ZOS, you can make guards the same way swarming wasps are. Mortal, but once you attack one, you're easily overwhelmed by their numbers - thus dead.cote-bmsb16_ESO wrote: »I want to kill guards! At least make them mortal.
FEEDBACK
- Health scaled on 1:7 Ratio
- Magicka/Stamina scaled on 1:9 Ratio
- Health Regen scaled on 1:11.5 Ratio
- Magicka/Stamina Regen scaled on 1:11 Ratio
- Heavy/Medium Armour scaled on 1:4 Ratio
- Light Armour scaled on 1:2 Ratio
- Some mobs health scaled on a 1:7 Ratio
- Some mobs health scaled on a 1:9 Ratio
- Max Health Enchants scaled on a 1:5 Ratio
- Max Magicka/Stamina scaled on a 1:6 Ratio
- All recovery enchants scaled on a 1:3 Ratio
- Reduce cost enchants scaled up on a 1:8/9 Ratio
- Spell Resistance/Armour glyphs scaled on a 1:6 Ratio
- X resistance Glyphs (eg Fire Resistance) scaled on a 1:2 Ratio
- Spell/Weapon Damage Glyphs increased on a 1:2 Ratio
- General Damage enchants for weapons varied between 1:3 and 1:10 Ratio
Khivas_Carrick wrote: »Mhmm. To clarify, also to ask, I'm assuming English isn't your first language. Mind telling me what it is so I can see if I know your native tongue?
nicholasmccullinb14_ESO wrote: »In order for me to test efficiently I need a sparring target/practice dummy. I.e. a world boss with no agro mechanic or combat skills. Just stands there and takes a beating while I test skills. I also need some kind of built in damage/skill tracker(out of date ad ons without updated API changes and no buff tracker get old). This would make my life so much easier. I could make builds and test each ability, how passives are working, if weapon traits are working. so on and so forth. There probably also needs to be one for tanks and healers somehow. Please help us help you test this game properly by giving us the tools we need!
@Aleraon , yeah, had this happen in Rivenspire once. Kept waiting for a meteor to fall from the sky or something.So this happened in Daggerfall
Khivas_Carrick wrote: »Mhmm. To clarify, also to ask, I'm assuming English isn't your first language. Mind telling me what it is so I can see if I know your native tongue?
Russian, if you want to know
Khivas_Carrick wrote: »Khivas_Carrick wrote: »Mhmm. To clarify, also to ask, I'm assuming English isn't your first language. Mind telling me what it is so I can see if I know your native tongue?
Russian, if you want to know
Well your English is rather well for a Russian! =P
Now all jokes and compliments aside, what was it you wanted to know exactly again? Or were you the one I remember asking what Attribute Ultimates scaled off of?
It's been like that since launch, when they made the starter islands optional. Only by hiring Gambon back in to record the new dialogue, or by restoring the beta situation where you land on the island, and therefore the original dialogue, would that be fixed. Personally I would prefer they restore the original setup, and give you the option to leave, rather than putting you in the big city. That would also address your problem about new players not knowing the island exists.One thing i did notice is that it appears the prophets voice is different, this is really not an issue if it wasn't changed, but maybe sounded different just because of my headphones at the time, but after completion of the tutorial and arrival in the ebonheart pact his voice did change and was someone else, not sure if that's a temporary thing, but i thought it should be mentioned.
ZOS_GinaBruno wrote: »Armor Set Polish
- What did you think of the new Redguard and Orc armor?
- Did the update keep the spirit of the armor?
- Were there any old pieces that you miss?