stewie_801 wrote: »https://www.youtube.com/watch?v=RiMTVeWgrRU
Here is someones UI from FFXIV RR on a PS4. Hey look a minimap. And more than 6 abilities. Interesting that a console can support all of this.
stewie_801 wrote: »https://www.youtube.com/watch?v=RiMTVeWgrRU
Here is someones UI from FFXIV RR on a PS4. Hey look a minimap. And more than 6 abilities. Interesting that a console can support all of this.
I use an mod who add a bar for the quickslot, configurable keys to select or cycle.Thread really took a left turn. You guys can argue till your blue in the face about the catalyst and inspiration for ESO's UI. I think we can mostly agree...it needs work. The game needs some UI options, flower dial, static slot bar toggle would be a good thing IMO.
@OP The UI needs work, but your argument needs work too. You put in an extra "Q" press which isn't necessary in your description of navigating to a consumable and using it. Additionally the console port point, while probably true IMO, distracts from the question, "Is ZOS going to fix some aspects of their UI?" And while I would LOVE to have a static drag and drop consumable bar I've found that it doesn't take much effort to select a new consumable. I maintain a high mouse sensitivity though and perhaps a lesser setting would be as problematic for me as it is you.
I do like ESO's minimalist approach and allowing for addons which pretty much gives me as a player whatever I want. You'll get no arguments from me though that the UI could have been a bit better out of the box especially in the areas of inventory management and customization.
2 add-ons I have that I would *love* for ZOS to integrate into the actual game UI:
minimap (think I use zrMM (modified))
harvestmap
The reason I want these two particular addons integrated into the actual game is because:
1. I find them practically mandatory.
2. In harvestmaps case, ideally it would simply show nodes detected via the passives, and not simply every node I've ever found (with exception of chests). This way I'd actualy be able to turn the grass back on for a better looking game. Unfortunately, this functionality simply isn't possible via an add-on.
3. Implemented in script, as they are, they are severe resource hogs. Having them active severely degrades performance. If they were implemented "natively" they would undoubtedly have a much less severe impact on performance.
4. Danger zones could also be impemented into the minimap, to at least attempt to even the odds for first person players.
I actually really like the UI. I also think that many of the decisions made were aesthetic design choices and not ergonomic driven for consoles. I like not having my screen cluttered with crazy amounts of info.
The radial Q menu has given me zero trouble. I just remember what I have in what slot and can switch pretty easily. I will concede that having dedicated slots for this is easier, but I only have 5 fingers on a keyboard. I like the 5+1 skills because it forces you to make strategic decisions about your loadout.
HOWEVER, I respect that many people want their screen cluttered and can move their hand farther on a keyboard so I don't see why they can't have an option for some things, like slots for pots. I would like to draw the line on the 5+1 skills though. I feel this isn't a UI limitation but a game mechanic that should force you to make trade-offs between skills.
I was chatting about this with someone the other day, and the best way I could describe some of the problems with ESO was.. "I seem to spend more time fighting against the software and the UI than I do the mobs in the game".
It's all well and good saying we can use add-ons, but when your 'must have' addon author ups-sticks and goes to another game, thus abandoning said addon.. and there's no suitable alternative the result is jarring!
I believe during early alpha there were many more UI elements, although there has always been the skill bar limitation. I think there was at one time a mini-map and buff trackers and scrolling damage meters but I might be confusing that with early addons. It was then decided that the modding community should be more involved with making the UI mod-able through the use of addons much like you have mods in Skyrim. I guess ZOS felt it would appeal to Skyrim players.
However, during beta, players complained that they felt like they were being forced to use mods to remain competitive with others. Many complained that they felt mods were giving players unfair advantages over others. Some said mods would allow for cheats, hacks and botting behavior. So many resources for modding were removed. Modders cried, immersionists rejoiced and what you see is what we got.
If you don't like the current UI, use your /feedback in game. If enough people complain, perhaps ZOS will change it.
I was chatting about this with someone the other day, and the best way I could describe some of the problems with ESO was.. "I seem to spend more time fighting against the software and the UI than I do the mobs in the game".
It's all well and good saying we can use add-ons, but when your 'must have' addon author ups-sticks and goes to another game, thus abandoning said addon.. and there's no suitable alternative the result is jarring!
I was chatting about this with someone the other day, and the best way I could describe some of the problems with ESO was.. "I seem to spend more time fighting against the software and the UI than I do the mobs in the game".
It's all well and good saying we can use add-ons, but when your 'must have' addon author ups-sticks and goes to another game, thus abandoning said addon.. and there's no suitable alternative the result is jarring!
Meh, as much as I dislike what they are doing with servers, I can't objectively agree with this. I remember when WOW launched, I spent more time updating it and trying to make it work than actually playing it (which is why I ended up never playing it), same with some standalone games.
ESO is ages away from being optimized but one thing we can at least give ZOS is that they made the game available to almost everybody. There where 0 login queues at launch and the game wasn't down for hours or days.
Not many games can claim as much.
Attorneyatlawl wrote: »I was chatting about this with someone the other day, and the best way I could describe some of the problems with ESO was.. "I seem to spend more time fighting against the software and the UI than I do the mobs in the game".
It's all well and good saying we can use add-ons, but when your 'must have' addon author ups-sticks and goes to another game, thus abandoning said addon.. and there's no suitable alternative the result is jarring!
Meh, as much as I dislike what they are doing with servers, I can't objectively agree with this. I remember when WOW launched, I spent more time updating it and trying to make it work than actually playing it (which is why I ended up never playing it), same with some standalone games.
ESO is ages away from being optimized but one thing we can at least give ZOS is that they made the game available to almost everybody. There where 0 login queues at launch and the game wasn't down for hours or days.
Not many games can claim as much.
That really wasn't the point of the post you replied to . He is talking about the UI and how it inhibits gameplay, not server queues and game stability.
seneferab16_ESO wrote: »Every time I am in a fight and try to drag a siege/camp that is located far down my list of consumables to a slot, I lose the will to play a little bit more.
If you are going to force this god awful quickslot system upon us, at least make it frikkin work in combat and not have the list constantly jump back up to the top, making me lose the item I am trying to move.
And please let me type in chat when I am operating siege.
THIS is my issue with the UI of this game. Not the fact that it is minimalistic, but that somehow someone forgot that it is possible for a UI to be user friendly, functional and minimalistic.
- Slotable "Consumables". Changing potions in the midle of the fight is not only time consuming but it's also not ergonomic at all. One is forced to keep pushing Q, then move the mouse in the right direction, then release Q then, at last, press Q again to use the potion (if you're still alive).
-0
dragonhawk wrote: »stewie_801 wrote: »https://www.youtube.com/watch?v=RiMTVeWgrRU
Here is someones UI from FFXIV RR on a PS4. Hey look a minimap. And more than 6 abilities. Interesting that a console can support all of this.
While I do agree that even keeping the UI console friendly it could be made better, one thing should be noted about FF14 is that they have a 2.5 sec global cooldown on abilities to allow console players to do things. ESO doesn't have that so they need to have their UI different than FF14. I do agree with the OP though that the potion selection system is pathetic, and in need of a major overhaul.
Question: Is ZOS planing to improve the User Interface and
What about those of us who do not want more things on the UI ?
The UI in this game is one of the things i love the most . The less boxes i see on my screen and the more happy i am .
So just in case Zenimax wants to, at some point, consider changing the UI, i say , make it possible for people to customize their UI, add stuff to it if and only if they want it.
Personnaly i don't want my UI to have more stuff. I want my screen to be as empty as possible . I have never downloaded any add ons for that exact reason .
I want to see the world , not numbers.
Draxuul
What about those of us who do not want more things on the UI ?
The UI in this game is one of the things i love the most . The less boxes i see on my screen and the more happy i am .
So just in case Zenimax wants to, at some point, consider changing the UI, i say , make it possible for people to customize their UI, add stuff to it if and only if they want it.
Personnaly i don't want my UI to have more stuff. I want my screen to be as empty as possible . I have never downloaded any add ons for that exact reason .
I want to see the world , not numbers.
Draxuul
Question: Is ZOS planing to improve the User Interface and
I'll stop you right there. ANSWER: NO. There interface is perfect, why change it? At least the DEV that thought it up thinks its Perfect. No matter how much you make a good argument for change, or how well thought out your ideas are, unless a dev thinks it up, it will never see the light of day.
As long as any of the changes made are optional , i don't have an issue with it .