Everyone! They have changed their position on this. It's much better now. Go check out:
forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system#latesthttp://
That literarly changes nothing, and I mean nothing.
They could give us 30 or 70 champ points or even none at the start really. Changes did nothing.
Nazon_Katts wrote: »Progression still is lost, it would take 50 years to max out the CS at the current conversion rate of one year's worth of playtime to less than 2% progression.
Just because it's a better deal doesn't make it a good one.
Francescolg wrote: »So a vr14 will get 70 CP (max.), so far so good.. ..but...
How much are 70 CP out of total obtainable CP?
Isn't 30 or 70 not so much of a difference when you see it in a brighter light?
Didn't the old quote: "we will track further XP" refer to "invisible" XP after vr 14?
I still feel unenlighted
I think they tracked nothing and that this 70 CP are just some old left christmas cookies, expiration day: 01-15-2015
Francescolg wrote: »IMO, if you do tweak the leveling system by modificating it too often, you (snip's) up! :-(
In june 2014 we already were complaining about the supplementary VR 1-14 grind and now we get a 3600 CP grind which we start at 70 CP
I can live with it but I still think they created too much so far. The leveling system is the structure behind the game. If you change it too often you..
Francescolg wrote: »So a vr14 will get 70 CP (max.), so far so good.. ..but...
How much are 70 CP out of total obtainable CP?
Isn't 30 or 70 not so much of a difference when you see it in a brighter light?
Didn't the old quote: "we will track further XP" refer to "invisible" XP after vr 14?
I still feel unenlighted
I think they tracked nothing and that this 70 CP are just some old left christmas cookies, expiration day: 01-15-2015
Francescolg wrote: »IMO, if you do tweak the leveling system by modificating it too often, you (snip's) up! :-(
In june 2014 we already were complaining about the supplementary VR 1-14 grind and now we get a 3600 CP grind which we start at 70 CP
I can live with it but I still think they created too much so far. The leveling system is the structure behind the game. If you change it too often you..
Nazon_Katts wrote: »Progression still is lost, it would take 50 years to max out the CS at the current conversion rate of one year's worth of playtime to less than 2% progression.
Just because it's a better deal doesn't make it a good one.
I agree that progression may be lost for some v14 that has been here since release and may have racked up way more than 70 CPs, but at least most are content that they are being compensated for the levels they reached.
Having 70 CPs out of 3600 (???) at the start is a non issue in terms of the time it will take to complete it. As you mention, it will take a few to several years to completely max it out with the current max champion points you can invest in. But does it matter? No since the latter points you add to a passive will not give significant value to the passives due to diminishing returns and as Maria put it "it would take a really really long time".
Do we need to be max Cps a couple months after it's released?
No, and maxing out champions points should not be the goal of players. There will be other contents that will be implemented, pvp and pve endgame added later, which I'm sure players will focus on instead (while having the benefit of gaining CPs as an added bonus).