Attorneyatlawl wrote: »
Actually, it's literally the definition of an AA system. In RPG titles, a "level" is typically a primary determiner of character power including miss chance, earned attributes and skill points, etc. VR's simply provide a few weapon dmg and magicka.
We are also less than 6 months into the game and nothing has changed with PVP. In fact, PVP has only become worse with constant crashing, low FPS, unbreakable CC, lots of exploiting and no bans.
AllPlayAndNoWork wrote: »
I agree, yet again PvPers get shafted up the proverbial... This will make a lot of peeps unsub - But ZoS does not give a toss.
Attorneyatlawl wrote: »
I find it amusing you claim to have played DAOC long enough to get RR12 (and late in its lifespan enough that those had been added) yet are complaining about a potential obtainable 2-3% power increase in a patch that you earn by RVR'ing anyway within a week for the average player. Stop being so hung up on a label and look at what it actually does... which is basically nothing.
Attorneyatlawl wrote: »
It has? My framerate's improved since launch, I have had crashes numbering in the low single digits other than 1.3's memory leak, and there have been new set additions made obtainable as well as significant polish and improvements to the overall game + the imperial city (aka darkness falls 3.0, if you count land of the dead in war as 2.0) coming soon enough.
I find it amusing you compare DAOC PVP ranking system to ESO. How was gaining realm ranks any way comparable to the VR system? Please share.
Attorneyatlawl wrote: »
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
Perphection wrote: »
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
These need to be given to crafters and not restricted to random drops.
Attorneyatlawl wrote: »
Who said that? DAOC's RR provided large power increases, actually.
Perphection wrote: »
Ahh look who's come back to play!
I have 2 very simple questions then.
1. What other MMO has had 2 level increases in a 6-month period?
2. How does increased weapon damage or increased Magicka not increase your power?
I'm seriously looking forward to your answer.
How was gaining RR's in DAOC comparable to VR levels in ESO? Please answer the question.
Attorneyatlawl wrote: »
Are you even reading what's being written? (That's a rhetorical question because it's obvious you aren't, before you bother to answer....). I said between VR12 and 14 you gain about 4-5 weapon damage which is a laughable increase in power to only a subset of your skills. I also said the "PRIMARY" determiner of power is levels. You talk about ignorance and "blindly defending", look in the mirror at your argument.
The Veteran Rank cap has also been raised to VR14 to account for these new encounters.
Attorneyatlawl wrote: »
Do you mind reading what I actually wrote or continue repeating questions about things you are fabricating as to having been said? 30 magicka out of 2500 and 4 weapon damage which adds 1-2% to a subset of your skills is hardly what people traditionally refer to as a main "level raise".
xsorusb14_ESO wrote: »
2. Soft caps
If the power increase is "laughable" then why increase the VR anyways? The response from ZOS was:
So you're saying that the increase in stats is "laughable" however ZOS is pushing a change "to account for these new encounters". Did I miss something? Why increase the cap then?
Perphection wrote: »
So, with the assumption now that you've reached a Magicka softcap and you have the access to higher end glyphs (resulting in an overall increase in stats), as well as gear would having increased Stamina or Health not make you more "powerful" as our dear friend stated previously?
xsorusb14_ESO wrote: »
Huh? If i'm at Stamina Softcap right now, Its probably because I have stamina on all my gear and i'm a race with Stamina bonus. I can already hit Weapon damage softcap really easy... So increasing gear from Vr12-14 means little as I'm already at the soft cap for what i'm using.
Bout the only real increase you're going to get is Armor increase
NerfEverything wrote: »DKs are still unbreakable-CCing people in PvP. I wonder if this will ever get addressed, because with 1.4 massive buff for bow/stam builds they are going to be the new FOTM and everyone will be complaining about getting 2-shotted from range.
You are some kind of unheeded prophet my friend.Incoming VR14 hate.
Until the champion system is fully implemented with "seasoned" gear, this is the only mechanic to increase gear strength.
So calm down . . .
Edit: Plus VR12 characters will get even more champion points when released because at least some progression after VR12 is now tracked.
Perphection wrote: »
Should I stop waiting for your answers? Or are you still busy trying to google some MMO's with 2 increases in level caps in a 6-month period and failing?
Maybe you shouldn't comment on the genre of MMO's if you're new to them..
Attorneyatlawl wrote: »
.... I don't even know what to say to this, other than it provides important gameplay information in PVP to have the graphic as it tells you they are aiming for spellcrit & will uncloak you if you walk near them.
If someone's experiencing seizures from it, it might be nice if they added a toggle option but I mean... I don't see how a million other spell effects wouldn't be issues then too and that they could play the game period?