stewie_801 wrote: »So since you can't answer why any of the limitations are the consoles fault on any other thread, I'll post here too. You should really try some of the MMOs on console before saying that they are limited in terms of UI. Pretty sure the ones I have played had a search function in the stores. PS4 comes with a virtual keyboard for players to type. So they and the pc counterparts could use this easily. In no way is it not being on ESO a limitation because of console. It can be put into the PC version and console version. And again FFXIV, uses 16 abilities, on the ps4/ps3. PS4/ps3 hey what do you know, they use a controller. So they could make it work just fine on both platforms with what you are asking. Yes I agree these should get implemented. But a console is not limiting them being put in.
OrangeTheCat wrote: »I've been /feedback-ing these same issues since beta. Obviously, zos doesn't hear or else refuse to take action. The UI really is horrible in this game. And then the ability lag... really makes me wonder about their abilities.
As for the Q wheel. I no longer use it during combat because it gets me killed. Even the add-on for it (adds ability-like slots for the items) Is only a marginal improvement but better than nothing.
stewie_801 wrote: »Well sorry that I play PS4 not xbox one so don't know about them. What I am pointing out is the limitations you claim exist because of consoles is ***. Again this game is not being designed to be cross platform playable. So any button combos needed to do an ability does not affect you on pc. So if it required a combo to get to use 10 abilities , and you on pc can use 1 button for each ability, then so be it.
And again these are not workarounds, they are ways that current console games do the same functions.
Point is it is not limited by console which you seem like you cannot grasp that. I know everyone just wants to bash consoles. Just doesn't make sense. Again they could do something like you asked for with the consumables on console. It is not limited by it. There is a difference. They designed the UI to have a minimalist view. But consoles can support more than that if ZOS had chosen too.
stewie_801 wrote: »Well sorry that I play PS4 not xbox one so don't know about them. What I am pointing out is the limitations you claim exist because of consoles is ***. Again this game is not being designed to be cross platform playable. So any button combos needed to do an ability does not affect you on pc. So if it required a combo to get to use 10 abilities , and you on pc can use 1 button for each ability, then so be it.
And again these are not workarounds, they are ways that current console games do the same functions.
Point is it is not limited by console which you seem like you cannot grasp that. I know everyone just wants to bash consoles. Just doesn't make sense. Again they could do something like you asked for with the consumables on console. It is not limited by it. There is a difference. They designed the UI to have a minimalist view. But consoles can support more than that if ZOS had chosen too.
I'll just stop answering since you're obviously blind to the truth. The fact that we won't be playing with people from other platforms is irrelevant. It's cheaper to make on UI for all platforms that to make specific interfaces for each platform. Just because 1 game found some workarounds (and it's funny you cite FFXIV since 3 months after the game came out they had to restructure the dev team and do heavy work on the game since the development choices where a disaster), doesn't mean all game devs are the same.
Game interface is designed for console play. No PC game developer in his right mind would make a circular menu where you have to hold a key and move your mouse to select something. Circular menus is typical of consoles, never existed before games became multi platform if you can't accept this, might as well spot answering to my posts.
OrangeTheCat wrote: »The minimal UI in ESO is supposed to enhance "immersion". That's what ZOS was going for. Same with phasing and other failed (judging by the community's response to them) ideas.
stewie_801 wrote: »stewie_801 wrote: »Well sorry that I play PS4 not xbox one so don't know about them. What I am pointing out is the limitations you claim exist because of consoles is ***. Again this game is not being designed to be cross platform playable. So any button combos needed to do an ability does not affect you on pc. So if it required a combo to get to use 10 abilities , and you on pc can use 1 button for each ability, then so be it.
And again these are not workarounds, they are ways that current console games do the same functions.
Point is it is not limited by console which you seem like you cannot grasp that. I know everyone just wants to bash consoles. Just doesn't make sense. Again they could do something like you asked for with the consumables on console. It is not limited by it. There is a difference. They designed the UI to have a minimalist view. But consoles can support more than that if ZOS had chosen too.
I'll just stop answering since you're obviously blind to the truth. The fact that we won't be playing with people from other platforms is irrelevant. It's cheaper to make on UI for all platforms that to make specific interfaces for each platform. Just because 1 game found some workarounds (and it's funny you cite FFXIV since 3 months after the game came out they had to restructure the dev team and do heavy work on the game since the development choices where a disaster), doesn't mean all game devs are the same.
Game interface is designed for console play. No PC game developer in his right mind would make a circular menu where you have to hold a key and move your mouse to select something. Circular menus is typical of consoles, never existed before games became multi platform if you can't accept this, might as well spot answering to my posts.
So according to you from previous posts, no minimap, no searching by keyword in the guild store, and 6 abilities only are solely because of consoles limitations and they could not be supported otherwise, despite me giving you evidence that they are able to do so if ZOS wished.By your logic, a console could not support 7 abilities. Or a minimap. Seems like your the one who can't read. Despite the fact I want these features on platforms, doesn't change the fact that they could be incorporated for both platforms.
OrangeTheCat wrote: »The minimal UI in ESO is supposed to enhance "immersion". That's what ZOS was going for. Same with phasing and other failed (judging by the community's response to them) ideas. Unfortunately, we spend so much of our time fumbling around with the consequences of a terrible UI that it makes "immersion" a sad joke. IOW, I don't think consoles had much to do with it.
stewie_801 wrote: »stewie_801 wrote: »Well sorry that I play PS4 not xbox one so don't know about them. What I am pointing out is the limitations you claim exist because of consoles is ***. Again this game is not being designed to be cross platform playable. So any button combos needed to do an ability does not affect you on pc. So if it required a combo to get to use 10 abilities , and you on pc can use 1 button for each ability, then so be it.
And again these are not workarounds, they are ways that current console games do the same functions.
Point is it is not limited by console which you seem like you cannot grasp that. I know everyone just wants to bash consoles. Just doesn't make sense. Again they could do something like you asked for with the consumables on console. It is not limited by it. There is a difference. They designed the UI to have a minimalist view. But consoles can support more than that if ZOS had chosen too.
I'll just stop answering since you're obviously blind to the truth. The fact that we won't be playing with people from other platforms is irrelevant. It's cheaper to make on UI for all platforms that to make specific interfaces for each platform. Just because 1 game found some workarounds (and it's funny you cite FFXIV since 3 months after the game came out they had to restructure the dev team and do heavy work on the game since the development choices where a disaster), doesn't mean all game devs are the same.
Game interface is designed for console play. No PC game developer in his right mind would make a circular menu where you have to hold a key and move your mouse to select something. Circular menus is typical of consoles, never existed before games became multi platform if you can't accept this, might as well spot answering to my posts.
So according to you from previous posts, no minimap, no searching by keyword in the guild store, and 6 abilities only are solely because of consoles limitations and they could not be supported otherwise, despite me giving you evidence that they are able to do so if ZOS wished.By your logic, a console could not support 7 abilities. Or a minimap. Seems like your the one who can't read. Despite the fact I want these features on platforms, doesn't change the fact that they could be incorporated for both platforms.
You give evidence of ONE game poorly developed that had a workarround. I don't call that proof of anything. Just because ZOS could have done it like that, it doesn't mean they thought of it or that they wanted so much hassle. It's easier to say: "Maximum number of supported abilities for the basic use of game pads is 7. Let's build on this." than to find and implement difficult work-arrounds from a failed developers team.
I never said the lack of minimap was due to the console port, my question is "will there be a different dev branch (for stores and the circular menu aberrations) and improvements to UI like groupping & addons (nothing to do with consoles)
As for the 7 abilities, once again, there are videos proving the game once had more and most console MMOs or even RPG/FPS games (except the poorly designed one you keep talking about) are limited because of the game pad.
Knootewoot wrote: »I like this UI. Not to much information, just what i need. I got the consumables wheel under a 5th mouse button and can (after some practise) even switch quick during a fight. No problem at all.
I don't use any addons, because the default UI is great
Knootewoot wrote: »I like this UI. Not to much information, just what i need. I got the consumables wheel under a 5th mouse button and can (after some practise) even switch quick during a fight. No problem at all.
I don't use any addons, because the default UI is great
UI being awful? Hmm...
Did you play Skyrim? Or see that mess of an UI Wildstar has? Dude its not bad at all