ZOS_TristanK wrote: »in order to keep this feedback focused and relevant, sometimes it's best to agree to disagree and move on.
Attorneyatlawl wrote: »Please remove the orb that circles the player while the Inner Light morph is running.Mages Guild
Magelight: Fixed an issue where the UI wasn’t updating the Spell Critical Strike rating when it was being activated near an enemy.Please remove the orb completely from Inner Light and be done with it.
- It is wildly too bright.
- Its graphic is incorrect for the morph (it is appropriate for the other morph, Radiant Magelight, but not for Inner Light which is clearly supposed to be....well, Inner).
- It can cause epileptic seizures. This is no joke.
.... I don't even know what to say to this, other than it provides important gameplay information in PVP to have the graphic as it tells you they are aiming for spellcrit & will uncloak you if you walk near them .
If someone's experiencing seizures from it, it might be nice if they added a toggle option but I mean... I don't see how a million other spell effects wouldn't be issues then too and that they could play the game period?
Actually it's the only thing that causes me problems as it's something I want on all the time.
If you imagine holding a torch/flashlight in your hand at arms length facing the ceiling, then you bring your hand right up about an inch from your eye, turning the torch to be shining straight in your eye as you do so and bach again every second, this is an exaggerated example of how it feels to me.
It is the only thing in the game that causes me problems, just something about the way its done.
Attorneyatlawl wrote: »ZOS_TristanK wrote: »in order to keep this feedback focused and relevant, sometimes it's best to agree to disagree and move on.
"Affirmative".
Attorneyatlawl wrote: »Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".
Raising the level cap is fine I guess, but why are you raising the veteran cap if you're getting rid of it anyway? Upgrading your gear isn't that hard if it's craftable, with 250~300 skillpoints you can pretty much max out every craft.
On the other hand, VR12 sets like Martial Knowlegde , Aether and Warlock that aren't craftable will become obsolete because they'll feel like under-leveled gear. Kinda sucks for all those people when those sets won't be available as VR14-versions. That's like forcing us to only use crafted gear.
What about nightblades? Any plans to fix the shadow cloak and it's morphs so that they function properly?ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN 1.4.0
In addition to all new features, we’ve continued to improve many areas of the game including gameplay, art, itemization, quests, UI, and the Alliance War. We hope you enjoy the latest update, and be sure to let us know what you think!
What about the weapon swapping bug? You do realize that is not fixed yet right?Art & Animation
Animations
- Animations are now smoother when drawing or swapping your weapon while moving.
I just assumed they were wearing those on purpose.Figures
- Fixed an issue where some Altmer male NPCs were wearing female clothing.
Well if they don't function properly at least they will look cool.FX
- Improved many FX for Nightblade abilities in first-person view.
What about nightblades being taken out of stealth if the npc has a dot? What about not being able to swap weapons while in stealth?Combat & Gameplay
[*] You will no longer be taken out of stealth when you weapon swap with an item set equipped.
[/list]
Do the devs just hate nightblades? I want an actual answer to this, because it seems like you are actively trying to make the class as weak as possible. That is literally the only real defensive advantage we had against "crowd-control" immune bosses.Nightblade
- Shadow
- Dark Cloak: This ability no longer stuns crowd-control immune bosses when you are alone.
So you can correct nightblade spells but only for NPC's?Monsters
- The Berserker’s Soul Tether ability no longer misses when the monster is blinded.
- You will no longer become disoriented after the ability Shadow Cloak has been cast on you by an NPC. However, NPCs will now use the ability Veiled Strike more reliably after they become invisible.
Too bad the PC werewolves are not as good.
- NPC Werewolves now fully benefit from the ability Blood Scent, becoming more powerful when it is cast by another Werewolf.
^ Is that a typo? Shouldn't it say: "Fixed an issue where this item set was decreasing the distance at which you could be detected, rather than increasing the distance that you can detect enemies." Otherwise, why would I want to wear it?Item Sets
- Yokudan Air: Fixed an issue where this item set was increasing the distance at which you could be detected, rather than decreasing the distance that you can detect enemies.
Wow I had no idea these guys even existed. I thought they were a myth like the Falmer.Chat
- ESO GameMasters (GMs) now have an icon (a black box with a Z in it) that will appear in your in-game chat window. In addition, their chat text is now the same color as the channel they are speaking in.
Trouble with this update is it's almost pointless anyone on the EU testing it, as there's so many lay problems since the server move, we are testing on a completely different system to the live experience
Still no fixes for Postern Doors, damage scaling, WW, unbreakable CC. I speak from the NB perspective, but half of our skills are still useless. Besides the cost reduction to Bow, I'm not seeing much in terms of Stamina balance either.
This, this, a thousand times this.Attorneyatlawl wrote: »Please remove the orb that circles the player while the Inner Light morph is running.Mages Guild
Magelight: Fixed an issue where the UI wasn’t updating the Spell Critical Strike rating when it was being activated near an enemy.Please remove the orb completely from Inner Light and be done with it.
- It is wildly too bright.
- Its graphic is incorrect for the morph (it is appropriate for the other morph, Radiant Magelight, but not for Inner Light which is clearly supposed to be....well, Inner).
- It can cause epileptic seizures. This is no joke.
.... I don't even know what to say to this, other than it provides important gameplay information in PVP to have the graphic as it tells you they are aiming for spellcrit & will uncloak you if you walk near them .
If someone's experiencing seizures from it, it might be nice if they added a toggle option but I mean... I don't see how a million other spell effects wouldn't be issues then too and that they could play the game period?
Actually it's the only thing that causes me problems as it's something I want on all the time.
If you imagine holding a torch/flashlight in your hand at arms length facing the ceiling, then you bring your hand right up about an inch from your eye, turning the torch to be shining straight in your eye as you do so and bach again every second, this is an exaggerated example of how it feels to me.
It is the only thing in the game that causes me problems, just something about the way its done.
Perphection wrote: »Agreed. ZOS are a bunch of amateurs.
ZOS_GinaBruno wrote: »
- Revised the terrain around all keeps to reduce the potential for pulling an enemy friend onto keep walls using Fiery Grip or its morphs.
- The Monkey vanity pet no longer has collision with other player characters, and will no longer slide on the ground while walking.
Zanderscotxub17_ESO wrote: »PTS Patch Notes v1.4.0
Overwhelmingly everyone hates the VR leveling experience not the playstyle. We hate the OMG Grind fest with no benefit or pleasure.
» You saw the hate for VR and deside to expand it to VR 14.
» When instead you could realease a new zone at VR 12 and to excite people add new bonus sets to entice people to the new content.
» What you now have caused is more alienation of your playerbase that grinded there VR 12 gear.
» To be frank this is idiotic and unprofessional business model.
» A correct and friendly model would be to leave the levels the same and expand the player diversity in armor sets and items leading to more abilitys and player builds.
I LOVE eso graphics but this game being run like a bad cooperation. BAD custmer service/ not listening to feedback will eventually lead to lost profits. Zenimax your lucky you dont have much competition at this moment that eventually will run out and I hope you have a better business model by then.
They actually are adding stuff from Quakecon to this very patch. All that FX talk there in the patch notes, yeah, that was straight from Quakecon.
Did you miss that whole section of the video where they were talking about how much they hate dying to stuff they couldn't see??
Also, I'm going to chime in with hating the vet level bump idea also.
Contrary to some peoples beliefs, yeah, vet levels are going bye bye. I just wish they'd get rid of them sooner rather than later.
Learn 2 watch a video and comprehend words ppl..
ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.
What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.
Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?