These changes do absolutely nothing for the Sorcerer except shift some numbers around and nerf our already underwhelming self heal.
- No stamina morphs (and yet Surge buffs weapon damage)
- No meaningful DPS increase (Crystal Frag still has a global cooldown/cast time)
- No meaningful survivability buffs (Storm Armor duration increased--its duration was never a problem. The skill was fine.)
Because Sorcerers received no Stamina morphs they are effectively locked into Destro/Restro combos.
Furthermore, the Pet "improvements" are an indication that the Developers are trying to shoehorn the class into a fairly passive Pet playstyle.
Abandon ship. It is not going to improve for Sorcerers--ever. ZOS has indicated they don't plan to address balance again anytime soon, so there will be no stamina morphs / hybrid opportunities for Sorcerer in the foreseeable future. Even if they do balance class again sometime in the next couple of years, they've demonstrated that they want Sorcerers to be strictly magicka-based Pet users.
That's it. Get the hell out now. You've been warned.
These changes do absolutely nothing for the Sorcerer except shift some numbers around and nerf our already underwhelming self heal.
- No stamina morphs (and yet Surge buffs weapon damage)
- No meaningful DPS increase (Crystal Frag still has a global cooldown/cast time)
- No meaningful survivability buffs (Storm Armor duration increased--its duration was never a problem. The skill was fine.)
Because Sorcerers received no Stamina morphs they are effectively locked into Destro/Restro combos.
Furthermore, the Pet "improvements" are an indication that the Developers are trying to shoehorn the class into a fairly passive Pet playstyle.
Abandon ship. It is not going to improve for Sorcerers--ever. ZOS has indicated they don't plan to address balance again anytime soon, so there will be no stamina morphs / hybrid opportunities for Sorcerer in the foreseeable future. Even if they do balance class again sometime in the next couple of years, they've demonstrated that they want Sorcerers to be strictly magicka-based Pet users.
That's it. Get the hell out now. You've been warned.
What exactly would you call this:
Dark Deal (morph): This ability now converts magicka into health and stamina.
Sorcs are going to much more viable for stamina builds and a more versatile class overall than they are now with several of these changes. Some of the changes are indeed questionable, but you need to tone down your hyperbole or people aren't going to take you seriously.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Do you realize what would happen if that limitation was not in place
Read what you said. Heal off of sixty targets? Youd never die, youd heal for more than 5000 HPS
It would be like when I was emp prior to the streak nerf and before impen was common. I literally could self heal for so much that even 30 people focus firing me didnt budge my healthbar
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
These changes do absolutely nothing for the Sorcerer except shift some numbers around and nerf our already underwhelming self heal.
- No stamina morphs (and yet Surge buffs weapon damage)
- No meaningful DPS increase (Crystal Frag still has a global cooldown/cast time)
- No meaningful survivability buffs (Storm Armor duration increased--its duration was never a problem. The skill was fine.)
Because Sorcerers received no Stamina morphs they are effectively locked into Destro/Restro combos.
Furthermore, the Pet "improvements" are an indication that the Developers are trying to shoehorn the class into a fairly passive Pet playstyle.
Abandon ship. It is not going to improve for Sorcerers--ever. ZOS has indicated they don't plan to address balance again anytime soon, so there will be no stamina morphs / hybrid opportunities for Sorcerer in the foreseeable future. Even if they do balance class again sometime in the next couple of years, they've demonstrated that they want Sorcerers to be strictly magicka-based Pet users.
That's it. Get the hell out now. You've been warned.
What exactly would you call this:
Dark Deal (morph): This ability now converts magicka into health and stamina.
Sorcs are going to much more viable for stamina builds and a more versatile class overall than they are now with several of these changes. Some of the changes are indeed questionable, but you need to tone down your hyperbole or people aren't going to take you seriously.
None of our class abilities scale off of stamina, so how does that Dark Exchange morph help us exactly? So we can get more Stamina to use on non-class abilities, great. This of course is in addition to the fact that no one uses Dark Exchange because of the overly long cast time which makes you supremely vulnerable during fights.
Still, I'll say it again: None of our class abilities scale off of stamina. So that morph doesn't really help.
So no, the ability to recover stamina does not mean "Sorcs are going to be much more viable for stamina builds and a more versatile class overall than they are now." That quote is the only hyperbolic and exaggerated fact that's been made so far.
OtarTheMad wrote: »I don't plan on giving up on Sorc until I test things out. We got some good buffs imo. We do have some good changes and I'd like to see what it changes going forward. It might seem worth actually having Daedric Curse in my bar now and also Lightning Form as well. It might be easier to be a ranged offensive Sorc now more than before. Especially with changes to Destro line and Mages Guild. Sad that this class still relies on other skill lines to be on par with the other classes but maybe ZOS will adjust things a little.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Do you realize what would happen if that limitation was not in place
Read what you said. Heal off of sixty targets? Youd never die, youd heal for more than 5000 HPS
It would be like when I was emp prior to the streak nerf and before impen was common. I literally could self heal for so much that even 30 people focus firing me didnt budge my healthbar
Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Do you realize what would happen if that limitation was not in place
Read what you said. Heal off of sixty targets? Youd never die, youd heal for more than 5000 HPS
It would be like when I was emp prior to the streak nerf and before impen was common. I literally could self heal for so much that even 30 people focus firing me didnt budge my healthbar
Made up a Discussion in the Feedback Forum about Critical Surge.
http://forums.elderscrollsonline.com/discussion/148366/surge-in-1-6
OtarTheMad wrote: »I don't plan on giving up on Sorc until I test things out. We got some good buffs imo. We do have some good changes and I'd like to see what it changes going forward. It might seem worth actually having Daedric Curse in my bar now and also Lightning Form as well. It might be easier to be a ranged offensive Sorc now more than before. Especially with changes to Destro line and Mages Guild. Sad that this class still relies on other skill lines to be on par with the other classes but maybe ZOS will adjust things a little.
If you weren't using Lightning Form before, there's no reason for you to use it now just because they increased the duration (unless it becomes mandatory for LA users)
Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Do you realize what would happen if that limitation was not in place
Read what you said. Heal off of sixty targets? Youd never die, youd heal for more than 5000 HPS
It would be like when I was emp prior to the streak nerf and before impen was common. I literally could self heal for so much that even 30 people focus firing me didnt budge my healthbar
Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Do you realize what would happen if that limitation was not in place
Read what you said. Heal off of sixty targets? Youd never die, youd heal for more than 5000 HPS
These changes do absolutely nothing for the Sorcerer except shift some numbers around and nerf our already underwhelming self heal.
- No stamina morphs (and yet Surge buffs weapon damage)
- No meaningful DPS increase (Crystal Frag still has a global cooldown/cast time)
- No meaningful survivability buffs (Storm Armor duration increased--its duration was never a problem. The skill was fine.)
Because Sorcerers received no Stamina morphs they are effectively locked into Destro/Restro combos.
Furthermore, the Pet "improvements" are an indication that the Developers are trying to shoehorn the class into a fairly passive Pet playstyle.
Abandon ship. It is not going to improve for Sorcerers--ever. ZOS has indicated they don't plan to address balance again anytime soon, so there will be no stamina morphs / hybrid opportunities for Sorcerer in the foreseeable future. Even if they do balance class again sometime in the next couple of years, they've demonstrated that they want Sorcerers to be strictly magicka-based Pet users.
That's it. Get the hell out now. You've been warned.
What exactly would you call this:
Dark Deal (morph): This ability now converts magicka into health and stamina.
Sorcs are going to much more viable for stamina builds and a more versatile class overall than they are now with several of these changes. Some of the changes are indeed questionable, but you need to tone down your hyperbole or people aren't going to take you seriously.
None of our class abilities scale off of stamina, so how does that Dark Exchange morph help us exactly? So we can get more Stamina to use on non-class abilities, great. This of course is in addition to the fact that no one uses Dark Exchange because of the overly long cast time which makes you supremely vulnerable during fights.
Still, I'll say it again: None of our class abilities scale off of stamina. So that morph doesn't really help.
So no, the ability to recover stamina does not mean "Sorcs are going to be much more viable for stamina builds and a more versatile class overall than they are now." That quote is the only hyperbolic and exaggerated fact that's been made so far.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »LOL... my AOE can hit 60 targets now... but I can ONLY crit heal off of ONE of them... PER SECOND!
NO.... just NO!
Do you realize what would happen if that limitation was not in place
Read what you said. Heal off of sixty targets? Youd never die, youd heal for more than 5000 HPS
That was ALREADY true, if you used a dual Destro Wall-of-Elements build, casting AOEs from both bars. Furthermore... so what? Why do you want the game to be broken for PVE players?
Do you have any idea how much damage the packs of mobs in Craglorn do? Scaled Illusionists pounding you with 800 DPS (each) every second, Perforators nailing you with 2200 HP snipes? Surviving against these mobs (as a sorc) is NOT possible unless you are critting and healing CONSTANTLY on as many targets as possible.
Pancake-Tragedy wrote: »I just want to put this out there, if it hasn't been said already...making pets toggled really kills the entire idea of a pet build.
Using craglorn mobs as justification as to why a solo sorc needs more self healing is the problem
Those mobs are meant to be group fought and not soloed, craglorn is a group zone.