Murmeltier wrote: »For an Example, a Healer who cant see the Numbers from his Heals or the Duration from his Buffs, cant manage his Resources like a Healer who use an Addon that shows him several Numbers of them.
Rune_Relic wrote: »Agree on the Q button. As a stamina build I focus on pots....so would be nice to have 1click health/stamina/magicka rather than keyboard gynmastics.
The minimap ? I always hit the map key when running and watch my blue arrow run across the map. So I guess I always work around the missing minmap.
Yeah I agree minimap is perhaps not the most important thing and that it's probably not one of the most requested features (download numbers in ESOUI aren't as high as FTC or Wykkyd's even if you add all the minimaps downloads together), that's my personal preference since I'm used to having the minimap or some sort of radar in almost all the games I play. Still, the code was there at some point, UI has changed but I don't think it's changed to the point the old code is completely worthless so it might not be as hard to develop as some other stuff...
I do have plans to ressurect RMM in my own way but it won't be for a little while.
Yeah I agree minimap is perhaps not the most important thing and that it's probably not one of the most requested features (download numbers in ESOUI aren't as high as FTC or Wykkyd's even if you add all the minimaps downloads together), that's my personal preference since I'm used to having the minimap or some sort of radar in almost all the games I play. Still, the code was there at some point, UI has changed but I don't think it's changed to the point the old code is completely worthless so it might not be as hard to develop as some other stuff...
Garkin: 18 files // 1,437,964 downloads // 3,018 favorites
Wykkyd: 17 files // 1,024,843 downloads // 3,233 favorites
Shinni: 10 files // 726,020 downloads // 2,347 favorites
Atropos: 1 file // 552,003 downloads // 1,218 favorites
The most downloaded minimap is the original ZrMiniMap by Zerorez at 206,502. He no longer plays.
Shinni also has LightWeightMiniMap with 16,294 downloads, but he also no longer plays.
The most up to date minimaps are EMM and ZrMiniMap Updated, with 8,009 and 80,390 downloads respectively.
Mini Maps simply aren't a high priority to most players. They're also very "hack" and involve simply squishing the world map to a smaller size to fake an actual minimap. The constant updates tend to cause performance issues, especially the more map pin addons you run (HavestMap, Lorebooks, Skyshards, TreasureMaps, Undiscovered, etc...)
I do have plans to ressurect RMM in my own way but it won't be for a little while.
The most downloaded addons are ones that give you information. Be it pins on your map, so you can spend less time wandering around aimlessly. Or a handy Toolbar so you don't have to swim through a sea of pop-up windows to gather information. Some people just like information. The addons that do best spend their time providing that information, or making the game less tedious to play (such as Wykkyd's Outfitter, or Wykkyd's Mailbox).
I loaded up a minimap for a while. I used EMM for about 3 weeks. I found that I was spending just as much time inside my World Map as I had been prior, so I uninstalled it again and haven't missed it since. I generall know where I'm headed and don't need a map, or I'm dealing with something that is nearby on the compass. Either way I really only care about a map when I need to check out something far away, and in those cases a minimap is useless.
heavy_artillery wrote: »I'm using the Tactical addon and so far I have no issues with the UI. I'd have to really spend some time analyzing it to find something I truly disliked, but I'm usually too busy enjoying the game to to so
that info was no more delivered since game release anyway. both srendarr and ftc circumvented that by tracking your skill use to display potential buffs/debuffs - thats the reason you have absolutly no clue what your char is affected by if the client is to busy displaying sth else than spell cues.heavy_artillery wrote: »I'm using the Tactical addon and so far I have no issues with the UI. I'd have to really spend some time analyzing it to find something I truly disliked, but I'm usually too busy enjoying the game to to so
An what happens when Tactical addon is no longer supported or no longer functional because of API changes? (I hear this is what's happening to Srendarr's add on with update 4, the information about buff duration & nature is no longer being sent by the API).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
that info was no more delivered since game release anyway. both srendarr and ftc circumvented that by tracking your skill use to display potential buffs/debuffs - thats the reason you have absolutly no clue what your char is affected by if the client is to busy displaying sth else than spell cues.heavy_artillery wrote: »I'm using the Tactical addon and so far I have no issues with the UI. I'd have to really spend some time analyzing it to find something I truly disliked, but I'm usually too busy enjoying the game to to so
An what happens when Tactical addon is no longer supported or no longer functional because of API changes? (I hear this is what's happening to Srendarr's add on with update 4, the information about buff duration & nature is no longer being sent by the API).
stewie_801 wrote: »So since you can't answer why any of the limitations are the consoles fault on any other thread, I'll post here too. You should really try some of the MMOs on console before saying that they are limited in terms of UI. Pretty sure the ones I have played had a search function in the stores. PS4 comes with a virtual keyboard for players to type. So they and the pc counterparts could use this easily. Personally, I just plugged my keyboard in for this rather than use the virtual keyboard, but it is still there.
In no way is it not being on ESO a limitation because of console. It can be put into the PC version and console version. And again FFXIV, uses 16 abilities, on the ps4/ps3. PS4/ps3 hey what do you know, they use a controller. So they could make it work just fine on both platforms with what you are asking. Yes I agree these should get implemented. But a console is not limiting them being put in.
Bah! another person who reads a few posts, puts in a reply without bothering to read the whole thread and thus is commenting out of context.kelly.medleyb14_ESO wrote: »stewie_801 wrote: »So since you can't answer why any of the limitations are the consoles fault on any other thread, I'll post here too. You should really try some of the MMOs on console before saying that they are limited in terms of UI. Pretty sure the ones I have played had a search function in the stores. PS4 comes with a virtual keyboard for players to type. So they and the pc counterparts could use this easily. Personally, I just plugged my keyboard in for this rather than use the virtual keyboard, but it is still there.
In no way is it not being on ESO a limitation because of console. It can be put into the PC version and console version. And again FFXIV, uses 16 abilities, on the ps4/ps3. PS4/ps3 hey what do you know, they use a controller. So they could make it work just fine on both platforms with what you are asking. Yes I agree these should get implemented. But a console is not limiting them being put in.
You're kidding right? Console "friendly" games are notorious for dumbing down PC games... this is well established fact.
Did you go to the bank and try to deal with the loot, craft materials, etc? Parsing things out to multiple characters? The stuff of nightmares I daresay.Quick observation - in preparation for today's patch; I disabled all of my addons and played it for a very short time. It sucked; it really sucked.
ZOS doesn't know the difference between minimalist and incomplete.
If minimalist was the goal, they did a poor job of it. My list of addons is massive and my UI is vastly more minimalist. I'm not opening menus to check weapon charges, or check for the glowing red "in combat" border, or swap out weapon sets, or swap out skill sets, or open a loot window every time I loot something, or deal with a giant clunky quick slot rotary menu, hell I even removed the weapon swap icon from the screen (literally serves no purpose).
In order to be a good UI for a minimalist it needs to be heavily modified...such a pile of dog ***. I literally could not go back to manually sorting the guild banks after getting the Roomba addon...hours of staring effin menus have been removed from my game play. Anyone who actually enjoys the base UI should be commended for their capacity to tolerate absolutely atrocious design.
My wife started playing last night, after not playing any video games for over a year. She saw the default UI and cringed. I hooked up my Wykkyd's Gaming Suite for her, Skyshards & Lorebooks from Garkin. Now she's happy.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.Shaun98ca2 wrote: »Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.
Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.
Keep up the one hit wonder spamming, less thought it takes on the actual battle. It does keep it balanced when you have the vamps that spam swarm, because they lack the skill to do anything else. Lets not forget the fire ring spam. I got two moves very versatile. Most are better at checkers than chess anyway.
English is perhaps not your first language. I must admit I do not understand what you said.
EDIT: Well it may be, it's just you don't know how to use it.
I am perhaps the last person you could accuse of spamming keys. I use both bars all the time, as I have them set up for best effect, so magelight on the spell bar, crit surge on the weapon bar etc. That means I have to switch back and forth a lot for anything outside of normal PvE trash.
At VR5 I have just lost my clanfear and I am experimenting a lot with combinations. Some are pretty good.
I like the min UI idea -- less stuff on the screen the better. I also like ZOS took away the mini map based ON PLAYER FEEDBACK during alpha stage.
We do not need more quick or hot bars either.
@meggedo I totaly agree with you that swtor had a really great ui, just because it is so configureable. And i `ve seen it and played with it several weeks (think i had more fun with it than with the game). Biggest point there, you can mirror many elements. And i even agree with you in that point, that it felt like: Yeah i got that skill, oh wait i cant use it yet. This is exacly what i wrote at beta. But i never played an mmo where ihave to use 20 skills in every situation, instantly. It`s really nice to have, but not really needed to win an pvp fight or to put that boss into the dust.
I like and respekt the decission of zos to give parts of the game in hands of a really great modding community (swtor/even ea never had), that keep loyalty over a couple of years and several tes-games. Anyone knows a game/publisher with such an huge background wich did it this way?
Ea bought theire ui and zos gave it to the community. I see there a huge difference and i like the way. Thats an really great dicission. I play a game because of the game and not because of the ui. It`s important, no matter but what i needed the best ui if the game is crapped?
Everything you can find in swtor or ff you can find as add-on. So, this decission is yours. Everything could. And look how fast and easy you could able/disable them. During leveling i turned the minimap on, in dungeons or Cyrodiil it`s off. Same with ftc or others. It takes me about 5 seconds. And i could bet yet, that the problems with the api and the updates will in some moths are blown away.
The real "elite" for me is this sort of player wich plays completly without ui
Did they reduce the API this time?tordr86b16_ESO wrote: »If they keep cutting down on the API then there probably won't be many people left wanting to stick around making addons...