OrangeTheCat wrote: »The minimal UI in ESO is supposed to enhance "immersion".
OrangeTheCat wrote: »The minimal UI in ESO is supposed to enhance "immersion".
Correction: That's the excuse that was used.
Note: Early beta ESO had minimaps, nameplates and a plethora of other UI elements that were all dumped and abandoned mid-way through beta, with "immersion" as the excuse.
As long as any of the changes made are optional , i don't have an issue with it .
Shaun98ca2 wrote: »A LOT of design decisions people blame on console are really due to the limitations of the left hand sitting on the WASD keys attempting to play an MMO.
seneferab16_ESO wrote: »Shaun98ca2 wrote: »A LOT of design decisions people blame on console are really due to the limitations of the left hand sitting on the WASD keys attempting to play an MMO.
See, the problem here is that I don't think the people who do NOT want the quickslot wheel should suffer just because you don't feel like moving a finger away from WASD to press another button and then put it back again.
Options.
If you feel this would give you a disadvantage and you think it'll be too hard to learn new keybinds, maybe you should challenge yourself and try binding everything and ONLY using keybinds for a day or two; ie force yourself to start picking up new habits regarding keyboard and keybinds. It's annoying at first, but you'll be surpriced how fast it goes from annoyance to muscle memory.
If it's hard to remembert what you bound where, write a little note and stick it to it's key. It's what I did to force myself out of my early MMO habit as a clicker.
Shaun98ca2 wrote: »seneferab16_ESO wrote: »Shaun98ca2 wrote: »A LOT of design decisions people blame on console are really due to the limitations of the left hand sitting on the WASD keys attempting to play an MMO.
See, the problem here is that I don't think the people who do NOT want the quickslot wheel should suffer just because you don't feel like moving a finger away from WASD to press another button and then put it back again.
Options.
If you feel this would give you a disadvantage and you think it'll be too hard to learn new keybinds, maybe you should challenge yourself and try binding everything and ONLY using keybinds for a day or two; ie force yourself to start picking up new habits regarding keyboard and keybinds. It's annoying at first, but you'll be surpriced how fast it goes from annoyance to muscle memory.
If it's hard to remembert what you bound where, write a little note and stick it to it's key. It's what I did to force myself out of my early MMO habit as a clicker.
But again you seem to be thinking about yourself. Its very difficult for many of people to press anything past the 5 key with their hand rested on the WASD keys.
The current set puts it so nobody is at an advantage or disadvantage.
See your trying to talk down to me about using more keybinds but really its all about simple limitations of the left hand you can really only move so far with your hand on the WASD keys.
Maybe YOU can move past the 5 key while using WASD. Good your thinking about yourself not the better of the game but the better for YOU. Its not about you its about ALL the players as a whole.
snowmanflvb14_ESO wrote: »there are addons that address almost everyone of your complaints. Might I suggest one such as quickslot to handle your consumable issue:
http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
The UI was designed to be minimal since people could use add-ons to create and UI that works for them. Although, some of the UI seems to be designed with consoles in mind I would refer you to many games such as GW2 or NWO as two other games that have a similar set up and were not designed with the announced intent of going to consoles. Might I also suggest you bind keys to your mouse if you feel you do not want to move your hand or stretch your fingers to hit a key
Super_Sonico wrote: »
I agree except for numbers. I want to see numbers. That allows for a tuning of the character you can't get otherwise. No point in telling me a skill uses 300 stamina or 300 magicka if I can't see when I'm down to 30% of my pool and only have 500 left. It makes a difference on what I do and the strategies I use.
So I only use FTC.
VycDarkshadow wrote: »Super_Sonico wrote: »
I agree except for numbers. I want to see numbers. That allows for a tuning of the character you can't get otherwise. No point in telling me a skill uses 300 stamina or 300 magicka if I can't see when I'm down to 30% of my pool and only have 500 left. It makes a difference on what I do and the strategies I use.
So I only use FTC.
Why would you need numbers? If you can use a skill, it lights up. If you can't, it doesn't. Combined with a little mental math (for example, noticing you have 2k stamina and you're at a quarter tank, that tells you that you have around 500 stamina left), that's all you need to know.
VycDarkshadow wrote: »Super_Sonico wrote: »
I agree except for numbers. I want to see numbers. That allows for a tuning of the character you can't get otherwise. No point in telling me a skill uses 300 stamina or 300 magicka if I can't see when I'm down to 30% of my pool and only have 500 left. It makes a difference on what I do and the strategies I use.
So I only use FTC.
Why would you need numbers? If you can use a skill, it lights up. If you can't, it doesn't. Combined with a little mental math (for example, noticing you have 2k stamina and you're at a quarter tank, that tells you that you have around 500 stamina left), that's all you need to know.
What about those of us who do not want more things on the UI ?
The UI in this game is one of the things i love the most . The less boxes i see on my screen and the more happy i am .
So just in case Zenimax wants to, at some point, consider changing the UI, i say , make it possible for people to customize their UI, add stuff to it if and only if they want it.
Personnaly i don't want my UI to have more stuff. I want my screen to be as empty as possible . I have never downloaded any add ons for that exact reason .
I want to see the world , not numbers.
Draxuul
well the limitation is comming from having no option to use key modifiers(shift, crtl, alt) in this game wich is nothing but plain stupid.Shaun98ca2 wrote: »A LOT of design decisions people blame on console are really due to the limitations of the left hand sitting on the WASD keys attempting to play an MMO.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You need numbers to you can tell the devs whats broken; which is the real reason they gutted the UI.
You need numbers to you can tell the devs whats broken; which is the real reason they gutted the UI.
Conspiracy theory.
ZOS staff still argues internally to this day over nameplates, minimaps, etc. They're players too and are as divided on the UI as the playerbase is.
What shut down the UI was anti-MMOer sentiment. "Don't be an elitist and make me play the way you do." That. Period. Fear of elitism, people forcing others to use cookiecutter specs, fear of things like WoW's "Gear Score" addon.
All fears that the UI limitations don't really stop. They make it harder, but elitists find a way. And even now trials pugs require dps minimums, cookiecutter specs exist and people in pugs still check your gear if they don't like your performance.
All just as I, andany others, predicted over a year ago.
You need numbers to you can tell the devs whats broken; which is the real reason they gutted the UI.
Conspiracy theory.
ZOS staff still argues internally to this day over nameplates, minimaps, etc. They're players too and are as divided on the UI as the playerbase is.
What shut down the UI was anti-MMOer sentiment. "Don't be an elitist and make me play the way you do." That. Period. Fear of elitism, people forcing others to use cookiecutter specs, fear of things like WoW's "Gear Score" addon.
All fears that the UI limitations don't really stop. They make it harder, but elitists find a way. And even now trials pugs require dps minimums, cookiecutter specs exist and people in pugs still check your gear if they don't like your performance.
All just as I, andany others, predicted over a year ago.
Of course it doesn't stop anything.
When running trials with people from our guilds and friend lists that we know can perform and DPS, UI won't stop us from just knowing that one of the new players doesn't cut it and a quick look at who's doing what during a fight is enough to catch a newb (depending on the aim of the run, like: not a speed run, the newb wont get auto kick ofc, but educated).
There isn't even need to check for armor since armor is actually meaningless in instances like AA (as people running naked runs have prooved) and most of times, players who know what skills & specs to use evidently know what armor goes along with it since, like it or not, (and I'm amazed this word isn't more used in forums) there is a metagame.
The way of thinking you describe is exactly the same that pushes people to reject "Inspect gear" because they think it can prevent elitist behavior...
@Meggedo, add-ons couldn't hack you if they tried. This reveals how little you know about them.
They are plain text.
They can't talk to anything but the game client.
They can't talk to anything on your system, not even a text file.
The game client itself actually executes them, and limits what they can do.
@Meggedo, add-ons couldn't hack you if they tried. This reveals how little you know about them.
They are plain text.
They can't talk to anything but the game client.
They can't talk to anything on your system, not even a text file.
The game client itself actually executes them, and limits what they can do.
True, but a lot of addons come in zip files/add-on managers/etc. which *could* be malicious.
@Meggedo, add-ons couldn't hack you if they tried. This reveals how little you know about them.
They are plain text.
They can't talk to anything but the game client.
They can't talk to anything on your system, not even a text file.
The game client itself actually executes them, and limits what they can do.
True, but a lot of addons come in zip files/add-on managers/etc. which *could* be malicious.
Yeah, like everything else on the internet.. The add-ons are really safe, it's the launchers that inject code you need to worry about.
Guess we can sum this up for the moderators silently reading our posts:
- UI limitations don't stop Elitism. Nothing can stop Elitism. (heck even if you completely remove the addons API it will still be possible to just ask some questions to test the pugs and see if they know their stuff as well as watch them fail during raids).
- A quick look @ ESOUI most popular section can let you know which add-ons and features are the most popular in the game.
- Most people agree that some basic interfaces like banking, Guild storage, grouping need work. <= You should start with this In my humble opinion.
- Quite a few of them find the Q potion selection wheel to be extremely user-unfriendly (and I'm being polite with my choice of words).
- A lot would like to see some basic addons implemented to the game and amongst those who don't feel the need for those addons, they don't care as long as they can disable them.