Merlin13KAGL wrote: »@Merlin13KAGL
Again you go on about 'hours spent in game.' Its not about hours and never has been. NO mmo rewards people for just time spent in game. They reward players for reaching certain thresholds, such as exp, gear or other. Paying your monthly sub does not give someone the right to be put at the same level as another player who has progressed more. We were told there would be certain thresholds for CP gain. We were told 95% of the player base would not reach that cap. We didn't just pull this info out of butts, it was stated by lead devs and other higher ups at ZoS.
Furthermore, the "assumptions" people are making about transitions to no VR levels are based of the words and postings here from ZoS themselves. When they say they have no plan to reward lost VR ranks in future patches we have to assume that will happen. We have to speak up now, so hopefully it will get changed. Sitting quietly now, waiting to see if they will do another 180 when 1.7 comes is not how you make sure this gets changed.
VR14=VR14=VR14.
VR14 > VR1.
Pretty sure after whatever they do, post VR14 equivalent will still be greater than post VR1 equivalent.
What is known is only the first half of what they're doing and how they're doing it.
Is it different than what they said they'd do. Yeah. Not arguing that point.
While it sounds good, I have yet to see an example of forum complaining and threats sway their intent one way or the other.
I get that people are pissed. I do. But, the argument is being made about who 'makes the game what it is.' Unfortunately, that's probably not the way ZoS sees it.
I find it pointless to make demands to ZoS about something they have not fully disclosed all the details of because it's still probably in trasition on their end.
Someone's gonna be pissed no matter how it goes. Someone's gonna get screwed. I'd put $ on it.
If the small number of CP's are not going to make that much of a difference (argument towards giving someone more), the argument equally goes the other way (If it's not that much of a difference, why should we have to give more to start?)
The short version:
- ZoS said something.
- ZoS said something else.
- ZoS will eventually say something different yet.
They are not obligated to do anything other than what they are going to do.
Raise hell, if it makes you feel better. This forum is full of expectations and demands to ZoS. Is there one that has actually gone somewhere?
This horse is dead before it's even had a chance to be properly conceived.
VR is being removed is a result of disgruntled players providing feedback, so there is a precedent.
It does not look like it will make a difference this time though.
Hello all,
The sole reason why we do Quests is to level up our skill lines, our vet ranks, and our skills to morph.
ian92415b14_ESO wrote: »@ZOS_GinaBruno
I really think ZoS should remove the day 1 window to get at those 30 CPs. I think it makes a lot more sense for somebody who is 6 months late to the game to still have a good chunk of starting CP to look forward to when he/she hits level 50.
And yet a VR 14 will end up with more CP than the Casual, as the CS is based on time played and not content done.
Why is this so hard to understand for you?
If you keep playing as much as you did before, then you will still have more CPs with 1.7.
Then what was the problem to "track XP" if it's time dependent? It's even easier to track time, /played does it for you any time. YOu just need to see what was this number for each character when on Oct 3.
But no, most likely they won't reward me with CP for just being and online and chatting (finding a group) or trading.
I am pretty sure that CP will be rewarded for XP and players who have quests left can and will get it faster.
I have nothing left to do but grind, which I won't do because it's not fun. And I bet they won't scale XP so that for 2 trials(for coffers) and 7 dungeons(for dailies) I will get as much XP as another player would get for a week of questing.
I remember, it would take 1 to 2 days to complete the entire veteran zone. I bet they won't make it so that, say, 9 AA runs will give me as much XP because in this case people will just grind trials and spend almost no efforts and time.
I keep seeing this said. If you have ran out of the content you enjoy, that is your issue, not the champion system.
If they gave you 100 extra CP, you would still have no content that you enjoy to do.
Why are you still playing if you have no more content you enjoy?
The fact is, anyone that is still here and still enjoying it, is doing some form of content (or they are not playing at all), that content will award XP, be it currently or after the rebalance of XP awards.
It's not a matter of having "no more content you enjoy". It's having no more XP-rich content left. If someone does writs, daily pledge and dungeons or harvesting or crafting. They may enjoy all that but the XP gained for those activities is minuscule compared to silver/gold content. If CP was awarded for those at least people would have a reasonable base of CP to start with if they weren't interested in grinding after CS goes live so gaining CP at a slower rate wouldn't matter as much.
dwemer_paleologist wrote: »And yet a VR 14 will end up with more CP than the Casual, as the CS is based on time played and not content done.
Why is this so hard to understand for you?
If you keep playing as much as you did before, then you will still have more CPs with 1.7.
Then what was the problem to "track XP" if it's time dependent? It's even easier to track time, /played does it for you any time. YOu just need to see what was this number for each character when on Oct 3.
But no, most likely they won't reward me with CP for just being and online and chatting (finding a group) or trading.
I am pretty sure that CP will be rewarded for XP and players who have quests left can and will get it faster.
I have nothing left to do but grind, which I won't do because it's not fun. And I bet they won't scale XP so that for 2 trials(for coffers) and 7 dungeons(for dailies) I will get as much XP as another player would get for a week of questing.
I remember, it would take 1 to 2 days to complete the entire veteran zone. I bet they won't make it so that, say, 9 AA runs will give me as much XP because in this case people will just grind trials and spend almost no efforts and time.
I keep seeing this said. If you have ran out of the content you enjoy, that is your issue, not the champion system.
If they gave you 100 extra CP, you would still have no content that you enjoy to do.
Why are you still playing if you have no more content you enjoy?
The fact is, anyone that is still here and still enjoying it, is doing some form of content (or they are not playing at all), that content will award XP, be it currently or after the rebalance of XP awards.
i have never had any love for the content, eso is a complete backwards setting and description of morrowind where it was suppose to have originated, the devs have no clue what morrowind even is nor her culture or peoples nor history. they seem to be in-love with skyrim and oblivion to the point where morrowind was destroyed and non-existant in eso.
your view of why i am upset with the champion system is completely false and as far from reality as east is from the west. allow me to explain the truth of why i personaly am upset with the rediculas 30 cp
i play eso for the pvp and my love of morrowind, even tho morrowind is non-existant in eso i still seek after her.
so as i pvp i allways try to stay competitive and up to speed with all the other people which is only natural.
since we were told specificly the following
WHAT WE WERE PROMISSED:
ZOS_MariaAliprando wrote: »
Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
that led me to believe that in order to stay competitive in pvp i needed to finish all i could in the pve area so that i would be prepared for the champion system release.
however this was a lie we were told because
WHAT WE ARE GETTING:
ZOS_GinaBruno wrote: »
Hi guys, just wanted to pop in and put this to rest. What Kai said a few days ago is correct. Just to make sure we're all on the same page, once Update 6 is released and you have at least one Veteran Rank character, all your characters will receive 30 Champion Points - no more, no less. This will only occur at the onset of Update 6; after this is released, you will gain Champion Points one at a time as designed
this is unfair, unpolished and unwanted and has nothing to do with what you mentioned and has Everything to do with being forced into making a new character in order to be competitive and fair in the new update coming in just a few weeks destroys all the work i did on the v14 character i have.
if the quests and matterial was infact repeatable it would not be an issue and no one would be complaining.
That first quote from Maria;
In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
Where does anything in the first quote say "We have set this in place permanently because we are finished with it and know it works."?
They try to listen to the people who want information about what they are working on/content in process. That kind of implies that they will be giving out information that isn't set in stone or final. When they do, people assume the information IS final, and when it has to be changed after the devs work with it and see what the players are doing, the ones who assumed it was final get upset, threaten to unsub, try to get everyone worked up, or instigate a forum "revolution".
How can you tell whether you will still be competitive in pvp or not? Are they making all the vr14 gear go away? Nerfing any of the skills for vr14s that won't be nerfed for lower level players?
I keep seeing this said. If you have ran out of the content you enjoy, that is your issue, not the champion system.
If they gave you 100 extra CP, you would still have no content that you enjoy to do.
Why are you still playing if you have no more content you enjoy?
The fact is, anyone that is still here and still enjoying it, is doing some form of content (or they are not playing at all), that content will award XP, be it currently or after the rebalance of XP awards.
Merlin13KAGL wrote: »ahstin2001nub18_ESO wrote: »i have all but 1 trade skill maxed and i am vr7, so that for sure makes me equal to a vr14 with no trade skills..... THEY ARE TWO SEPERATE THINGS....
trade skills have their own experience- i maxed it. level grinding has its own experience level, which veteran ranks are attached to and are to be replaced by CPs- i don't have it maxed. the mere fact that the character progression isn't maxed MAKES me unequal to a VR14. if you want to stand around shooting the bull or crafting, thats on you. if you want to level and work towards character progression (the numbers that make you kill faster) thats on you as well. neglect either and that is on you.... its all equal but they are completely separate systems.
TL;DR, eh, @ahstin2001nub18_ESO ? Perhaps you should follow the whole thread and it would make more sense.
No one, save you, is speaking of trade skills.
The complaint (I'll summarize for you) involves the 100's more hours put in by some than by others beyond VR14.
The complaint, while note entirely invalid, will probably not see any change come to pass.
There was no grandfathered Undaunted Rep.
There was no bonus to Master Enchanters when they revamped the crafting progression. (Yeah, that's a trade skill, but included here strictly for example.)
There is an obvious difference between time spent /emoting and time performing in game functions. Common sense indicates that most are probably making good use of their time. Not everyone's power leveling, not everyone's RPing a minute for minute daily routine. Give me a break.
Some people have more levels, more XP's, more overall XP's (all alts), and more time in game. Will they see anything from it?
No one knows.
To be honest, I'm trying to figure out wth your complaint is, exactly?
ahstin2001nub18_ESO wrote: »Merlin13KAGL wrote: »ahstin2001nub18_ESO wrote: »i have all but 1 trade skill maxed and i am vr7, so that for sure makes me equal to a vr14 with no trade skills..... THEY ARE TWO SEPERATE THINGS....
trade skills have their own experience- i maxed it. level grinding has its own experience level, which veteran ranks are attached to and are to be replaced by CPs- i don't have it maxed. the mere fact that the character progression isn't maxed MAKES me unequal to a VR14. if you want to stand around shooting the bull or crafting, thats on you. if you want to level and work towards character progression (the numbers that make you kill faster) thats on you as well. neglect either and that is on you.... its all equal but they are completely separate systems.
TL;DR, eh, @ahstin2001nub18_ESO ? Perhaps you should follow the whole thread and it would make more sense.
No one, save you, is speaking of trade skills.
The complaint (I'll summarize for you) involves the 100's more hours put in by some than by others beyond VR14.
The complaint, while note entirely invalid, will probably not see any change come to pass.
There was no grandfathered Undaunted Rep.
There was no bonus to Master Enchanters when they revamped the crafting progression. (Yeah, that's a trade skill, but included here strictly for example.)
There is an obvious difference between time spent /emoting and time performing in game functions. Common sense indicates that most are probably making good use of their time. Not everyone's power leveling, not everyone's RPing a minute for minute daily routine. Give me a break.
Some people have more levels, more XP's, more overall XP's (all alts), and more time in game. Will they see anything from it?
No one knows.
To be honest, I'm trying to figure out wth your complaint is, exactly?
read my response, to your response, to someone elses response:
you:
"720 hours equates to 30 days in game played and does not somehow obligate someone to be at any particular level. What about people that enjoy making alts, repeatedly? Is their time somehow worth less?"
your time is your problem and is up to you to make it have value. if you don't like spending time doing something because it doesn't advance another aspect, don't do it. don't come to this conversation and say how "Is their time somehow worth less" when its about effort.
you:
"You, and however many other people, have determined where someone should be at given a certain amount of time and you have determined, arbitrarily, what that is or is not supposed to be worth.
The 'you didn't do it this way' or 'you didn't reach this goal, so you do/don't deserve this reward' is BS."
this is dumb... pure and simple. this isn't a random chance people are saying if you are not maxed level you shouldn't get maxed level rewards. the game is PROGRAMED for vr14. i didn't set that goal, someone else did at the company. now if it is going to take you a year to get to vr14, when it should only take a month at best, thats your fault and your problem- no one elses. if you are still VR1 because you wanted to diddle your doodle in the forest, fine.. but you didn't put the same EFFORT into getting vr14 because of it, there for you don't deserve the same compensation into the new endgame progression thats REPLACING the old end game progression.
you:
"Your RANK is your reward. The benefits that come with it, skillpoints, attribute points, gear, time mastering your skills is your reward. Changing how that is viewed will not change those gains."
not all those "benefits" are certain to persist through implementation- you don't know one way or the other if they will stay.
honestly, about the only comment you made that had any reason was "The game will continue either way"
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
Come update 1.7, that is what we must watch for closely. By then ZoS should have extensively tested the new system and be ready to remove the old ranks. It is then that Experience conversion must really take place. If you read the post on my signature you may get a clearer picture of what has to happen and why it has to be done carefully.
Wolfenbelle wrote: »Come update 1.7, that is what we must watch for closely. By then ZoS should have extensively tested the new system and be ready to remove the old ranks. It is then that Experience conversion must really take place. If you read the post on my signature you may get a clearer picture of what has to happen and why it has to be done carefully.
Unless something changes between now and when 1.7 is released, there is not going to be an XP conversion ever. All characters that are above level 50 will be reset BACK to level 50. There is not going to be any compensation for the loss of character progression that people have been working toward and accomplishing since pre-launch last April (2014).
In addition to all vr1+ characters being reset back to 50, all vr1+ items in the game will be reset to accommodate the fact that 50 will be the character cap (again).
There are quoted ZOS statements saying this in many threads, too many for me to go find and quote here. But again, unless something changes between now and when 1.6 and 1.7 are released, this is the plan.
Pathfinder wrote: »Honestly what it comes down to is should anyone bother playing at all until 1.8 hits? Since ZOS can't be trusted, whether through malice or negligence, to tell the truth about how CP will effect existing V1+ characters when it is fully implemented.
I can see it on the next ESO Live. "Why ZoS will never release information to the community about up-coming gameplay changes."
Wolfenbelle wrote: »
Unless something changes between now and when 1.7 is released, there is not going to be an XP conversion ever. All characters that are above level 50 will be reset BACK to level 50. There is not going to be any compensation for the loss of character progression that people have been working toward and accomplishing since pre-launch last April (2014).
In addition to all vr1+ characters being reset back to 50, all vr1+ items in the game will be reset to accommodate the fact that 50 will be the character cap (again).
There are quoted ZOS statements saying this in many threads, too many for me to go find and quote here. But again, unless something changes between now and when 1.6 and 1.7 are released, this is the plan.
Wolfenbelle wrote: »
Unless something changes between now and when 1.7 is released, there is not going to be an XP conversion ever. All characters that are above level 50 will be reset BACK to level 50. There is not going to be any compensation for the loss of character progression that people have been working toward and accomplishing since pre-launch last April (2014).
In addition to all vr1+ characters being reset back to 50, all vr1+ items in the game will be reset to accommodate the fact that 50 will be the character cap (again).
There are quoted ZOS statements saying this in many threads, too many for me to go find and quote here. But again, unless something changes between now and when 1.6 and 1.7 are released, this is the plan.
^^ This is why people are unhappy.
First, everyone with V1 or better gets exactly 30 CP.
THEN, everyone gets reset back to level 50. However, since the V14 crowd didn't receive the extra CP they earned, they are essentially WIPING any experience you gained from V2 through V14.
Considering it takes at least 2x as long to go from V1 to V14 as it does 1-50, this is as close to to a CHARACTER WIPE as you can get.
Awww gee... and I wonder why people are upset. This is one of those game killing moves, and ZOS seems determined to do it anyways.
Wolfenbelle wrote: »
Unless something changes between now and when 1.7 is released, there is not going to be an XP conversion ever. All characters that are above level 50 will be reset BACK to level 50. There is not going to be any compensation for the loss of character progression that people have been working toward and accomplishing since pre-launch last April (2014).
In addition to all vr1+ characters being reset back to 50, all vr1+ items in the game will be reset to accommodate the fact that 50 will be the character cap (again).
There are quoted ZOS statements saying this in many threads, too many for me to go find and quote here. But again, unless something changes between now and when 1.6 and 1.7 are released, this is the plan.
^^ This is why people are unhappy.
First, everyone with V1 or better gets exactly 30 CP.
THEN, everyone gets reset back to level 50. However, since the V14 crowd didn't receive the extra CP they earned, they are essentially WIPING any experience you gained from V2 through V14.
Considering it takes at least 2x as long to go from V1 to V14 as it does 1-50, this is as close to to a CHARACTER WIPE as you can get.
Awww gee... and I wonder why people are upset. This is one of those game killing moves, and ZOS seems determined to do it anyways.
Pathfinder wrote: »Honestly what it comes down to is should anyone bother playing at all until 1.8 hits? Since ZOS can't be trusted, whether through malice or negligence, to tell the truth about how CP will effect existing V1+ characters when it is fully implemented.
Now, come the 1.7, if ZoS does not convert exp as they should, well, then we will have a serious problem. Right now what we need is for Gina or Dev to come around and confirm those conclusions we managed to take from their previous statements and discuss how the retirement of the veteran system will work.
global_gbb16_ESO wrote: »On an additional note, dev teams do not set their own agenda. Whatever they are working towards (i.e. wiping VR2 to VR14 in preparation for CP), it would have been set by management.
.. or some technical issue that has made them realise they can't audit what has been done so far and thus can't appropriate the correct amount of CP back tn people who have gained ranks past VR1. Which if true is ludicrous.
Like i said earlier, they've wasted many months of my work trying to build my characters past VR1 with no prior warning so to hell with ZOS. I'll spend my money elsewhere.
Francescolg wrote: »No one deserves a compensation in CP for endgame content done after reaching VR14! Your time spent the last 4-5 months is worth personal experience! You also had the chance to make new friends!
- Endgame Raiders have their golden items, undaunted skills and the entertaining group-experiences they will nether forget doing all those dungeons!
- Endgame PvP'ers have their decorative PvP-rank and PvP-skills and lots of hours spent in the Horse Simulator 2014, which they can upgrade to the "Farming Simulator" game for even more PvP. They now can spend CP to buy a farmer horse, if they do not have one so far.
- Never do math like: level 50 +14VR +30 CP -14VR +xx CP +10 level (next upgrade) or you will be banned from the game for conspiracy!
The saddest part to this whole argument - the game isn't even a year old and people are so mad they are leaving. Hardcore gamers and fans were at the launch and have followed them religiously till now. The answer, "Just quit" in response to these threads from other players no less. And so they quit - be it rage quit or some educated elegant departure still equals one less.
But according to some "Oh well, there will be others". I ask you, where will those people come from? What more will this game sacrifice to make them want to come? Are they the type of gamer people want the game based around? Will you still be happy when all the "complainers" are gone and this new wave of players magically leaves their F2P game for ESO?
I think these threads of outrage are getting into the double digits, as are the people leaving, and someone needs to take notice. And whether you agree or disagree, read the above paragraph again. Think of all the games you have quit and why. Now realize that that is the pool this game is going to have to go to if they want to drive the revenue. (Meaning they will build this game to attract those players)
Before people leave, I wholeheartedly support this cause. I would rather "lay on the ground and throw a tantrum" then walk away from the game I have always liked (Pre ESO). And whether you are happy or not with this game, I think we all need to look at what / who we are going to lose and who / what we are going to gain.
Players = $$$$ More players = more $$$ How to get more players, make a game that they like to play. People unsub = less $$$. Management to devs "Get us more $$$. Devs change the game to attract more players. Is it a better game, guess time will tell right?