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https://forums.elderscrollsonline.com/en/discussion/668861

The future of the User interface which is currently awfull.

  • RenhardtESO
    RenhardtESO
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    Jaxsun wrote: »
    Seanathen wrote: »
    Can anyone explain to me what is wrong with the UI? I think it's fine. It's minimal and I can pay attention to more of the amazing art work that has gone into the game.

    The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.

    Oh see I'm a healer and I think it's fine where it is. I don't know. I guess I just don't see any issues with it myself personally. It has everything I need to enjoy the game.
  • Attorneyatlawl
    Attorneyatlawl
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    Seanathen wrote: »
    Jaxsun wrote: »
    Seanathen wrote: »
    Can anyone explain to me what is wrong with the UI? I think it's fine. It's minimal and I can pay attention to more of the amazing art work that has gone into the game.

    The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.

    Oh see I'm a healer and I think it's fine where it is. I don't know. I guess I just don't see any issues with it myself personally. It has everything I need to enjoy the game.

    But it doesn't for quite a number of other people. Having options that wouldn't affect what you see on screen, for people who do want things customized, wouldn't change anything for you.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • RenhardtESO
    RenhardtESO
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    Seanathen wrote: »
    Jaxsun wrote: »
    Seanathen wrote: »
    Can anyone explain to me what is wrong with the UI? I think it's fine. It's minimal and I can pay attention to more of the amazing art work that has gone into the game.

    The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.

    Oh see I'm a healer and I think it's fine where it is. I don't know. I guess I just don't see any issues with it myself personally. It has everything I need to enjoy the game.

    But it doesn't for quite a number of other people. Having options that wouldn't affect what you see on screen, for people who do want things customized, wouldn't change anything for you.

    Oh no I fully understand and I am not saying that people are wrong for wanting these things. I guess what it boils down to for me is, it just gets to me when people slam developers and get all angry about it. I guess I am just more of an "it is what it is person" and I just enjoy it that way. So I probably should just keep my nose out of conversations like this.
  • Swampster
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    Well I'm in the "This UI sucks hard camp!" and were it not for the excellent work done by the add-on authors doing ZoS's job for them I simply would not be playing this game.. if they all decided enough was enough, and stopped work on their add-ons and I was now left with the bare UI that'd be me me done with ESO too.

    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Attorneyatlawl
    Attorneyatlawl
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    Swampster wrote: »
    Well I'm in the "This UI sucks hard camp!" and were it not for the excellent work done by the add-on authors doing ZoS's job for them I simply would not be playing this game.. if they all decided enough was enough, and stopped work on their add-ons and I was now left with the bare UI that'd be me me done with ESO too.

    I can honestly say that I would not have picked up the game had thirdparty authors not done ZOS' work for them at launch. I actually had cancelled my physical imperial pre-order even, though I grabbed one with some effort once I found out that the addons were still able to make it playable post-API nerf. However the UI issues need to be fixed to this day :(, several months later.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • GnatB
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    Wolfshade wrote: »
    Everything you can find in swtor or ff you can find as add-on.

    Really? Ok. Where's the add-on that gives *accurate* buff/debuff information on party members?

    Where's the add-on that puts up a minimap showing location of hostiles?
    Where's the add-on that puts up a minimap showing the location of *spawned* harvest nodes?


    Sorry, None of that is available information in the addon API.
    Achievements Suck
  • FreedomDude
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    You do know the ESO UI was based off the Skyrim UI, even down to the Q menu...

    Skyrim UI:

    skyrim-dragon.jpg

    ESO UI:

    The-Elder-Scrolls-Online-Spindleclutch-05.jpg

    That being said Skyrim's UI wasn't great, most noticeably the menu navigation. But in terms of appearance it's a good UI with it's "clutterless" approach.
    Edited by FreedomDude on September 18, 2014 11:44PM
  • TehMagnus
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    No it isn't, this isn't Skyrim. If I wanted easy mode gameplay and sucky UI, I'd be playing that instead of a MMORPG. As for the Q menus, they where designed like that in Skyrim because of console port ;)
    Edited by TehMagnus on September 19, 2014 1:18AM
  • Attorneyatlawl
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    magnusnet wrote: »
    No it isn't, this isn't Skyrim. If I wanted easy mode gameplay and sucky UI, I'd be playing that instead of a MMORPG. As for the Q menus, they where designed like that in Skyrim because of console port ;)

    Yeah, it translates horribly for an mmo UI.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Francescolg
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    Jaxsun wrote: »
    The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.

    This!!! The whole game feels like living with a handycap but, not beeing able to move the group window, that's....

  • TehMagnus
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    Jaxsun wrote: »
    The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.

    This!!! The whole game feels like living with a handycap but, not beeing able to move the group window, that's....

    I think I saw an addon that modified the position of the group window (it placed it really close to the top left corner, made the health bars smaller and they where all aligned horizontally instead of stacked in two lines of 6). Maybe it is possible to also move the window.

    Guess you have to roam ESOUI and download 5 or 6 addons hoping to find one that works and does what you expect, wasting time you could spend playing.

    @ZOS_JessicaFolsom‌ @ZOS_GinaBruno‌ @ZOS: it would be very nice if we could have some kind of comment on this issue that is affecting the gameplay of many users. Is there a plan to work on the UI and implement popular addons? Is there a plan to make the UI customizable so people can rearrange the elements as they want to allow us to actually "Play how we want?"

    Thanks!
    Edited by TehMagnus on September 19, 2014 11:41AM
  • Wykkyd
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    @magnusnet‌, it's too cost effective for them to distribute the workload that UI customization requires to add-on developers for them to do it in-house.
  • Attorneyatlawl
    Attorneyatlawl
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    Jaxsun wrote: »
    The problem is that we can't move it to where we would like. Specifically, the group windows. Terrible location for healing.

    This!!! The whole game feels like living with a handycap but, not beeing able to move the group window, that's....

    Indeed :(.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • klevorkian
    klevorkian
    Soul Shriven
    stewie_801 wrote: »
    magnusnet wrote: »
    stewie_801 wrote: »
    Well sorry that I play PS4 not xbox one so don't know about them. What I am pointing out is the limitations you claim exist because of consoles is ***. Again this game is not being designed to be cross platform playable. So any button combos needed to do an ability does not affect you on pc. So if it required a combo to get to use 10 abilities , and you on pc can use 1 button for each ability, then so be it.

    And again these are not workarounds, they are ways that current console games do the same functions.

    Point is it is not limited by console which you seem like you cannot grasp that. I know everyone just wants to bash consoles. Just doesn't make sense. Again they could do something like you asked for with the consumables on console. It is not limited by it. There is a difference. They designed the UI to have a minimalist view. But consoles can support more than that if ZOS had chosen too.

    I'll just stop answering since you're obviously blind to the truth. The fact that we won't be playing with people from other platforms is irrelevant. It's cheaper to make on UI for all platforms that to make specific interfaces for each platform. Just because 1 game found some workarounds (and it's funny you cite FFXIV since 3 months after the game came out they had to restructure the dev team and do heavy work on the game since the development choices where a disaster), doesn't mean all game devs are the same.

    Game interface is designed for console play. No PC game developer in his right mind would make a circular menu where you have to hold a key and move your mouse to select something. Circular menus is typical of consoles, never existed before games became multi platform if you can't accept this, might as well spot answering to my posts.

    So according to you from previous posts, no minimap, no searching by keyword in the guild store, and 6 abilities only are solely because of consoles limitations and they could not be supported otherwise, despite me giving you evidence that they are able to do so if ZOS wished.By your logic, a console could not support 7 abilities. Or a minimap. Seems like your the one who can't read. Despite the fact I want these features on platforms, doesn't change the fact that they could be incorporated for both platforms.

    Please note the difference between being designed for something, versus limited because of something. ZOS very well may have designed this with consoles in mind. However they were not limited in the ways you have stated. I have given evidence of other console MMOs, which you seem to just ignore since it doesn't support your argument. Again learn the difference between limited by something and designed for.

    Stewie - I think the main point is that the UI is not really up to scratch. Clearly this is to cater for consoles. I do not see any point in trying to debate whether this is true or not, because the simple truth is the UI is lacking when compared to other MMORPGs. I am new to ESO but not to MMORPGs. The fact that so many abilities cannot be used properly due to UI restrictions is very apparent from the start.
  • Attorneyatlawl
    Attorneyatlawl
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    klevorkian wrote: »
    I think the main point is that the UI is not really up to scratch. Clearly this is to cater for consoles. I do not see any point in trying to debate whether this is true or not, because the simple truth is the UI is lacking when compared to other MMORPGs. I am new to ESO but not to MMORPGs. The fact that so many abilities cannot be used properly due to UI restrictions is very apparent from the start.

    This..... so much this. :( I don't know if it's for console purposes (probably though), but you're spot on.
    Edited by Attorneyatlawl on September 21, 2014 8:27PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Lionxoft
    Lionxoft
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    I've played MMO titles on both console and PC. DC Universe Online, which I've played on PC with a controller for well over 2,000 hours, only gave you access to 6 ability slots (including your supercharge (ulti)). Sure there are times where you wished that you had more abilities but that's kind of what made it fun while making builds meaningful and diverse. 6 ability slots forced you to make a build and stick with it. I really hope that they model the controller functionality after DCUO. It is extremely easy to pick up and play but had room for player growth as well meaning using a controller as opposed to using keyboard and mouse didn't put you at a disadvantage.

    In regards to guild store functionality they could most definitely support a search by keyword field. Both of the consoles allow use of an on-screen keyboard as well as a physical... You can even plug in a PC keyboard via usb to both the Xbox One and PS4. That's not even mentioning the peripherals that attach themselves to the controllers.

    The current UI could cater to the consoles really well. I hope they don't change it too much in that regard. PC and consoles will never agree with the same UI just because they use different HID but while the current UI is missing some features it also has hit a sweet spot between console and PC MMO UI.

    Could it be better? Sure. UI can always be better but to keep altering it will cause more problems. I remember my first industrial design teacher referring to user acceptance as an art similar to baking your grandmother's famous apple pie. You are free to change some things but if you do change the recipe be prepared for disaster.
    Edited by Lionxoft on September 22, 2014 8:35AM
  • Tankqull
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    Wanted for healers: a movable/adjustable group window..... :)
    (so many games had it..)

    this soooooooooooooooooooooooooooooooooooooooooooooo much
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Meggedo
    Meggedo
    Lionxoft wrote: »
    I've played MMO titles on both console and PC. DC Universe Online, which I've played on PC with a controller for well over 2,000 hours, only gave you access to 6 ability slots (including your supercharge (ulti)). Sure there are times where you wished that you had more abilities but that's kind of what made it fun while making builds meaningful and diverse. 6 ability slots forced you to make a build and stick with it. I really hope that they model the controller functionality after DCUO. It is extremely easy to pick up and play but had room for player growth as well meaning using a controller as opposed to using keyboard and mouse didn't put you at a disadvantage.

    In regards to guild store functionality they could most definitely support a search by keyword field. Both of the consoles allow use of an on-screen keyboard as well as a physical... You can even plug in a PC keyboard via usb to both the Xbox One and PS4. That's not even mentioning the peripherals that attach themselves to the controllers.

    The current UI could cater to the consoles really well. I hope they don't change it too much in that regard. PC and consoles will never agree with the same UI just because they use different HID but while the current UI is missing some features it also has hit a sweet spot between console and PC MMO UI.

    Could it be better? Sure. UI can always be better but to keep altering it will cause more problems. I remember my first industrial design teacher referring to user acceptance as an art similar to baking your grandmother's famous apple pie. You are free to change some things but if you do change the recipe be prepared for disaster.
    Yah but my apple pie is better than my grandmothers after alteration, and 25 years as Executive Chef. LOL
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Meggedo
    Meggedo
    k9mouse wrote: »
    dragonhawk wrote: »

    ~looks at the video and thank the Eight that ESO is not like that~

    Way Way too much "stuff" on the screen. We are playing the game, not UI last time I checked.
    Why does it have to go that far?? We just talking about the option to have a reliable mini map and options for some other stuff. We should have it all and let US decide what we want on the screen. They have essentially dictated that we play with no UI but given us the option to download player made ones. I'm sorry that just screams of laziness.

    Also buy using a customizable UI like SWTOR did you can make it as minimal or as busy as you would like. I can create the look of my character in a billion ways, just not the UI to play it. It gets old having to stop and switch things out to do a fight. Oh undead, oh something you cant stun, oh something's else one of your abilities are useless on. Wait one min guys I have to reconfigure my 5 slots again, and again, and again, and again. It gets as tedious as WOW was with walking everywhere, or riding a slow ass mount that took 20 mins of play time. People weren't WOW addicts, as so many claimed, they were just trying to get somewhere on the map. ESO your just try to get a skill set up for fighting different things at every turn of the map.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • TehMagnus
    TehMagnus
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    For movable health bars with more info (Health / %): GGFrames.
    For Skills/gear setup: Wykkyd's outfiter or Alpha tools.
    For an answer from Zenimax: Keep dreaming.
    Edited by TehMagnus on September 25, 2014 7:47AM
  • TehMagnus
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    Never mind.. Tired..
    Edited by TehMagnus on September 25, 2014 1:25PM
  • Elsonso
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    Apparently Chris Strasz will be on the ESO Live on Friday. He is billed as "UI Designer". Might be interesting for people in this thread to check it out.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • twev
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    Apparently Chris Strasz will be on the ESO Live on Friday. He is billed as "UI Designer". Might be interesting for people in this thread to check it out.

    If he's true to form and mirrors his game input, the segment will be very brief and he won't have much to say.

    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • TehMagnus
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    twev wrote: »
    Apparently Chris Strasz will be on the ESO Live on Friday. He is billed as "UI Designer". Might be interesting for people in this thread to check it out.

    If he's true to form and mirrors his game input, the segment will be very brief and he won't have much to say.

    :)

    I don't have much faith left, @ZOS refuses to comment on any post related to UI elements. They won't even fix the sucky ones that are already implemented like the grouping tool or guild store so...
  • mutharex
    mutharex
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    The game UI is made this way to improve visibility and immersion, it has been this way in TES games since.. daggerfall? At least, Morrowind. You want to mod it, use addons. Not ALL games need to have a cluttered UI.

    This isn't your bog standard MMORPG, it's TES Online

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on September 26, 2014 12:13PM
  • TehMagnus
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    Yeah it's tes online not TES. Having more optional UI elements doesn't hurt casual players like you who don't play competitively nor want to perform well or know what's going on. As for "visibility" that's BS, I have 6 addons modifying my health bar showing buffs, rearanging the party icons so it doesn't make a big ugly block on my screen and I don't have less visibility, on the contrary it improves it.
    Edited by TehMagnus on September 26, 2014 8:49AM
  • mutharex
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    magnusnet wrote: »
    Yeah it's tes online not TES. Having more optional UI elements doesn't hurt casual players like you who don't play competitively nor want to perform well.

    I was going to reply, but then the last part of your post made clear that it's pointless
  • TehMagnus
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    mutharex wrote: »
    magnusnet wrote: »
    Yeah it's tes online not TES. Having more optional UI elements doesn't hurt casual players like you who don't play competitively nor want to perform well.

    I was going to reply, but then the last part of your post made clear that it's pointless

    So you reply to say nothing? Good it's better than saying nonesense.
  • Wykkyd
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    mutharex wrote: »
    The game UI is made this way to improve visibility and immersion, it has been this way in TES games since.. daggerfall? At least, Morrowind. You want to mod it, use addons. Not ALL games need to have a cluttered UI.

    This isn't your bog standard MMORPG, it's TES Online

    You no likey? Weeeell, plenty of games out there for the Clone Lovers, please don't slam the door on the way out. kthxbye

    Arguing against options. Typical response of the "it's a TES game" crew. Nobody is saying you should be forced to have more UI in your face.
    Edited by Wykkyd on September 26, 2014 11:11AM
  • mutharex
    mutharex
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    Wykkyd wrote: »
    mutharex wrote: »
    The game UI is made this way to improve visibility and immersion, it has been this way in TES games since.. daggerfall? At least, Morrowind. You want to mod it, use addons. Not ALL games need to have a cluttered UI.

    This isn't your bog standard MMORPG, it's TES Online

    You no likey? Weeeell, plenty of games out there for the Clone Lovers, please don't slam the door on the way out. kthxbye

    Arguing against options. Typical response of the "it's a TES game" crew. Nobody is saying you should be forced to have more UI in your face.

    Yeah but.. it's a TES game (or what it's left of it between nerfs and dumbing down...)
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