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Dear Zos, Solo Play?

  • schroed360
    schroed360
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    I'm mostly a solo player. Sometimes I play with my boyfriend, but I've never been in a group with strangers. That being said my highest character is only VR9, so far, and it is starting to get a bit hard to level on my own. I agree that Cyrodiil is a good option. If you aren't interested in the actual PvP part of it, there are campaigns that are almost entirely empty, so it's not much different from regular PvE. There are NPCs to fight and dolmens and a whole bunch of quests. I agree that ESO should focus a bit more on solo players than they have, and I think the public dungeons would help, but honestly, I think they are doing a really good job in comparison to other MMOs.

    For those complaining about solo players wanting more, get the *** over it. This isn't a regular MMO, and in comparison to others this game has an extremely high number of solo players. They knew this when they started. They have taken a solo console game and turned it into an MMO. There's no reason at all long time fans of TES should feel out of place playing just because it's an MMO. We started this, we created the fan base necessary for this game to come into being, and we are a part of it. MMOs may be for grouping, but ESO is for all of us.

    I have put you an awesome and if I could I would have give you ten!
  • WraithAzraiel
    WraithAzraiel
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    No one is saying "scr#w solo players" in this thread (that I know of). Most are stating that because the market is what it is, group content is higher on the list of priorities than solo content.

    Me personally I'm still waiting for the ability to play with people from opposite factions outside of Cyrodiil. That and I want the Thieves Guild motif so I can make my Nightblade look like a friggin bad@ss

    I love shiny new solo content just like everybody else, but I'm willing to wait for it.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Murmeltier
    Murmeltier
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    Lizelle wrote: »
    I'm sorry but I have to disagree. MMOs are for grouping. If you have to be able to leave at any time play a game you can pause, E.G. a single player game :)

    I´am sorry but i have to disagree. The most MMORPGs have a Single Player Part, so that the Players can level up to the Maxlevel on their own.

    Some parts of the Games have the need for a Group, like greater Dungeons or Highend Content. So, the most Time you can play alone if you wish and sometimes it is more Relaxing to do this.

    A good MMORPG offers both Options and dont force the Player to do something he cant do or like, to reach the max Level.

    Craglorn is a massive and important Zone. You need to do many Quests there, to get the whole Questline. And it is a Fact that you need a Group to do the Quests there. So i can understand the OP.

    Zenimax knows that the Players wants to have the Option to do the Quests alone, and lowers the Difficulty in the Veteran-Zones. They speak over more incoming Solo Content, because they know the Players wants it.

    So you see, MMORPGs are not only build for Grouping, they offers different Options for the most Arts of Play. MMORPGs only means that there are a lot of Player Online who can act together.

    This means, Communication and the Feeling&Knowing that there are other Players outthere, with the Freedom to choose, if you want to contact them or not. To do your own Thing.

    Zenimax have talked about more Solocontent and it is a good Way to bind more Players. Like HDRO or Guildwars, they go this Way too. Solo Content doesn´t mean you play the whole Game alone, it offers only more Options.

    MFG Murmeltier :) .

    Edited by Murmeltier on September 26, 2014 10:14AM
  • TehMagnus
    TehMagnus
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    Gauradan wrote: »
    magnusnet wrote: »
    IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.

    I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.

    I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.
    Gauradan wrote: »
    magnusnet wrote: »
    It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.

    Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.

    Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough ;)). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).

    I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.
    Gauradan wrote: »
    magnusnet wrote: »
    More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.

    Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.

    Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?
    Gauradan wrote: »
    magnusnet wrote: »
    As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.

    You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.

    Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.

    Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.


    Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.
    Edited by TehMagnus on September 26, 2014 10:12AM
  • schroed360
    schroed360
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    OP I understand your point and your real life constraint but I think you have plenty of solution and some have already been stated.

    - PVE cyrodil daily
    - PVP :follow the zerg , sneak through the zone and play the spy( inform your alliance of ennemy zerg move) you can harvest while doing that, etc.
    - grind in craglorn, boss or anomaly( it is not a matter if you have to leave it or you aren't doing anything for some time poeple probably won't even notice
    - the game of GOLD try to become rich !! Harvesting , grinding mob in public dungeon( in the end you would reach cap this way), crafting ,trading ( can be a full time activity if you go all other the world to find that cheap stuff that your gonna sell a lot more)
    - A lot of achievement are soloable
    - Finaly you may try to join (or create) a guild with poeple with the same kind of constraint .Could call it is" Dad and Mom Guild" And add to describe it : in this guild we are all heroes ...when our family and real life allow us to be!

    Actually I m almost certain that this kind of guild already exist.As stated in some previous post the community is made of a lot of mature player with real life constraint.

    Fun fact : when I group for something who require a bit of team work (vet dungeon,arena ....) I sometimes propose to use the official teso team speak even if I don't talk because I play late in the evening ,just to listen others .Once we all ended on the same TS channel with mute micro...
    In group chat:
    -wife is sleeping so...
    -my kids are asleep
    -me too
    - wife is sleeping too
    -ok suppose we ll have to write ^^
  • Gauradan
    Gauradan
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    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.

    I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.

    I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.
    Then why the hell add group quests when people are just going to bypass them by farming? Why not just add solo quests for people who enjoy questing?
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.

    Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.

    Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough ;)). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).

    I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.

    Summer holiday - you may have heard of the notion. Also, I guess I didn't know that 14 hours of farming (according to you)means you're invested in the game (as opposed to my several days doing VR areas).

    I'm calling BS on you being a true TES fan if you don't care about being able to explore other provinces. Moreover, the reason that nobody is going to go back to content already cleared is because it's not rewarding - in Skyrim I could go back to a cave I'd cleared and still find some challenge in fighting the mobs that had respawned, while also leveling my skills and earning some coin. You can't do that in ESO (worse than even other MMOs, you don't even get loot from lower level mobs) - seeing the landscape is all well and fine, but without some incentive it gets depressing.
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.

    Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.

    Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?
    I agree on the point about VR levels. However, the quests in which I didn't feel like I was betraying my faction were enjoyable.

    Also, just because WoW is succesful, does it mean that every MMORPG should do what it does? Why not try something different? Why does WoW need to be archetype for every MMO that will ever come out?
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.

    You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.

    Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.

    Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.


    Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.

    Wherever did I say I am unwilling to group up with players? Also, it's probably what I'll do in the end in order to get to cap. If the only decent way to get past VR 11-14 is farming like a zombie then there's obviously something wrong with the game.
    The Empire is Law. The Law is Sacred.
  • Theosis
    Theosis
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    wow this thread reeks of elitism..

    Edited by Theosis on September 26, 2014 11:20AM
    This is were my signature would be if I was allowed one.
  • TehMagnus
    TehMagnus
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    Gauradan wrote: »
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.

    I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.

    I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.
    Then why the hell add group quests when people are just going to bypass them by farming? Why not just add solo quests for people who enjoy questing?
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.

    Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.

    Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough ;)). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).

    I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.

    Summer holiday - you may have heard of the notion. Also, I guess I didn't know that 14 hours of farming (according to you)means you're invested in the game (as opposed to my several days doing VR areas).

    I'm calling BS on you being a true TES fan if you don't care about being able to explore other provinces. Moreover, the reason that nobody is going to go back to content already cleared is because it's not rewarding - in Skyrim I could go back to a cave I'd cleared and still find some challenge in fighting the mobs that had respawned, while also leveling my skills and earning some coin. You can't do that in ESO (worse than even other MMOs, you don't even get loot from lower level mobs) - seeing the landscape is all well and fine, but without some incentive it gets depressing.
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.

    Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.

    Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?
    I agree on the point about VR levels. However, the quests in which I didn't feel like I was betraying my faction were enjoyable.

    Also, just because WoW is succesful, does it mean that every MMORPG should do what it does? Why not try something different? Why does WoW need to be archetype for every MMO that will ever come out?
    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.

    You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.

    Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.

    Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.


    Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.

    Wherever did I say I am unwilling to group up with players? Also, it's probably what I'll do in the end in order to get to cap. If the only decent way to get past VR 11-14 is farming like a zombie then there's obviously something wrong with the game.

    #1: The main issue with group quests is that once you clear them you can't redo them. If people who already cleared the quest could just come wiht me to Kardala & stand on the 3 stones while the fourth one opens the gate I know dozens of people who would do that for eachother that's what guildies are suposed to be for (among other things).

    #2: Not 14h of farming, hircine is slower on lower VR levels, as for investment, it means playing TESO exclusively when you have free time :). Nope I don't care about other provinces, I'll explore them in the next TES games or once when I do the quest in them. No point going back since, as you said, I don't earn anything out of it and they are really poorly detailed when comparing them to TES games (same thing with quests actually).

    #3: Stop with the WOW post traumatic stress. It didn't invent end game raiding, it didn't invent grouped play, it perfected them (supposedly, I wouldn't know I couldn't stand WOW for longer than 1 day). In any case, it's the world's most played MMORPG to this day and the biggest success in all the MMORPGs ever made. Couldn't hurt to take what they did and why not try to perfect it. It beats trying to be the "next big thing" and ending up crashing and burning.

    #4: If you're not unwilling to group up with players why are you even arguing? Do Veteran Dungeon runs or 3h of Hircine grind. As for " If the only decent way to get past VR 11-14 is farming like a zombie then there's obviously something wrong with the game." <= This must be your first MMORPG right? I mean honestly? The only thing I'll give to TESO is that contrary to 99% of MMORPGS, there is virtually no grind what so ever required to level up and if you decide to grind like I did, it's actually extremely fast. You HAD to grind in AION to level up, you HAD to grind in Lineage 2 to level up (and it wasn't after level 61 but after level 25), 99% of most popular MMORPGs require grinding to level up and many other non KR MMORPG do as well. 3 lousy levels grinded in three hours is N O T H I N G
    Edited by TehMagnus on September 26, 2014 12:33PM
  • Psychobunni
    Psychobunni
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    Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?

    Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.


    Every single poll done on these threads regarding why/how people play.

    http://forums.elderscrollsonline.com/discussion/133226/what-type-of-player-are-you-in-eso/p1

    http://forums.elderscrollsonline.com/discussion/131291/which-aspect-of-the-game-do-you-mostly-play-pvp-or-pve#latest

    http://forums.elderscrollsonline.com/discussion/132107/what-do-i-want/p1

    Edited by Psychobunni on September 26, 2014 12:47PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Ive said it a 100 times already and will say it again: SCALING
    if you wanne do it in group fine, then it scales to the group size, if you wanne do it solo also fine
    that this hasnt been in from start is beyond me
    also scaling of anchors to the number of people around and such,
    downscaling if your higher lvl to the area your in
    ....
    this way nothing becomes trivial, and you can chose to solo or group the same content (except group dungeons and trails and such, some content is meant for groups, but not questing and exploring in my pov)

    FORCED group everything is total BS
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • GreySix
    GreySix
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    As a counterpoint to the OP, name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Tortured
    Tortured
    Soul Shriven
    Reason why lots of ppl want to play ESO solo is because we are TES fans not mmo players.
  • TehMagnus
    TehMagnus
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    Tortured wrote: »
    Reason why lots of ppl want to play ESO solo is because we are TES fans not mmo players.

    Then wait for TES6 and stop trying to ruin this MMO game? :)
  • LonePirate
    LonePirate
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    schroed360 wrote: »
    LonePirate wrote: »
    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.

    Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
    For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.

    I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...

    So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.

    Wasn't referring to the casuals or the "ESO is my escape" players. I'm talking about the people who vehemently refuse to group and hiss and whine about group content. Those are the people I don't understand.

    The problem isn't with people who refuse to group with others. I suspect at least 90% of players have grouped with other players to run a dungeon or the Arena or some siege combat in Cyrodiil. The issue here is two-fold.

    The first one is that for some inexplicable reason, ALL of the new content released since launch has been group content so that has been the only way to progress through the (currently) last four levels unless someone has a mountain of patience to grind Cyrodiil quests or VR mobs for a very long time.

    The second is that the group questing and delve content is impossible to complete if not close to it for many, many players because it is not soloable and all of the grouping and phasing problems seriously impair one's ability to find a group to do it.

    If you remove the people grinding for VP, those running trials and those tackling the Arena, then Craglorn becomes a ghost town. People are not running quests or clearing delves. I can stand near a quest giver or destination or a delve entrance and I can go hours without seeing another player.

    All of you who are adamant about the end game content being group only content don't seem to spend much time completing it or helping other players complete it.

    Maybe you will open your eyes and join the rest of us in proclaiming the group quests and delves in Craglorn to be the utter failures that they are. Unplayed and unplayable content is failed content.
  • TehMagnus
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    Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?

    Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.


    Every single poll done on these threads regarding why/how people play.

    http://forums.elderscrollsonline.com/discussion/133226/what-type-of-player-are-you-in-eso/p1

    http://forums.elderscrollsonline.com/discussion/131291/which-aspect-of-the-game-do-you-mostly-play-pvp-or-pve#latest

    http://forums.elderscrollsonline.com/discussion/132107/what-do-i-want/p1

    First pool: Totally biased options and solo players only have 35% :)
    2nd pool: I exclusively play PVE and I never play solo?
    3rd pool: 39% PVE and less than 100 people voted.

    I hardly would call 35% a majority since, ya know, majority = 50% +1?

    You could argue it's the "largest group" but we both know it isn't true since pool 1 clearly has biased options.

    Do try again please.
    Edited by TehMagnus on September 26, 2014 1:09PM
  • GreySix
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    Discussion forum polls are non-scientific nonsense.

    They're as reliable as throwing a rock into the air to predict next week's weather.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Psychobunni
    Psychobunni
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    @‌magnusnet

    Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.

    And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.

    Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.
    Edited by Psychobunni on September 26, 2014 1:18PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • TehMagnus
    TehMagnus
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    @‌magnusnet

    Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.

    And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.

    Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.

    I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy :).

    I used to think ESO was cool because it's the first MMORPG I play where questing is enough to level up and it doesn't force you to grind but if this is the reaction of players for three lousy little levels of grind then I rethink my position.

    It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on September 26, 2014 6:05PM
  • Psychobunni
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    magnusnet wrote: »
    @‌magnusnet

    Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.

    And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.

    Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.

    I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy :).

    I used to think ESO was cool because it's the first MMORPG I play where questing is enough to level up and it doesn't force you to grind but if this is the reaction of players for three lousy little levels of grind then I rethink my position.

    It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.

    You should take a walk, when you are mad enough to forget how to count to four, you mad bro.

    any other MMORPG out there -donk
    There are MMORPG's that you can play without ever joining a guild or teaming up with another player while still maxing your character LOTRO for starters. Two minutes on google says WoW, Wildstar, others...but that is irrelevant because no solo preferred player even asks for ESO to be all solo, they simply don't want to hit a grind wall where they have no choice in how they play to finish their character.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on September 26, 2014 6:05PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Swampster
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    magnusnet wrote: »
    I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy :).

    Don't bother levelling because nothing will change? That's the dumbest argument I've ever heard with regards to an MMO... In that respect why are you bothered about getting all the latest and best gear from group content, and banging on about itemisation because once you've got it all there's nothing else to do, so why bother? Just quit now! To coin a phrase..
    magnusnet wrote: »
    It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.

    The irony in this paragraph is immense! :D

    As for the bit in bold, sorry that's just BS.. every MMO out there doesn't make you grind to level. In fact some MMOs these days level you too fast! Simply by being a completionist with regard the quests, you can completely out level entire zones.

    But of course those of us who think there should be viable solo content to take you to end level are incapable of having other views as well?

    I mean I can't possibly want to get to end level by soloing, and then concentrating on equipping my toons out with the best gear available from the solo game.. then when I'm happy moving onto group stuff (ya know 'endgame' as those quaint older games called it).

    And obviously I can't possibly think that the UI sucks, or itemisation sucks, and that PVP sucks because I happen to also think there should be enough content to work through to end level?
    magnusnet wrote: »
    [...]

    [Moderator Note: Removed moderated quote]

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on September 26, 2014 6:05PM
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    @‌magnusnet

    Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.

    And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.

    Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.

    I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy :).

    I used to think ESO was cool because it's the first MMORPG I play where questing is enough to level up and it doesn't force you to grind but if this is the reaction of players for three lousy little levels of grind then I rethink my position.

    It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.

    You should take a walk, when you are mad enough to forget how to count to four, you mad bro.

    any other MMORPG out there -donk
    There are MMORPG's that you can play without ever joining a guild or teaming up with another player while still maxing your character LOTRO for starters. Two minutes on google says WoW, Wildstar, others...but that is irrelevant because no solo preferred player even asks for ESO to be all solo, they simply don't want to hit a grind wall where they have no choice in how they play to finish their character.

    It's 3 lousy levels since by pure questing you can get to VR11 and a half but people crying like to say it all stops at VR10.

    You should learn how to count as well, 98% leaves room for some exceptions like LOTRO (didn't that game go Pay to Win btw? Yah def was great :)) which btw still requires endless grinding for TP. SO you have one exception to the rule. If LOTRO is so good for solo players maybe they should move there?

    As for a grind wall, you can still level up by grouping (it's easy to find groups for Veteran Dungeons), you can also solo all the dwelves in lower and upper craglorn (I know I did :)).

    As for finishing you character, one could argue it was finished at level 50 since you don't earn more attribute points for Veteran Ranks and the difference between VR11 and 14 is marginal. As you hit VR14, you won't have more things to do than at VR11 and you'll be back here to QQ once again. It's amazing how people try to argue about everything else but refuse to comment on this last point. Probably because they know it's true.

    [Moderator Note: Edited quote to match moderated version]
    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on September 26, 2014 6:05PM
  • Swampster
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    magnusnet wrote: »
    As for finishing you character, one could argue it was finished at level 50 since you don't earn more attribute points for Veteran Ranks and the difference between VR11 and 14 is marginal.

    You could argue that but you'd look ridculous...

    No player can stop at level 50, if they continue playing.. ergo their character isn't "finished". It matters not the amount of difference.. if there is any difference between VR1 and VR14 then the character isn't "finished".
    magnusnet wrote: »
    As you hit VR14, you won't have more things to do than at VR11 and you'll be back here to QQ once again. It's amazing how people try to argue about everything else but refuse to comment on this last point. Probably because they know it's true.

    You're simply the king of irony today aren't you... lol

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on September 26, 2014 6:05PM
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Lizelle wrote: »
    I'm sorry but I have to disagree. MMOs are for grouping. If you have to be able to leave at any time play a game you can pause, E.G. a single player game :)

    Disagree all you want. This model will work if ZOS is ok with an extremely low population. If this game had separate servers that you logged into, I GUARANTEE not one of them would be over LOW population.
  • Vizier
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    I honestly have no sympathy for you OP. Join a PVE guild. There's tons out there with people just like you that will be accommodating and understanding of your family life. Play solo, join a group, level...shrug.

    You could just roll a Sorc and Solo your way to V14. Just sayin...
  • AlnilamE
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    I would third Cyrodiil. Not just the quest hubs (which have daily quests), but the Fighter's Guild bounty hunts if have that passive unlocked, as well as the random quests you find all over the map (My favourite was running into the fishing serial killer *shudder*).

    Also, a casual/social guild where people are not in a hurry to finish a dungeon would probably help too. I've done a few runs where "afk kid's awake" happened more than once and it was no big deal.

    There are a number of achievements you can work towards if that is your thing. I just got Nature Slayer yesterday.

    And finally, while you may already have done the quests in the dungeons, ZOS recently expanded the delves in the 5th zones for each alliance (and they had expanded Craglorn's delves before that). I still haven't explored all of those.

    I am still at vet 6 and working through Caldwell's Silver with my main, but I've done some runs in Craglorn with friends. You can run around the open world by yourself, but I think all quests require you to go into a dungeon eventually.

    The Moot Councillor
  • bertenburnyb16_ESO
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    LonePirate wrote: »
    schroed360 wrote: »
    LonePirate wrote: »
    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.

    Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
    For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.

    I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...

    So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.

    Wasn't referring to the casuals or the "ESO is my escape" players. I'm talking about the people who vehemently refuse to group and hiss and whine about group content. Those are the people I don't understand.

    The problem isn't with people who refuse to group with others. I suspect at least 90% of players have grouped with other players to run a dungeon or the Arena or some siege combat in Cyrodiil. The issue here is two-fold.

    The first one is that for some inexplicable reason, ALL of the new content released since launch has been group content so that has been the only way to progress through the (currently) last four levels unless someone has a mountain of patience to grind Cyrodiil quests or VR mobs for a very long time.

    The second is that the group questing and delve content is impossible to complete if not close to it for many, many players because it is not soloable and all of the grouping and phasing problems seriously impair one's ability to find a group to do it.

    If you remove the people grinding for VP, those running trials and those tackling the Arena, then Craglorn becomes a ghost town. People are not running quests or clearing delves. I can stand near a quest giver or destination or a delve entrance and I can go hours without seeing another player.

    All of you who are adamant about the end game content being group only content don't seem to spend much time completing it or helping other players complete it.

    Maybe you will open your eyes and join the rest of us in proclaiming the group quests and delves in Craglorn to be the utter failures that they are. Unplayed and unplayable content is failed content.

    exactly this
    magnusnet wrote: »

    Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?

    Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.


    Every single poll done on these threads regarding why/how people play.

    http://forums.elderscrollsonline.com/discussion/133226/what-type-of-player-are-you-in-eso/p1

    http://forums.elderscrollsonline.com/discussion/131291/which-aspect-of-the-game-do-you-mostly-play-pvp-or-pve#latest

    http://forums.elderscrollsonline.com/discussion/132107/what-do-i-want/p1

    First pool: Totally biased options and solo players only have 35% :)
    2nd pool: I exclusively play PVE and I never play solo?
    3rd pool: 39% PVE and less than 100 people voted.

    I hardly would call 35% a majority since, ya know, majority = 50% +1?

    You could argue it's the "largest group" but we both know it isn't true since pool 1 clearly has biased options.

    Do try again please.

    you cant form any conlusion from polls on these forums, it is not representable with the playerbase, most people never set foot on these forums, only thing those polls show is misinformation
    Edited by bertenburnyb16_ESO on September 26, 2014 3:07PM
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    magnusnet wrote: »
    Gauradan wrote: »
    magnusnet wrote: »
    IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.

    I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.

    I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.
    Gauradan wrote: »
    magnusnet wrote: »
    It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.

    Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.

    Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough ;)). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).

    I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.
    Gauradan wrote: »
    magnusnet wrote: »
    More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.

    Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.

    Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?
    Gauradan wrote: »
    magnusnet wrote: »
    As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.

    You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.

    Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.

    Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.


    Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.

    Here is yet another example of getting the wrong idea, kinda. These folks (and myself) aren't saying they don't like to group up. I sure do. There should be other OPTIONS. You know, options? "Play how you want". Remember that one?
  • R1ckyDaMan
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    Yeah I do not like grouping, but I like turning up and a group of you getting the job done if you get me.
  • LucyferLightbringer
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    Problem with group content is that its directed only to certain group of players and locks out all others.
    Solo players will never get to see any group content while group players have no problems at all completing solo content.
    You might say 98% of the game is solo and only 2% is group, still it does not change the fact that you get for your monthly fee 100% of the game while i get only 98%.
    I have nothing against public dungeons, or occasional teaming up with players who happen to be in same area to defeat hard bosses, in fact i love it. I like trading with players, helping friends with stuff, socializing thats what MMO is for me.
    Grouping, organizing, waiting for ages for tanks and healers, comiting to people for hours without being able to take a break whenever i need to, having people breathe down my neck when i read what npc says, no thank you.
    ZOS should aim their content where it can reach the most players and thats solo play and public dungeons.
    And all of you who want solo players to be gone, i hope you realize that if your wish will ever come true you will be looking into ugly face of F2P or maybe even servers shutdown.
  • BBSooner
    BBSooner
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    I just simply want content diversity. As of writing this, ESO contains:

    Easy solo content
    Easy group content
    Difficult group content

    A lack of difficult solo content is something I hope ZOS addresses. I am looking for solo content that pressures the player to get better that I can experience in the off hours when getting a group together is unrealistic. I would like solo content that you must use weapon swap, CC, interrupts, dodging, blocking, platforming, etc. otherwise the player will fail (and many should fail until their ability rises). I would like difficult content that is explicitly designed for solo; some people who suggest I take my character solo in to veteran crypt to bang my head against a wall for an hour is not a solution.

    I don't wish for difficult solo content to take the forefront of development, I just want it to exist.
    Edited by BBSooner on September 26, 2014 3:49PM
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