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PTS Patch Notes v1.6

  • darthbelanb14_ESO
    darthbelanb14_ESO
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    •Once the system is live, the Imperial Edition Upgrade bundle and the Explorer’s Pack that are currently available on the web will be moved to the Crown Store for purchase.

    Umm, wasn't the Explorer's Pack a pre-order bonus that was not to be available again? I don't see where it's currently available on the web.
  • Soris
    Soris
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    @ZOS_GinaBruno

    Just wondering, is this the whole Heavy Armor buff you promised us? If so, it's awful. Constitution passive has become more awful, I mean we are all at end level guys wtf. What's the point of stacking health while being a tank with this new version of Constitution ffs?
    Heavy

    Immovable

    Immovable now grants the buffs Major Resolve and Major Ward. Each additional rank of this ability increases the duration of the buffs by 0.5 seconds.
    Increased the cost of this ability by 13% for all ranks and morphs.

    Immovable Brute (morph): This ability no longer increases melee damage. Instead, in reduces the cost of CC break for each piece of heavy armor equipped while this ability is slotted in the activity bar.


    Passives

    Constitution: This passive now scales off your level rather than our maximum health when restoring magicka and stamina.
    Juggernaut: This passive now grants a 0.5% increase in max health per piece of heavy armor worn. All other bonuses on this passive have been removed.
    Welkynd [Templar/AD/EU]
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ahdora wrote: »
    Did the aforementioned new Alliance War abilities not make it into this patch, or did I miss them in all that text?
    Whoops! Not sure how we missed those, but will make sure those get added in later today.
    Detector wrote: »
    Where is info for Minor Berserk buff"?
    Minor Berserk increases all damage done by 8%, and Major Berserk increases all damage done by 25%. We'll make sure to add this in as well, it was just an oversight.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • Teiji
    Teiji
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    Can u pls, use proper names of new buffs/debuffs in their description? for example what is "Major Defile buff" ???????????????

    Reduce Healing Taken debuffs
    Minor Defile: Reduces target’s healing taken by 15%
    Major Defile: Reduces target’s healing taken by 40%


    Is it too much effort to read what you quoted? Or are you saying "Why call debuffs, buffs!? They're debuffs, not buffs. You've confused me."

    Also, the "Berserk buff - increase damage by X" needs to be added, please. Give us glorious numbers.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Turelus
    Turelus
    Community Ambassador
    Any chance the Mage's Guild Ultimate Meteor and all morphs could be omitted from the abilities reflected by DK scales?
    I feel that's one of the only reasons left for it not to be an interesting choice in PVP.
    @Turelus - EU PC Megaserver
    :: Unofficial Forums FAQ :: MissBizz ESO Guides :: AlcastHQ Guides :: Tamriel Foundry Forums :: UESP ESO Page :: ESO Sets :: Woeler Tank Guides :: ESO Community Discord ::
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Majeure
    Majeure
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    Nightblade
    • Assassination
      • Haste
        • This ability has been removed, and replaced by the new ability Grim Focus.
      • Grim Focus
        • This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
        • When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
      • Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.

    While this sounds like an interesting ability to look into (damage magicka based?), and Haste's attack speed bonus was utterly useless, don't forget that Haste was Nightblade's go-to solution for stamina recovery, I'm slightly concerned now that we don't have that buff, and with more abilities based on stamina, pretty much the only way to go will be using Siphoning Attacks, which in turn still reduces your damage output. OKAY, so it seems the stamina regen is also still there in the other morph of this new skill! Excellent ZOS. :)
    Majeure_eu wrote:
    @deltiasgaming So let's recap NB: Ambush nerfed, no more Haste for stamina buff (even tho it's more needed now than ever), VoB nerfed, Death Stroke says to apply the Major Defile, but no mention applying either Major nor Minor Berserking? Soul Tether kinda nerfed (no more HoT AND DoT), so all ults effectively nerfed? so many NB nerfs while only adding some abstract "damage bonus" for the new skill, which for all we know might not amount to anything, and of course the stamina based class skills which were most needed and given across the board. So I really don't see the NB hype?

    What I meant by Ambush nerf was that it now only applies an 8% (Minor Berserk) damage bonus for the next attack, down from 36%, and this morph was pretty much bread and butter for Magicka based Nightblades, whereas it's now useless to them.

    Also while we're talking about Stamina based class skills, I'm baffled that neither of Veiled Strike's morphs received this kind of treatment given the ability's type, you'd expect at least Surprise Attack to be Stamina-based. I saw this was already answered, good stuff. @ZOS_GinaBruno‌

    Anyway, great changes overall. Really loving all the new systems, especially regarding Justice! Downloading PTS now, will be interesting to see how sustainable (and burst) DPS compares after all these changes, so my concerns might be null and void afterwards...
    Edited by Majeure on January 27, 2015 10:00PM
    @Majeure | CP 900+ | Former Emperor | Master Angler | PC EU | Blood for the Pact!
    Flawless Warden | Flawless Dragonknight | Flawless Templar | Flawless Nightblade | Flawless Sorcerer
    YouTube | Website | Twitch | Twitter
  • Gyudan
    Gyudan
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    @ZOS_GinaBruno: the Major and Minor Berserk buffs are not in the list.

    They are granted by several abilities like Storm Astronach or Combat Prayer but nobody knows what they do. Please update the notes when you have the info, thanks. ;)

    edit: NVM, I just read the answer above.
    Edited by Gyudan on January 27, 2015 6:38PM
    Wololo.
  • Lava_Croft
    Lava_Croft
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    Soris_ESO wrote: »
    @ZOS_GinaBruno

    Just wondering, is this the whole Heavy Armor buff you promised us? If so, it's awful. Constitution passive has become more awful, I mean we are all at end level guys wtf. What's the point of stacking health while being a tank with this new version of Constitution ffs?
    Heavy

    Immovable

    Immovable now grants the buffs Major Resolve and Major Ward. Each additional rank of this ability increases the duration of the buffs by 0.5 seconds.
    Increased the cost of this ability by 13% for all ranks and morphs.

    Immovable Brute (morph): This ability no longer increases melee damage. Instead, in reduces the cost of CC break for each piece of heavy armor equipped while this ability is slotted in the activity bar.


    Passives

    Constitution: This passive now scales off your level rather than our maximum health when restoring magicka and stamina.
    Juggernaut: This passive now grants a 0.5% increase in max health per piece of heavy armor worn. All other bonuses on this passive have been removed.
    Don't overlook the added spell resistance for heavy armor.

    Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
    For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.
    Passive skills in both the Light Armor and Heavy Armor skill lines will modify this ratio.
    Edited by Lava_Croft on January 28, 2015 1:07AM
    Xuth.
  • templar_von_midgard
    ShadowHvo wrote: »
    Noo! Why isn't Concealed Weapon and Killers Blade now stamina based!? Those two would be the most ideal abilities for stamina thieves and assassins! )=

    Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.

    For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.

    And now I have to rework my Nightblade that worked for me since release.
    (All of it's abilities are now stamina based, with the exception of Sap Essence and Dark Cloak.)
    This pretty much ruined my day. =/
  • Artis
    Artis
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    Thank you. Can't wait to see how it will change the game.

    How come Nightblades didn't get any stamina morphs? :(
    We want to play them in medium armor just like we see them on character creation screen and we want to feel we are playing Nightblades (so, wanna build them around class skills).

  • Tamanous
    Tamanous
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    WebBull wrote: »
    No change to Bat swarm? It is already completely overpowered and now coupled with 10% less damage to vamps, it will be a required ultimate in PvP.\

    Also, why did you nerf Caltrops to only 6 players? It useless now. Before it at least help slightly against zerg balls.

    I imagine they think the limited (if is actually is. I am sure someone will find the FOTM build that still allows ultimate spam) uses of ultimate abilities will balance that out.
  • Thavie
    Thavie
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    @ZOS_GinaBruno‌ , is there any changes in racial passives?..
    "We grew under a bad sun"
  • Mix
    Mix
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    Aww, "Use"ing npcs rather than "Talk"ing to them was one of the funniest interactions:p
    "When the enemies begged for the mercy they lacked,
    Three voices as one shouted "Blood for the Pact"

    -excerpt from "Three Hearts as One" by Malukah
  • Rosveen
    Rosveen
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    Crown Store
    • Once the system is live, the Imperial Edition Upgrade bundle and the Explorer’s Pack that are currently available on the web will be moved to the Crown Store for purchase.
    So the exclusive pre-order bonus isn't so exclusive after all? :#

    edit: Nevermind, Gina confirmed it as miscommunication.
    Edited by Rosveen on January 27, 2015 7:21PM
  • Thavie
    Thavie
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    Thavie wrote: »
    @ZOS_GinaBruno‌ , is there any changes in racial passives?..
    Not in this patch, no. It's something on the list to be tweaked, but will be in the future.
    Oh, I see, thanks for a quick answer!
    "We grew under a bad sun"
  • WhiskyBob
    WhiskyBob
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    Some special costumes, called polymorphs, will also be available. These are costumes that change your entire appearance, including your character’s model.

    Well. Monkey/guar/netch Trial runs? Not breaking immersion. Not at all.
    Orcs demand better passives!
  • Terminus
    Terminus
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    @ZOS_GinaBruno‌,

    I didn't see anything related to the Legerdemain skill line, aka the Justice skillline.

    Could you update the list with any information regarding passives or abilities?
    Thank you!

    Edited by Terminus on January 27, 2015 6:50PM
  • WebBull
    WebBull
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    Gina, will the damage from 2H Critical Charge be mitigated by armor/resists?
  • Turelus
    Turelus
    Community Ambassador
    Has Werewolf poison weakness been applied to human form as well now?

    Currently as it doesn't apply but the 15% stamina bonus does there is never a reason to be a vanilla human, either vampire or werewolf (even if WW abilities are never used).
    @Turelus - EU PC Megaserver
    :: Unofficial Forums FAQ :: MissBizz ESO Guides :: AlcastHQ Guides :: Tamriel Foundry Forums :: UESP ESO Page :: ESO Sets :: Woeler Tank Guides :: ESO Community Discord ::
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Layenem
    Layenem
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    WhiskeyJac wrote: »
    so what does the damage from ultimate abilities scale? magicka right ?

    @WhiskeyJac‌ as stated: Whatever your highest of Stam/Mag (and their respective increases Weapon Power & Crit or Spell Power & Crit, respectively) is.
  • angelyn
    angelyn
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    Lightning Splash

    The Synergy damage now scales off of stamina/power.

    Can this be elaborated on? Does this mean whoever activates the synergy will have the damage scale off of their stamina/power regardless of if it's their highest stat?

    Or will it scale off of the highest stat that someone has?And will it be stamina/magicka or weapon damage/spell damage..Perhaps it's just me not understanding..
    Edited by angelyn on January 27, 2015 7:02PM
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