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PTS Patch Notes v1.4.0

  • Attorneyatlawl
    Attorneyatlawl
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    Varicite wrote: »
    Vylaer wrote: »
    Thanks for telling us you are getting rid of Veteran Ranks and then decide to raise the cap right after most of use spend all our legendary materials. You guys are world class....

    They never said anything about getting rid of Veteran Ranks.

    They said Veteran Points were going away w/ phase 2 of their plan to roll out the Champion System.

    I understand how people keep getting this confused, as they both sound similar and the majority of the info we have about the new system was buried 40 minutes into an almost 2 hour long Quakecon video.

    Actually, it was given in an Elder Scrolls Off the Record interview in a pretty concise form for the original announcement prior to quakecon.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maverick827
    Maverick827
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    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
    Edited by Maverick827 on August 20, 2014 1:00AM
  • Cogo
    Cogo
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    @Cogo, will be doing so again, did a ton on 1.3 testing and will be running serpent trial + dragon arena with a great group for 1.4 :). Definitely a true message... we need more people to test instead of wait for it to hit live then raise their issues...

    Thank you!

    I only said this cause I've asked several people who do play on PTS server and they say they do not test stuff. They just want to look.

    PTS players ARE the best bug fixing we can get. You guys do feedback or something right?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • deathmasterl_ESO
    deathmasterl_ESO
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    Cogo wrote: »

    I know they said it in the video, I'm saying they need to clearly say what they're doing in greater detail then they did in the video so we have less people raging and posting incorrect information on the forums which is causing and spread more rumors and causing more rage then there should be regarding everything.

    For every 1 person that actually knows what they're doing there are 20-30 more that are posting wrong information and causing more problems.

    Basically what I'm saying is make it so easy to understand that anyone can read it and go oh so that's what they're doing.
    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
  • hamon
    hamon
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    It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.

    Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.

    Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.

    Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?

    In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.

    Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.

    "blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"

    You're a walking contradiction.

    Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.

    Ahh look who's come back to play!

    I have 2 very simple questions then.

    1. What other MMO has had 2 level increases in a 6-month period?

    2. How does increased weapon damage or increased Magicka not increase your power?

    Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".

    ok so you flattly refuse to accept it is in fact a level cap increase due to the fact that the stats INCREASED as you INCREASE from v12-14 are small.

    So how big does the INCREASE need to be before you accept it as an INCREASE?

    what if they INCREASED the INCREASE a bit ? Would that make it an INCREASE?

    Edited by hamon on August 20, 2014 1:12AM
  • Maverick827
    Maverick827
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    Cogo wrote: »

    I know they said it in the video, I'm saying they need to clearly say what they're doing in greater detail then they did in the video so we have less people raging and posting incorrect information on the forums which is causing and spread more rumors and causing more rage then there should be regarding everything.

    For every 1 person that actually knows what they're doing there are 20-30 more that are posting wrong information and causing more problems.

    Basically what I'm saying is make it so easy to understand that anyone can read it and go oh so that's what they're doing.
    What they're doing is bad regardless of whether or not we knew about it from Quakecon (which we didn't - we knew that veteran ranks weren't going away, but not that they would be increasing the cap again so soon).
  • Varicite
    Varicite
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    Varicite wrote: »
    Vylaer wrote: »
    Thanks for telling us you are getting rid of Veteran Ranks and then decide to raise the cap right after most of use spend all our legendary materials. You guys are world class....

    They never said anything about getting rid of Veteran Ranks.

    They said Veteran Points were going away w/ phase 2 of their plan to roll out the Champion System.

    I understand how people keep getting this confused, as they both sound similar and the majority of the info we have about the new system was buried 40 minutes into an almost 2 hour long Quakecon video.

    Actually, it was given in an Elder Scrolls Off the Record interview in a pretty concise form for the original announcement prior to quakecon.

    I'm not sure if you are agreeing or disagreeing w/ me, lol.

    However, just for the sake of clarity, I did read the transcript to the interview w/ Paul Sage that you're talking about. I dug it up again, and it seems pretty clear what they intend.

    Edit: Reread what you wrote in context to the quote and I get it, wheels are just not quite turning tonight, heh. And yes, they did say it prior to Quakecon in the interview, and also during the panel there.

    They really do need to just go ahead and lay out a bullet-point list of intended changes coming w/ the Champion system, though.
    Ojustaboo wrote: »

    Paul: When we take away Veteran points, that's not going to take away veteran ranks, its just that veteran points are being associated with normal experience now, so you will gain veteran ranks through experience, it wont affect the itemisation.
    Edited by Varicite on August 20, 2014 1:40AM
  • hamon
    hamon
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    Blackhorne wrote: »
    Soliss wrote: »
    Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".

    So what's the difference between level 48 and 49 vs VR12 and VR13

    Level 48 to 49:

    1 skill point
    1 attribute point
    Increased Spell Damage
    Increased Health/Magicka/Stamina Softcaps
    Access to higher level armor

    Level VR12 to VR13:

    Increased Spell Damage
    Increased Health/Magicka/Stamina Softcaps
    Access to higher level armor
    +10 Health/+10 Magicka/+10 Stamina (According to this post:
    http://forums.elderscrollsonline.com/discussion/89349/for-info-official-reply-to-skill-points-attribute-points-for-veteran-level-up-and-shadowfen-quest)

    Seems very nearly the same.

    So @Attorneyatlawl , why is 49 considered a level and VR13 not?

    Because of a skill point you can put into a skill that you don't have room on your ability bar to use?

    And yes the gains are all very minor and are probably undeserving of the name "level". Yes the mechanic changes once you hit VR but I dispute that the gains are any less than they were prior to the VR levels.

    Whatever you level (<50) and current number of skill points, you have a) an active skill you're using on one of your action bars that can be morphed, b) another active skill you can invest in to give your character depth and replace one that was useful early in the game but not so much now, c) a passive that can be invested in or morphed, and/or d) a crafting skill to invest in or save the skill point for later.

    You can choose to instead waste that skill point on a skill you'll never use, but you don't have to.

    Yes, the skill point (and the selectable attribute point) is what differentiates between levels and ranks.

    In this game, levels are where you're defining your character by selecting the skills and attributes to focus on.

    Ranks are for pushing that character definition to its limits. That's why you don't get the skill point or attribute point, but instead get a balanced increase to all attributes.

    rubbish. skill points can be gained from a miriad of ways like dungeons skyshards etc. they are not tied to levelling, even tho you get one sub 50 as you level. and again skills dont get unlocked at lvls but as you gain experience using the relevant skills/weapons

    man are you even playing the same game?

  • hamon
    hamon
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    As annoying as it may be for more vet ranks to be thrown in every couple of months, I can see the benefits of it.

    While a vet rank 12 character may have invested a lot of time and or gold crafting legendary gear, a couple of vet ranks is not that big of a difference.

    Rather than feeling the need to make your entire armor set legendary at once, work on it one at a time. Keep your vet 12 legendary gear through 13 and 14 as it is probably better than epic gear at the higher vet levels anyways and then slowly progress your way through upgrading each piece of gear. That'll give you something to work for!

    Maybe I'm just trying to be optimistic...

    its not so much the gear issue for me, its having to grind out maybe 12million xp from doing crap, unless they put in some really fast way like kardala before the whiners demanded it get fixed so we could all be forced into more quests (like that worked)

    make pvp much faster to level and i wont mind so much or leave a fast way that doesnt take weeks of crap meaningless quests with a half assed attempt at a story and i wont be too irate.

  • SirJesto
    SirJesto
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    Rylana wrote: »
    Someone made a very good point on the reddit, Reason they're probably upgrading the level to VR14 is you're going to get Champion levels based on how much xp you've gotten. If you're VR12 and they didn't increase the level cap, and you went out and did upper Craglorn, you're basically wasting XP. Now you're getting VR14 doing it, and when champion levels come out, You'll have more Champion Points.

    They also flat out said the vet system was going away, so those of us at level cap took that as a sign that the level cap was NOT increasing again.

    Im pissed. All those crafting mats based on BS.

    THEY NEVER SAID THAT!
    Why are people still clueless on this?

    Please tell me exactly where they said that.
    Quote a souce (link)
    If it's a video post the time too.
  • timidobserver
    timidobserver
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    You PVPers out there. I have a scenario for you based on the new patch with the nerfs to spell pen and the new nirnhoned gear.

    15 people spamming Whirlwind in full Nirnhoned medium armor with 3 healers spamming grand healing with the new restores stamina to allies in the area
    enchantment

    vs

    15 people running a typical impulse light armor spam lineup with 3 healers as well.

    Who wins?
    Edited by timidobserver on August 20, 2014 1:47AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Maverick827
    Maverick827
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    SirJesto wrote: »
    Rylana wrote: »
    Someone made a very good point on the reddit, Reason they're probably upgrading the level to VR14 is you're going to get Champion levels based on how much xp you've gotten. If you're VR12 and they didn't increase the level cap, and you went out and did upper Craglorn, you're basically wasting XP. Now you're getting VR14 doing it, and when champion levels come out, You'll have more Champion Points.

    They also flat out said the vet system was going away, so those of us at level cap took that as a sign that the level cap was NOT increasing again.

    Im pissed. All those crafting mats based on BS.

    THEY NEVER SAID THAT!
    Why are people still clueless on this?

    Please tell me exactly where they said that.
    Quote a souce (link)
    If it's a video post the time too.
    Once the Champion System has been fully rolled out, it will replace Veteran Ranks. Don't worry, we'll go into much more detail as we get closer to releasing this new system. It's still being developed, though, so there are still some unknowns.
  • SirJesto
    SirJesto
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    I'm not seeing the issue here. Whatever you are doing, just keep doing it....
    You're probably already just doing pointless grinding or doing trials.
    How does any of this change that?
  • Maverick827
    Maverick827
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    SirJesto wrote: »
    I'm not seeing the issue here. Whatever you are doing, just keep doing it....
    You're probably already just doing pointless grinding or doing trials.
    How does any of this change that?
    Because now people have to re-make legendary gear for the third time in three months.
  • Cody
    Cody
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    I want to report a problem that I have been having the past few months, this only happens when I am using a bow. sometimes, after a battle, the computer will still think I am in combat. This makes my characters legs not move right, and as a result, my character does not look right at all when moving, I don't know if other players can see it. while I don't really care what other players think of me, I don't want to look like an idiot, so I try to relog to fix it. but, the game will still think I am in combat, and wont let me log out, and I am forced to force quit. This is a problem when out in the wilds, as the game keeps you logged in if you force quit, and there has been a time where I did actually get killed while I was logging back in to the game. This problem occurs even when im in a town.

    Sometimes it goes beyond that. there are times it wont let me fast travel at all, whether its from a wayshrine or paying the fee via using the map, where it won't let me use my mount, and one time it even would not let me use a crafting station, because, like I said earlier, the games UI still thinks I am in combat. I know the way I describe it is odd. I know im not the only one with this problem, as a met another player in bangkorai a few months ago with the same problem. It may just be my computer, but It would be helpful if you guys could play around with an archer for a few hours and see if it happens to you. if it is my computer, please tell me how to fix it. As this problem is getting really annoying. Ty for reading my huge wall of text.
  • Cogo
    Cogo
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    Regarding the bow changes I don't see any "problem" in them, but like someone said, 1.8 seconds instead of 2 seconds for High damage attack (Snipe), that's fine, but like the Orc race buffs, I did not understand why?

    Bows supposed to do one hell of a single target damage IF you hit your target and they don't block/are protected. That's the Bows strength. Bow damage gets reduced by your AC, correct? Or incorrect?

    I have one question related to bows.

    Mage guild - Inner light (Mage light). It says it increases magical crit, but some players claims it adds crit to Bow attacks. ALL of them.

    Could anyone confirm or explain if mage light crit should apply to Bow all attacks. Is it true? Is it unintended? Is it intended? I mean all bow attacks now. Like Snipe.
    Edited by Cogo on August 20, 2014 2:08AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • SirJesto
    SirJesto
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    SirJesto wrote: »
    I'm not seeing the issue here. Whatever you are doing, just keep doing it....
    You're probably already just doing pointless grinding or doing trials.
    How does any of this change that?
    Because now people have to re-make legendary gear for the third time in three months.

    Why do you have to?
  • sabertjnub18_ESO
    sabertjnub18_ESO
    Soul Shriven
    disregard please...my point was made for me above.
    Edited by sabertjnub18_ESO on August 20, 2014 2:45AM
  • Ateameric
    Ateameric
    Adonikam wrote: »
    ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.

    What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.

    Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?

    Yes, VR14 is nonsense, after I got the information that they will remove VR system, I made 3 Golden Weapons and now what? I am very disappointed.
    Edited by Ateameric on August 20, 2014 2:51AM
  • Cogo
    Cogo
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    Ateameric wrote: »
    Adonikam wrote: »
    ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.

    What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.

    Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?

    Yes, VR14 is nonsense, after I got the information that they will remove VR system, I made 3 Golden Weapons and now what? I am very disappointed.

    Look up what "remove the VR" system means.

    Sucks that an MMO keep developing and adding things. For not extra cost. *Sarcasm*

    Are any of you guys looking what Zenimax stating or just listening to each other what you think the game "should" be?

    About unbreakable CC. Wear heavy armor.....

    Look up at my previous post what else is coming so you wount get upset when you find out what the champion system is, and how the new PvP systems/Zone will work.

    To be clear about ESO, which they stated YEARS before release. They have a 5 year plan, releasing new "things" every 4-6 weeks to keep Tamriel living and evolving. They are doing exactly what they said ESO would be. They even listen to us! Try telling Blizzard something and see if they give a damn.

    PvE Raids sucks in ESO, so no need to reply with that. They have work to do on that part. A lot of work....

    If you didn't know, when you do your 2 new vet 14 golden weapons, that will make you ABLE to win an arena fight and get rewards from there, in next patch, there may very well be NEW things that's better then your 2 golden weapons.

    Your vet 12 golden weapons will not be useless btw. They will be very good, there just will be something better. How is that bad?

    It still amazes me that quite a few players STILL don't know the BASE for ESO.
    Evolving....constantly.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Ateameric
    Ateameric
    There are some information be raised before but I dont know is it official.

    Video: https://www.youtube.com/watch?v=u0UUsPRdY5k&amp;list=UUQb-Zp6GQPCnH6W3Emp00vQ

    Script: http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/

    I have not watch the video but focus on the script:
    Champion System (VR Overhaul Phase 3)
    This will replace the Veteran system. This is a system where you are constantly adding points (Champion Points) into passives that will make your character stronger – i.e. critical hit or spell defense. You will add % that will increase these rating. It is a bit like the alternative advancement system (AA) in other games (i..e EQ1, EQ2)

    Is that the Script wrong? since I see that "replace" about the Champion System.
    Can anyone tell me the turth?
    Edited by Ateameric on August 20, 2014 3:53AM
  • Attorneyatlawl
    Attorneyatlawl
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    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.

    I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs ;). You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.

    It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.

    Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.

    I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
    Edited by Attorneyatlawl on August 20, 2014 4:01AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Ateameric wrote: »
    There are some information be raised before but I dont know is it official.

    Video: https://www.youtube.com/watch?v=u0UUsPRdY5k&amp;list=UUQb-Zp6GQPCnH6W3Emp00vQ

    Script: http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/

    I have not watch the video but focus on the script:
    Champion System (VR Overhaul Phase 3)
    This will replace the Veteran system. This is a system where you are constantly adding points (Champion Points) into passives that will make your character stronger – i.e. critical hit or spell defense. You will add % that will increase these rating. It is a bit like the alternative advancement system (AA) in other games (i..e EQ1, EQ2)

    Is that the Script wrong? since I see that "replace" about the Champion System.
    Can anyone tell me the turth?

    Quote from Paul Sage
    In phase 2, which arrive with Update 4 most likely. We will remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP but we will add some measures to prevent farming.

    Which means you get exp from opening treasure chests, explore and everything else we dont get exp for now as vet levels.

    Phase 2 still have Vet players, but you gain exp in more ways. (sadly).

    Phase 3, just like you posted will make all Vet "Champions".

    Please read the Dulfy summary?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.

    I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs ;). You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.

    It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.

    Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.

    I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).

    You are both right.

    I fail to see any problem? If someone chooses to grind for things, they are free to do so. Its not like the current items everyone have will be useless. No one is "forced" to "grind" anything.

    Sure! If someone wants something RIGHT NOW! Well, yep, then you have to work for it, heh. That's ESOs best perk.

    I hope people understand that your current gear will not be useless. Far from it. It still will be among the best. They are just adding new things that will be a bit better.

    Is not that good?

    I don't grind a single second. Had enough of that. I seam to do alright in game anyway.
    Edited by Cogo on August 20, 2014 4:10AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Cogo wrote: »
    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.

    I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs ;). You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.

    It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.

    Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.

    I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).

    You are both right.

    I fail to see any problem? If someone chooses to grind for things, they are free to do so. Its not like the current items everyone have will be useless.
    I don't grind a single second. Had enough of that. I seam to do alright in game anyway.

    I have grinded probably 5 hours in the past month, since I just use trade to buy/sell things anyway and spend my time with trials, pvp, and other more fun things (as you said, "had enough of that" basically). But if people are really desperate to get their gear immediately set up to vr14, the option's there.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Dubah
    Dubah
    ✭✭✭
    Oberon wrote: »
    Ability Altering Enchantments
    We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
    These need to be given to crafters and not restricted to random drops.

    The list of abilities is also extremely short and favors very specific builds (Grand Healing emphasizes Sorc healing and not Templar healing for example).

    Personally I would prefer this entire concept be scrapped and folded into the Spellcrafting system.

    @Oberon‌ lol i just saw this, im sorry but i as a templar also use grand healing, very mana efficient with some pretty nice sized heals, you really can't replace it. But I do like where you are coming from with this and agree it should probably be open enchantments or some type of spellcrafting bit
  • Oberon
    Oberon
    ✭✭✭✭
    Dubah wrote: »
    Oberon wrote: »
    Ability Altering Enchantments
    We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
    These need to be given to crafters and not restricted to random drops.

    The list of abilities is also extremely short and favors very specific builds (Grand Healing emphasizes Sorc healing and not Templar healing for example).

    Personally I would prefer this entire concept be scrapped and folded into the Spellcrafting system.

    @Oberon‌ lol i just saw this, im sorry but i as a templar also use grand healing, very mana efficient with some pretty nice sized heals, you really can't replace it. But I do like where you are coming from with this and agree it should probably be open enchantments or some type of spellcrafting bit
    Absolutely. Templars can certainly use Grand Healing, as it is a great spell, though I actually don't on mine (I'm responsible for dispersed healing instead of stacked heals more often than not). Sorc healers must use it without exception.

    The whole idea just seems like a perfect fit for spellcrafting rather than a non-crafted enchantment placed on gear that only drops in certain places.

    Trying to force players to take part in those activities so they can get those enchants on hard-wired gear drops just doesn't feel right.
    Edited by Oberon on August 20, 2014 4:19AM
  • Ateameric
    Ateameric
    Cogo wrote: »
    Quote from Paul Sage
    In phase 2, which arrive with Update 4 most likely. We will remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP but we will add some measures to prevent farming.

    Which means you get exp from opening treasure chests, explore and everything else we dont get exp for now as vet levels.

    Phase 2 still have Vet players, but you gain exp in more ways. (sadly).

    Phase 3, just like you posted will make all Vet "Champions".

    Please read the Dulfy summary?

    But I dont understand why do they adding more VR rank even they planned to cut it later.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Cogo wrote: »
    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.

    I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs ;). You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.

    It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.

    Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.

    I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).

    You are both right.

    I fail to see any problem? If someone chooses to grind for things, they are free to do so. Its not like the current items everyone have will be useless.
    I don't grind a single second. Had enough of that. I seam to do alright in game anyway.

    I have grinded probably 5 hours in the past month, since I just use trade to buy/sell things anyway and spend my time with trials, pvp, and other more fun things (as you said, "had enough of that" basically). But if people are really desperate to get their gear immediately set up to vr14, the option's there.

    Again, I agree completely. But I fail to see any problem. I just see more options.
    Maybe I am wierd, but adding new things = good. Even if its stuff I have no interest in, ESO is so big its something for everyone somewhere.

    I am crap at pvp. Always hated it. 2002 in AO I did a bit with the oilfields but that's it.

    Cyrodiil warfare? I LOOOOOVE it. Even if I am most likely the server worst pvp player lol. I am one HELL of a catapulter!

    I'd like to go to Cyro more, but I get so much damn exp and I don't want to outlevel the veteran areas for the 2 other alliances.

    Reading through this whole post, I think some people need to take a look at heavy and medium armor passives, again.

    Off topic. Do you know if mage light, the mage guild first spell, gives crit to all Bow attacks? Some say it does, some say it doesn't.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Cogo wrote: »

    Again, I agree completely. But I fail to see any problem. I just see more options.
    Maybe I am wierd, but adding new things = good. Even if its stuff I have no interest in, ESO is so big its something for everyone somewhere.

    I am crap at pvp. Always hated it. 2002 in AO I did a bit with the oilfields but that's it.

    Cyrodiil warfare? I LOOOOOVE it. Even if I am most likely the server worst pvp player lol. I am one HELL of a catapulter!

    I'd like to go to Cyro more, but I get so much damn exp and I don't want to outlevel the veteran areas for the 2 other alliances.

    Reading through this whole post, I think some people need to take a look at heavy and medium armor passives, again.

    Off topic. Do you know if mage light, the mage guild first spell, gives crit to all Bow attacks? Some say it does, some say it doesn't.

    Yea, I don't see options as a bad thing at all... I'm a guy who likes basically everything mmo's offer except for roleplaying, so it's all gravy to me. The more an MMO allows for the better for its longevity and giving things to have fun with in-game.

    Off-topic, no, bows operate off of physical crit (weapon crit). :)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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