Thanks for telling us you are getting rid of Veteran Ranks and then decide to raise the cap right after most of use spend all our legendary materials. You guys are world class....
They never said anything about getting rid of Veteran Ranks.
They said Veteran Points were going away w/ phase 2 of their plan to roll out the Champion System.
I understand how people keep getting this confused, as they both sound similar and the majority of the info we have about the new system was buried 40 minutes into an almost 2 hour long Quakecon video.
1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
Attorneyatlawl wrote: »@Cogo, will be doing so again, did a ton on 1.3 testing and will be running serpent trial + dragon arena with a great group for 1.4 . Definitely a true message... we need more people to test instead of wait for it to hit live then raise their issues...
Outstanding patch!
They have.
http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/
Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".
What they're doing is bad regardless of whether or not we knew about it from Quakecon (which we didn't - we knew that veteran ranks weren't going away, but not that they would be increasing the cap again so soon).deathmasterl_ESO wrote: »Outstanding patch!
They have.
http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/
I know they said it in the video, I'm saying they need to clearly say what they're doing in greater detail then they did in the video so we have less people raging and posting incorrect information on the forums which is causing and spread more rumors and causing more rage then there should be regarding everything.
For every 1 person that actually knows what they're doing there are 20-30 more that are posting wrong information and causing more problems.
Basically what I'm saying is make it so easy to understand that anyone can read it and go oh so that's what they're doing.
Attorneyatlawl wrote: »Thanks for telling us you are getting rid of Veteran Ranks and then decide to raise the cap right after most of use spend all our legendary materials. You guys are world class....
They never said anything about getting rid of Veteran Ranks.
They said Veteran Points were going away w/ phase 2 of their plan to roll out the Champion System.
I understand how people keep getting this confused, as they both sound similar and the majority of the info we have about the new system was buried 40 minutes into an almost 2 hour long Quakecon video.
Actually, it was given in an Elder Scrolls Off the Record interview in a pretty concise form for the original announcement prior to quakecon.
Paul: When we take away Veteran points, that's not going to take away veteran ranks, its just that veteran points are being associated with normal experience now, so you will gain veteran ranks through experience, it wont affect the itemisation.
Blackhorne wrote: »Attorneyatlawl wrote: »Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".
So what's the difference between level 48 and 49 vs VR12 and VR13
Level 48 to 49:
1 skill point
1 attribute point
Increased Spell Damage
Increased Health/Magicka/Stamina Softcaps
Access to higher level armor
Level VR12 to VR13:
Increased Spell Damage
Increased Health/Magicka/Stamina Softcaps
Access to higher level armor
+10 Health/+10 Magicka/+10 Stamina (According to this post:
http://forums.elderscrollsonline.com/discussion/89349/for-info-official-reply-to-skill-points-attribute-points-for-veteran-level-up-and-shadowfen-quest)
Seems very nearly the same.
So @Attorneyatlawl , why is 49 considered a level and VR13 not?
Because of a skill point you can put into a skill that you don't have room on your ability bar to use?
And yes the gains are all very minor and are probably undeserving of the name "level". Yes the mechanic changes once you hit VR but I dispute that the gains are any less than they were prior to the VR levels.
Whatever you level (<50) and current number of skill points, you have a) an active skill you're using on one of your action bars that can be morphed, b) another active skill you can invest in to give your character depth and replace one that was useful early in the game but not so much now, c) a passive that can be invested in or morphed, and/or d) a crafting skill to invest in or save the skill point for later.
You can choose to instead waste that skill point on a skill you'll never use, but you don't have to.
Yes, the skill point (and the selectable attribute point) is what differentiates between levels and ranks.
In this game, levels are where you're defining your character by selecting the skills and attributes to focus on.
Ranks are for pushing that character definition to its limits. That's why you don't get the skill point or attribute point, but instead get a balanced increase to all attributes.
Lethal_Instinct wrote: »As annoying as it may be for more vet ranks to be thrown in every couple of months, I can see the benefits of it.
While a vet rank 12 character may have invested a lot of time and or gold crafting legendary gear, a couple of vet ranks is not that big of a difference.
Rather than feeling the need to make your entire armor set legendary at once, work on it one at a time. Keep your vet 12 legendary gear through 13 and 14 as it is probably better than epic gear at the higher vet levels anyways and then slowly progress your way through upgrading each piece of gear. That'll give you something to work for!
Maybe I'm just trying to be optimistic...
xsorusb14_ESO wrote: »Someone made a very good point on the reddit, Reason they're probably upgrading the level to VR14 is you're going to get Champion levels based on how much xp you've gotten. If you're VR12 and they didn't increase the level cap, and you went out and did upper Craglorn, you're basically wasting XP. Now you're getting VR14 doing it, and when champion levels come out, You'll have more Champion Points.
They also flat out said the vet system was going away, so those of us at level cap took that as a sign that the level cap was NOT increasing again.
Im pissed. All those crafting mats based on BS.
xsorusb14_ESO wrote: »Someone made a very good point on the reddit, Reason they're probably upgrading the level to VR14 is you're going to get Champion levels based on how much xp you've gotten. If you're VR12 and they didn't increase the level cap, and you went out and did upper Craglorn, you're basically wasting XP. Now you're getting VR14 doing it, and when champion levels come out, You'll have more Champion Points.
They also flat out said the vet system was going away, so those of us at level cap took that as a sign that the level cap was NOT increasing again.
Im pissed. All those crafting mats based on BS.
THEY NEVER SAID THAT!
Why are people still clueless on this?
Please tell me exactly where they said that.
Quote a souce (link)
If it's a video post the time too.
ZOS_GinaBruno wrote: »Once the Champion System has been fully rolled out, it will replace Veteran Ranks. Don't worry, we'll go into much more detail as we get closer to releasing this new system. It's still being developed, though, so there are still some unknowns.
ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.
What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.
Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?
ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.
What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.
Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?
Yes, VR14 is nonsense, after I got the information that they will remove VR system, I made 3 Golden Weapons and now what? I am very disappointed.
Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
There are some information be raised before but I dont know is it official.
Video: https://www.youtube.com/watch?v=u0UUsPRdY5k&list=UUQb-Zp6GQPCnH6W3Emp00vQ
Script: http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/
I have not watch the video but focus on the script:
Champion System (VR Overhaul Phase 3)
This will replace the Veteran system. This is a system where you are constantly adding points (Champion Points) into passives that will make your character stronger – i.e. critical hit or spell defense. You will add % that will increase these rating. It is a bit like the alternative advancement system (AA) in other games (i..e EQ1, EQ2)
Is that the Script wrong? since I see that "replace" about the Champion System.
Can anyone tell me the turth?
In phase 2, which arrive with Update 4 most likely. We will remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP but we will add some measures to prevent farming.
Attorneyatlawl wrote: »Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs . You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.
It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.
Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.
I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
Attorneyatlawl wrote: »Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs . You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.
It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.
Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.
I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
You are both right.
I fail to see any problem? If someone chooses to grind for things, they are free to do so. Its not like the current items everyone have will be useless.
I don't grind a single second. Had enough of that. I seam to do alright in game anyway.
These need to be given to crafters and not restricted to random drops.Ability Altering Enchantments
We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
The list of abilities is also extremely short and favors very specific builds (Grand Healing emphasizes Sorc healing and not Templar healing for example).
Personally I would prefer this entire concept be scrapped and folded into the Spellcrafting system.
Absolutely. Templars can certainly use Grand Healing, as it is a great spell, though I actually don't on mine (I'm responsible for dispersed healing instead of stacked heals more often than not). Sorc healers must use it without exception.These need to be given to crafters and not restricted to random drops.Ability Altering Enchantments
We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
The list of abilities is also extremely short and favors very specific builds (Grand Healing emphasizes Sorc healing and not Templar healing for example).
Personally I would prefer this entire concept be scrapped and folded into the Spellcrafting system.
@Oberon lol i just saw this, im sorry but i as a templar also use grand healing, very mana efficient with some pretty nice sized heals, you really can't replace it. But I do like where you are coming from with this and agree it should probably be open enchantments or some type of spellcrafting bit
Quote from Paul SageIn phase 2, which arrive with Update 4 most likely. We will remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP but we will add some measures to prevent farming.
Which means you get exp from opening treasure chests, explore and everything else we dont get exp for now as vet levels.
Phase 2 still have Vet players, but you gain exp in more ways. (sadly).
Phase 3, just like you posted will make all Vet "Champions".
Please read the Dulfy summary?
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs . You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.
It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.
Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.
I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
You are both right.
I fail to see any problem? If someone chooses to grind for things, they are free to do so. Its not like the current items everyone have will be useless.
I don't grind a single second. Had enough of that. I seam to do alright in game anyway.
I have grinded probably 5 hours in the past month, since I just use trade to buy/sell things anyway and spend my time with trials, pvp, and other more fun things (as you said, "had enough of that" basically). But if people are really desperate to get their gear immediately set up to vr14, the option's there.
Again, I agree completely. But I fail to see any problem. I just see more options.
Maybe I am wierd, but adding new things = good. Even if its stuff I have no interest in, ESO is so big its something for everyone somewhere.
I am crap at pvp. Always hated it. 2002 in AO I did a bit with the oilfields but that's it.
Cyrodiil warfare? I LOOOOOVE it. Even if I am most likely the server worst pvp player lol. I am one HELL of a catapulter!
I'd like to go to Cyro more, but I get so much damn exp and I don't want to outlevel the veteran areas for the 2 other alliances.
Reading through this whole post, I think some people need to take a look at heavy and medium armor passives, again.
Off topic. Do you know if mage light, the mage guild first spell, gives crit to all Bow attacks? Some say it does, some say it doesn't.