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PTS Patch Notes v1.4.0

  • timidobserver
    timidobserver
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    I do not mind VR14. It gives me a reason to do the new content. I probably would have just ignored it in favor of pvp and trials otherwise.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Maverick827
    Maverick827
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    Lionxoft wrote: »
    Dominoid wrote: »
    Incoming VR14 hate.

    Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.

    So calm down . . .

    If PvE wasn't the only way to sufficiently level up then this wouldn't be a problem. ZOS' left hand is not speaking to it's right... Again.

    It's not. You can level very quickly in pvp if you're making good ap ;). A couple of nights can take you up a few vr's easily.

    What MMO have you played where in the first 6 months the itemization and progression has been so bad they've had to increase the level cap twice?

    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.


    On-topic:
    Nirnhoned is spell resistance as a trait, for those wondering, for armor. For weapons it's a chance to proc a spell resist buff.


    Lol, right.. VR's aren't a level cap. Give me a break.

    Are you new to MMO's? Unless you have only ever played WOW (which I only played for about 2 weeks ;) ever), gear and updates come pretty consistently.
    This is a level cap increase. Those typically come once a year.
  • Attorneyatlawl
    Attorneyatlawl
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    Lionxoft wrote: »
    Dominoid wrote: »
    Incoming VR14 hate.

    Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.

    So calm down . . .

    If PvE wasn't the only way to sufficiently level up then this wouldn't be a problem. ZOS' left hand is not speaking to it's right... Again.

    It's not. You can level very quickly in pvp if you're making good ap ;). A couple of nights can take you up a few vr's easily.

    What MMO have you played where in the first 6 months the itemization and progression has been so bad they've had to increase the level cap twice?

    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.


    On-topic:
    Nirnhoned is spell resistance as a trait, for those wondering, for armor. For weapons it's a chance to proc a spell resist buff.


    Lol, right.. VR's aren't a level cap. Give me a break.

    Are you new to MMO's? Unless you have only ever played WOW (which I only played for about 2 weeks ;) ever), gear and updates come pretty consistently.
    This is a level cap increase. Those typically come once a year.

    It's new gear, plain and simple, that requires you to earn some XP to equip. You didn't exactly answer my question... have you only ever played WOW before? That's the only game I know of that moves that slowly...
    I do not mind VR14. It gives me a reason to do the new content. I probably would have just ignored it in favor of pvp and trials otherwise.

    100% agreed.... I still will, mostly, but I'll run through it for some XP and to see the story quickly for sure, whereas otherwise I'd probably just ignore it.
    Edited by Attorneyatlawl on August 19, 2014 5:01PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    Lionxoft wrote: »
    Lionxoft wrote: »
    Dominoid wrote: »
    Incoming VR14 hate.

    Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.

    So calm down . . .

    If PvE wasn't the only way to sufficiently level up then this wouldn't be a problem. ZOS' left hand is not speaking to it's right... Again.

    It's not. You can level very quickly in pvp if you're making good ap ;). A couple of nights can take you up a few vr's easily.

    Sorry but sitting in a corner of a choke with an oil pot farming AP isn't fun for me. You have fun with that though.

    That's not even an efficient way to earn AP anyway ;). You have fun with that yourself?

    What's an "efficient way to earn AP" then?

    Note:**
    Catching up to replies

    It wasn't really an exaggeration, actually... if you're zergbusting with a good open-field squad you will rake in ap and vet xp. I do that constantly and we grab keeps/outposts when it's opportune. Not sure what on Earth you're going on about there.


    :)

    ZOS: Is cyrodiil taking time to spin up? I've been in queue for 10 minutes as solo position 1 with no pop to zone in :(.

    Maybe you have some kind of xp boost that the rest of us don't have. (sarcasm) It's not a sufficient way to gain vet levels. "Not sure what on Earth you're going on about there". Don't kid yourself, dude.
  • Maverick827
    Maverick827
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    Lionxoft wrote: »
    Dominoid wrote: »
    Incoming VR14 hate.

    Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.

    So calm down . . .

    If PvE wasn't the only way to sufficiently level up then this wouldn't be a problem. ZOS' left hand is not speaking to it's right... Again.

    It's not. You can level very quickly in pvp if you're making good ap ;). A couple of nights can take you up a few vr's easily.

    What MMO have you played where in the first 6 months the itemization and progression has been so bad they've had to increase the level cap twice?

    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.


    On-topic:
    Nirnhoned is spell resistance as a trait, for those wondering, for armor. For weapons it's a chance to proc a spell resist buff.


    Lol, right.. VR's aren't a level cap. Give me a break.

    Are you new to MMO's? Unless you have only ever played WOW (which I only played for about 2 weeks ;) ever), gear and updates come pretty consistently.
    This is a level cap increase. Those typically come once a year.

    It's new gear, plain and simple, that requires you to earn some XP to equip. You didn't exactly answer my question... have you only ever played WOW before? That's the only game I know of that moves that slowly...
    I do not mind VR14. It gives me a reason to do the new content. I probably would have just ignored it in favor of pvp and trials otherwise.

    100% agreed.... I still will, mostly, but I'll run through it for some XP and to see the story quickly for sure, whereas otherwise I'd probably just ignore it.
    I've played pretty much every AAA MMO in the past ten years. I can't recall any that increased the level cap as liberally as this game.

  • Perphection
    Perphection
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    Lionxoft wrote: »
    Dominoid wrote: »
    Incoming VR14 hate.

    Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.

    So calm down . . .

    If PvE wasn't the only way to sufficiently level up then this wouldn't be a problem. ZOS' left hand is not speaking to it's right... Again.

    It's not. You can level very quickly in pvp if you're making good ap ;). A couple of nights can take you up a few vr's easily.

    What MMO have you played where in the first 6 months the itemization and progression has been so bad they've had to increase the level cap twice?

    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.


    On-topic:
    Nirnhoned is spell resistance as a trait, for those wondering, for armor. For weapons it's a chance to proc a spell resist buff.


    Lol, right.. VR's aren't a level cap. Give me a break.

    Are you new to MMO's? Unless you have only ever played WOW (which I only played for about 2 weeks ;) ever), gear and updates come pretty consistently.

    You continue to ignore the question, what game have you played where they increased the level cap twice in a 6-month period? Are you new to MMO's "bro"?

    Gear updates, and increased level caps are not synonymous as you seem to think. ZOS seems to think that in order to maintain a living, and evolving world vertical progression is a necessity.

    At the current rate of progression, this game will never see new blood.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Some nice stuff. Personally, I would have liked to see fixes to the following:

    --Permastun CC and Break Free not breaking it
    --Werewolves
    --Buffs for heavy armor: Nerfing light will probably help, but the nerf will be too slight to make much of a difference. Seriously, the balancing of heavy armor is moving at a glacial pace. Seeing these patch notes has been the final straw for me: I'm giving up and going light until I see serious changes.
    --Sticks still beat all other weapons (though the bow changes might make bows more viable).

    I am looking forward to some of this, but overall, the fixes are more important to me than new content.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Perphection
    Perphection
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    Adonikam wrote: »
    ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.

    What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.

    Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?

    Agreed. ZOS are a bunch of amateurs.

    Maybe, they're just changing gear, increasing level caps, and keeping respec fee's high to get rid of everything they let get duped in the early stages of the game?

  • Docmandu
    Docmandu
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    The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

    I'm out... playing this game for PvP, not to continuously grind PvE / gear
  • Attorneyatlawl
    Attorneyatlawl
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    Docmandu wrote: »
    The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

    I'm out... playing this game for PvP, not to continuously grind PvE / gear

    If you don't want any RPG elements, go play Call of Duty or similar. The progression here is not much different than Battlefield in terms of severity so far ;). Trust me, 7 weapon damage won't make or break you in Cyrodiil. It just won't :p.
    Edited by Attorneyatlawl on August 19, 2014 5:12PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Docmandu
    Docmandu
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    VR14? (insert dev bashing and filter bypassing here)
    I'm getting tired of having to PvE to PvP in your game.

    Good thing you can earn vr14 gear in pvp too then... your post isn't exactly constructive feedback though :p. It's an MMO, what do you expect?

    If I wanted this gear grinding bullcrap, I'd be playing WoW.. which I'm obviously not.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Docmandu wrote: »
    The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

    I'm out... playing this game for PvP, not to continuously grind PvE / gear

    With the changes to experience from PVP and the PVP quests teh rate which is actually very good and close to ontract to that of PVE, After a week or so of PVP you should be VR14
  • timidobserver
    timidobserver
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    Docmandu wrote: »
    The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

    I'm out... playing this game for PvP, not to continuously grind PvE / gear

    By the time this launches my hireling and casual deconing will have given me enough mats to replace my gear.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on August 19, 2014 6:39PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Xsorus
    Xsorus
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    Top end damage on weapons now is 144

    Not that massive of an increase..Not worth upgrading my gear either
  • Lionxoft
    Lionxoft
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    Docmandu wrote: »
    The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

    I'm out... playing this game for PvP, not to continuously grind PvE / gear

    By the time this launches my hireling and casual deconing will have given me enough mats to replace my gear.

    Think he's referring to the new VR cap of 14. PvP is still not a good way to level up.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on August 19, 2014 6:38PM
  • Maverick827
    Maverick827
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    I think the VR increase with no refunds for newly crafted VR12 legendaries might be it for my friends and I in this game. It's just not fun. Let us recover 90% of materials when deconstructing items we've crafted ourselves. Let us upgrade VR12 gear to VR14 with base materials like Void Cloth and not Dreugh Wax. Let us turn green upgrade materials into blues, blues into purple, and purple into yellow. Do something.
  • Super_Sonico
    Super_Sonico
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    Have mats been added to account for VR14?
    Mats need rescaling. For instance, silverweave is only VR7-8. That's fine when void cloth was for VR9-10. When they advanced to VR12, they should have changed silverweave to VR7-9 and void cloth to VR10-12 instead of VR9-12. If it's now VR9-14, then it's completely making silverweave useful by any means. And is VR5 still the top level of potions? Can we not get VR10 level alchemy?

    Where's the bow/dual-wield/camo hunter graphical error fix?
    I might have missed it, but I've /bugged it more times than I care to and I know a lot of other NBs with this problem. With camo hunter active, there are a number of rendering errors when switching between bow and dual wield weapons making weapons completely disappear or making the effect of camo hunter be applied wrong.

    No mention of NB skill lockout fix?
    I and a lot of other NBs I know are still having skill lockout problems that only a /reloadui is fixing. This has been ongoing for a while. Where's the fix?

    Looting better glyphs?
    Thanks for fixing the decon experience. But can we loot anything but white glyphs from mobs? Why can you loot a purple sword, staff, shield, and helmet, but not a purple glyph?

    Loot in Veteran Dungeons?
    I'm still looting lvl 1-50 gear in Vet dungeons instead of vet loot (especially clear water over cloud mist.

    I'm sure I'll find more they missed and should easily fix...
  • Oberon
    Oberon
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    If someone's experiencing seizures from it, it might be nice if they added a toggle option but I mean... I don't see how a million other spell effects wouldn't be issues then too and that they could play the game period?
    Removing the orb has been requested by a large number of players for a very long time, with numerous polls being made on the subject, and it has been repeatedly ignored by ZOS. I bring it up again with the faint hope that they will finally listen.

    It would require trivial work on the part of an design artist to simply remove the orb from Inner Light.

    Changing spell effects and indeed all graphic settings to their lowest settings removes some offending spell effects, but the orb does not go away.

    PvP info on countless buffs is not displayed graphically, yet this one "loud" graphic is. It can either be displayed in a significantly more subdued manner (removing the orb and increasing the depth of the character glow would work beautifully as it would still let other players know he has the buff but would not cause the problems of the current Inner Light graphic), or allow for a toggle to simply remove the orb from a player's client (on him and other players using Inner Light).
  • amasuriel
    amasuriel
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    Bah, guess I wont be able to make gold with enchanting anymore since it will be easy mode to level now.

    Meh, the glory days of 15k orange glyphs are long gone anyway. Enchanting's been hardly worth the time for quite awhile now.

    But still more worth it than any other craft...you can make 2-3k/each on a gold VR12 glyph. Smithing and Clothing the best money is selling traits, but honestly you can just grind gold faster than that.

    I'm sad that the new enchantments are drop only too...it would be really nice if there was a way to learn them. I don't understand why they don't make stuff like this a recipe that can be dropped in the same places as the weapons...same with the other sets. It would be great (and lucrative) as a crafter to have a way to learn how to make stuff that a random lv 20 crafting alt with 2 months of research under its belt can't make...

    Anyway, I'm glad that there is new small group content, sad about the itemization. Sad about the VR increase. Sad that I don't want to play my main right now because I won't get champion points for stuff I do since I'm already VR 12.

  • sabertjnub18_ESO
    sabertjnub18_ESO
    Soul Shriven
    The new content being added looks great, but the developers have openly said that the Veteran system isn't as rewarding as the community would like.

    Give us the champions system so that leveling to max level a third time is more rewarding. If the veteran rank leveling is somewhat boring to the community. Don't add more levels before making it less boring.

    I am a slow leveler. The addition of two level caps in the first 6 months of launch is intimidating. I can spend a day or two trying to earn a veteran rank, and all I earn right now is some more gold and an option to craft a small % better gear.

    If adding the champions system for 1.4 is not doable, then you ATLEAST need to add rested experience (something i'd assume is a lot easier to implement quickly) so that a third leveling grind isn't so time consuming.

    Then on top of all that, you are adding another pve zone that requires a group to complete. Meaning players that want to level at non peak times are going to have a heck of a time finding others to play with.

    I know the champions system is on the agenda, but your order in implementation of these things seems counterproductive.
  • Super_Sonico
    Super_Sonico
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    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.

    Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.

  • NightDragon
    NightDragon
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    Hey ZOS this is just a little suggestion for the patch notes in general. Is it possible for when you guys do PTS and stuff do get changed is it possible to change the color of the things the were not there before or got modified. This is so for people like me are able to tell what was original and what has been changed. This is manly because the patch notes are huge. Some people just want to know what was changed is all.
  • Richard.A.Ferrellub17_ESO
    Patch notes look awesome. Lots of needed fixes. Looking forward to Dragonstar Arena.
  • Shaggygaming
    Shaggygaming
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    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.

    Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.

    Agreed 100%. It is a level cap that is not needed in any way. I want to play the game, and I don't want to level more on all three of my characters when they already know the system is bad.

    Please remove VR14. My RL friend and good PVP buddy cancelled his subscription a few minutes ago. I'm seriously thinking about it myself.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.

    Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.

    Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka which account for maybe 2-3% of your character's power level in ESO between VR12 and 14.
    Edited by Attorneyatlawl on August 19, 2014 5:28PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • LonePirate
    LonePirate
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    ✭✭✭
    I have no issues with the level increase to VR14. The few brief hours of going to Craglorn to increase my level from VR12 to VR14 is essentially nothing given how the VR12 cap will have been in place almost four months once this goes live.

    My major beef with this update, apart from the lack of solo/duo content is the exclusivity of the new armor/weapon trait. This trait should be available on everything, everywhere like the other traits are. I am certainly not looking forward to the inventory issues resulting from the accumulation of 34 more items to research. Not only that, but prices are going to be sky high at the beginning, depending on how frequently they drop in the Arena, the Trial and the PVP rewards bags.

    Lastly, the research time for this trait is going to be horrendous if it is the ninth trait and the research times retain their linear scaling as that trait would require 64 days (or 51.2 days with all passive perks unlocked). I guess I need to create a new crafting mule specifically for this trait.

    Is there a new 9 trait crafting station in this new region of Craglorn?
  • Shaggygaming
    Shaggygaming
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    We are also less than 6 months into the game and nothing has changed with PVP. In fact, PVP has only become worse with constant crashing, low FPS, unbreakable CC, lots of exploiting and no bans.
  • Maverick827
    Maverick827
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    It's mind-boggling that they acknowledge the VR system isn't working and then go and make you do it some more.
  • Attorneyatlawl
    Attorneyatlawl
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    Adonikam wrote: »
    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.

    Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.

    Agreed 100%. It is a level cap that is not needed in any way. I want to play the game, and I don't want to level more on all three of my characters when they already know the system is bad.

    Please remove VR14. My RL friend and good PVP buddy cancelled his subscription a few minutes ago. I'm seriously thinking about it myself.

    I find it amusing you claim to have played DAOC long enough to get RR12 (and late in its lifespan enough that those had been added) yet are complaining about a potential obtainable 2-3% power increase in a patch that you earn by RVR'ing anyway within a week for the average player. Stop being so hung up on a label and look at what it actually does... which is basically nothing.
    Edited by Attorneyatlawl on August 19, 2014 5:30PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Docmandu wrote: »
    The Veteran Rank cap has also been raised to VR14 to account for these new encounters.

    I'm out... playing this game for PvP, not to continuously grind PvE / gear

    I agree, yet again PvPers get shafted up the proverbial... This will make a lot of peeps unsub - But ZoS does not give a toss.

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