As at tank or dps, having to dedicate one or two of ten slots in your quickbar for self healing and off healing would not be such a bad thing. Having to use three or four out of ten for survival means is just ridiculous. I'm not talking about buffs and damage abilities with HoTs either. Not to mention you have to use a non-dps weapon and give spaces for that weapon (and level it's sub par healing abilities) for the good stuff if you aren't a temp.
Yes, yes that is true. It is working as the original designers INTENDED. No or with consequences-paper-tiger builds in TESO. Everyone has to have heal utility either at least for themselves or to help others. Even WITH two healers in some of the endgame content you better be able to take care of yourself for a second or two ^-^.
I have done both PvP and PvE in a number of different MMOs. The simple fact is that as stated before, a good number of PvE players are horrid at PvP, and others just don't want to engage in it. The simple fact of the matter is that this is a game. People play it to have fun, so why introduce game play that forces a person into a situation that they don't find entertaining? There can be a robust justice system that has numerous PvE penalties for crime, and doesn't involve making a player that doesn't want to, fight another player. There has also been mention that without PvP, there would be little or nothing for player guards to do, that too can be handled with NPC criminals that try and commit crimes just like they had in Skyrim, or randomly generated bandit camps in some of the less used parts of the map that spring up bounties that only "guards" can claim. And for those that want the extra challenge, then let them flag for it them selves. Then once they reach the appropriate bounty amount, the gloves are off and they can be hunted down by other players.
It just makes for bad PvP when you make players who never PvP engage in it just for the sake of content experience. There is nothing but frustration for them, no challenge in it for those that do it often, and thus no fun all around. The only people that enjoy that kind of one sided fight are either trolls and/or the lowest common denominator of player I can imagine.
starlizard70ub17_ESO wrote: »steveb16_ESO46 wrote: »
YOu don't know that.
You're right, we don't know that. I'm thinking the number will be more like 10 will leave for every 1 who enjoys it.
Why do people think babylon is a guy's name?
grimjim398 wrote: »We do know this much about how the flagging works. You can only participate in the justice system as a player if you join the Guards or commit a crime.
If you can only fight other players as a guard or a criminal, that means that random player heals won't have any effect on the combatants. So there won't be any accidental flagging of players through heals.
ZOS has said very clearly that this will bring PVP that is limited to Guards and criminals to all areas of the game. This means PVP, not some special new skill that does not actually kill.
Nobody who is not a Guard or a criminal will be involved directly. Non-paricipants will be witnesses to this activity.
ZOS is calling this Active World PVP.
grimjim398 wrote: »We do know this much about how the flagging works. You can only participate in the justice system as a player if you join the Guards or commit a crime.
If you can only fight other players as a guard or a criminal, that means that random player heals won't have any effect on the combatants. So there won't be any accidental flagging of players through heals.
ZOS has said very clearly that this will bring PVP that is limited to Guards and criminals to all areas of the game. This means PVP, not some special new skill that does not actually kill.
Nobody who is not a Guard or a criminal will be involved directly. Non-paricipants will be witnesses to this activity.
ZOS is calling this Active World PVP.
It's a stupid move. Who want his or her town in battle mode? Even as witness only?
There will be guard guilds and criminal guilds pvp in Daggerfall, Shornhelm, Mournhold, Riften, Eldenroot, Rawl'Kha.
It's ridiculous, it's ugly, it's ***, I don't want to watch it.
ZOS is making a huge mistake in giving in to a small portion of loud complainers, and it's stupid.
This is not a Free PvP game, don't let PvP happen out of Cyrodiil and PvP arena.
Spottswoode wrote: »QFT.
You clearly don't understand how healing works in this game.
Healing is a massive pain in this game even with aoe heals. You can't directly heal dying players unless you isolate them. Which can end with you, the healer, likely being targeted. You are also automatically targeted by the ai for being a healer, (I somehow aggroed a boss without moving or acting) and if the healer dies during a group effort...well you can probably guess the end of that. Having a single healer basically predestines you for party wipe. Which means everybody in raid groups has to use some form of healing in order to get by.
It's a stupid move. Who want his or her town in battle mode? Even as witness only?
There will be guard guilds and criminal guilds pvp in Daggerfall, Shornhelm, Mournhold, Riften, Eldenroot, Rawl'Kha.
It's ridiculous, it's ugly, it's ***, I don't want to watch it.
ZOS is making a huge mistake in giving in to a small portion of loud complainers, and it's stupid.
grimjim398 wrote: »We do know this much about how the flagging works. You can only participate in the justice system as a player if you join the Guards or commit a crime.
If you can only fight other players as a guard or a criminal, that means that random player heals won't have any effect on the combatants. So there won't be any accidental flagging of players through heals.
ZOS has said very clearly that this will bring PVP that is limited to Guards and criminals to all areas of the game. This means PVP, not some special new skill that does not actually kill.
Nobody who is not a Guard or a criminal will be involved directly. Non-paricipants will be witnesses to this activity.
ZOS is calling this Active World PVP.
It's a stupid move. Who want his or her town in battle mode? Even as witness only?
There will be guard guilds and criminal guilds pvp in Daggerfall, Shornhelm, Mournhold, Riften, Eldenroot, Rawl'Kha.
It's ridiculous, it's ugly, it's ***, I don't want to watch it.
ZOS is making a huge mistake in giving in to a small portion of loud complainers, and it's stupid.
So, an upcoming patch will include a justice system, being able to kill NPCs, the possibility of going to jail, being hunted by guards, etc etc.
What about other players?
I remember when I was young and played MU Online, one had the possibility to attack other players. If you killed too many, you became hunted for a period of time (it took a lot of time to log out and the timer would stop untill you reconected again).
While being an Outlaw, any other player/group of players could kill you without penalties and get a special Title by doing so.
Ofc there should be limitations so that a VR12 doesn't go to a level 1-10 area & burns it to the ground, there should also be some incentive to become an outlaw and to killing outlaws (other than the title), like get a copy of a piece of gear the person has (with limitations to avoid duplicating rare dropables) or maybe a special "outlaw" and "justiciar" skill line.
A lot of things could be done and be fun. I think it could be entertaining to have such a system for maybe VR ranks.
Tannakaobi wrote: »Gankers are not PVP players!
PVP is about challenge and unpredictable combat. Gankers are just griefers that give PVP players a bad name because they use PVP tools.
You could say the same about PVE players that like to ninja all the loot. Is PVE bad because of it?
Tannakaobi wrote: »Gankers are not PVP players!
PVP is about challenge and unpredictable combat. Gankers are just griefers that give PVP players a bad name because they use PVP tools.
You could say the same about PVE players that like to ninja all the loot. Is PVE bad because of it?
Most "gankers" would disagree. Than they would call everyone else zergling or easymoder. Because jumping mounted people from sneak takes so much skill apparently.
It's a bit pointless to debate what a real PvP players is, everyone has arguments why their own playstyle makes them superior or more honourable than everyone else.
Topic: Another issue is how NPC's will be killable by players with this new feature. I sometimes press the wrong hotkey. Even more often I use the wrong skill because my weapon swap is unresponsive. What if I accidentally use AoE on several NPC's and they die? Than I'm a wanted a criminal unless I pay a truckload of coins.
I love PvP, but imagine that happening to a new player that only wants to PvE.
They absolutely must add settings for these thing. Forced PvP, for what ever reason, is something that makes people raqequit games.
Option to unflagg for PvP is necessary, so your skills wont effect NPC's or criminal players. It's not hard to do, it exists in multiple online games.
But than again, they have yet to add settings for smart healing
Sure, but with one caveat.
The innocent person who gets killed by a player has the option to ban that persons account for one month when they are caught.
Gankers want "realism" then there should certainly be "REAL" consequences for their stupidity.
You guys keep whipping, I will just sit here and see this system fails upon launch.
Guards and Criminal guilds are spamming zone chat for recruit right now, to "build up base". You just wait to witness the lawlessness of Tamriel when ZoS unleash the beast.
nerevarine1138 wrote: »You guys keep whipping, I will just sit here and see this system fails upon launch.
Guards and Criminal guilds are spamming zone chat for recruit right now, to "build up base". You just wait to witness the lawlessness of Tamriel when ZoS unleash the beast.
Oh no! Not lawlessness!
Seriously, have you ever played an Elder Scrolls game before? I ask, because you clearly aren't familiar with the system.
nerevarine1138 wrote: »You guys keep whipping, I will just sit here and see this system fails upon launch.
Guards and Criminal guilds are spamming zone chat for recruit right now, to "build up base". You just wait to witness the lawlessness of Tamriel when ZoS unleash the beast.
Oh no! Not lawlessness!
Seriously, have you ever played an Elder Scrolls game before? I ask, because you clearly aren't familiar with the system.
oh, tell me which TES game had player killing player before, I am all ears.
nerevarine1138 wrote: »Otherwise, law-abiding players get cut off from an entire update's worth of content.
I didn't compare them, you demanded it, You first claim this active PvP is TES tradition, now you claim you can't compare them.nerevarine1138 wrote: »nerevarine1138 wrote: »You guys keep whipping, I will just sit here and see this system fails upon launch.
Guards and Criminal guilds are spamming zone chat for recruit right now, to "build up base". You just wait to witness the lawlessness of Tamriel when ZoS unleash the beast.
Oh no! Not lawlessness!
Seriously, have you ever played an Elder Scrolls game before? I ask, because you clearly aren't familiar with the system.
oh, tell me which TES game had player killing player before, I am all ears.
Since there hasn't been a multiplayer feature in any Elder Scrolls game until now, that's a disingenuous comparison. You might as well complain that Diablo 3 used 3D animation because none of the prior games had.
This is a multiplayer game. It is also an Elder Scrolls game. It needs a justice system, and it would make no sense to not allow players to choose which side of the system they were on. Otherwise, law-abiding players get cut off from an entire update's worth of content.
I didn't compare them, you demanded it, You first claim this active PvP is TES tradition, now you claim you can't compare them.nerevarine1138 wrote: »nerevarine1138 wrote: »You guys keep whipping, I will just sit here and see this system fails upon launch.
Guards and Criminal guilds are spamming zone chat for recruit right now, to "build up base". You just wait to witness the lawlessness of Tamriel when ZoS unleash the beast.
Oh no! Not lawlessness!
Seriously, have you ever played an Elder Scrolls game before? I ask, because you clearly aren't familiar with the system.
oh, tell me which TES game had player killing player before, I am all ears.
Since there hasn't been a multiplayer feature in any Elder Scrolls game until now, that's a disingenuous comparison. You might as well complain that Diablo 3 used 3D animation because none of the prior games had.
This is a multiplayer game. It is also an Elder Scrolls game. It needs a justice system, and it would make no sense to not allow players to choose which side of the system they were on. Otherwise, law-abiding players get cut off from an entire update's worth of content.
What is the problem?
nerevarine1138 wrote: »
Expecting any version of the justice system in a multiplayer Elder Scrolls game to not involve players on both sides is just naive.
Tannakaobi wrote: »Gankers are not PVP players!
PVP is about challenge and unpredictable combat. Gankers are just griefers that give PVP players a bad name because they use PVP tools.
You could say the same about PVE players that like to ninja all the loot. Is PVE bad because of it?
Most "gankers" would disagree. Than they would call everyone else zergling or easymoder. Because jumping mounted people from sneak takes so much skill apparently.
It's a bit pointless to debate what a real PvP players is, everyone has arguments why their own playstyle makes them superior or more honourable than everyone else.
Topic: Another issue is how NPC's will be killable by players with this new feature. I sometimes press the wrong hotkey. Even more often I use the wrong skill because my weapon swap is unresponsive. What if I accidentally use AoE on several NPC's and they die? Than I'm a wanted a criminal unless I pay a truckload of coins.
I love PvP, but imagine that happening to a new player that only wants to PvE.
They absolutely must add settings for these thing. Forced PvP, for what ever reason, is something that makes people raqequit games.
Option to unflagg for PvP is necessary, so your skills wont effect NPC's or criminal players. It's not hard to do, it exists in multiple online games.
But than again, they have yet to add settings for smart healing
It's a stupid move. Who want his or her town in battle mode? Even as witness only?
There will be guard guilds and criminal guilds pvp in Daggerfall, Shornhelm, Mournhold, Riften, Eldenroot, Rawl'Kha.
It's ridiculous, it's ugly, it's ***, I don't want to watch it.
ZOS is making a huge mistake in giving in to a small portion of loud complainers, and it's stupid.