nerevarine1138 wrote: »nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
Actually this would change how the justice system worked for 20 years. In all TES games there were consequences for crime but the consequence was never a changed of game mode. TES was pve with pve consequences. There should and there can be quite a bit of harsh consequences for crime without having to PVP. Being attacked in town by guards, being barred from quests , merchants, guilds, crafting station, various economic penalties are very adequate PvE consequences.
As @nerevarine1138 said before, one of the purposes of the MMO is having players partake on tasks that used to be handeled by NPCs.
Following your logic, there shouldn't be Guilds, Guild Stores, you shouldn't be able to trade or even use game chat. You shouldn't be able to group either since grouping was made with NPCs.
So it wouldn't change how the justice system worked, it would let players partake in it.
What I am saying that PVP should be a choice and a classic TES feature that was always a PVE should not become an exclusive forced PVP experience. There should be a option for people to flag themselves for crime system PVP for people that are into that.There should be an option for people to just deal with only PVE consequences for crime.
If most people are going for the exclusive PVE crime and you don't have enough targets that is your problem. If people do not enjoy pvp they should not be forced to do it just for your pleasure.
Let's not forget that this is also a very theme park mmo and in most cases the players do not and should not take the roles of the npcs.
Describing the Elder Scrolls series as "PvE" is disingenuous. It's always been a single-player series, which means that "PvP" wasn't actually possible.
To answer this and a few other posts: yes, an MMO means that many (not all, but many) tasks that NPCs performed in the single-player game will go to the players. And here's why.
In Skyrim (just using it as an example because it's the most recent and easiest to reference), you could be a thief and/or assassin. Or you could kill thieves and assassins. You had that choice. Breaking the law and getting caught meant having to deal with guards, who were NPCs by virtue of the fact that the game was single-player. Now, let's look at ESO. They're going to introduce a justice system, which will enable players to commit crimes. If they didn't allow players to also be guards, the system would be unfair and have no real risk or balance. Let's look at these one at a time.
Why would that system be unfair? Because in order to participate, I need to become a criminal. If I'm playing a character who has a strict moral code, that's not an option for me. Which means I miss out on an entire update's worth of content.
Why no risk? Well, we first need to stipulate that risk is what makes crime fun. Otherwise, there's no thrill to committing an in-game crime. If my only risk is that some NPC guards may try and chase me down, I'm not in any trouble. I can outrun NPCs, and if I really don't want to bother, I can just commit my crimes in a lower-level area so that I can always kill the guards that chase me. If, on the other hand, my risk is that being detected flags me to players, I no longer have the benefit of being able to always escape. Committing a crime then carries some serious risks, and I need to weigh them against the benefits before I commit to my course of action.
Crimes have consequences. That's been the case in every single Elder Scrolls game. The only way for the justice system to truly be an MMO version of what we've become used to in the single-player series is by letting players take on the roles of guards. There is no other way that is fair and balanced, nor is there a better way to ensure that the justice system continues to be a major part of the game as it grows.
nerevarine1138 wrote: »
1. They don't have to pay the fine.
2. 500g is nothing, even at low levels.
3. Most importantly, the player will then learn the value of not being seen.
Hlaren_shortsheath wrote: »on top of all this lets keep something inmind.
if people LOVE to pvp low level people, then they are NOT going to spend all day and night waiting for a low level to steal something (which in most cases the thief WILL pay the fine) because that will be very very boring cause they will basicly get about 1 kill per day if thier lucky.
nerevarine1138 wrote: »nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
Actually this would change how the justice system worked for 20 years. In all TES games there were consequences for crime but the consequence was never a changed of game mode. TES was pve with pve consequences. There should and there can be quite a bit of harsh consequences for crime without having to PVP. Being attacked in town by guards, being barred from quests , merchants, guilds, crafting station, various economic penalties are very adequate PvE consequences.
As @nerevarine1138 said before, one of the purposes of the MMO is having players partake on tasks that used to be handeled by NPCs.
Following your logic, there shouldn't be Guilds, Guild Stores, you shouldn't be able to trade or even use game chat. You shouldn't be able to group either since grouping was made with NPCs.
So it wouldn't change how the justice system worked, it would let players partake in it.
What I am saying that PVP should be a choice and a classic TES feature that was always a PVE should not become an exclusive forced PVP experience. There should be a option for people to flag themselves for crime system PVP for people that are into that.There should be an option for people to just deal with only PVE consequences for crime.
If most people are going for the exclusive PVE crime and you don't have enough targets that is your problem. If people do not enjoy pvp they should not be forced to do it just for your pleasure.
Let's not forget that this is also a very theme park mmo and in most cases the players do not and should not take the roles of the npcs.
Describing the Elder Scrolls series as "PvE" is disingenuous. It's always been a single-player series, which means that "PvP" wasn't actually possible.
To answer this and a few other posts: yes, an MMO means that many (not all, but many) tasks that NPCs performed in the single-player game will go to the players. And here's why.
In Skyrim (just using it as an example because it's the most recent and easiest to reference), you could be a thief and/or assassin. Or you could kill thieves and assassins. You had that choice. Breaking the law and getting caught meant having to deal with guards, who were NPCs by virtue of the fact that the game was single-player. Now, let's look at ESO. They're going to introduce a justice system, which will enable players to commit crimes. If they didn't allow players to also be guards, the system would be unfair and have no real risk or balance. Let's look at these one at a time.
Why would that system be unfair? Because in order to participate, I need to become a criminal. If I'm playing a character who has a strict moral code, that's not an option for me. Which means I miss out on an entire update's worth of content.
Why no risk? Well, we first need to stipulate that risk is what makes crime fun. Otherwise, there's no thrill to committing an in-game crime. If my only risk is that some NPC guards may try and chase me down, I'm not in any trouble. I can outrun NPCs, and if I really don't want to bother, I can just commit my crimes in a lower-level area so that I can always kill the guards that chase me. If, on the other hand, my risk is that being detected flags me to players, I no longer have the benefit of being able to always escape. Committing a crime then carries some serious risks, and I need to weigh them against the benefits before I commit to my course of action.
Crimes have consequences. That's been the case in every single Elder Scrolls game. The only way for the justice system to truly be an MMO version of what we've become used to in the single-player series is by letting players take on the roles of guards. There is no other way that is fair and balanced, nor is there a better way to ensure that the justice system continues to be a major part of the game as it grows.
First Bold.Single Player TES games were always PVE. The player was competing versus the environment. The fact that PVP was not possible in them doesn't change that.
Second Bold. No one has said that there should be no risk involved in the crime system. I have specifically gave example of possible consequences for crime that do not involve getting flagged for PVP. The risk and consequences should be there but PVP should be optional.
Third bold. If the crime system is properly designed the NPC guards should be challenging enough and the rewards for crime should be such that doing them in low level areas would be a waste of time.
Fourth bold. Just nonsense. The devs can certainly come up with a good set of consequences for the crime system that do not involve turning it into cops and robbers pvp.
yelloweyedemon wrote: »Heh.. They just nerfed veteran content because of the complains of it being too hard.
There are more chances of me developing wings and start flying around, than see them add "friendly fire" option in PvE.
Not that i wouldn't support it (old L2 ftw), but yeah.. not going to ever happen...
L2 . Well even there you eventually had some idiots that would hunt low level players but you would usually see a high level player poping into town asking where the guy is to go smash his skull and then you could continue playing as if nothing had hapened ^^. I don't thin ZOS will ever implement it in low level areas but I hope that maybe in craglorn or in the next areas they introduce, they allow pvp inside PVE.
If people don't want to fear for their lives they just avoid the area.
Curragraigue wrote: »they said there will be a little pvp. like if you get caught stealing or killing npcs other players can attack you but its completely optional
I haven't seen them confirm that it is optional. They said that you could join the guards to fight crime so that and the decision to steal may provide an opt in but I haven't seen this confirmed anywhere.
Have you got a source @Laura because I would like more info on that.
there are no smart criminals. to raise a hand against the Order is to condemn oneself.Again, unless you choose for your player to be a criminal or guard, you wouldn't be affected.
At all.
But if you do become a criminal, and you're a stupid one...@xxxx[{::::::::::::::::::::::::::::::::::>
I remember when I was young and played MU Online, one had the possibility to attack other players. If you killed too many, you became hunted for a period of time (it took a lot of time to log out and the timer would stop untill you reconected again).
While being an Outlaw, any other player/group of players could kill you without penalties and get a special Title by doing so.
.
Katniss_Everlark wrote: »No just no. I didn't really start pvping in any of my previous mmos because I didn't like it. In WoW I was stuck on a pvp server & I'd get killed while questing by players of my lvl to the highest lvl possible. In Swtor I avoided the pvp areas on my pve server at all costs.
You'd be killing players of your own faction which I find stupid. If it was something like WoW or Swtor where you could actually be in the same area as the other factions that's one thing. Seeing how that isn't possible in the pve areas it'd be stupid to be killing other AD, EP, DC players in your own faction.
Cyrodiil is the perfect amount of pvp. It's an area all it's own & you get to kill players there!! So why would you bring that to the pve area when people are just trying to quest & get gold or mats for crafting. Pvp should stay in Cyrodiil not in any pve zones.
You clearly haven't read anything that has been said here.
indytims_ESO wrote: »No. Just.... No.
PVP or "PKing" should only be consentual. EVE does this where you have "Safe zones" that aren't -really- safe, and it's incredibly Lame.
There is a -huge- percentage of players in this game who want nothing to do with PVP. They should have their safe areas, just as PVPers should have their areas to do their thing.
Stop trying to push PVP crap into PVE areas. It's lame. Silly. And really, really unnecessary.
adamrussell52_ESO wrote: »First, got a cite from zos for that criminal/guard system?
Second, how do you handle casuals walking by healing someone? Does the casual get pvp flagged? If so does it give you some warning before it flags you so you can avoid it? Or does the heal just not land? These are the problems that have come up in other games where pvp flagging occurs. On top of that there always seems to be bugs creep in to where people get flagged pvp by accident or by mischief.
nerevarine1138 wrote: »And actions should have consequences.
nerevarine1138 wrote: »A good MMO requires both PvP and PvE content.