Attorneyatlawl wrote: »@Meggedo, add-ons couldn't hack you if they tried. This reveals how little you know about them.
They are plain text.
They can't talk to anything but the game client.
They can't talk to anything on your system, not even a text file.
The game client itself actually executes them, and limits what they can do.
True, but a lot of addons come in zip files/add-on managers/etc. which *could* be malicious.
Yeah, like everything else on the internet.. The add-ons are really safe, it's the launchers that inject code you need to worry about.
Yup. I download the actual zip files, rather than relying on third parties, and install them myself .Guess we can sum this up for the moderators silently reading our posts:
- UI limitations don't stop Elitism. Nothing can stop Elitism. (heck even if you completely remove the addons API it will still be possible to just ask some questions to test the pugs and see if they know their stuff as well as watch them fail during raids).
- A quick look @ ESOUI most popular section can let you know which add-ons and features are the most popular in the game.
- Most people agree that some basic interfaces like banking, Guild storage, grouping need work. <= You should start with this In my humble opinion.
- Quite a few of them find the Q potion selection wheel to be extremely user-unfriendly (and I'm being polite with my choice of words).
- A lot would like to see some basic addons implemented to the game and amongst those who don't feel the need for those addons, they don't care as long as they can disable them.
I think that's a fair summary.
Attorneyatlawl wrote: »@Meggedo, add-ons couldn't hack you if they tried. This reveals how little you know about them.
They are plain text.
They can't talk to anything but the game client.
They can't talk to anything on your system, not even a text file.
The game client itself actually executes them, and limits what they can do.
True, but a lot of addons come in zip files/add-on managers/etc. which *could* be malicious.
Yeah, like everything else on the internet.. The add-ons are really safe, it's the launchers that inject code you need to worry about.
Yup. I download the actual zip files, rather than relying on third parties, and install them myself .Guess we can sum this up for the moderators silently reading our posts:
- UI limitations don't stop Elitism. Nothing can stop Elitism. (heck even if you completely remove the addons API it will still be possible to just ask some questions to test the pugs and see if they know their stuff as well as watch them fail during raids).
- A quick look @ ESOUI most popular section can let you know which add-ons and features are the most popular in the game.
- Most people agree that some basic interfaces like banking, Guild storage, grouping need work. <= You should start with this In my humble opinion.
- Quite a few of them find the Q potion selection wheel to be extremely user-unfriendly (and I'm being polite with my choice of words).
- A lot would like to see some basic addons implemented to the game and amongst those who don't feel the need for those addons, they don't care as long as they can disable them.
I think that's a fair summary.
LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.Shaun98ca2 wrote: »Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
Zos has already mentioned incoming improvements for banks. No idea when though. Most of the other features the OP wants is answered by addons. It is approach they wanted. Possibly for console porting but I do not buy that excuse for everything many posters accuse it for. It is a lazy argument.
I do not see many of the options people want being offered outside of addons. I find I do not have to use many addons. If banks could be searched easier there is little reason for addons. Even the stands damage numbers flying around the screen in every video we see is utterly pointless. You can't see those numbers in combat and most only use that bloated UI addon because they have become used to seeing numbers flying around their screen from other games. Even for raiding and damage testing you only need logs or a good recount type program.
I highly doubt a single player can defend the use and benefit of 5 layers of small damage numbers on their screen. It is pointless. Icons for debuffs and perhaps reactionary promps for the lazy players requiring cheating to get ahead is indeed useful. Map reveal mods is simply cheating even though nobody admits it but they are used commonly and should be options.
There is little real need for many addons as it stands. Most are nothing more than tools for lazy people. Some UI tweaks are required to be sure but not as much as many think. Sadly all these requests for massive UI overhauls come from mmo players who became pampered by games that made you play the UI over the game. These players are slow to adapt or perhaps incapable of it.
I personally want better bank searching and perhaps a better built in quick slot function (although I use a simple quick slot addon that allows combo hotkey function to swap but you still need to hit Q to activate the slot. Works fine for the most part and one gets used to 2 clicks instead of one).
poodlemasterb16_ESO wrote: »LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.Shaun98ca2 wrote: »Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.
Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.
poodlemasterb16_ESO wrote: »LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.Shaun98ca2 wrote: »Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.
Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.
Keep up the one hit wonder spamming, less thought it takes on the actual battle. It does keep it balanced when you have the vamps that spam swarm, because they lack the skill to do anything else. Lets not forget the fire ring spam. I got two moves very versatile. Most are better at checkers than chess anyway.
Zos has already mentioned incoming improvements for banks. No idea when though. Most of the other features the OP wants is answered by addons. It is approach they wanted. Possibly for console porting but I do not buy that excuse for everything many posters accuse it for. It is a lazy argument.
I do not see many of the options people want being offered outside of addons. I find I do not have to use many addons. If banks could be searched easier there is little reason for addons. Even the stands damage numbers flying around the screen in every video we see is utterly pointless. You can't see those numbers in combat and most only use that bloated UI addon because they have become used to seeing numbers flying around their screen from other games. Even for raiding and damage testing you only need logs or a good recount type program.
I highly doubt a single player can defend the use and benefit of 5 layers of small damage numbers on their screen. It is pointless. Icons for debuffs and perhaps reactionary promps for the lazy players requiring cheating to get ahead is indeed useful. Map reveal mods is simply cheating even though nobody admits it but they are used commonly and should be options.
There is little real need for many addons as it stands. Most are nothing more than tools for lazy people. Some UI tweaks are required to be sure but not as much as many think. Sadly all these requests for massive UI overhauls come from mmo players who became pampered by games that made you play the UI over the game. These players are slow to adapt or perhaps incapable of it.
I personally want better bank searching and perhaps a better built in quick slot function (although I use a simple quick slot addon that allows combo hotkey function to swap but you still need to hit Q to activate the slot. Works fine for the most part and one gets used to 2 clicks instead of one).
Correct, I don't think the 5 main skills + 1 ult (so 6 actually) is a console game design. People keep confusing that with what a controller is actually capable of doing. Also, we don't have 6 skills, we have 12, which is a lot. When weapon swapping works it's pretty awesome.
So some of you need to stop being drama queens and harping about only 5 abilities when it's actually 12.
That is just pointless and trolling, you can use 12 abilities, an ultimate is still a skill. You can also swap out skills for specific fights, just like what I do when soloing group dungeons and use specific resist jewelry that I carry all the time.Correct, I don't think the 5 main skills + 1 ult (so 6 actually) is a console game design. People keep confusing that with what a controller is actually capable of doing. Also, we don't have 6 skills, we have 12, which is a lot. When weapon swapping works it's pretty awesome.
So some of you need to stop being drama queens and harping about only 5 abilities when it's actually 12.
Would you like a list of all skill abilities that a character can use any given time? Counting wise, if you try it out, comes to far more than 10 actually because only ultimate's can occupy the 6th in case you were unaware of that. Let me count those out on my character for you I will list them all, then you can figure out the math of how it works.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.Shaun98ca2 wrote: »Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.
Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.
Keep up the one hit wonder spamming, less thought it takes on the actual battle. It does keep it balanced when you have the vamps that spam swarm, because they lack the skill to do anything else. Lets not forget the fire ring spam. I got two moves very versatile. Most are better at checkers than chess anyway.
English is perhaps not your first language. I must admit I do not understand what you said.
EDIT: Well it may be, it's just you don't know how to use it.
I am perhaps the last person you could accuse of spamming keys. I use both bars all the time, as I have them set up for best effect, so magelight on the spell bar, crit surge on the weapon bar etc. That means I have to switch back and forth a lot for anything outside of normal PvE trash.
At VR5 I have just lost my clanfear and I am experimenting a lot with combinations. Some are pretty good.
Oh and pick up an Xbox controller and see how many buttons you can actually use, or maybe even a PS controller. If you like I can count those out for you too.
As I responded above your "point" is wasted on me. The current skill bar was design decision that had nothing to do with consoles. Some people like it and some people don't. I'm OK with it.OK here are the available skills I can slot. This would equal 10 actually as 2 are reserved solely for ultimate's, also a game controller has more functionality than just 6 (Shhh you can switch bars on those too).
Class that can be slotted:
Ardent Flame:
Empowering Chains IV
Burning Embers IV
Engulfing Flames IV
Flame Lash IV
Inferno IV
Draconic Power
Green Dragon Blood IV (Still working on more skill points for this one)
Earthen Heart
Igneous Weapons II
Obsidian Shield IV
Petrify I
Weapon
Two Handed
Cleave IV
Critical Charge IV
One Hand and Shield
Pierce Armor IV
Crippling Slash IV
Defensive Stance IV
Invasion IV
Reverberating Bash IV
Dual Wield
Blood Craze IV
Rapid Strikes IV
Whirling Blades III
Ember Explosion III
Still Deciding on Hidden blade now I see that spammed a lot with the limited UI
Heavy Armor
Unstoppable IV
World
Soul Trap IV
Going to take Soul Strike as I see that spammed a lot because its a one button move
Fighters Guild
Silver Shards IV
All I have invested in there as I don't see spammers using anything else here
Mages Guild
Fire Rune IV
Magelight would be nice for one button spamming gankers though
Undaunted
Havent even considered this much due to limited UI, but have seen a few items spam up a lot with one button wonders.
Alliance War
Assault
Haven't taken much here but thinking about Caltrops for the cookie cutter one button spammer
Support
Haven't wasted time here either no room on UI bar, because I need it for spamming attacks not defense. Spamming is easier more like checkers.
Now we get into the 2 slots for Ultimate's
Shifting Standard IV
Take Flight IV
Those are the only two I have bothered with as I can spam with those ok, might pick up a couple others for the spamming purposes of other.
Ok so just the math here looks like the 10 DEDICATED slots are a little lacking for choice without having to stop every other battle/quest based on best choices for attack or defense. It is a great set up if you are used to a console controller and are use to spamming a button or two. This is the case is virtually all PVP is the same spamming moves, so actually this makes it COOKIE CUTTER and allows no thought based on the players design on how, when and where you want to use a specific skill. 5-10 slots great for the limited checker player, or spammer of just button smashing a key. Really with the strike 7 I can program an entire set of moves with only one button if I so choose just based off of timings, which would include weapon switching. Which I do have weapon switch set to a hot key on my key board that allows me to switch without any delays. I guess the real challenge for me is to set the timing, order, and execution of every possible combination to a single key out of 128 programmable ones. This way I can be a cookie cutter spammer, just using one or two buttons to execute the entire run of moves. Which the console player button smashers cannot, and IF it goes cross platform even better because I will have such an overpowering advantage on them; they wont play the game for long. I think this is why MMOs and Console games are so very different in their UI set ups. Try real hard and count the actual number of items here, it will be hard I know, then tell me how to fit this into 10+2. I think I earned my skills, unlike all the dolts I here telling me I am sitting on 50-60 points. All that states is LIMITED thinking, and I can only SPAM 2 real things.
As I responded above your "point" is wasted on me. The current skill bar was design decision that had nothing to do with consoles. Some people like it and some people don't. I'm OK with it.OK here are the available skills I can slot. This would equal 10 actually as 2 are reserved solely for ultimate's, also a game controller has more functionality than just 6 (Shhh you can switch bars on those too).
Class that can be slotted:
Ardent Flame:
Empowering Chains IV
Burning Embers IV
Engulfing Flames IV
Flame Lash IV
Inferno IV
Draconic Power
Green Dragon Blood IV (Still working on more skill points for this one)
Earthen Heart
Igneous Weapons II
Obsidian Shield IV
Petrify I
Weapon
Two Handed
Cleave IV
Critical Charge IV
One Hand and Shield
Pierce Armor IV
Crippling Slash IV
Defensive Stance IV
Invasion IV
Reverberating Bash IV
Dual Wield
Blood Craze IV
Rapid Strikes IV
Whirling Blades III
Ember Explosion III
Still Deciding on Hidden blade now I see that spammed a lot with the limited UI
Heavy Armor
Unstoppable IV
World
Soul Trap IV
Going to take Soul Strike as I see that spammed a lot because its a one button move
Fighters Guild
Silver Shards IV
All I have invested in there as I don't see spammers using anything else here
Mages Guild
Fire Rune IV
Magelight would be nice for one button spamming gankers though
Undaunted
Havent even considered this much due to limited UI, but have seen a few items spam up a lot with one button wonders.
Alliance War
Assault
Haven't taken much here but thinking about Caltrops for the cookie cutter one button spammer
Support
Haven't wasted time here either no room on UI bar, because I need it for spamming attacks not defense. Spamming is easier more like checkers.
Now we get into the 2 slots for Ultimate's
Shifting Standard IV
Take Flight IV
Those are the only two I have bothered with as I can spam with those ok, might pick up a couple others for the spamming purposes of other.
Ok so just the math here looks like the 10 DEDICATED slots are a little lacking for choice without having to stop every other battle/quest based on best choices for attack or defense. It is a great set up if you are used to a console controller and are use to spamming a button or two. This is the case is virtually all PVP is the same spamming moves, so actually this makes it COOKIE CUTTER and allows no thought based on the players design on how, when and where you want to use a specific skill. 5-10 slots great for the limited checker player, or spammer of just button smashing a key. Really with the strike 7 I can program an entire set of moves with only one button if I so choose just based off of timings, which would include weapon switching. Which I do have weapon switch set to a hot key on my key board that allows me to switch without any delays. I guess the real challenge for me is to set the timing, order, and execution of every possible combination to a single key out of 128 programmable ones. This way I can be a cookie cutter spammer, just using one or two buttons to execute the entire run of moves. Which the console player button smashers cannot, and IF it goes cross platform even better because I will have such an overpowering advantage on them; they wont play the game for long. I think this is why MMOs and Console games are so very different in their UI set ups. Try real hard and count the actual number of items here, it will be hard I know, then tell me how to fit this into 10+2. I think I earned my skills, unlike all the dolts I here telling me I am sitting on 50-60 points. All that states is LIMITED thinking, and I can only SPAM 2 real things.
Also I have G600 mouse and a Razer keyboard. I'm not even a console gamer, I only have one game from 2007 for the PS3 that is used as my Bluray players. Also this and note the part of the fully programmable buttons....
http://www.razerzone.com/gaming-controllers/razer-sabertooth
Am I the only person in ESO to move Q to another key? Same with R?
Am I the only person in ESO to move Q to another key? Same with R?
You`re not the only one.
But whats the difference in fact to handle/change the potions? Remember the steps you need to do, to change and use it. Push a key - move the mouse - left the key - push it again, isn`t really comfortable.
For me, there isn`t any difference between the circlebar to an hotbar. Circle is round, hotbar is straight, thats it. But, if i imagine this system in any other mmo, where i have to push a key to see the hotbar, then have to choose the slot and then push it again, i would joke about the devs.
I personaly like the idea of having a circlebar, but so it isn`t really useable for me. I have one potion in it and thats it. But i think that way isn`t really the way it is mentioned. There are more then one effective potion in the game wich wants to get used, otherwise they are getting more and more senseless, then the hole circlebar itself. What could be more worth then something where is work and time in it but it isn`t getting used the way it is mentioned, because it`s not practiable?
But there are two options i have in mind, wich could make it more comfortable,
a) let the circle go round while using the mousewheel (turn it up, circle goes left. turn it down, is goes the right way, for example.) I would really like to test this ingame.
b) simply keybind the slots in the circle. Even if i had to hold one key and then had to push the keybinded key, it would be more comfortable, userfriendly and effective.
The hole rest of the ui (expect the buffs) is ok for me and i`am very glad that i haven`t such an screen of numbers and icons and whatever. I want to play the game and see the world. I not want to read the game and see coulourd numbers floating arround, wich are not nesassary to play and enjoy the game. And i don`t belive that any player needs such numbers to play and enjoy the game itself. Except the players who can only enjoy it if they felt like the "elite" or have the highest critrate. Some need it to test or max something. But the greater playerbase simply doesn`t need it. If this is an disable option ingame or an add-on doesn`t make any difference. If one skill works in this situation or not, you can pretty good see, same like the players.
My experience from several mmo`s takes me to the conclusion, that the most players who used all this sort of informations do this, because they want to be (or feels like) the "elite". What this means to new players who comes to the game in maybe several years, i think everyone can imagine. At that point, there is nothing left from "play the way you want". Then it is "play the way we tell you". And later again, new players arrived and gettin teached by players who doesn`t have any idea why to do something, because they get it self just told. Thats more then awful, thats just stupid.
At least, something makes me feel like: "We had exact the same discuss earlier this year."
Am I the only person in ESO to move Q to another key? Same with R?
You`re not the only one.
But whats the difference in fact to handle/change the potions? Remember the steps you need to do, to change and use it. Push a key - move the mouse - left the key - push it again, isn`t really comfortable.
For me, there isn`t any difference between the circlebar to an hotbar. Circle is round, hotbar is straight, thats it. But, if i imagine this system in any other mmo, where i have to push a key to see the hotbar, then have to choose the slot and then push it again, i would joke about the devs.
I personaly like the idea of having a circlebar, but so it isn`t really useable for me. I have one potion in it and thats it. But i think that way isn`t really the way it is mentioned. There are more then one effective potion in the game wich wants to get used, otherwise they are getting more and more senseless, then the hole circlebar itself. What could be more worth then something where is work and time in it but it isn`t getting used the way it is mentioned, because it`s not practiable?
But there are two options i have in mind, wich could make it more comfortable,
a) let the circle go round while using the mousewheel (turn it up, circle goes left. turn it down, is goes the right way, for example.) I would really like to test this ingame.
b) simply keybind the slots in the circle. Even if i had to hold one key and then had to push the keybinded key, it would be more comfortable, userfriendly and effective.
The hole rest of the ui (expect the buffs) is ok for me and i`am very glad that i haven`t such an screen of numbers and icons and whatever. I want to play the game and see the world. I not want to read the game and see coulourd numbers floating arround, wich are not nesassary to play and enjoy the game. And i don`t belive that any player needs such numbers to play and enjoy the game itself. Except the players who can only enjoy it if they felt like the "elite" or have the highest critrate. Some need it to test or max something. But the greater playerbase simply doesn`t need it. If this is an disable option ingame or an add-on doesn`t make any difference. If one skill works in this situation or not, you can pretty good see, same like the players.
My experience from several mmo`s takes me to the conclusion, that the most players who used all this sort of informations do this, because they want to be (or feels like) the "elite". What this means to new players who comes to the game in maybe several years, i think everyone can imagine. At that point, there is nothing left from "play the way you want". Then it is "play the way we tell you". And later again, new players arrived and gettin teached by players who doesn`t have any idea why to do something, because they get it self just told. Thats more then awful, thats just stupid.
At least, something makes me feel like: "We had exact the same discuss earlier this year."
Its not about elite for me. I could care less about damage meters, and the like. I want to able to use skills that I have when I want or need them, based on available magicika Stamina and Health. Each has a cost associated with it, and if I have a skill I can use at that particular moment that will cost me less of something, so I can survive then I want to be able to use at that moment. I don't want to be pigeon holed into I can only use these 4 attacks, and 1 regen, and 1 ultimate. Each of the skill servers a purpose different from the other, and has applications to pvp, dolmens, pve, questing or whatever. I may decide I want to do the quest line in Cyrodil but cant because I have to worry about what I need for pvp defense, which isn't always applicable to pve, unless you just spam the same thing in some giant zerg group. Like I said above if you haven't seen the Star Wars the Old Republic UI then you wont get the point of customization. You can be a minimalist as you like, or you can be looking through a peephole of stuff. In that format you can manipulate your UI anyway you like. You can place you interface items anywhere you like. You don't have to have bars, you can have cubes, they can be resized big and small from 1 x12, 12-1, 1-1 and so on. You can use up to six bars if you like, you can use a mini map, tracking quests and so on. Here is a link to a tips and trick video we did on how to use the versatility of the UI in it. Then people will get the idea of what I am talking about. Its all about options and customizations. All this time was spent on the ability to create, morph, customize, and create a character you love to play period. Then you drop off with that awesome ability to use that customizatized build to a few pigeonholed pieces. Here is the link to our video, we were beginning to start them for ESO, but we have put that on hold, until there is some stability in the bugs, glitches, exploits, and rapid content release before issues get addressed. Please go watch what I am talking about, maybe the dev team will pull it, but maybe they will watch it and learn a few things from it, hopefully.
https://www.youtube.com/watch?v=I02om69ZzZ0&list=PLPlgWT5MSTMfxf0xXS3sEK70oWE04yyDh&index=1
dragonhawk wrote: »
The trouble with so called "optional additions" to the UI -- if ever one used them then one's peers forced you to use it. IMHO, it better to leave it out the default UI all together.