If you do a bit of calculation u will find that the championsystem is realy easy to max out. There are 36 Skills with 100 Points maximum --> 3600 CP. For every CP 200 kXP makes a Summ of 720.000.000 XP or 720 MXP. Sounds realy much but hardcore players will get about 700k-1MXP/h or more with grinding or trail speed runs over and over again or whatever. So in 30 days of pure gaming you are done. For realy hardcore players this will may be 3-4 real months and for normal progress maybe gamers maybe 6-8 months but within a year everybody (how is intresstet in getting it) has all points in your Championsystem is useless. So please the effects less double the points and one CP for 500k
Thanks
This is, unfortunately, true.a tonne of my favourite skills have been nerfed to the ground (I'm playing nightblade)
It sincerely feels like you've taken a game at state 1.5, and hurtled it back into the Beta phase, where everything is still under development, the entire mechanics are subject to complete alteration, nothing is fixed and everything is half finished.
ZOS! What's up with this f----n patch you just released on the pts? It just erased my character and started me in the prison! I'm not gonna start a new character just to test this stuff out. FIX THIS CRAP!
Blackmoon777 wrote: »1)
Pls increas bonus to +5% or +10%, +2% for "120 champion perk" is really small bonus
2)
+10-15% maybe instead of 5%?
3)
So if i understand it corectly if i press block i am geting 279 dmg shield once every 20 sek,
so it is like 28 dmg shield now on live? or should it be 2790 becouse if it is 279 once every 20 sek when bloking it is veeeeeery low bonus (if any)
sek question for how long i got that dmg shield? So long as i got block stance? Or if i drop block next shield can be activated after 20 sek? Description of that perk is confusing.
ty
BM
There is a bug with Evil Hunter. When using dual wield and swapping to another weapon with Evil Hunter active (in my case the bow), the weapon effects still appeared in each hand as if I was still holding two swords with my bow out. When I swapped back to dual wield, the weapon effect only appeared on my left sword and the right one had nothing. Swapping back to bow causes both effects to appear in each hand again. It seems to somehow reverse itself.
So if it can be made a choice to start completely anew, that would be nice. Oh and when you do, give everyone who wants to a starter of 10,000 gold of course. Or a pack-horse.
Hey now that's an interesting idea. In addition to what I said before about giving out CP progress from APs and Inspiration, having CPs progress based on achievement points would be good. (I'd rather it be based on achievement points rather than number of achievements, since that is more representative of the effort put into achieving the achievement.)Champion Points should be given not only by EXP
I want to be rewarded CP by achievements the character have.(something like 10-50 achievements=1CP)
- 1 CP every 240,000 XP (rather than 400,000 XP; that's too high)
- Enlightenment gives 3x XP (instead of 4x; that's too much difference)
- Higher XP reward (4x current) for Cadwell, Pledges, DSA and Trials
- XP from Justice System lockpicking (doors and safeboxes) and pickpocketing (only if not caught)
- CP gain from crafting (eg, 1 CP-tick for 10 Inspiration)
- CP gain directly from AP (eg, 1 CP-tick for each AP)
Hey now that's an interesting idea. In addition to what I said before about giving out CP progress from APs and Inspiration, having CPs progress based on achievement points would be good. (I'd rather it be based on achievement points rather than number of achievements, since that is more representative of the effort put into achieving the achievement.)Champion Points should be given not only by EXP
I want to be rewarded CP by achievements the character have.(something like 10-50 achievements=1CP)
So if you add that to my previous list:
- 1 CP every 240,000 XP (rather than 400,000 XP; that's too high)
- Enlightenment gives 3x XP (instead of 4x; that's too much difference)
- Higher XP reward (4x current) for Cadwell, Pledges, DSA and Trials
- XP from Justice System lockpicking (doors and safeboxes) and pickpocketing (only if not caught)
- CP gain from crafting (eg, 1 CP-tick for 10 Inspiration)
- CP gain directly from AP (eg, 1 CP-tick for each AP)
- CP gain from Achievements (eg, 499 CP-ticks for each achievement point; that's about 1 CP for every 800 achievement points)
DeathDealer19 wrote: »did I mention 400k XP is INSANELY high for 1 CP? has anyone else tried to get one yet? its hopeless. 1 hour of gameplay estimate was SO FAR OFF
dylanjaygrobbelaarb16_ESO wrote: »ZOS! What's up with this f----n patch you just released on the pts? It just erased my character and started me in the prison! I'm not gonna start a new character just to test this stuff out. FIX THIS CRAP!
if you had a clue this is what you would know. the patch didnt delete the characters, it was done on purpose as they stated: NA deleted and EU uploaded for 1.6.1
also you would be aware that you need to select the template you want in the upper left corner of character creation.
did you seriously just put zero effort in and get mad and swear them? turns out your the problem.
If you put zero effort in to understand whats going on, what could you possibly contribute to the pts?