanting survey there is. Yes, that very survey that's supposed to become our main source of Kuta since hirelings got nerfed. There're also packs of mobs ridiculously close to other surveys. There's also that, you know, HUGE portion of players that wanna run around Craglorn solo just to explore, maybe pick up quests to do later with friends.
Using craglorn mobs as justification as to why a solo sorc needs more self healing is the problem
Those mobs are meant to be group fought and not soloed, craglorn is a group zone.