no racial changes in update 1.6, official statement here in the thread.runkorkoeb17_ESO wrote: »New racials ?!? where are they, or you just try to tell me my Dunmer will be useless as DK if i run stamina build (because of Flame Talent- increase SPELL dmg with fire efects) ? Ok, you change most class skills to use stamina, nothing wrong here , but PLS adjust racials also. Thanks
Templars lost their version of it "blinding light" too.Edhelliell wrote: »Oh no... Never thought I would be complaining on the forums, but you scare me with adjusting Cinder Storm/Ash cloud!
As a Tank I like this ability. Is it possible to drop the snare part and/or lower the amount of miss chance, isntead of removing it completely?
An error message will now display when you try to use a quick slot item from the main inventory.
Shadow Cloak
Fixed an issue that could allow heavy attacks to hit another player character who had activated Shadow Cloak if the ability had been activated while the heavy attack was in the process of charging.
Fixed an issue where the effects from this ability would stay visible when the target receiving the shield would go into stealth.
Shadowy Disguise (morph): This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.
Significantly increased the chance to receive gold boosters from refining.
Significantly decreased the chance to receive gold boosters, gold aspect runes and purple provisioning ingredients from hireling mails.
Hopefully I'll have enough time to see ZOS idea of "significantly" while my NA characters are on PTS.
If the Hirelings RNG is useless then I think that negates most of the purpose for even having spent all those extra passive points in making useful hirelings.
I don't need 300+ trait stones, I need useful boosters and tempers. I already spent this game since release refining several tons of materials now you want us to have to harvest and refine tons more for gold returns?
I'd be interested to know from the Devs what was so bad about the already low RNG for Hirelings as it was. I definitely still pulled enough Ta's, or no Aspects at all, on my maxed Level 50 Enchanter Hireling.
Will our trophies like fish and smoke bombs still be held in bank, or will they go over to the Collectible area?
ZOS_GinaBruno wrote: »[*] Silver Bolts
- Decreased the base damage done by Silver Bolts by 80%, but increased the proc chance to 30% from 5%.
ZOS_GinaBruno wrote: »
[*] You will now start with a two handed sword.
Why? Why do you insist on doing this, Zenimax?? There is no fighting just outside your cell anway, what was so bad with picking THE WEAPON OF YOUR CHOICE from a forge rather than being forced to use a weapon style you might never intend to use?? PLEASE, reconsider this! You should rather bring back the forge that was in the open betas, where you had racks where you could chose one of each type of weapon! And maybe have armour racks in addition.
The game is 8GB, and audio is another 6GB. You should be downloading a total of 14GB.heroofnoneb14_ESO wrote: »
tommyrochefort741b16_ESO wrote: »ZOS_GinaBruno wrote: »[*] Silver Bolts
- Decreased the base damage done by Silver Bolts by 80%, but increased the proc chance to 30% from 5%.
Am i the only one to think that is overpowered? I mean... Right now, my banish damage is over 2000, and my weapon damage is pretty low as I'm a magicka build. 30% chance to deal over 2000 damage seems live overkill. I can hear all the crossbows in Cyrodiil already. That sounds like a werewolf/vampire nerf. Correct me if I am wrong.
Also very sad to see that we are still stuck with a 30 minutes stage 1. Whoever thought that was long enough did not think long.
Can't you guys just reduce the healing of critical surge to like 35% or 40% and get rid of that 1 second cool down?
ZOS_GinaBruno wrote: »[*] Werewolf
- Decreased the amount of damage you take from poison to 40% from 50%.
- Blood Rage
- Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.
- This passive now has a 3 second cooldown.
- Devour
- Fixed an issue where this ability would appear to blink.
- Howl of Despair
- Feeding Frenzy (morph): The Synergy prompt for this ability will now properly disappear when you can no longer use it.
- Infectious Claws
- Slightly adjusted the animation for this ability so it no longer gets clipped by a light attack.
- Roar
- Rousing Roar (morph): This ability now grants the Major Brutality buff for 5 seconds.
So stamina builds and changing "some" class skill to stamina to make proper melee builds failed again. On dk you swap 2 flame dots to be stamina based, which is good, but you dont give Whip option to morph and be stamina based which failed whole melee concept.
Same on NB, Concealed weapons with armor debuff should be stamina based, same as close range morph of Impale,
ZOS_GinaBruno wrote: »
[*] You will now start with a two handed sword.
Why? Why do you insist on doing this, Zenimax?? There is no fighting just outside your cell anway, what was so bad with picking THE WEAPON OF YOUR CHOICE from a forge rather than being forced to use a weapon style you might never intend to use?? PLEASE, reconsider this! You should rather bring back the forge that was in the open betas, where you had racks where you could chose one of each type of weapon! And maybe have armour racks in addition.
I have to agree with this, unless you have added combat in earlier.
Otherwise I still feel it's much more within the spirit of the Elder Scrolls series to have a range of weapons laying around and let a player choose the one they want to start with.
Again unless there is new combat before the current choice of weapons, why not just update the available weapons and leave the start with no gear.
Additionally if this is inside the cell, why do you have a sword inside the cell? :disagree:
darthbelanb14_ESO wrote: »•Once the system is live, the Imperial Edition Upgrade bundle and the Explorer’s Pack that are currently available on the web will be moved to the Crown Store for purchase.
Umm, wasn't the Explorer's Pack a pre-order bonus that was not to be available again? I don't see where it's currently available on the web.