Just gonna share what someone else posted in another thread, this is how sorc self heal looks at the moment in PTS.
Just gonna share what someone else posted in another thread, this is how sorc self heal looks at the moment in PTS.
This clearly proves that the healing abilities on a Sorcerer just suck. There was 8 Crits done before it triggered again. There were muplitle spells being used. How is that a 1 second cool down???? If you took this same read out from a Dragon Knight or Templar you would see healing being done every 3 lines if not on every other line. I have a templar that RARELY needs to use a heal because Puncturing Strikes returns SOOOO much health.
They need to remove the cool down on Critial Surge as it clearly isn't working, have BOTH morphs give the healing bonus and add in a max heal amount per trigger instead of hitting x number of people. For example, 50% of Crit to a max heal of 300 every time it triggered that would be a lot more balanced against the healing of a DK using GDB and a Templar using Puncturing Strikes.
The games been out for almost year already. It's time to balance the class line healing abilities.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Something to share:
Curse is now blockable. Fine by me.
However it is completely broken with purge:
If the cursed enemy purges and you reapply curse it will run out 50% faster and nothing will happen.
Purge makes you virtually immune to daedric curse dmg apart from its other benefits.
This also works if you purge preemptively and have the 4s 50% duration on hostile effects on you.
mike.gaziotisb16_ESO wrote: »Something to share:
Curse is now blockable. Fine by me.
However it is completely broken with purge:
If the cursed enemy purges and you reapply curse it will run out 50% faster and nothing will happen.
Purge makes you virtually immune to daedric curse dmg apart from its other benefits.
This also works if you purge preemptively and have the 4s 50% duration on hostile effects on you.
To clarify...
When you say it's blockable, you mean if the target blocks it won't apply the curse? Just lost magicka? Or do you mean that the explosion damage is mitigated by holding block?
If it's the latter, it's bad. If it's the former, it's terrible.
The Purge thing must be a bug as they tried to fix the WoE malarky. Report it.
Jesus, this keeps getting from bad to worse for Sorcs
Please tell me this, does the Negate still actually dispel ground effects? And watch how you break it to me cause I might leap from the window.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
mike.gaziotisb16_ESO wrote: »Something to share:
Curse is now blockable. Fine by me.
However it is completely broken with purge:
If the cursed enemy purges and you reapply curse it will run out 50% faster and nothing will happen.
Purge makes you virtually immune to daedric curse dmg apart from its other benefits.
This also works if you purge preemptively and have the 4s 50% duration on hostile effects on you.
To clarify...
When you say it's blockable, you mean if the target blocks it won't apply the curse? Just lost magicka? Or do you mean that the explosion damage is mitigated by holding block?
If it's the latter, it's bad. If it's the former, it's terrible.
The Purge thing must be a bug as they tried to fix the WoE malarky. Report it.
Jesus, this keeps getting from bad to worse for Sorcs
Please tell me this, does the Negate still actually dispel ground effects? And watch how you break it to me cause I might leap from the window.
NB is unbelievable right now. Even with buffs, Sorc won't be on that level for the next few years. I suggest you try another class; there's no reason for you to endure this much frustration in a game.
THEburnb16_ESO wrote: »
Since I can´t play PTS would you mind to tell me please if bound armaments are still toggleable (I hope so) or is it a buff over time now? thank you
THEburnb16_ESO wrote: »
Since I can´t play PTS would you mind to tell me please if bound armaments are still toggleable (I hope so) or is it a buff over time now? thank you
Bound Armaments is still a toggle on PTS.
There wasn't that much time between surge heals. He is fighting 5 mobs at once.
sabresandiego_ESO wrote: »Sorc is one of the best classes in the game.
sabresandiego_ESO wrote: »Sorc is one of the best classes in the game.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
It's probably 6th best, right below forum warrior and flower picker.christoph.dessleb17_ESO wrote: »sabresandiego_ESO wrote: »Sorc is one of the best classes in the game.
You're right, sorc is indeed one of the best classes, maybe it's even one of the top 4
sabresandiego_ESO wrote: »Sorc is one of the best classes in the game.
It's probably 6th best, right below forum warrior and flower picker.christoph.dessleb17_ESO wrote: »sabresandiego_ESO wrote: »Sorc is one of the best classes in the game.
You're right, sorc is indeed one of the best classes, maybe it's even one of the top 4
sabresandiego_ESO wrote: »Sorc is alot better than most realize. No other class has the kind of mobility and ranged burst damage that sorc has.
sabresandiego_ESO wrote: »Sorc is alot better than most realize. No other class has the kind of mobility and ranged burst damage that sorc has. In addition, sorcs are very efficient. They were slightly weak in 1.5 but in 1.6 are very much up to par from what ive seen. A few abilities may need tweaks here and there, Id like surge to be better, as well as some other less used abilities.