Rune_Relic wrote: »That being said.....how many guilds are saying..you must have this addon or GTFO!
@Wykkyd Where'd your post go that I was about to respond to? Change of heart?
The people arguing against changes to the UI come from one of three camps:
1 - They don't want more UI themselves, so don't think it should be there at all.
2 - They don't understand that add-ons don't have access to the information we're after, so don't understand that telling us add-ons are our options is a pointless endeavor
3 - They think that us having options will force them to use those options to stay competitive, when in most cases they aren't actually competing in the first place
It's arguing against options, because they feel everyone should play the way they do. It's good enough for them, so why isn't it good enough for you? Meanwhile the "I would like more UI/options" crew almost always argue for their requests to be handled as "something that could be turned on if the user wanted it." The opposition wants to force everyone to play like them, the requestors simply want things they can selectively enable if they choose to.
It's arguing against information. Ignorance is not a feature. If you, as a player, choose to be ignorant (which means uninformed or under educated about a subject or topic) then that is your choice. Just because you are fine not knowing doesn't mean everyone else should be forced to not know. That's akin to telling scientists they aren't allowed to do research because you, personally, have a distaste for science.
The API doesn't give us enough information to build add-ons to cover the gaps in this game's UI. No amount of arguing or telling us how wrong we are is going to change that irrefutable fact. This is an MMO. This is played online, in multi-player mode on a massive server. That is the definition of MMO. It doesn't matter how much it is or isn't flavored like The Elder Scrolls. And that's a lowsy excuse for not having access to basic MMO information.
DID YOU KNOW that more than half of the bugs found with combat actions and balance during beta and PTS can be attributed to API functions, and add-ons, which have since been nerfed or completely disabled?
Like it or not, when multiple people play a massive game like this online BALANCE matters. Being able to use INFORMATION and DATA to analyze your own performance to IMPROVE your play MATTERS. Being able to see that a debuff actually landed so that you can decide to not waste more magicka re-applying it MATTERS. Being able to see when a 20-second buff is about to fade, more clearly, so that you can re-apply it as it fades to get more optimal buff coverage MATTERS.
While you're happy staring at your glowy health bar, mentally deciphering what that glow is or isn't and running mental calculations about how long you think it's been up and when it's about to fade... you're missing critical game components all around you while you do so. The more time you spend analyzing this or that particular game-provided glowy graphic, the less time you spend experiencing the rest of the game around you. Arguing for lack of UI for the sake of immersion is actually arguing against immersion because the lack of informative UI elements pulls you away from the rest of the game.
Anyway... I could go on this diatribe all day. Those that need this wake up call won't read it, and those that can't understand it or already agree with it will. That's how forums work. So, I'm done for now.
The people arguing against changes to the UI come from one of three camps:
1 - They don't want more UI themselves, so don't think it should be there at all.
2 - They don't understand that add-ons don't have access to the information we're after, so don't understand that telling us add-ons are our options is a pointless endeavor
3 - They think that us having options will force them to use those options to stay competitive, when in most cases they aren't actually competing in the first place
It's arguing against options, because they feel everyone should play the way they do. It's good enough for them, so why isn't it good enough for you? Meanwhile the "I would like more UI/options" crew almost always argue for their requests to be handled as "something that could be turned on if the user wanted it." The opposition wants to force everyone to play like them, the requestors simply want things they can selectively enable if they choose to.
It's arguing against information. Ignorance is not a feature. If you, as a player, choose to be ignorant (which means uninformed or under educated about a subject or topic) then that is your choice. Just because you are fine not knowing doesn't mean everyone else should be forced to not know. That's akin to telling scientists they aren't allowed to do research because you, personally, have a distaste for science.
The API doesn't give us enough information to build add-ons to cover the gaps in this game's UI. No amount of arguing or telling us how wrong we are is going to change that irrefutable fact. This is an MMO. This is played online, in multi-player mode on a massive server. That is the definition of MMO. It doesn't matter how much it is or isn't flavored like The Elder Scrolls. And that's a lowsy excuse for not having access to basic MMO information.
DID YOU KNOW that more than half of the bugs found with combat actions and balance during beta and PTS can be attributed to API functions, and add-ons, which have since been nerfed or completely disabled?
Like it or not, when multiple people play a massive game like this online BALANCE matters. Being able to use INFORMATION and DATA to analyze your own performance to IMPROVE your play MATTERS. Being able to see that a debuff actually landed so that you can decide to not waste more magicka re-applying it MATTERS. Being able to see when a 20-second buff is about to fade, more clearly, so that you can re-apply it as it fades to get more optimal buff coverage MATTERS.
While you're happy staring at your glowy health bar, mentally deciphering what that glow is or isn't and running mental calculations about how long you think it's been up and when it's about to fade... you're missing critical game components all around you while you do so. The more time you spend analyzing this or that particular game-provided glowy graphic, the less time you spend experiencing the rest of the game around you. Arguing for lack of UI for the sake of immersion is actually arguing against immersion because the lack of informative UI elements pulls you away from the rest of the game.
Anyway... I could go on this diatribe all day. Those that need this wake up call won't read it, and those that can't understand it or already agree with it will. That's how forums work. So, I'm done for now.
The post was moved to the top since I selected it as best answer (since I lost hope of ZOS every answering on this subject and I couldn't have said it better than Wykkyd). Quoting it again.
I don't know much about such boring stuff like programming and API. My fear would be, that as soon as these things are implemented, that many here want, it opens the gates for addons to get information, I definetly don't want anyone besides me to have.
I don't think that anyone besides ZOS could take away that fear and maybe other players have the same fear.
If you're worrying about gear inspection, it's probably never gonna be implemented seeing how many WOW haters with post traumatic stress play the game.
If you're worrying about gear inspection, it's probably never gonna be implemented seeing how many WOW haters with post traumatic stress play the game.
I'm worrying about much more. I don't want anyone to see my buffs or my debuffs. Or what buffs I do on someone else. And I don't want anyone to see, how high my armor is or my crit chance.
R1ckyDaMan wrote: »People wanting more and more information available is a L2P issue.
The people arguing against changes to the UI come from one of three camps:
1 - They don't want more UI themselves, so don't think it should be there at all.
2 - They don't understand that add-ons don't have access to the information we're after, so don't understand that telling us add-ons are our options is a pointless endeavor
3 - They think that us having options will force them to use those options to stay competitive, when in most cases they aren't actually competing in the first place
*snip*
R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
The people arguing against changes to the UI come from one of three camps:
1 - They don't want more UI themselves, so don't think it should be there at all.
2 - They don't understand that add-ons don't have access to the information we're after, so don't understand that telling us add-ons are our options is a pointless endeavor
3 - They think that us having options will force them to use those options to stay competitive, when in most cases they aren't actually competing in the first place
*snip*
You for got
#4 - They know that allowing addons introduce allot more bugs to a already very buggy game.
R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
That's the case because there is no real challenge in this game besides the new trial. I want to play top notch, so I need more information. If you don't want it, fine with me. But that's no reason why I shouldn't have that possibility (aka a useful interface).
R1ckyDaMan wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
That's the case because there is no real challenge in this game besides the new trial. I want to play top notch, so I need more information. If you don't want it, fine with me. But that's no reason why I shouldn't have that possibility (aka a useful interface).
The interface is fine for what the game provides, if that is not good for you then maybe go play a game that is good for you?
COD has zombies, should battlefield use them too?
This is ESO, call it dumbed down compared to the super calculators that you are used to but it is what it is.
R1ckyDaMan wrote: »Yeah I do not like grouping, but I like turning up and a group of you getting the job done if you get me.
R1ckyDaMan wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
That's the case because there is no real challenge in this game besides the new trial. I want to play top notch, so I need more information. If you don't want it, fine with me. But that's no reason why I shouldn't have that possibility (aka a useful interface).
The interface is fine for what the game provides, if that is not good for you then maybe go play a game that is good for you?
[snip]
r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
That's the case because there is no real challenge in this game besides the new trial. I want to play top notch, so I need more information. If you don't want it, fine with me. But that's no reason why I shouldn't have that possibility (aka a useful interface).
The interface is fine for what the game provides, if that is not good for you then maybe go play a game that is good for you?
[snip]
It is not. Iirc, we are supposed to tell what happens from the animations ingame. While this is possible if you're playing on your own (for this, the standard UI is enough, thats right) it's bad for group play. I can't tell if my buffs/debuffs are still up or not; I can't even tell if my skills are working as I expect them to work. That's where addons are needed. Or can you tell me, how debuffs work on bosses? If dots are overwritten by another player using the same skill? How to manage magicka-efficient uptime of half a dozen buffs/debuffs? How would you find out the mechanics for skills (what they scale off, etc.) without reliable feedback? Oh, and did you know that there are/have been a few bugged skills and stats which most likely would have not been discovered without people using addons?
Rune_Relic wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
That's the case because there is no real challenge in this game besides the new trial. I want to play top notch, so I need more information. If you don't want it, fine with me. But that's no reason why I shouldn't have that possibility (aka a useful interface).
The interface is fine for what the game provides, if that is not good for you then maybe go play a game that is good for you?
[snip]
It is not. Iirc, we are supposed to tell what happens from the animations ingame. While this is possible if you're playing on your own (for this, the standard UI is enough, thats right) it's bad for group play. I can't tell if my buffs/debuffs are still up or not; I can't even tell if my skills are working as I expect them to work. That's where addons are needed. Or can you tell me, how debuffs work on bosses? If dots are overwritten by another player using the same skill? How to manage magicka-efficient uptime of half a dozen buffs/debuffs? How would you find out the mechanics for skills (what they scale off, etc.) without reliable feedback? Oh, and did you know that there are/have been a few bugged skills and stats which most likely would have not been discovered without people using addons?
All of that can be covered in a combat log. It doesn't have to be on screen.
Probably right, and its sad they broke the UI for the consoles if it will never show up there.michaelb14a_ESO2 wrote: »$10 this game doesn't ever make it to consoles... and if it does, anyone remember "Two Worlds" when it was released? ESO barely functions on the PC game mechanics wise. I can't imagine how aweful and sluggish it would be on a console. You think they are slow fixing things and getting hot fixes our on the PC? Imagine when every update has to clear and get approval from Microsoft or Sony before even going out....complete nightmare.
r.jan_emailb16_ESO wrote: »Rune_Relic wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »r.jan_emailb16_ESO wrote: »R1ckyDaMan wrote: »Yep that is why I can complete anything just fine without needing a single addon and you lot are crying for more information...
That's the case because there is no real challenge in this game besides the new trial. I want to play top notch, so I need more information. If you don't want it, fine with me. But that's no reason why I shouldn't have that possibility (aka a useful interface).
The interface is fine for what the game provides, if that is not good for you then maybe go play a game that is good for you?
[snip]
It is not. Iirc, we are supposed to tell what happens from the animations ingame. While this is possible if you're playing on your own (for this, the standard UI is enough, thats right) it's bad for group play. I can't tell if my buffs/debuffs are still up or not; I can't even tell if my skills are working as I expect them to work. That's where addons are needed. Or can you tell me, how debuffs work on bosses? If dots are overwritten by another player using the same skill? How to manage magicka-efficient uptime of half a dozen buffs/debuffs? How would you find out the mechanics for skills (what they scale off, etc.) without reliable feedback? Oh, and did you know that there are/have been a few bugged skills and stats which most likely would have not been discovered without people using addons?
All of that can be covered in a combat log. It doesn't have to be on screen.
Doesn't need to be on the screen; I'm fine with addons regarding this, but they are a little bit too limited regarding buff/debuff timers. Also, remember that this game has no combat log on its own.
eventide03b14a_ESO wrote: »Why does it have to go that far?? We just talking about the option to have a reliable mini map and options for some other stuff. We should have it all and let US decide what we want on the screen. They have essentially dictated that we play with no UI but given us the option to download player made ones. I'm sorry that just screams of laziness.dragonhawk wrote: »
~looks at the video and thank the Eight that ESO is not like that~
Way Way too much "stuff" on the screen. We are playing the game, not UI last time I checked.
Probably right, and its sad they broke the UI for the consoles if it will never show up there.michaelb14a_ESO2 wrote: »$10 this game doesn't ever make it to consoles... and if it does, anyone remember "Two Worlds" when it was released? ESO barely functions on the PC game mechanics wise. I can't imagine how aweful and sluggish it would be on a console. You think they are slow fixing things and getting hot fixes our on the PC? Imagine when every update has to clear and get approval from Microsoft or Sony before even going out....complete nightmare.
If it does show up my guess it will be delayed long enough and show up on XB1 and PS4 only.