Holycannoli wrote: »Sadly, as you acknowledge, your build is screwed. Hybrids are going to fall way behind in 1.6. This is not a good development.
One partial solution: Make Conjured Ward scale off the higher of magicka or stamina. That would at least help stam-heavy builds that use magicka only for utility/ buffs.
But builds like yours that use both magicka- and stamina-based damaging skills? Those builds may not be salvageable in a game with no soft caps on stats.
Yep and I don't know what to change my build to. The jury's still out on what's best for PvP and I don't expect shields to remain as they are. I didn't use magicka skills for damage in PvP and I also put 0 points in magicka and stamina, relying on enchants instead. Can't do that anymore in 1.6.
I also rerolled from breton to imperial for the stamina and health bonus because I used bows and health is always welcome. I'm screwed all around. I'm now a relic of the past with no way to make myself relevant to the present.
Septimus_Magna wrote: »So I have just did some dueling on the PTS and I must say sorcs are in a pretty good place imo. Either magicka with destro/resto or stamina build with Two-Handed/Bow seem to work pretty well. Burst damage is quite high with crushing shock and crystal frags procs. Meteor also wrecks people, especially with magicka and spell damage builds. Ball of Lightning is also a great help to absorb the projectiles after streaking, some people dont fight sorcs with ball of lightning because they can become almost impossible to hit. The thing that surprised me the most is how well stamina builds work for all classes , burst damage of two-handed might be a bit to much. It just burns down health so quickly when it hits for 6-8k each hit.
chongguang wrote: »Septimus_Magna wrote: »So I have just did some dueling on the PTS and I must say sorcs are in a pretty good place imo. Either magicka with destro/resto or stamina build with Two-Handed/Bow seem to work pretty well. Burst damage is quite high with crushing shock and crystal frags procs. Meteor also wrecks people, especially with magicka and spell damage builds. Ball of Lightning is also a great help to absorb the projectiles after streaking, some people dont fight sorcs with ball of lightning because they can become almost impossible to hit. The thing that surprised me the most is how well stamina builds work for all classes , burst damage of two-handed might be a bit to much. It just burns down health so quickly when it hits for 6-8k each hit.
Have you dueled all the other 3 classes? Which one with which build is the hardest to counter do you think then ?
Septimus_Magna wrote: »So I have just did some dueling on the PTS and I must say sorcs are in a pretty good place imo. Either magicka with destro/resto or stamina build with Two-Handed/Bow seem to work pretty well. Burst damage is quite high with crushing shock and crystal frags procs. Meteor also wrecks people, especially with magicka and spell damage builds. Ball of Lightning is also a great help to absorb the projectiles after streaking, some people dont fight sorcs with ball of lightning because they can become almost impossible to hit. The thing that surprised me the most is how well stamina builds work for all classes , burst damage of two-handed might be a bit to much. It just burns down health so quickly when it hits for 6-8k each hit.
Sabre Ali.But builds like yours that use both magicka- and stamina-based damaging skills? Those builds may not be salvageable in a game with no soft caps on stats.
Teargrants wrote: »
As the NB's have done, I think it would be good to discuss the Sorc changes all in one location for the Devs to have easy access. I have some initial thoughts but will save them for later after some testing. Please voice any comments or concerns you have about the below patch notes.
Sorcerer
[*] Liquid Lightning (morph): Increased the bonus initial damage to 94%, and will increase by an additional 2% with each rank.[/list]
[/list][/list][/list]
Pets
- Pets now take 90% less damage from AoE’s, up from 50% less damage.
- The Crit rating for pets is now equal to your Spell Crit rating.
- Summoning a pet no longer reduces your available magicka.