Well, as we just had to find out, ZOS is not too reliable on their statements. So the statement, that they don't plan to transfer our XP from V1 to V14 into CP at a later point, might change, sure.
I wouldn't expect it though, as their reason to not do it with 1.6 won't be gone with 1.7.
But besides experience you also gained ability and skill points and I think they will not take them away when the veteran ranks will be removed. I mean, that's still not very satisfying, but at least it's something ... kind of ... yaaa, not really ^^
ZOS is simply counting on what alot of developers count on and that is the short term memory of a gamer!
It is a little known fact that gamers have a memory of between three weeks to one month. After that period things will simmer down and the gamer will fall into what is known as the "Suckle Period". This is a time when the gamer still holds a sense of resentment towards the game and often doesnt understand why but finds that he/she is really enjoying getting back into playing again.
The Suckle Period passes rather quickly, lasting usually no more than a week or so, and then it is business as usual with the gamer back to enjoying the game until the next large crisis between the gamer and the games developers arise. The cycle repeats infinitum.
@Joejudas - I agree with you for all the same reasons. I am just trying to point out how this can effect the long term of the game. I am not trying to belittle the comments from this thread or the others like it. Personally my VR5 has taken me, "casually" playing, far too much effort to have some brand spanking new VR1 that might only be 2 secs old at launch of 1.6 to be equal in CP points. And making all the effort spent for any VR level to be equal is also wrong. And having non repeatable quests and their CP gain taken from those that have completed them is wrong and puts the disadvantage on those same players who have already put in a ton of time. In being "fair" and "equalizing" the game is a dangerous precedence being set. The game will never be "fair" in the sense that some players have infinite time to game (some even do it as a living) versus the 9-5 person who only gets X hours a week to play. And if this game is going to continue with this trend, then people are going to be able to constantly expect to have their progress removed for the sake of "balancing" the game every time ZOS introduces something new.
Sorry, edited so I didn't sound like a bigger moron.
@Joejudas - I agree with you for all the same reasons. I am just trying to point out how this can effect the long term of the game. I am not trying to belittle the comments from this thread or the others like it. Personally my VR5 has taken me, "casually" playing, far too much effort to have some brand spanking new VR1 that might only be 2 secs old at launch of 1.6 to be equal in CP points. And making all the effort spent for any VR level to be equal is also wrong. And having non repeatable quests and their CP gain taken from those that have completed them is wrong and puts the disadvantage on those same players who have already put in a ton of time. In being "fair" and "equalizing" the game is a dangerous precedence being set. The game will never be "fair" in the sense that some players have infinite time to game (some even do it as a living) versus the 9-5 person who only gets X hours a week to play. And if this game is going to continue with this trend, then people are going to be able to constantly expect to have their progress removed for the sake of "balancing" the game every time ZOS introduces something new.
Sorry, edited so I didn't sound like a bigger moron.
Let me just point out no one is a moron for expressing their opinion on anything. I think the enlightenment system is a good way to balance exp gain for more casual players. Also as a more hardcore player who is an officer in a large guild.....I take the time to let the more casual player in on my knowledge of the game they might not have yet. That's important.
It's not just skill points....it's the fact a vr1 still has all the content to do a vr14 cant....content we thought we were going to get exp for that we aren't going to get now. It's putting vr14 people at a disadvantage going down the road....which is why a bunch might just leave the game
The single biggest problem, is that they have delayed removing VR levels till 1.7 or later. It makes no sense to have both systems at the same time. It cant be about testing it sooner either as some have VR levels and others don't, so its not balanced anyway.
Saying it will be removed later is like saying go and have fun playing, but when you come back im gonna smack you in the face.
I think this whole thing would be less painful if they went the whole hog and removed VR completely when they bring in CP.
The single biggest problem, is that they have delayed removing VR levels till 1.7 or later. It makes no sense to have both systems at the same time. It cant be about testing it sooner either as some have VR levels and others don't, so its not balanced anyway.
Saying it will be removed later is like saying go and have fun playing, but when you come back im gonna smack you in the face.
I think this whole thing would be less painful if they went the whole hog and removed VR completely when they bring in CP.
This is a terrible idea and would cause even more people to quit.
As it stands when 1.6 hits live and champion system becomes available I'm going to have V14 content to play on my V14 character earning V14 experience toward champion points. Which is why while I far from agree with CP30 it's not going to make me quit. I have the time between 1.6 and the vet removal to earn more CP than a brand new V1 can.
If they removed Vet ranks at the exact same time then it's an even bigger slap in the face. IF they compensated for vet ranks then it might have been a lot better to do it all in one fell swoop BUT with the blanket CP30 decision those of us at V14 HAVE to have that time period to earn more cp than your fresh V1.
It's not just skill points....it's the fact a vr1 still has all the content to do a vr14 cant....content we thought we were going to get exp for that we aren't going to get now. It's putting vr14 people at a disadvantage going down the road....which is why a bunch might just leave the game
You are only at a disadvantage if they don't balance xp correctly. I believe this is what Kai was referring to saying you would not be at a disadvantage.
So long as repeatable content awards the same xp as the current VR quests, you are no worse off, for attaining new CP.
Just because people who have not yet done all the quests in the VR1-10 zones, will be able to do them after the patch to get XP, that does not put you at a disadvantage, as the fact you have already done them, means you were going to have to do repeatable content anyway.
And anyone that particularly hates the idea of doing repeatable content, that has already done all the quests, would still have no quests to do even if they had awarded the points for it.
Unfortunately, most people are just treating them balancing it incorrectly as fact, before we even know it.
The single biggest problem, is that they have delayed removing VR levels till 1.7 or later. It makes no sense to have both systems at the same time. It cant be about testing it sooner either as some have VR levels and others don't, so its not balanced anyway.
Saying it will be removed later is like saying go and have fun playing, but when you come back im gonna smack you in the face.
I think this whole thing would be less painful if they went the whole hog and removed VR completely when they bring in CP.
This is a terrible idea and would cause even more people to quit.
As it stands when 1.6 hits live and champion system becomes available I'm going to have V14 content to play on my V14 character earning V14 experience toward champion points. Which is why while I far from agree with CP30 it's not going to make me quit. I have the time between 1.6 and the vet removal to earn more CP than a brand new V1 can.
If they removed Vet ranks at the exact same time then it's an even bigger slap in the face. IF they compensated for vet ranks then it might have been a lot better to do it all in one fell swoop BUT with the blanket CP30 decision those of us at V14 HAVE to have that time period to earn more cp than your fresh V1.
The whole reason everyone gets 30cp is so its balanced and they can see how it works, only that's not true when there are still Vet levels as people are at different power levels.
If ZOS goes through with giving everyone 30cp in the name of balance, then they better actually deliver that balance.
Doing it over two patches stops it ever being balanced, so they can never get any metrics of how things work, in a balanced environment. Which means they will have created all this drama for no real reason.
The single biggest problem, is that they have delayed removing VR levels till 1.7 or later. It makes no sense to have both systems at the same time. It cant be about testing it sooner either as some have VR levels and others don't, so its not balanced anyway.
Saying it will be removed later is like saying go and have fun playing, but when you come back im gonna smack you in the face.
I think this whole thing would be less painful if they went the whole hog and removed VR completely when they bring in CP.
This is a terrible idea and would cause even more people to quit.
As it stands when 1.6 hits live and champion system becomes available I'm going to have V14 content to play on my V14 character earning V14 experience toward champion points. Which is why while I far from agree with CP30 it's not going to make me quit. I have the time between 1.6 and the vet removal to earn more CP than a brand new V1 can.
If they removed Vet ranks at the exact same time then it's an even bigger slap in the face. IF they compensated for vet ranks then it might have been a lot better to do it all in one fell swoop BUT with the blanket CP30 decision those of us at V14 HAVE to have that time period to earn more cp than your fresh V1.
It's not just skill points....it's the fact a vr1 still has all the content to do a vr14 cant....content we thought we were going to get exp for that we aren't going to get now. It's putting vr14 people at a disadvantage going down the road....which is why a bunch might just leave the game
You are only at a disadvantage if they don't balance xp correctly. I believe this is what Kai was referring to saying you would not be at a disadvantage.
So long as repeatable content awards the same xp as the current VR quests, you are no worse off, for attaining new CP.
Just because people who have not yet done all the quests in the VR1-10 zones, will be able to do them after the patch to get XP, that does not put you at a disadvantage, as the fact you have already done them, means you were going to have to do repeatable content anyway.
And anyone that particularly hates the idea of doing repeatable content, that has already done all the quests, would still have no quests to do even if they had awarded the points for it.
Unfortunately, most people are just treating them balancing it incorrectly as fact, before we even know it.
Except they won't have the points anyone else who's done that content would have. So, either the points mean so little that we shouldn't care... or we will have to find other ways to get them so we can have the same playing field for that exact same repeatable content.
I'm just wondering how you are planning on doing that, since the reward you get for all content at Veteran is the same regardless of what VR you actually are at (except mob XP, which VR14s get less of for lower ranked mobs).[...] those of us at V14 HAVE to have that time period to earn more cp than your fresh V1.
The single biggest problem, is that they have delayed removing VR levels till 1.7 or later. It makes no sense to have both systems at the same time. It cant be about testing it sooner either as some have VR levels and others don't, so its not balanced anyway.
Saying it will be removed later is like saying go and have fun playing, but when you come back im gonna smack you in the face.
I think this whole thing would be less painful if they went the whole hog and removed VR completely when they bring in CP.
This is a terrible idea and would cause even more people to quit.
As it stands when 1.6 hits live and champion system becomes available I'm going to have V14 content to play on my V14 character earning V14 experience toward champion points. Which is why while I far from agree with CP30 it's not going to make me quit. I have the time between 1.6 and the vet removal to earn more CP than a brand new V1 can.
If they removed Vet ranks at the exact same time then it's an even bigger slap in the face. IF they compensated for vet ranks then it might have been a lot better to do it all in one fell swoop BUT with the blanket CP30 decision those of us at V14 HAVE to have that time period to earn more cp than your fresh V1.
The whole reason everyone gets 30cp is so its balanced and they can see how it works, only that's not true when there are still Vet levels as people are at different power levels.
If ZOS goes through with giving everyone 30cp in the name of balance, then they better actually deliver that balance.
Doing it over two patches stops it ever being balanced, so they can never get any metrics of how things work, in a balanced environment. Which means they will have created all this drama for no real reason.
It's not just skill points....it's the fact a vr1 still has all the content to do a vr14 cant....content we thought we were going to get exp for that we aren't going to get now. It's putting vr14 people at a disadvantage going down the road....which is why a bunch might just leave the game
You are only at a disadvantage if they don't balance xp correctly. I believe this is what Kai was referring to saying you would not be at a disadvantage.
So long as repeatable content awards the same xp as the current VR quests, you are no worse off, for attaining new CP.
Just because people who have not yet done all the quests in the VR1-10 zones, will be able to do them after the patch to get XP, that does not put you at a disadvantage, as the fact you have already done them, means you were going to have to do repeatable content anyway.
And anyone that particularly hates the idea of doing repeatable content, that has already done all the quests, would still have no quests to do even if they had awarded the points for it.
Unfortunately, most people are just treating them balancing it incorrectly as fact, before we even know it.
Except they won't have the points anyone else who's done that content would have. So, either the points mean so little that we shouldn't care... or we will have to find other ways to get them so we can have the same playing field for that exact same repeatable content.
While the other people have being doing those quests, you have already started doing the repeatable content. It's repeatsble, your not limited to being only able to play it a certain amount. Repeatable, look it up today.
I'm just wondering how you are planning on doing that, since the reward you get for all content at Veteran is the same regardless of what VR you actually are at (except mob XP, which VR14s get less of for lower ranked mobs).[...] those of us at V14 HAVE to have that time period to earn more cp than your fresh V1.
I never said it was "repeatable content" (which would imply "repeatable" by a character). But a given account can repeat the content on alts and still gain CP for the main (and alts). In some ways it is better than if it was "repeatable content", since it would be extra boring on a main as most of that content isn't scaleable. However, you do need to get to lvl 50, which won't give CP (but should give a boost to CP earn rate once you get there).
I never said it was "repeatable content" (which would imply "repeatable" by a character). But a given account can repeat the content on alts and still gain CP for the main (and alts). In some ways it is better than if it was "repeatable content", since it would be extra boring on a main as most of that content isn't scaleable. However, you do need to get to lvl 50, which won't give CP (but should give a boost to CP earn rate once you get there).