Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
We are also less than 6 months into the game and nothing has changed with PVP. In fact, PVP has only become worse with constant crashing, low FPS, unbreakable CC, lots of exploiting and no bans.
AllPlayAndNoWork wrote: »ZOS_GinaBruno wrote: »The Veteran Rank cap has also been raised to VR14 to account for these new encounters.
I'm out... playing this game for PvP, not to continuously grind PvE / gear
I agree, yet again PvPers get shafted up the proverbial... This will make a lot of peeps unsub - But ZoS does not give a toss.
Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Agreed 100%. It is a level cap that is not needed in any way. I want to play the game, and I don't want to level more on all three of my characters when they already know the system is bad.
Please remove VR14. My RL friend and good PVP buddy cancelled his subscription a few minutes ago. I'm seriously thinking about it myself.
I find it amusing you claim to have played DAOC long enough to get RR12 (and late in its lifespan enough that those had been added) yet are complaining about a potential obtainable 2-3% power increase in a patch that you earn by RVR'ing anyway within a week for the average player. Stop being so hung up on a label and look at what it actually does... which is basically nothing.
Attorneyatlawl wrote: »We are also less than 6 months into the game and nothing has changed with PVP. In fact, PVP has only become worse with constant crashing, low FPS, unbreakable CC, lots of exploiting and no bans.
It has? My framerate's improved since launch, I have had crashes numbering in the low single digits other than 1.3's memory leak, and there have been new set additions made obtainable as well as significant polish and improvements to the overall game + the imperial city (aka darkness falls 3.0, if you count land of the dead in war as 2.0) coming soon enough.
Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Agreed 100%. It is a level cap that is not needed in any way. I want to play the game, and I don't want to level more on all three of my characters when they already know the system is bad.
Please remove VR14. My RL friend and good PVP buddy cancelled his subscription a few minutes ago. I'm seriously thinking about it myself.
I find it amusing you claim to have played DAOC long enough to get RR12 (and late in its lifespan enough that those had been added) yet are complaining about a potential obtainable 2-3% power increase in a patch that you earn by RVR'ing anyway within a week for the average player. Stop being so hung up on a label and look at what it actually does... which is basically nothing.
I find it amusing you compare DAOC PVP ranking system to ESO. How was gaining realm ranks any way comparable to the VR system? Please share.
Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
These need to be given to crafters and not restricted to random drops.Ability Altering Enchantments
We’ve added powerful new ability altering enchantments that can drop on weapons found in the Dragonstar Arena, the Serpent Trial in difficult mode, and from the Alliance War Leaderboards.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Agreed 100%. It is a level cap that is not needed in any way. I want to play the game, and I don't want to level more on all three of my characters when they already know the system is bad.
Please remove VR14. My RL friend and good PVP buddy cancelled his subscription a few minutes ago. I'm seriously thinking about it myself.
I find it amusing you claim to have played DAOC long enough to get RR12 (and late in its lifespan enough that those had been added) yet are complaining about a potential obtainable 2-3% power increase in a patch that you earn by RVR'ing anyway within a week for the average player. Stop being so hung up on a label and look at what it actually does... which is basically nothing.
I find it amusing you compare DAOC PVP ranking system to ESO. How was gaining realm ranks any way comparable to the VR system? Please share.
Who said that? DAOC's RR provided large power increases, actually.
Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
I'm seriously looking forward to your answer.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Agreed 100%. It is a level cap that is not needed in any way. I want to play the game, and I don't want to level more on all three of my characters when they already know the system is bad.
Please remove VR14. My RL friend and good PVP buddy cancelled his subscription a few minutes ago. I'm seriously thinking about it myself.
I find it amusing you claim to have played DAOC long enough to get RR12 (and late in its lifespan enough that those had been added) yet are complaining about a potential obtainable 2-3% power increase in a patch that you earn by RVR'ing anyway within a week for the average player. Stop being so hung up on a label and look at what it actually does... which is basically nothing.
I find it amusing you compare DAOC PVP ranking system to ESO. How was gaining realm ranks any way comparable to the VR system? Please share.
Who said that? DAOC's RR provided large power increases, actually.
How was gaining RR's in DAOC comparable to VR levels in ESO? Please answer the question.
Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
The Veteran Rank cap has also been raised to VR14 to account for these new encounters.
Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".
xsorusb14_ESO wrote: »Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
I'm seriously looking forward to your answer.
2. Soft caps
Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
If the power increase is "laughable" then why increase the VR anyways? The response from ZOS was:The Veteran Rank cap has also been raised to VR14 to account for these new encounters.
So you're saying that the increase in stats is "laughable" however ZOS is pushing a change "to account for these new encounters". Did I miss something? Why increase the cap then?
Perphection wrote: »xsorusb14_ESO wrote: »Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
I'm seriously looking forward to your answer.
2. Soft caps
So, with the assumption now that you've reached a Magicka softcap and you have the access to higher end glyphs (resulting in an overall increase in stats), as well as gear would having increased Stamina or Health not make you more "powerful" as our dear friend stated previously?
xsorusb14_ESO wrote: »Perphection wrote: »xsorusb14_ESO wrote: »Perphection wrote: »Attorneyatlawl wrote: »Perphection wrote: »Attorneyatlawl wrote: »Super_Sonico wrote: »Attorneyatlawl wrote: »It's not a level cap, though. The level cap is 50; vet ranks are just gear gates.
Dear God, I'm tired of seeing this argument. It's meaningless. The level cap is not 50. (insert name of what you get when you get experience) are useful for several things, better gear, skill points, attributes, etc. Yes, you stop getting skill points and attributes after level 50. (Aside: why are there only 49 attribute points and not 50?) But functionally the VR levels are still levels for the purpose of everything else in the game. So just stop. Really.
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
Are you really trying to say that a VR 12 isn't more powerful than a VR 1-11 now?
In what world does increased weapon damage or increased magicka not increase your power? LOL, you don't even know what you're saying anymore.
Your ignorance is baffling, you're blindly defending an argument you cannot win with the statement you just made.
"blah blah blah.. Level is a determiner of a characters power! But increased weapon damage and magicka doesn't affect my power!"
You're a walking contradiction.
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
I'm seriously looking forward to your answer.
2. Soft caps
So, with the assumption now that you've reached a Magicka softcap and you have the access to higher end glyphs (resulting in an overall increase in stats), as well as gear would having increased Stamina or Health not make you more "powerful" as our dear friend stated previously?
Huh? If i'm at Stamina Softcap right now, Its probably because I have stamina on all my gear and i'm a race with Stamina bonus. I can already hit Weapon damage softcap really easy... So increasing gear from Vr12-14 means little as I'm already at the soft cap for what i'm using.
Bout the only real increase you're going to get is Armor increase
NerfEverything wrote: »DKs are still unbreakable-CCing people in PvP. I wonder if this will ever get addressed, because with 1.4 massive buff for bow/stam builds they are going to be the new FOTM and everyone will be complaining about getting 2-shotted from range.
You are some kind of unheeded prophet my friend.Incoming VR14 hate.
Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.
So calm down . . .
Edit: Plus VR12 characters will get even more champion points when released because at least some progression after VR12 is now tracked.
Perphection wrote: »Attorneyatlawl wrote: »Yeah, I mean, pts guys were like members of the dev team and could dictate the game's direction like they were Paul Sage---oh, wait a second.Perphection wrote: »Perphection wrote: »Attorneyatlawl wrote: »We are also less than 6 months into the game and nothing has changed with PVP. In fact, PVP has only become worse with constant crashing, low FPS, unbreakable CC, lots of exploiting and no bans.
It has? My framerate's improved since launch, I have had crashes numbering in the low single digits other than 1.3's memory leak, and there have been new set additions made obtainable as well as significant polish and improvements to the overall game + the imperial city (aka darkness falls 3.0, if you count land of the dead in war as 2.0) coming soon enough.
This guy must not have played around 1.2... The 3 frames per second bug didn't apply to him rofl.
https://www.youtube.com/watch?v=zyVDASOhC7o
Yeah, he's not worth arguing with. White Knights are the worst.
He was part of the original PTS testers. Ever wonder why the game came out with so many issues? Blame him not ZOS.
AKA Poorly Tested Server.
LOL, right? I would never brag about being a beta "tester" of this game. I would be so ashamed.
Should I stop waiting for your answers? Or are you still busy trying to google some MMO's with 2 increases in level caps in a 6-month period and failing?
Maybe you shouldn't comment on the genre of MMO's if you're new to them..
Attorneyatlawl wrote: »Please remove the orb that circles the player while the Inner Light morph is running.Mages Guild
Magelight: Fixed an issue where the UI wasn’t updating the Spell Critical Strike rating when it was being activated near an enemy.Please remove the orb completely from Inner Light and be done with it.
- It is wildly too bright.
- Its graphic is incorrect for the morph (it is appropriate for the other morph, Radiant Magelight, but not for Inner Light which is clearly supposed to be....well, Inner).
- It can cause epileptic seizures. This is no joke.
.... I don't even know what to say to this, other than it provides important gameplay information in PVP to have the graphic as it tells you they are aiming for spellcrit & will uncloak you if you walk near them .
If someone's experiencing seizures from it, it might be nice if they added a toggle option but I mean... I don't see how a million other spell effects wouldn't be issues then too and that they could play the game period?