Harleyquinceyeb17_ESO wrote: »I'm glad that ESO finally gets some of its highly deserved positive feedback with this, it is after all not just a great game - it is especially the effort from the development side I feel is overwhelmingly good. So much progress in so little time - that's amazing.
Voted for ESO and EVE since although I'm not a fan of EVE, it still is pretty unique and highly deserving of praise due to the quality, it just isn't my cup of tea .
Harleyquinceyeb17_ESO wrote: »I'm glad that ESO finally gets some of its highly deserved positive feedback with this, it is after all not just a great game - it is especially the effort from the development side I feel is overwhelmingly good. So much progress in so little time - that's amazing.
Harleyquinceyeb17_ESO wrote: »I'm glad that ESO finally gets some of its highly deserved positive feedback with this, it is after all not just a great game - it is especially the effort from the development side I feel is overwhelmingly good. So much progress in so little time - that's amazing.
Are you sure your playing the same ESO as the rest of us??
You didn't pop the Skyrim game on accidently??
[snip]Harleyquinceyeb17_ESO wrote: »I'm glad that ESO finally gets some of its highly deserved positive feedback with this, it is after all not just a great game - it is especially the effort from the development side I feel is overwhelmingly good. So much progress in so little time - that's amazing.
Are you sure your playing the same ESO as the rest of us??
You didn't pop the Skyrim game on accidently??
[snip]Harleyquinceyeb17_ESO wrote: »I'm glad that ESO finally gets some of its highly deserved positive feedback with this, it is after all not just a great game - it is especially the effort from the development side I feel is overwhelmingly good. So much progress in so little time - that's amazing.
Are you sure your playing the same ESO as the rest of us??
You didn't pop the Skyrim game on accidently??
Well there's nothing for me to do in-game now we been told levelling VR chars is a waste of time now.
Oh please Vanilla WOW had no raids yet, it was three dungeons run over and over again to get Blue sets. One was Strat the other two I forgot, its been too long.
Other than that people just fought at southshore, though that was fun for me it did get old fast.
Oh please Vanilla WOW had no raids yet, it was three dungeons run over and over again to get Blue sets. One was Strat the other two I forgot, its been too long.
Other than that people just fought at southshore, though that was fun for me it did get old fast.
Please educate yourself.
Molten Core was in at launch, cleared 5 months later. They actually released the 2nd tier raid BWL before most guilds had even seen Ragnaros.
Onyxia's Lair was also in at launch, cleared 2 months afterwards.
As for dungeons, there were several to run at lvl 60: Dire Maul, Stratholme, Scholomance, Blackrock Depths, UBRS & LBRS, each with multiple wings (each wing taking an hour or two to complete).
Something to read: http://manaflask.com/en/articles/a-history-of-world-firsts-vanilla
Oh please Vanilla WOW had no raids yet, it was three dungeons run over and over again to get Blue sets. One was Strat the other two I forgot, its been too long.
Other than that people just fought at southshore, though that was fun for me it did get old fast.
Please educate yourself.
Molten Core was in at launch, cleared 5 months later. They actually released the 2nd tier raid BWL before most guilds had even seen Ragnaros.
Onyxia's Lair was also in at launch, cleared 2 months afterwards.
As for dungeons, there were several to run at lvl 60: Dire Maul, Stratholme, Scholomance, Blackrock Depths, UBRS & LBRS, each with multiple wings (each wing taking an hour or two to complete).
Something to read: http://manaflask.com/en/articles/a-history-of-world-firsts-vanilla
Molten Core comes with Patch 1.1 -> http://www.wowwiki.com/Patch_1.1.0
EU Release (February 15, 2005) version was 1.2.3 -> http://www.wowwiki.com/Public_client_builds
At this state (1.2.3) Molten Core Instance was still bugged (http://eu.battle.net/wow/en/forum/topic/12844094471). The bug was reported in november on US!! I leaded the first Molten Core raid on my server. And this was a desaster. The half group doesn't come in. We wiped with the half group on the first trash mobs.
One week later was the second raid. Same desaster. The instance bug splitted the 40 man group in 3 different instances. All with different instance id's.
Finally the instance fix was with 1.3.0 -> http://www.wowwiki.com/Patch_1.3.0
The fix was 1 month later on EU servers!! (March 22, 2005)
Blizzard needed 1/2 year to fix this. At this time they had enough time implement the second raid.
So... Now compare this with the speed of fixes from @ZoS. Zenimax do a great job. In my opinion much more better than blizzard at this time!
Oh please Vanilla WOW had no raids yet, it was three dungeons run over and over again to get Blue sets. One was Strat the other two I forgot, its been too long.
Other than that people just fought at southshore, though that was fun for me it did get old fast.
Please educate yourself.
Molten Core was in at launch, cleared 5 months later. They actually released the 2nd tier raid BWL before most guilds had even seen Ragnaros.
Onyxia's Lair was also in at launch, cleared 2 months afterwards.
As for dungeons, there were several to run at lvl 60: Dire Maul, Stratholme, Scholomance, Blackrock Depths, UBRS & LBRS, each with multiple wings (each wing taking an hour or two to complete).
Something to read: http://manaflask.com/en/articles/a-history-of-world-firsts-vanilla
Molten Core comes with Patch 1.1 -> http://www.wowwiki.com/Patch_1.1.0
EU Release (February 15, 2005) version was 1.2.3 -> http://www.wowwiki.com/Public_client_builds
US Release (same as Patch 1.1.0): November 23, 2004
So there were raids at release, unlike the poster I replied to claimed.At this state (1.2.3) Molten Core Instance was still bugged (http://eu.battle.net/wow/en/forum/topic/12844094471). The bug was reported in november on US!! I leaded the first Molten Core raid on my server. And this was a desaster. The half group doesn't come in. We wiped with the half group on the first trash mobs.
One week later was the second raid. Same desaster. The instance bug splitted the 40 man group in 3 different instances. All with different instance id's.
I never experienced these problems myself (and I don't remember hearing about them either).
Why are you linking me a thread posted in 2014, which talks about the recent Molten Core LFR that came with WoD?Finally the instance fix was with 1.3.0 -> http://www.wowwiki.com/Patch_1.3.0
The fix was 1 month later on EU servers!! (March 22, 2005)
Blizzard needed 1/2 year to fix this. At this time they had enough time implement the second raid.
There's no mention of any "fix" to this game breaking issue (which I doubt even existed) in patch notes of 1.3.0. How are you coming up with this stuff?So... Now compare this with the speed of fixes from @ZoS. Zenimax do a great job. In my opinion much more better than blizzard at this time!
Oh right... the speed of fixes from @ZOS
So there were raids at release, unlike the poster I replied to claimed.
Oh please Vanilla WOW had no raids yet, it was three dungeons run over and over again to get Blue sets. One was Strat the other two I forgot, its been too long.
Other than that people just fought at southshore, though that was fun for me it did get old fast.
Please educate yourself.
Molten Core was in at launch, cleared 5 months later. They actually released the 2nd tier raid BWL before most guilds had even seen Ragnaros.
Onyxia's Lair was also in at launch, cleared 2 months afterwards.
As for dungeons, there were several to run at lvl 60: Dire Maul, Stratholme, Scholomance, Blackrock Depths, UBRS & LBRS, each with multiple wings (each wing taking an hour or two to complete).
Something to read: http://manaflask.com/en/articles/a-history-of-world-firsts-vanilla
Molten Core comes with Patch 1.1 -> http://www.wowwiki.com/Patch_1.1.0
EU Release (February 15, 2005) version was 1.2.3 -> http://www.wowwiki.com/Public_client_builds
US Release (same as Patch 1.1.0): November 23, 2004
So there were raids at release, unlike the poster I replied to claimed.At this state (1.2.3) Molten Core Instance was still bugged (http://eu.battle.net/wow/en/forum/topic/12844094471). The bug was reported in november on US!! I leaded the first Molten Core raid on my server. And this was a desaster. The half group doesn't come in. We wiped with the half group on the first trash mobs.
One week later was the second raid. Same desaster. The instance bug splitted the 40 man group in 3 different instances. All with different instance id's.
I never experienced these problems myself (and I don't remember hearing about them either).
Why are you linking me a thread posted in 2014, which talks about the recent Molten Core LFR that came with WoD?Finally the instance fix was with 1.3.0 -> http://www.wowwiki.com/Patch_1.3.0
The fix was 1 month later on EU servers!! (March 22, 2005)
Blizzard needed 1/2 year to fix this. At this time they had enough time implement the second raid.
There's no mention of any "fix" to this game breaking issue (which I doubt even existed) in patch notes of 1.3.0. How are you coming up with this stuff?So... Now compare this with the speed of fixes from @ZoS. Zenimax do a great job. In my opinion much more better than blizzard at this time!
Oh right... the speed of fixes from @ZOS
Here is the line with the fix:
Raids & Dungeons
- "Raid lockout" is fixed. If the leader of your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance.
Blizzard was very quiet around the instance id bug and did no public comments to this. I think the reason was that many people on EU was not ready to go Molten Core at this time. We started very fast raiding Molten Core... Around 2 weeks after EU release.
So there were raids at release, unlike the poster I replied to claimed.
Technically, the poster you replied to claimed there were no raids "in vanilla wow", not "at release". Which may be an important distinction if by "vanilla wow" he meant the version 1.0.0, which indeed did not have those raids.
Just sayin'.
Oh please Vanilla WOW had no raids yet, it was three dungeons run over and over again to get Blue sets. One was Strat the other two I forgot, its been too long.
Other than that people just fought at southshore, though that was fun for me it did get old fast.
Please educate yourself.
Molten Core was in at launch, cleared 5 months later. They actually released the 2nd tier raid BWL before most guilds had even seen Ragnaros.
Onyxia's Lair was also in at launch, cleared 2 months afterwards.
As for dungeons, there were several to run at lvl 60: Dire Maul, Stratholme, Scholomance, Blackrock Depths, UBRS & LBRS, each with multiple wings (each wing taking an hour or two to complete).
Something to read: http://manaflask.com/en/articles/a-history-of-world-firsts-vanilla
Molten Core comes with Patch 1.1 -> http://www.wowwiki.com/Patch_1.1.0
EU Release (February 15, 2005) version was 1.2.3 -> http://www.wowwiki.com/Public_client_builds
US Release (same as Patch 1.1.0): November 23, 2004
So there were raids at release, unlike the poster I replied to claimed.At this state (1.2.3) Molten Core Instance was still bugged (http://eu.battle.net/wow/en/forum/topic/12844094471). The bug was reported in november on US!! I leaded the first Molten Core raid on my server. And this was a desaster. The half group doesn't come in. We wiped with the half group on the first trash mobs.
One week later was the second raid. Same desaster. The instance bug splitted the 40 man group in 3 different instances. All with different instance id's.
I never experienced these problems myself (and I don't remember hearing about them either).
Why are you linking me a thread posted in 2014, which talks about the recent Molten Core LFR that came with WoD?Finally the instance fix was with 1.3.0 -> http://www.wowwiki.com/Patch_1.3.0
The fix was 1 month later on EU servers!! (March 22, 2005)
Blizzard needed 1/2 year to fix this. At this time they had enough time implement the second raid.
There's no mention of any "fix" to this game breaking issue (which I doubt even existed) in patch notes of 1.3.0. How are you coming up with this stuff?So... Now compare this with the speed of fixes from @ZoS. Zenimax do a great job. In my opinion much more better than blizzard at this time!
Oh right... the speed of fixes from @ZOS
Here is the line with the fix:
Raids & Dungeons
- "Raid lockout" is fixed. If the leader of your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance.
Blizzard was very quiet around the instance id bug and did no public comments to this. I think the reason was that many people on EU was not ready to go Molten Core at this time. We started very fast raiding Molten Core... Around 2 weeks after EU release.
Ah... I remember now.
There was a rare bug that happened to some people because of the weekly lockout timers, but it was mostly just people being new to the lockout system.
Also, I find it hard to believe you had 40 people get to max. level & complete the MC attunement in 2 weeks.
Especially considering it took first US guild almost 2 months to kill the relatively easy first boss (Lucifron) in MC.So there were raids at release, unlike the poster I replied to claimed.
Technically, the poster you replied to claimed there were no raids "in vanilla wow", not "at release". Which may be an important distinction if by "vanilla wow" he meant the version 1.0.0, which indeed did not have those raids.
Just sayin'.
Vanilla=after release (obviously), before expansions.
What i will say is that WoW was not realy good at release. Many many bugs. Much more than in ESO. And not realy content. Small instances for blue equip was fast cleared. In around 2 weeks!
So, now remember. EU release was around 1/2 year later than NA release. Molten Core was patched in 1.1 and the fix of instance id bug was 1.3. The time frame between these both patches was around 1/2 year too. So they needed very long to fix a major bug.
Now compare this informations with that what we got from ZoS in 1/2 year.
I will not say WoW is a bad game. It's a great game. But in my eyes the release of WoW and the vanilla version of WoW was worse than ESO at this moment.
Psychobunni wrote: »Harleyquinceyeb17_ESO wrote: »I'm glad that ESO finally gets some of its highly deserved positive feedback with this, it is after all not just a great game - it is especially the effort from the development side I feel is overwhelmingly good. So much progress in so little time - that's amazing.
Voted for ESO and EVE since although I'm not a fan of EVE, it still is pretty unique and highly deserving of praise due to the quality, it just isn't my cup of tea .
I'm not glad. it says that all of the things people are begging for on the forums, more classes, better trade system, in game character customization, better grouping system, more end game possibilities, etc etc etc... are not as important as shiny and new ESO. LOTRO has dang near all of the things people post here begging for, its only downside is age and F2P. I don't want this to be a sign to devs to stop listening to the people....on the flip side I hope they understood just how much people despise F2P.
What i will say is that WoW was not realy good at release. Many many bugs. Much more than in ESO. And not realy content. Small instances for blue equip was fast cleared. In around 2 weeks!
So, now remember. EU release was around 1/2 year later than NA release. Molten Core was patched in 1.1 and the fix of instance id bug was 1.3. The time frame between these both patches was around 1/2 year too. So they needed very long to fix a major bug.
Now compare this informations with that what we got from ZoS in 1/2 year.
I will not say WoW is a bad game. It's a great game. But in my eyes the release of WoW and the vanilla version of WoW was worse than ESO at this moment.
Ehh... the loot from the "small instances" (that took 5-6x longer than ESO vet dungeons) was the best pre-MC (or PvP in some cases).
WoW had actually a pretty smooth launch (atleast from my EU perspective), especially compared to ESO (which I wouldn't call smooth on any scale).
As for the major bugs still unfixed in ESO:
- The only skill catering to stealth gameplay still breaks from pretty much everything (Dark Cloak/Shadowy Disguise).
- Countless PvP bugs/lag
- Werewolves not having any weaknesses, only bonuses in human form (since 1.5)
- Not being able to crit on dmg shields (since launch)
- Multiple NPCs missing voices
Just off the top of my head, and there were much, much worse bugs during ESO launch (bugs preventing you from progressing in the game, bugs preventing you from even playing the game, multiple exploits in PvP & PvE, speed hacks, duping etc)
It's ok to like ESO (I like it also), [snip]
What i will say is that WoW was not realy good at release. Many many bugs. Much more than in ESO. And not realy content. Small instances for blue equip was fast cleared. In around 2 weeks!
So, now remember. EU release was around 1/2 year later than NA release. Molten Core was patched in 1.1 and the fix of instance id bug was 1.3. The time frame between these both patches was around 1/2 year too. So they needed very long to fix a major bug.
Now compare this informations with that what we got from ZoS in 1/2 year.
I will not say WoW is a bad game. It's a great game. But in my eyes the release of WoW and the vanilla version of WoW was worse than ESO at this moment.
Ehh... the loot from the "small instances" (that took 5-6x longer than ESO vet dungeons) was the best pre-MC (or PvP in some cases).
WoW had actually a pretty smooth launch (atleast from my EU perspective), especially compared to ESO (which I wouldn't call smooth on any scale).
As for the major bugs still unfixed in ESO:
- The only skill catering to stealth gameplay still breaks from pretty much everything (Dark Cloak/Shadowy Disguise).
- Countless PvP bugs/lag
- Werewolves not having any weaknesses, only bonuses in human form (since 1.5)
- Not being able to crit on dmg shields (since launch)
- Multiple NPCs missing voices
Just off the top of my head, and there were much, much worse bugs during ESO launch (bugs preventing you from progressing in the game, bugs preventing you from even playing the game, multiple exploits in PvP & PvE, speed hacks, duping etc)
It's ok to like ESO (I like it also), [snip]
What i will say is that WoW was not realy good at release. Many many bugs. Much more than in ESO. And not realy content. Small instances for blue equip was fast cleared. In around 2 weeks!
So, now remember. EU release was around 1/2 year later than NA release. Molten Core was patched in 1.1 and the fix of instance id bug was 1.3. The time frame between these both patches was around 1/2 year too. So they needed very long to fix a major bug.
Now compare this informations with that what we got from ZoS in 1/2 year.
I will not say WoW is a bad game. It's a great game. But in my eyes the release of WoW and the vanilla version of WoW was worse than ESO at this moment.
Ehh... the loot from the "small instances" (that took 5-6x longer than ESO vet dungeons) was the best pre-MC (or PvP in some cases).
WoW had actually a pretty smooth launch (atleast from my EU perspective), especially compared to ESO (which I wouldn't call smooth on any scale).
As for the major bugs still unfixed in ESO:
- The only skill catering to stealth gameplay still breaks from pretty much everything (Dark Cloak/Shadowy Disguise).
- Countless PvP bugs/lag
- Werewolves not having any weaknesses, only bonuses in human form (since 1.5)
- Not being able to crit on dmg shields (since launch)
- Multiple NPCs missing voices
Just off the top of my head, and there were much, much worse bugs during ESO launch (bugs preventing you from progressing in the game, bugs preventing you from even playing the game, multiple exploits in PvP & PvE, speed hacks, duping etc)
It's ok to like ESO (I like it also), [snip]
Wohh, stop. The WoW release was one of the rough releases of blizzard games.
Unending queues, crashes, lags. The first week was for me unplayable.
--> http://www.tentonhammer.com/wow/editorial/remembering-the-launch-of-wow