•Once the system is live, the Imperial Edition Upgrade bundle and the Explorer’s Pack that are currently available on the web will be moved to the Crown Store for purchase.
Heavy
Immovable
Immovable now grants the buffs Major Resolve and Major Ward. Each additional rank of this ability increases the duration of the buffs by 0.5 seconds.
Increased the cost of this ability by 13% for all ranks and morphs.
Immovable Brute (morph): This ability no longer increases melee damage. Instead, in reduces the cost of CC break for each piece of heavy armor equipped while this ability is slotted in the activity bar.
Passives
Constitution: This passive now scales off your level rather than our maximum health when restoring magicka and stamina.
Juggernaut: This passive now grants a 0.5% increase in max health per piece of heavy armor worn. All other bonuses on this passive have been removed.
Whoops! Not sure how we missed those, but will make sure those get added in later today.Did the aforementioned new Alliance War abilities not make it into this patch, or did I miss them in all that text?
Minor Berserk increases all damage done by 8%, and Major Berserk increases all damage done by 25%. We'll make sure to add this in as well, it was just an oversight.Where is info for Minor Berserk buff"?
Blackmoon777 wrote: »Can u pls, use proper names of new buffs/debuffs in their description? for example what is "Major Defile buff" ???????????????
ZOS_GinaBruno wrote: »Nightblade
- Assassination
- Haste
- This ability has been removed, and replaced by the new ability Grim Focus.
- Grim Focus
- This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
- When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
- Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
Majeure_eu wrote:@deltiasgaming So let's recap NB: Ambush nerfed, no more Haste for stamina buff (even tho it's more needed now than ever), VoB nerfed, Death Stroke says to apply the Major Defile, but no mention applying either Major nor Minor Berserking? Soul Tether kinda nerfed (no more HoT AND DoT), so all ults effectively nerfed? so many NB nerfs while only adding some abstract "damage bonus" for the new skill, which for all we know might not amount to anything, and of course the stamina based class skills which were most needed and given across the board. So I really don't see the NB hype?
killerintheline9 wrote: »So new way to do things, and now you can steal, improved the broken stuff so it works.
No new quests to pve? So the end game is still the same runnig around trials.. no way i can do quest on craglorn myself?
Forced group.. Since launch i have waited for more pve end game content.
But well i just unsub, and drop elderscrollonline to trashbin. Rip forever.
No rage quit guys, im not upset in anyway. Just nothing to do, tired of waiting stuff to do.
ZOS good luck with this game.
You have a nice pvp game, themed with elder scroll, thats it.
Don't overlook the added spell resistance for heavy armor.@ZOS_GinaBruno
Just wondering, is this the whole Heavy Armor buff you promised us? If so, it's awful. Constitution passive has become more awful, I mean we are all at end level guys wtf. What's the point of stacking health while being a tank with this new version of Constitution ffs?Heavy
Immovable
Immovable now grants the buffs Major Resolve and Major Ward. Each additional rank of this ability increases the duration of the buffs by 0.5 seconds.
Increased the cost of this ability by 13% for all ranks and morphs.
Immovable Brute (morph): This ability no longer increases melee damage. Instead, in reduces the cost of CC break for each piece of heavy armor equipped while this ability is slotted in the activity bar.
Passives
Constitution: This passive now scales off your level rather than our maximum health when restoring magicka and stamina.
Juggernaut: This passive now grants a 0.5% increase in max health per piece of heavy armor worn. All other bonuses on this passive have been removed.
ZOS_JessicaFolsom wrote: »Noo! Why isn't Concealed Weapon and Killers Blade now stamina based!? Those two would be the most ideal abilities for stamina thieves and assassins! )=
Killer's Blade does cost stamina; looks like we missed it in the patch notes. We're adding it now.
For the Veiled Strike ability, we made Surprise Attack cost stamina instead of Concealed Weapon because Surprise Attack also reduces armor and made sense to us for a physical damage dealer.
No change to Bat swarm? It is already completely overpowered and now coupled with 10% less damage to vamps, it will be a required ultimate in PvP.\
Also, why did you nerf Caltrops to only 6 players? It useless now. Before it at least help slightly against zerg balls.
So the exclusive pre-order bonus isn't so exclusive after all?ZOS_GinaBruno wrote: »Crown Store
- Once the system is live, the Imperial Edition Upgrade bundle and the Explorer’s Pack that are currently available on the web will be moved to the Crown Store for purchase.
Lord_Draevan wrote: »Armor: The amount of mitigation provided by Armor has changed.
- A piece of Light Armor grants 1/4th of the mitigation of an equivalent piece of Heavy Armor.
So is this the beginning of the end of the "Light Armor/Sword and Board DK Uber-Tanks" we see everywhere like roaches in PvP?
I hope so.
Not in this patch, no. It's something on the list to be tweaked, but will be in the future.@ZOS_GinaBruno , is there any changes in racial passives?..
Oh, I see, thanks for a quick answer!ZOS_GinaBruno wrote: »Not in this patch, no. It's something on the list to be tweaked, but will be in the future.@ZOS_GinaBruno , is there any changes in racial passives?..
@Kilandros
Yeah thats what sorcerers needed! Add 1sec internal cd to our only exceptional skill... really ZoS? Every other class has some way to sustain(heal) and we get a 1sec cd? NBs can spam siphoning abilities DKs can spam everything so no need to say something and Templas? they are templars so again im not saying anything more...
PLZ remove the !@#$ mechanism you implemented for the love of your sorc community -.-
They want the class to be Pet focused. Sorcerers need to accept this and move on if we aren't interested in playing crappy Pet builds pretty much exclusively. I'm moving on from this broken class; you should too.
@Kilandros
Yeah thats what sorcerers needed! Add 1sec internal cd to our only exceptional skill... really ZoS? Every other class has some way to sustain(heal) and we get a 1sec cd? NBs can spam siphoning abilities DKs can spam everything so no need to say something and Templas? they are templars so again im not saying anything more...
PLZ remove the !@#$ mechanism you implemented for the love of your sorc community -.-
LOL at templar update. Nothing impressive compared to the other class
updatesThey did give %10 magicka regen to Aura but nerfed the stamina and health regen rates of it by almost %60 "sigh"@ZOS_GinaBruno Zos promised magica return passive for Templar, but nothing about it in patchnotes.
WhiskeyJac wrote: »so what does the damage from ultimate abilities scale? magicka right ?
@Kilandros
Yeah thats what sorcerers needed! Add 1sec internal cd to our only exceptional skill... really ZoS? Every other class has some way to sustain(heal) and we get a 1sec cd? NBs can spam siphoning abilities DKs can spam everything so no need to say something and Templas? they are templars so again im not saying anything more...
PLZ remove the !@#$ mechanism you implemented for the love of your sorc community -.-
You do realize with the changes to how impenetrable works you can crit a hell of a lot more often in pvp now. It no longer reduces other players chance to crit. It reduces the damage the crits will do. This will let you proc Crit Surge far more often then you do right now. Without a cooldown on this ability Sorc would heal so fast they would become unkillable.