Can anyone explain to me what is wrong with the UI? I think it's fine. It's minimal and I can pay attention to more of the amazing art work that has gone into the game.
The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.
Can anyone explain to me what is wrong with the UI? I think it's fine. It's minimal and I can pay attention to more of the amazing art work that has gone into the game.
The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.
Oh see I'm a healer and I think it's fine where it is. I don't know. I guess I just don't see any issues with it myself personally. It has everything I need to enjoy the game.
Attorneyatlawl wrote: »Can anyone explain to me what is wrong with the UI? I think it's fine. It's minimal and I can pay attention to more of the amazing art work that has gone into the game.
The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.
Oh see I'm a healer and I think it's fine where it is. I don't know. I guess I just don't see any issues with it myself personally. It has everything I need to enjoy the game.
But it doesn't for quite a number of other people. Having options that wouldn't affect what you see on screen, for people who do want things customized, wouldn't change anything for you.
Well I'm in the "This UI sucks hard camp!" and were it not for the excellent work done by the add-on authors doing ZoS's job for them I simply would not be playing this game.. if they all decided enough was enough, and stopped work on their add-ons and I was now left with the bare UI that'd be me me done with ESO too.
Everything you can find in swtor or ff you can find as add-on.
No it isn't, this isn't Skyrim. If I wanted easy mode gameplay and sucky UI, I'd be playing that instead of a MMORPG. As for the Q menus, they where designed like that in Skyrim because of console port
Francescolg wrote: »
Francescolg wrote: »
stewie_801 wrote: »stewie_801 wrote: »Well sorry that I play PS4 not xbox one so don't know about them. What I am pointing out is the limitations you claim exist because of consoles is ***. Again this game is not being designed to be cross platform playable. So any button combos needed to do an ability does not affect you on pc. So if it required a combo to get to use 10 abilities , and you on pc can use 1 button for each ability, then so be it.
And again these are not workarounds, they are ways that current console games do the same functions.
Point is it is not limited by console which you seem like you cannot grasp that. I know everyone just wants to bash consoles. Just doesn't make sense. Again they could do something like you asked for with the consumables on console. It is not limited by it. There is a difference. They designed the UI to have a minimalist view. But consoles can support more than that if ZOS had chosen too.
I'll just stop answering since you're obviously blind to the truth. The fact that we won't be playing with people from other platforms is irrelevant. It's cheaper to make on UI for all platforms that to make specific interfaces for each platform. Just because 1 game found some workarounds (and it's funny you cite FFXIV since 3 months after the game came out they had to restructure the dev team and do heavy work on the game since the development choices where a disaster), doesn't mean all game devs are the same.
Game interface is designed for console play. No PC game developer in his right mind would make a circular menu where you have to hold a key and move your mouse to select something. Circular menus is typical of consoles, never existed before games became multi platform if you can't accept this, might as well spot answering to my posts.
So according to you from previous posts, no minimap, no searching by keyword in the guild store, and 6 abilities only are solely because of consoles limitations and they could not be supported otherwise, despite me giving you evidence that they are able to do so if ZOS wished.By your logic, a console could not support 7 abilities. Or a minimap. Seems like your the one who can't read. Despite the fact I want these features on platforms, doesn't change the fact that they could be incorporated for both platforms.
Please note the difference between being designed for something, versus limited because of something. ZOS very well may have designed this with consoles in mind. However they were not limited in the ways you have stated. I have given evidence of other console MMOs, which you seem to just ignore since it doesn't support your argument. Again learn the difference between limited by something and designed for.
klevorkian wrote: »I think the main point is that the UI is not really up to scratch. Clearly this is to cater for consoles. I do not see any point in trying to debate whether this is true or not, because the simple truth is the UI is lacking when compared to other MMORPGs. I am new to ESO but not to MMORPGs. The fact that so many abilities cannot be used properly due to UI restrictions is very apparent from the start.
Francescolg wrote: »Wanted for healers: a movable/adjustable group window.....
(so many games had it..)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yah but my apple pie is better than my grandmothers after alteration, and 25 years as Executive Chef. LOLI've played MMO titles on both console and PC. DC Universe Online, which I've played on PC with a controller for well over 2,000 hours, only gave you access to 6 ability slots (including your supercharge (ulti)). Sure there are times where you wished that you had more abilities but that's kind of what made it fun while making builds meaningful and diverse. 6 ability slots forced you to make a build and stick with it. I really hope that they model the controller functionality after DCUO. It is extremely easy to pick up and play but had room for player growth as well meaning using a controller as opposed to using keyboard and mouse didn't put you at a disadvantage.
In regards to guild store functionality they could most definitely support a search by keyword field. Both of the consoles allow use of an on-screen keyboard as well as a physical... You can even plug in a PC keyboard via usb to both the Xbox One and PS4. That's not even mentioning the peripherals that attach themselves to the controllers.
The current UI could cater to the consoles really well. I hope they don't change it too much in that regard. PC and consoles will never agree with the same UI just because they use different HID but while the current UI is missing some features it also has hit a sweet spot between console and PC MMO UI.
Could it be better? Sure. UI can always be better but to keep altering it will cause more problems. I remember my first industrial design teacher referring to user acceptance as an art similar to baking your grandmother's famous apple pie. You are free to change some things but if you do change the recipe be prepared for disaster.
eventide03b14a_ESO wrote: »Why does it have to go that far?? We just talking about the option to have a reliable mini map and options for some other stuff. We should have it all and let US decide what we want on the screen. They have essentially dictated that we play with no UI but given us the option to download player made ones. I'm sorry that just screams of laziness.dragonhawk wrote: »
~looks at the video and thank the Eight that ESO is not like that~
Way Way too much "stuff" on the screen. We are playing the game, not UI last time I checked.
lordrichter wrote: »Apparently Chris Strasz will be on the ESO Live on Friday. He is billed as "UI Designer". Might be interesting for people in this thread to check it out.
lordrichter wrote: »Apparently Chris Strasz will be on the ESO Live on Friday. He is billed as "UI Designer". Might be interesting for people in this thread to check it out.
If he's true to form and mirrors his game input, the segment will be very brief and he won't have much to say.
The game UI is made this way to improve visibility and immersion, it has been this way in TES games since.. daggerfall? At least, Morrowind. You want to mod it, use addons. Not ALL games need to have a cluttered UI.
This isn't your bog standard MMORPG, it's TES Online
You no likey? Weeeell, plenty of games out there for the Clone Lovers, please don't slam the door on the way out. kthxbye
The game UI is made this way to improve visibility and immersion, it has been this way in TES games since.. daggerfall? At least, Morrowind. You want to mod it, use addons. Not ALL games need to have a cluttered UI.
This isn't your bog standard MMORPG, it's TES Online
You no likey? Weeeell, plenty of games out there for the Clone Lovers, please don't slam the door on the way out. kthxbye
Arguing against options. Typical response of the "it's a TES game" crew. Nobody is saying you should be forced to have more UI in your face.