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https://forums.elderscrollsonline.com/en/discussion/668861

The future of the User interface which is currently awfull.

  • Meggedo
    Meggedo
    magnusnet wrote: »
    GnatB wrote: »
    Wykkyd wrote: »
    @Meggedo‌, add-ons couldn't hack you if they tried. This reveals how little you know about them.

    They are plain text.
    They can't talk to anything but the game client.
    They can't talk to anything on your system, not even a text file.
    The game client itself actually executes them, and limits what they can do.

    True, but a lot of addons come in zip files/add-on managers/etc. which *could* be malicious.

    Yeah, like everything else on the internet.. The add-ons are really safe, it's the launchers that inject code you need to worry about.

    Yup. I download the actual zip files, rather than relying on third parties, and install them myself :).
    magnusnet wrote: »
    Guess we can sum this up for the moderators silently reading our posts:

    - UI limitations don't stop Elitism. Nothing can stop Elitism. (heck even if you completely remove the addons API it will still be possible to just ask some questions to test the pugs and see if they know their stuff as well as watch them fail during raids).
    - A quick look @ ESOUI most popular section can let you know which add-ons and features are the most popular in the game.
    - Most people agree that some basic interfaces like banking, Guild storage, grouping need work. <= You should start with this In my humble opinion.
    - Quite a few of them find the Q potion selection wheel to be extremely user-unfriendly (and I'm being polite with my choice of words).
    - A lot would like to see some basic addons implemented to the game and amongst those who don't feel the need for those addons, they don't care as long as they can disable them.

    I think that's a fair summary.

    Hey that's funny cause I post about a Trojan laced addon, and it got removed. Shows you what you know. Anything installed on your system can contain malicious code, oh wait that is a myth. I can send you a few add ons that would work pretty good for you, no worries they are all clean. I use to have a nice one that mimicked an icon for launching, and every time you clicked it it wiped a sys file. People being as stupid as they are, they just keep clicking. Low and behold crash. Maybe you read unsolicited emails too and click the links, not sure. DNS redirection is always fun too. So like all code, it is easy to bury crap in it, who knows maybe it opens a port. considering within 90 seconds of turning on your computer it has been port sniffed around 200 times.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Meggedo
    Meggedo
    magnusnet wrote: »
    GnatB wrote: »
    Wykkyd wrote: »
    @Meggedo‌, add-ons couldn't hack you if they tried. This reveals how little you know about them.

    They are plain text.
    They can't talk to anything but the game client.
    They can't talk to anything on your system, not even a text file.
    The game client itself actually executes them, and limits what they can do.

    True, but a lot of addons come in zip files/add-on managers/etc. which *could* be malicious.

    Yeah, like everything else on the internet.. The add-ons are really safe, it's the launchers that inject code you need to worry about.

    Yup. I download the actual zip files, rather than relying on third parties, and install them myself :).
    magnusnet wrote: »
    Guess we can sum this up for the moderators silently reading our posts:

    - UI limitations don't stop Elitism. Nothing can stop Elitism. (heck even if you completely remove the addons API it will still be possible to just ask some questions to test the pugs and see if they know their stuff as well as watch them fail during raids).
    - A quick look @ ESOUI most popular section can let you know which add-ons and features are the most popular in the game.
    - Most people agree that some basic interfaces like banking, Guild storage, grouping need work. <= You should start with this In my humble opinion.
    - Quite a few of them find the Q potion selection wheel to be extremely user-unfriendly (and I'm being polite with my choice of words).
    - A lot would like to see some basic addons implemented to the game and amongst those who don't feel the need for those addons, they don't care as long as they can disable them.

    I think that's a fair summary.

    Also you may want to tell me that Apple products are immune to viruses, LOL. After that tell me how secure Chrome and Firefox are, LOL. Silent tracking cookies don't exist, Kinnects are un-hackable, your cell phone is completely secure, especially droids (they transmit no data back at all with there apps/add-ons. Also please leave your blue tooth on at all times on your phone, also use your telephone number as your Wi-Fi password like most people. Please feel free to post the entire code for one of the add-ons with your reply.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Shaun98ca2 wrote: »
    Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
    LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.

    I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.

    Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.
  • Meggedo
    Meggedo
    Tamanous wrote: »
    Zos has already mentioned incoming improvements for banks. No idea when though. Most of the other features the OP wants is answered by addons. It is approach they wanted. Possibly for console porting but I do not buy that excuse for everything many posters accuse it for. It is a lazy argument.

    I do not see many of the options people want being offered outside of addons. I find I do not have to use many addons. If banks could be searched easier there is little reason for addons. Even the stands damage numbers flying around the screen in every video we see is utterly pointless. You can't see those numbers in combat and most only use that bloated UI addon because they have become used to seeing numbers flying around their screen from other games. Even for raiding and damage testing you only need logs or a good recount type program.

    I highly doubt a single player can defend the use and benefit of 5 layers of small damage numbers on their screen. It is pointless. Icons for debuffs and perhaps reactionary promps for the lazy players requiring cheating to get ahead is indeed useful. Map reveal mods is simply cheating even though nobody admits it but they are used commonly and should be options.

    There is little real need for many addons as it stands. Most are nothing more than tools for lazy people. Some UI tweaks are required to be sure but not as much as many think. Sadly all these requests for massive UI overhauls come from mmo players who became pampered by games that made you play the UI over the game. These players are slow to adapt or perhaps incapable of it.

    I personally want better bank searching and perhaps a better built in quick slot function (although I use a simple quick slot addon that allows combo hotkey function to swap but you still need to hit Q to activate the slot. Works fine for the most part and one gets used to 2 clicks instead of one).

    Why better bank searching, are you so lazy you just cant look? Are you too lazy to just use the quick slot function as it is? That was the nice thing about the SWTOR one, you could make it as minimal as you like or expansive, based on your play style or likes. You wanted 6 bars, 12 slots great. you wanted 1 bar 2 slots great. you want it in the middle of the page great, left, right up down, put it where ever you liked. Go try it out, then you will get the idea. I think my guild actually did a set up video on it and how versatile it was. Yes min map, no mini map, yes quest tracker, no quest tracker, don't care for idiots in game chat shut off that part of the UI. Having 14 skills to use and 5 slots = stupid, and that is if your doing nothing. Although it does force people to spam the same thing over and over and over. I see that a lot in Cyrodil by EB, and just about every other player, because it is limited as to what combinations you can use at any given time. It does keep it simple for console gamers just moving to PC MMO's I would agree.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Meggedo
    Meggedo
    Shaun98ca2 wrote: »
    Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
    LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.

    I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.

    Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.

    Keep up the one hit wonder spamming, less thought it takes on the actual battle. It does keep it balanced when you have the vamps that spam swarm, because they lack the skill to do anything else. Lets not forget the fire ring spam. I got two moves very versatile. Most are better at checkers than chess anyway.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Meggedo wrote: »
    Shaun98ca2 wrote: »
    Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
    LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.

    I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.

    Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.

    Keep up the one hit wonder spamming, less thought it takes on the actual battle. It does keep it balanced when you have the vamps that spam swarm, because they lack the skill to do anything else. Lets not forget the fire ring spam. I got two moves very versatile. Most are better at checkers than chess anyway.

    English is perhaps not your first language. I must admit I do not understand what you said.
  • Gillysan
    Gillysan
    ✭✭✭✭
    Tamanous wrote: »
    Zos has already mentioned incoming improvements for banks. No idea when though. Most of the other features the OP wants is answered by addons. It is approach they wanted. Possibly for console porting but I do not buy that excuse for everything many posters accuse it for. It is a lazy argument.

    I do not see many of the options people want being offered outside of addons. I find I do not have to use many addons. If banks could be searched easier there is little reason for addons. Even the stands damage numbers flying around the screen in every video we see is utterly pointless. You can't see those numbers in combat and most only use that bloated UI addon because they have become used to seeing numbers flying around their screen from other games. Even for raiding and damage testing you only need logs or a good recount type program.

    I highly doubt a single player can defend the use and benefit of 5 layers of small damage numbers on their screen. It is pointless. Icons for debuffs and perhaps reactionary promps for the lazy players requiring cheating to get ahead is indeed useful. Map reveal mods is simply cheating even though nobody admits it but they are used commonly and should be options.

    There is little real need for many addons as it stands. Most are nothing more than tools for lazy people. Some UI tweaks are required to be sure but not as much as many think. Sadly all these requests for massive UI overhauls come from mmo players who became pampered by games that made you play the UI over the game. These players are slow to adapt or perhaps incapable of it.

    I personally want better bank searching and perhaps a better built in quick slot function (although I use a simple quick slot addon that allows combo hotkey function to swap but you still need to hit Q to activate the slot. Works fine for the most part and one gets used to 2 clicks instead of one).

    You are as bad as those Craglorn elitists. Speak for yourself sparky.
  • Chuggernaut
    Chuggernaut
    ✭✭✭
    I hate the lack of info on the character sheet, but don't think the 5+1 skills is a console thing.

    In DDO you have multiple skill bars and each bar has 10 skills on it and I played fine on 360 remote.

    I was actually more shocked in BETA when the menus, character sheets and skills screens were not like Skyrim, and the lack of controller support.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Gillysan
    Gillysan
    ✭✭✭✭
    Correct, I don't think the 5 main skills + 1 ult (so 6 actually) is a console game design. People keep confusing that with what a controller is actually capable of doing. Also, we don't have 6 skills, we have 12, which is a lot. When weapon swapping works it's pretty awesome.

    So some of you need to stop being drama queens and harping about only 5 abilities when it's actually 12.
  • Gillysan
    Gillysan
    ✭✭✭✭
  • Khami
    Khami
    ✭✭✭✭
    Am I the only person in ESO to move Q to another key? Same with R?
  • Meggedo
    Meggedo
    Gillysan wrote: »
    Correct, I don't think the 5 main skills + 1 ult (so 6 actually) is a console game design. People keep confusing that with what a controller is actually capable of doing. Also, we don't have 6 skills, we have 12, which is a lot. When weapon swapping works it's pretty awesome.

    So some of you need to stop being drama queens and harping about only 5 abilities when it's actually 12.

    Would you like a list of all skill abilities that a character can use any given time? Counting wise, if you try it out, comes to far more than 10 actually because only ultimate's can occupy the 6th in case you were unaware of that. Let me count those out on my character for you I will list them all, then you can figure out the math of how it works.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • xmistidawnb14_ESO
    Agree Q WHEEEL needs TO go I dont know but a few people who manage to use it with out dying before getting the selection hit and used. It WASTES the idea of Potions.. Alchemist could have such a better business if we had access to using the potions effective and quickly.. At least they could Label each slot with a LETTER. Then we could just use the letters. and use things like Weapon Crit potions and then Health potions too.. I slot only Q for Heal potions .. I do not use any other potions. unfortunate a waste of alchemy
  • Gillysan
    Gillysan
    ✭✭✭✭
    Meggedo wrote: »
    Gillysan wrote: »
    Correct, I don't think the 5 main skills + 1 ult (so 6 actually) is a console game design. People keep confusing that with what a controller is actually capable of doing. Also, we don't have 6 skills, we have 12, which is a lot. When weapon swapping works it's pretty awesome.

    So some of you need to stop being drama queens and harping about only 5 abilities when it's actually 12.

    Would you like a list of all skill abilities that a character can use any given time? Counting wise, if you try it out, comes to far more than 10 actually because only ultimate's can occupy the 6th in case you were unaware of that. Let me count those out on my character for you I will list them all, then you can figure out the math of how it works.
    That is just pointless and trolling, you can use 12 abilities, an ultimate is still a skill. You can also swap out skills for specific fights, just like what I do when soloing group dungeons and use specific resist jewelry that I carry all the time.

    One of the problems with this game is they don't use unique fights enough, where certain mobs or areas need a certain skills or synergies of skills to fight in. I'm just talking about solo pve content for this example. This exemplified by GW, that game has ten times as many skills as this one but you can only use so many at any given time.

    Another example would be the Storm Atronarch mobs in VR. You can solo them, if you set yourself up to fight them, just as I described above.
    Edited by Gillysan on September 11, 2014 10:55PM
  • Gillysan
    Gillysan
    ✭✭✭✭
    http://www.esoui.com/downloads/info52-WykkydsOutfitter.html

    Great addon, but I never use it because the current game gives me no reason to do so. Well actually there is just one: Dolmen's. I have a skill bar setup to make Dolmen's more efficient against Daedra.
    Edited by Gillysan on September 11, 2014 10:54PM
  • Meggedo
    Meggedo
    OK here are the available skills I can slot. This would equal 10 actually as 2 are reserved solely for ultimate's, also a game controller has more functionality than just 6 (Shhh you can switch bars on those too).
    Class that can be slotted:
    Ardent Flame:
    Empowering Chains IV
    Burning Embers IV
    Engulfing Flames IV
    Flame Lash IV
    Inferno IV
    Draconic Power
    Green Dragon Blood IV (Still working on more skill points for this one)
    Earthen Heart
    Igneous Weapons II
    Obsidian Shield IV
    Petrify I
    Weapon
    Two Handed
    Cleave IV
    Critical Charge IV
    One Hand and Shield
    Pierce Armor IV
    Crippling Slash IV
    Defensive Stance IV
    Invasion IV
    Reverberating Bash IV
    Dual Wield
    Blood Craze IV
    Rapid Strikes IV
    Whirling Blades III
    Ember Explosion III
    Still Deciding on Hidden blade now I see that spammed a lot with the limited UI
    Heavy Armor
    Unstoppable IV
    World
    Soul Trap IV
    Going to take Soul Strike as I see that spammed a lot because its a one button move
    Fighters Guild
    Silver Shards IV
    All I have invested in there as I don't see spammers using anything else here
    Mages Guild
    Fire Rune IV
    Magelight would be nice for one button spamming gankers though
    Undaunted
    Havent even considered this much due to limited UI, but have seen a few items spam up a lot with one button wonders.
    Alliance War
    Assault
    Haven't taken much here but thinking about Caltrops for the cookie cutter one button spammer
    Support
    Haven't wasted time here either no room on UI bar, because I need it for spamming attacks not defense. Spamming is easier more like checkers.
    Now we get into the 2 slots for Ultimate's
    Shifting Standard IV
    Take Flight IV
    Those are the only two I have bothered with as I can spam with those ok, might pick up a couple others for the spamming purposes of other.

    Ok so just the math here looks like the 10 DEDICATED slots are a little lacking for choice without having to stop every other battle/quest based on best choices for attack or defense. It is a great set up if you are used to a console controller and are use to spamming a button or two. This is the case is virtually all PVP is the same spamming moves, so actually this makes it COOKIE CUTTER and allows no thought based on the players design on how, when and where you want to use a specific skill. 5-10 slots great for the limited checker player, or spammer of just button smashing a key. Really with the strike 7 I can program an entire set of moves with only one button if I so choose just based off of timings, which would include weapon switching. Which I do have weapon switch set to a hot key on my key board that allows me to switch without any delays. I guess the real challenge for me is to set the timing, order, and execution of every possible combination to a single key out of 128 programmable ones. This way I can be a cookie cutter spammer, just using one or two buttons to execute the entire run of moves. Which the console player button smashers cannot, and IF it goes cross platform even better because I will have such an overpowering advantage on them; they wont play the game for long. I think this is why MMOs and Console games are so very different in their UI set ups. Try real hard and count the actual number of items here, it will be hard I know, then tell me how to fit this into 10+2. I think I earned my skills, unlike all the dolts I here telling me I am sitting on 50-60 points. All that states is LIMITED thinking, and I can only SPAM 2 real things.



    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Meggedo
    Meggedo
    Oh and pick up an Xbox controller and see how many buttons you can actually use, or maybe even a PS controller. If you like I can count those out for you too.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Meggedo wrote: »
    Shaun98ca2 wrote: »
    Currently I like it as I simply DONT have to rely on it. Having all your quick slot items become press able keys just makes that much more keys I have to press when I simply cant while keeping my hand on the WASD keys.
    LOL. I come from shooters and I use ASDLeftAlt myself. You can use a boatload of keys while while using your movement keys.

    I use Z and C for a weapon and the ultimate. I use Shift for a weapon I use a lot. I use 3 buttons on my trackball for the rest of the weapons. I use W for use, 1 for weapon swap. I can use all this on the fly and in combat.

    Anything you can reach while keeping your finger on the movement key you are using is always there. It takes practice it's true.

    Keep up the one hit wonder spamming, less thought it takes on the actual battle. It does keep it balanced when you have the vamps that spam swarm, because they lack the skill to do anything else. Lets not forget the fire ring spam. I got two moves very versatile. Most are better at checkers than chess anyway.

    English is perhaps not your first language. I must admit I do not understand what you said.

    EDIT: Well it may be, it's just you don't know how to use it.

    I am perhaps the last person you could accuse of spamming keys. I use both bars all the time, as I have them set up for best effect, so magelight on the spell bar, crit surge on the weapon bar etc. That means I have to switch back and forth a lot for anything outside of normal PvE trash.

    At VR5 I have just lost my clanfear and I am experimenting a lot with combinations. Some are pretty good. ;)

  • Meggedo
    Meggedo
    Meggedo wrote: »
    Oh and pick up an Xbox controller and see how many buttons you can actually use, or maybe even a PS controller. If you like I can count those out for you too.

    Quick Check. You can get a minimum of 20 on a controller up to possibly 50 depending on how you work it. Just a guess.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Gillysan
    Gillysan
    ✭✭✭✭
    Meggedo wrote: »
    OK here are the available skills I can slot. This would equal 10 actually as 2 are reserved solely for ultimate's, also a game controller has more functionality than just 6 (Shhh you can switch bars on those too).
    Class that can be slotted:
    Ardent Flame:
    Empowering Chains IV
    Burning Embers IV
    Engulfing Flames IV
    Flame Lash IV
    Inferno IV
    Draconic Power
    Green Dragon Blood IV (Still working on more skill points for this one)
    Earthen Heart
    Igneous Weapons II
    Obsidian Shield IV
    Petrify I
    Weapon
    Two Handed
    Cleave IV
    Critical Charge IV
    One Hand and Shield
    Pierce Armor IV
    Crippling Slash IV
    Defensive Stance IV
    Invasion IV
    Reverberating Bash IV
    Dual Wield
    Blood Craze IV
    Rapid Strikes IV
    Whirling Blades III
    Ember Explosion III
    Still Deciding on Hidden blade now I see that spammed a lot with the limited UI
    Heavy Armor
    Unstoppable IV
    World
    Soul Trap IV
    Going to take Soul Strike as I see that spammed a lot because its a one button move
    Fighters Guild
    Silver Shards IV
    All I have invested in there as I don't see spammers using anything else here
    Mages Guild
    Fire Rune IV
    Magelight would be nice for one button spamming gankers though
    Undaunted
    Havent even considered this much due to limited UI, but have seen a few items spam up a lot with one button wonders.
    Alliance War
    Assault
    Haven't taken much here but thinking about Caltrops for the cookie cutter one button spammer
    Support
    Haven't wasted time here either no room on UI bar, because I need it for spamming attacks not defense. Spamming is easier more like checkers.
    Now we get into the 2 slots for Ultimate's
    Shifting Standard IV
    Take Flight IV
    Those are the only two I have bothered with as I can spam with those ok, might pick up a couple others for the spamming purposes of other.

    Ok so just the math here looks like the 10 DEDICATED slots are a little lacking for choice without having to stop every other battle/quest based on best choices for attack or defense. It is a great set up if you are used to a console controller and are use to spamming a button or two. This is the case is virtually all PVP is the same spamming moves, so actually this makes it COOKIE CUTTER and allows no thought based on the players design on how, when and where you want to use a specific skill. 5-10 slots great for the limited checker player, or spammer of just button smashing a key. Really with the strike 7 I can program an entire set of moves with only one button if I so choose just based off of timings, which would include weapon switching. Which I do have weapon switch set to a hot key on my key board that allows me to switch without any delays. I guess the real challenge for me is to set the timing, order, and execution of every possible combination to a single key out of 128 programmable ones. This way I can be a cookie cutter spammer, just using one or two buttons to execute the entire run of moves. Which the console player button smashers cannot, and IF it goes cross platform even better because I will have such an overpowering advantage on them; they wont play the game for long. I think this is why MMOs and Console games are so very different in their UI set ups. Try real hard and count the actual number of items here, it will be hard I know, then tell me how to fit this into 10+2. I think I earned my skills, unlike all the dolts I here telling me I am sitting on 50-60 points. All that states is LIMITED thinking, and I can only SPAM 2 real things.


    As I responded above your "point" is wasted on me. The current skill bar was design decision that had nothing to do with consoles. Some people like it and some people don't. I'm OK with it.

    Also I have G600 mouse and a Razer keyboard. I'm not even a console gamer, I only have one game from 2007 for the PS3 that is used as my Bluray players. Also this and note the part of the fully programmable buttons....
    http://www.razerzone.com/gaming-controllers/razer-sabertooth
  • Meggedo
    Meggedo
    Gillysan wrote: »
    Meggedo wrote: »
    OK here are the available skills I can slot. This would equal 10 actually as 2 are reserved solely for ultimate's, also a game controller has more functionality than just 6 (Shhh you can switch bars on those too).
    Class that can be slotted:
    Ardent Flame:
    Empowering Chains IV
    Burning Embers IV
    Engulfing Flames IV
    Flame Lash IV
    Inferno IV
    Draconic Power
    Green Dragon Blood IV (Still working on more skill points for this one)
    Earthen Heart
    Igneous Weapons II
    Obsidian Shield IV
    Petrify I
    Weapon
    Two Handed
    Cleave IV
    Critical Charge IV
    One Hand and Shield
    Pierce Armor IV
    Crippling Slash IV
    Defensive Stance IV
    Invasion IV
    Reverberating Bash IV
    Dual Wield
    Blood Craze IV
    Rapid Strikes IV
    Whirling Blades III
    Ember Explosion III
    Still Deciding on Hidden blade now I see that spammed a lot with the limited UI
    Heavy Armor
    Unstoppable IV
    World
    Soul Trap IV
    Going to take Soul Strike as I see that spammed a lot because its a one button move
    Fighters Guild
    Silver Shards IV
    All I have invested in there as I don't see spammers using anything else here
    Mages Guild
    Fire Rune IV
    Magelight would be nice for one button spamming gankers though
    Undaunted
    Havent even considered this much due to limited UI, but have seen a few items spam up a lot with one button wonders.
    Alliance War
    Assault
    Haven't taken much here but thinking about Caltrops for the cookie cutter one button spammer
    Support
    Haven't wasted time here either no room on UI bar, because I need it for spamming attacks not defense. Spamming is easier more like checkers.
    Now we get into the 2 slots for Ultimate's
    Shifting Standard IV
    Take Flight IV
    Those are the only two I have bothered with as I can spam with those ok, might pick up a couple others for the spamming purposes of other.

    Ok so just the math here looks like the 10 DEDICATED slots are a little lacking for choice without having to stop every other battle/quest based on best choices for attack or defense. It is a great set up if you are used to a console controller and are use to spamming a button or two. This is the case is virtually all PVP is the same spamming moves, so actually this makes it COOKIE CUTTER and allows no thought based on the players design on how, when and where you want to use a specific skill. 5-10 slots great for the limited checker player, or spammer of just button smashing a key. Really with the strike 7 I can program an entire set of moves with only one button if I so choose just based off of timings, which would include weapon switching. Which I do have weapon switch set to a hot key on my key board that allows me to switch without any delays. I guess the real challenge for me is to set the timing, order, and execution of every possible combination to a single key out of 128 programmable ones. This way I can be a cookie cutter spammer, just using one or two buttons to execute the entire run of moves. Which the console player button smashers cannot, and IF it goes cross platform even better because I will have such an overpowering advantage on them; they wont play the game for long. I think this is why MMOs and Console games are so very different in their UI set ups. Try real hard and count the actual number of items here, it will be hard I know, then tell me how to fit this into 10+2. I think I earned my skills, unlike all the dolts I here telling me I am sitting on 50-60 points. All that states is LIMITED thinking, and I can only SPAM 2 real things.


    As I responded above your "point" is wasted on me. The current skill bar was design decision that had nothing to do with consoles. Some people like it and some people don't. I'm OK with it.

    Also I have G600 mouse and a Razer keyboard. I'm not even a console gamer, I only have one game from 2007 for the PS3 that is used as my Bluray players. Also this and note the part of the fully programmable buttons....
    http://www.razerzone.com/gaming-controllers/razer-sabertooth

    Yah My son wants to use a console control for ESO, because he feels the full keyboard isn't needed. I deal with the limitation of the UI design because I have too. I love to hate the game. It is just lazy programming, or a desire to rush to market with it. Generally all software companies do, and patch later. Just ask Microsft about Vista. LOL
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Meggedo
    Meggedo
    OH and with Windows 8, another piece of garbage.
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Wolfshade
    Wolfshade
    ✭✭✭✭✭
    Khami wrote: »
    Am I the only person in ESO to move Q to another key? Same with R?

    You`re not the only one.

    But whats the difference in fact to handle/change the potions? Remember the steps you need to do, to change and use it. Push a key - move the mouse - left the key - push it again, isn`t really comfortable.

    For me, there isn`t any difference between the circlebar to an hotbar. Circle is round, hotbar is straight, thats it. But, if i imagine this system in any other mmo, where i have to push a key to see the hotbar, then have to choose the slot and then push it again, i would joke about the devs.

    I personaly like the idea of having a circlebar, but so it isn`t really useable for me. I have one potion in it and thats it. But i think that way isn`t really the way it is mentioned. There are more then one effective potion in the game wich wants to get used, otherwise they are getting more and more senseless, then the hole circlebar itself. What could be more worth then something where is work and time in it but it isn`t getting used the way it is mentioned, because it`s not practiable?

    But there are two options i have in mind, wich could make it more comfortable,

    a) let the circle go round while using the mousewheel (turn it up, circle goes left. turn it down, is goes the right way, for example.) I would really like to test this ingame.

    b) simply keybind the slots in the circle. Even if i had to hold one key and then had to push the keybinded key, it would be more comfortable, userfriendly and effective.

    The hole rest of the ui (expect the buffs) is ok for me and i`am very glad that i haven`t such an screen of numbers and icons and whatever. I want to play the game and see the world. I not want to read the game and see coulourd numbers floating arround, wich are not nesassary to play and enjoy the game. And i don`t belive that any player needs such numbers to play and enjoy the game itself. Except the players who can only enjoy it if they felt like the "elite" or have the highest critrate. Some need it to test or max something. But the greater playerbase simply doesn`t need it. If this is an disable option ingame or an add-on doesn`t make any difference. If one skill works in this situation or not, you can pretty good see, same like the players.

    My experience from several mmo`s takes me to the conclusion, that the most players who used all this sort of informations do this, because they want to be (or feels like) the "elite". What this means to new players who comes to the game in maybe several years, i think everyone can imagine. At that point, there is nothing left from "play the way you want". Then it is "play the way we tell you". And later again, new players arrived and gettin teached by players who doesn`t have any idea why to do something, because they get it self just told. Thats more then awful, thats just stupid.

    At least, something makes me feel like: "We had exact the same discuss earlier this year."



    This comment is awesome!

    **End of the Internet**
  • Meggedo
    Meggedo
    Wolfshade wrote: »
    Khami wrote: »
    Am I the only person in ESO to move Q to another key? Same with R?

    You`re not the only one.

    But whats the difference in fact to handle/change the potions? Remember the steps you need to do, to change and use it. Push a key - move the mouse - left the key - push it again, isn`t really comfortable.

    For me, there isn`t any difference between the circlebar to an hotbar. Circle is round, hotbar is straight, thats it. But, if i imagine this system in any other mmo, where i have to push a key to see the hotbar, then have to choose the slot and then push it again, i would joke about the devs.

    I personaly like the idea of having a circlebar, but so it isn`t really useable for me. I have one potion in it and thats it. But i think that way isn`t really the way it is mentioned. There are more then one effective potion in the game wich wants to get used, otherwise they are getting more and more senseless, then the hole circlebar itself. What could be more worth then something where is work and time in it but it isn`t getting used the way it is mentioned, because it`s not practiable?

    But there are two options i have in mind, wich could make it more comfortable,

    a) let the circle go round while using the mousewheel (turn it up, circle goes left. turn it down, is goes the right way, for example.) I would really like to test this ingame.

    b) simply keybind the slots in the circle. Even if i had to hold one key and then had to push the keybinded key, it would be more comfortable, userfriendly and effective.

    The hole rest of the ui (expect the buffs) is ok for me and i`am very glad that i haven`t such an screen of numbers and icons and whatever. I want to play the game and see the world. I not want to read the game and see coulourd numbers floating arround, wich are not nesassary to play and enjoy the game. And i don`t belive that any player needs such numbers to play and enjoy the game itself. Except the players who can only enjoy it if they felt like the "elite" or have the highest critrate. Some need it to test or max something. But the greater playerbase simply doesn`t need it. If this is an disable option ingame or an add-on doesn`t make any difference. If one skill works in this situation or not, you can pretty good see, same like the players.

    My experience from several mmo`s takes me to the conclusion, that the most players who used all this sort of informations do this, because they want to be (or feels like) the "elite". What this means to new players who comes to the game in maybe several years, i think everyone can imagine. At that point, there is nothing left from "play the way you want". Then it is "play the way we tell you". And later again, new players arrived and gettin teached by players who doesn`t have any idea why to do something, because they get it self just told. Thats more then awful, thats just stupid.

    At least, something makes me feel like: "We had exact the same discuss earlier this year."



    Its not about elite for me. I could care less about damage meters, and the like. I want to able to use skills that I have when I want or need them, based on available magicika Stamina and Health. Each has a cost associated with it, and if I have a skill I can use at that particular moment that will cost me less of something, so I can survive then I want to be able to use at that moment. I don't want to be pigeon holed into I can only use these 4 attacks, and 1 regen, and 1 ultimate. Each of the skill servers a purpose different from the other, and has applications to pvp, dolmens, pve, questing or whatever. I may decide I want to do the quest line in Cyrodil but cant because I have to worry about what I need for pvp defense, which isn't always applicable to pve, unless you just spam the same thing in some giant zerg group. Like I said above if you haven't seen the Star Wars the Old Republic UI then you wont get the point of customization. You can be a minimalist as you like, or you can be looking through a peephole of stuff. In that format you can manipulate your UI anyway you like. You can place you interface items anywhere you like. You don't have to have bars, you can have cubes, they can be resized big and small from 1 x12, 12-1, 1-1 and so on. You can use up to six bars if you like, you can use a mini map, tracking quests and so on. Here is a link to a tips and trick video we did on how to use the versatility of the UI in it. Then people will get the idea of what I am talking about. Its all about options and customizations. All this time was spent on the ability to create, morph, customize, and create a character you love to play period. Then you drop off with that awesome ability to use that customizatized build to a few pigeonholed pieces. Here is the link to our video, we were beginning to start them for ESO, but we have put that on hold, until there is some stability in the bugs, glitches, exploits, and rapid content release before issues get addressed. Please go watch what I am talking about, maybe the dev team will pull it, but maybe they will watch it and learn a few things from it, hopefully.
    https://www.youtube.com/watch?v=I02om69ZzZ0&amp;list=PLPlgWT5MSTMfxf0xXS3sEK70oWE04yyDh&amp;index=1
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • Meggedo
    Meggedo
    Meggedo wrote: »
    Wolfshade wrote: »
    Khami wrote: »
    Am I the only person in ESO to move Q to another key? Same with R?

    You`re not the only one.

    But whats the difference in fact to handle/change the potions? Remember the steps you need to do, to change and use it. Push a key - move the mouse - left the key - push it again, isn`t really comfortable.

    For me, there isn`t any difference between the circlebar to an hotbar. Circle is round, hotbar is straight, thats it. But, if i imagine this system in any other mmo, where i have to push a key to see the hotbar, then have to choose the slot and then push it again, i would joke about the devs.

    I personaly like the idea of having a circlebar, but so it isn`t really useable for me. I have one potion in it and thats it. But i think that way isn`t really the way it is mentioned. There are more then one effective potion in the game wich wants to get used, otherwise they are getting more and more senseless, then the hole circlebar itself. What could be more worth then something where is work and time in it but it isn`t getting used the way it is mentioned, because it`s not practiable?

    But there are two options i have in mind, wich could make it more comfortable,

    a) let the circle go round while using the mousewheel (turn it up, circle goes left. turn it down, is goes the right way, for example.) I would really like to test this ingame.

    b) simply keybind the slots in the circle. Even if i had to hold one key and then had to push the keybinded key, it would be more comfortable, userfriendly and effective.

    The hole rest of the ui (expect the buffs) is ok for me and i`am very glad that i haven`t such an screen of numbers and icons and whatever. I want to play the game and see the world. I not want to read the game and see coulourd numbers floating arround, wich are not nesassary to play and enjoy the game. And i don`t belive that any player needs such numbers to play and enjoy the game itself. Except the players who can only enjoy it if they felt like the "elite" or have the highest critrate. Some need it to test or max something. But the greater playerbase simply doesn`t need it. If this is an disable option ingame or an add-on doesn`t make any difference. If one skill works in this situation or not, you can pretty good see, same like the players.

    My experience from several mmo`s takes me to the conclusion, that the most players who used all this sort of informations do this, because they want to be (or feels like) the "elite". What this means to new players who comes to the game in maybe several years, i think everyone can imagine. At that point, there is nothing left from "play the way you want". Then it is "play the way we tell you". And later again, new players arrived and gettin teached by players who doesn`t have any idea why to do something, because they get it self just told. Thats more then awful, thats just stupid.

    At least, something makes me feel like: "We had exact the same discuss earlier this year."



    Its not about elite for me. I could care less about damage meters, and the like. I want to able to use skills that I have when I want or need them, based on available magicika Stamina and Health. Each has a cost associated with it, and if I have a skill I can use at that particular moment that will cost me less of something, so I can survive then I want to be able to use at that moment. I don't want to be pigeon holed into I can only use these 4 attacks, and 1 regen, and 1 ultimate. Each of the skill servers a purpose different from the other, and has applications to pvp, dolmens, pve, questing or whatever. I may decide I want to do the quest line in Cyrodil but cant because I have to worry about what I need for pvp defense, which isn't always applicable to pve, unless you just spam the same thing in some giant zerg group. Like I said above if you haven't seen the Star Wars the Old Republic UI then you wont get the point of customization. You can be a minimalist as you like, or you can be looking through a peephole of stuff. In that format you can manipulate your UI anyway you like. You can place you interface items anywhere you like. You don't have to have bars, you can have cubes, they can be resized big and small from 1 x12, 12-1, 1-1 and so on. You can use up to six bars if you like, you can use a mini map, tracking quests and so on. Here is a link to a tips and trick video we did on how to use the versatility of the UI in it. Then people will get the idea of what I am talking about. Its all about options and customizations. All this time was spent on the ability to create, morph, customize, and create a character you love to play period. Then you drop off with that awesome ability to use that customizatized build to a few pigeonholed pieces. Here is the link to our video, we were beginning to start them for ESO, but we have put that on hold, until there is some stability in the bugs, glitches, exploits, and rapid content release before issues get addressed. Please go watch what I am talking about, maybe the dev team will pull it, but maybe they will watch it and learn a few things from it, hopefully.
    https://www.youtube.com/watch?v=I02om69ZzZ0&amp;list=PLPlgWT5MSTMfxf0xXS3sEK70oWE04yyDh&amp;index=1

    One thing that he did not show is that any element can be turned on or off in this segment. So you can have it all or nothing, it was all about your style and choice, just like your character. In the immortal words of Forrest Gump "That's all I got to say about that"
    Overlord of Black Knights of Virtue, Needful Things, and White Knights of Virtue
  • k9mouse
    k9mouse
    ✭✭✭✭✭
    I like the min UI idea -- less stuff on the screen the better. I also like ZOS took away the mini map based ON PLAYER FEEDBACK during alpha stage.

    We do not need more quick or hot bars either.
    Edited by k9mouse on September 12, 2014 4:04AM
  • k9mouse
    k9mouse
    ✭✭✭✭✭
    dragonhawk wrote: »

    ~looks at the video and thank the Eight that ESO is not like that~

    Way Way too much "stuff" on the screen. We are playing the game, not UI last time I checked.
    Edited by k9mouse on September 12, 2014 4:19AM
  • k9mouse
    k9mouse
    ✭✭✭✭✭
    The trouble with so called "optional additions" to the UI -- if ever one used them then one's peers forced you to use it. IMHO, it better to leave it out the default UI all together.

    If the player based really want, there are addons. If the addons do not work or being keep current with the ZOS's updates, then the player based do not want it really. Simple as that.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    k9mouse wrote: »
    The trouble with so called "optional additions" to the UI -- if ever one used them then one's peers forced you to use it. IMHO, it better to leave it out the default UI all together.

    No they aren't forced to use it. And if you're referring to things like DPS meters, any "Elitist" guild will, at some point, ask you to install FTC and link your DPS, especially if they suspect it's crap, so the end result is the same.

    Best to have useful things supported in the UI that people can disable at will, the "will force people to use it" argument doesn't stand since it applies to addons as well. If you don't like "stuff" on the screen that's your choice, I like to have as much information available at first glance on my screen, and the 500k downloads of FTC and Wykkyd's Framework show it's not a small part of the population.

    Why should people who don't think like you suffer from lack of a good UI when any change on to the UI wouldn't affect you (since you can disable it) and keep them happy? It's a bit egoistic and the excuse "its stops elitism | "it stops people forcing me to use the UI additions" is bs since people will ask you to install addons and you will get rejected if you refuse to comply).
    Edited by TehMagnus on September 12, 2014 7:33AM
  • Wolfshade
    Wolfshade
    ✭✭✭✭✭
    @meggedo I totaly agree with you that swtor had a really great ui, just because it is so configureable. And i `ve seen it and played with it several weeks (think i had more fun with it than with the game). Biggest point there, you can mirror many elements. And i even agree with you in that point, that it felt like: Yeah i got that skill, oh wait i cant use it yet. This is exacly what i wrote at beta. But i never played an mmo where ihave to use 20 skills in every situation, instantly. It`s really nice to have, but not really needed to win an pvp fight or to put that boss into the dust.

    I like and respekt the decission of zos to give parts of the game in hands of a really great modding community (swtor/even ea never had), that keep loyalty over a couple of years and several tes-games. Anyone knows a game/publisher with such an huge background wich did it this way?

    Ea bought theire ui and zos gave it to the community. I see there a huge difference and i like the way. Thats an really great dicission. I play a game because of the game and not because of the ui. It`s important, no matter but what i needed the best ui if the game is crapped?

    Everything you can find in swtor or ff you can find as add-on. So, this decission is yours. Everything could. And look how fast and easy you could able/disable them. During leveling i turned the minimap on, in dungeons or Cyrodiil it`s off. Same with ftc or others. It takes me about 5 seconds. And i could bet yet, that the problems with the api and the updates will in some moths are blown away.

    The real "elite" for me is this sort of player wich plays completly without ui B)
    Edited by Wolfshade on September 12, 2014 10:32AM
    This comment is awesome!

    **End of the Internet**
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