nerevarine1138 wrote: »A good MMO requires both PvP and PvE content.
No, no they don't. They don't require *any* PvP content, particularly if they are RPG MMO's. There is no such thing as good PvP in an RPG. PvP is only good when it's based on player skill. RPG combat, based on the definition of RPG, is based on character abilities. As such, PVP in an RPG is doomed from the get go. RPG PvP is PvP for those that don't have the skills for pure skill based PvP.
adamrussell52_ESO wrote: »Firefox can't find the server at elderscrollsotr.mymiddleearth.com
Guess the site is down?
There's so much that can be fubar'd with a justice system.
Here's an example - of course we don't know how the justice system will work and whether it will work as intended. So you are branded an outlaw and can be attacked. Presumably you remain branded an outlaw so you decide to troll legit PVE players and get in their way and get hit with splash damage or running in front of them. Of course now PVP is engaged and you kill an ordinary PVE player. Ordinary PvE players do not like this. I suspect the justice system is going to be a disaster.
nerevarine1138 wrote: »A good MMO requires both PvP and PvE content.
No, no they don't. They don't require *any* PvP content, particularly if they are RPG MMO's. There is no such thing as good PvP in an RPG. PvP is only good when it's based on player skill. RPG combat, based on the definition of RPG, is based on character abilities. As such, PVP in an RPG is doomed from the get go. RPG PvP is PvP for those that don't have the skills for pure skill based PvP.
If you want to play RPG games, then don't play an MMO where there is "Player interaction". When you make players play together they usually want to end up beating each other.
There's so much that can be fubar'd with a justice system.
Here's an example - of course we don't know how the justice system will work and whether it will work as intended. So you are branded an outlaw and can be attacked. Presumably you remain branded an outlaw so you decide to troll legit PVE players and get in their way and get hit with splash damage or running in front of them. Of course now PVP is engaged and you kill an ordinary PVE player. Ordinary PvE players do not like this. I suspect the justice system is going to be a disaster.
The same was said about WOW and it never stood any ground. No smart player is so stupid and casts a spell on a PVP enabled player if he doesn't want to pvp.
So, an upcoming patch will include a justice system, being able to kill NPCs, the possibility of going to jail, being hunted by guards, etc etc.
What about other players?
I remember when I was young and played MU Online, one had the possibility to attack other players. If you killed too many, you became hunted for a period of time (it took a lot of time to log out and the timer would stop untill you reconected again).
While being an Outlaw, any other player/group of players could kill you without penalties and get a special Title by doing so.
Ofc there should be limitations so that a VR12 doesn't go to a level 1-10 area & burns it to the ground, there should also be some incentive to become an outlaw and to killing outlaws (other than the title), like get a copy of a piece of gear the person has (with limitations to avoid duplicating rare dropables) or maybe a special "outlaw" and "justiciar" skill line.
A lot of things could be done and be fun. I think it could be entertaining to have such a system for maybe VR ranks.
adamrussell52_ESO wrote: »There's so much that can be fubar'd with a justice system.
Here's an example - of course we don't know how the justice system will work and whether it will work as intended. So you are branded an outlaw and can be attacked. Presumably you remain branded an outlaw so you decide to troll legit PVE players and get in their way and get hit with splash damage or running in front of them. Of course now PVP is engaged and you kill an ordinary PVE player. Ordinary PvE players do not like this. I suspect the justice system is going to be a disaster.
The same was said about WOW and it never stood any ground. No smart player is so stupid and casts a spell on a PVP enabled player if he doesn't want to pvp.
The solution is not auto-flag from healing pvp flagged players, but just make it so the heal does not land at all. If you do it the first way there are tricks to flag up just before the heal lands.
Also, wow had constant headaches in overland raids with one idiot flagging up and then all the healers getting accidentally flagged. Dont do it that way.
adamrussell52_ESO wrote: »There's so much that can be fubar'd with a justice system.
Here's an example - of course we don't know how the justice system will work and whether it will work as intended. So you are branded an outlaw and can be attacked. Presumably you remain branded an outlaw so you decide to troll legit PVE players and get in their way and get hit with splash damage or running in front of them. Of course now PVP is engaged and you kill an ordinary PVE player. Ordinary PvE players do not like this. I suspect the justice system is going to be a disaster.
The same was said about WOW and it never stood any ground. No smart player is so stupid and casts a spell on a PVP enabled player if he doesn't want to pvp.
The solution is not auto-flag from healing pvp flagged players, but just make it so the heal does not land at all. If you do it the first way there are tricks to flag up just before the heal lands.
Also, wow had constant headaches in overland raids with one idiot flagging up and then all the healers getting accidentally flagged. Dont do it that way.
Yes but this is ZOS. I'm not sure they have such control over their game code to make this happen right
I remember RIFT screwed this up for many months, and SWTOR also had troubles getting this flagging right as well. ESO might be even messier, if our experiences with their recent patches on our skills can indicate how much understanding they have about tweaking existing coding.
What babylon said.adamrussell52_ESO wrote: »There's so much that can be fubar'd with a justice system.
Here's an example - of course we don't know how the justice system will work and whether it will work as intended. So you are branded an outlaw and can be attacked. Presumably you remain branded an outlaw so you decide to troll legit PVE players and get in their way and get hit with splash damage or running in front of them. Of course now PVP is engaged and you kill an ordinary PVE player. Ordinary PvE players do not like this. I suspect the justice system is going to be a disaster.
The same was said about WOW and it never stood any ground. No smart player is so stupid and casts a spell on a PVP enabled player if he doesn't want to pvp.
The solution is not auto-flag from healing pvp flagged players, but just make it so the heal does not land at all. If you do it the first way there are tricks to flag up just before the heal lands.
Also, wow had constant headaches in overland raids with one idiot flagging up and then all the healers getting accidentally flagged. Dont do it that way.
Yes but this is ZOS. I'm not sure they have such control over their game code to make this happen right
I remember RIFT screwed this up for many months, and SWTOR also had troubles getting this flagging right as well. ESO might be even messier, if our experiences with their recent patches on our skills can indicate how much understanding they have about tweaking existing coding.
snip
You clearly don't understand how healing works in this game.
You clearly don't understand how healing works in this game.
Never played a healer. Seems crazy the game heals for you. So, you just run around and you heal ppl?
So, you hit a button to heal? I am sure you have a distance on the heal correct? I am sure the only way you get flag is healing said player when he/she commits a crime in town or healing a guard after crime outside of town. Then why are you healing in town? To easy to heal the player that is a guard, just make sure you kill the criminal.
QFT.
You clearly don't understand how healing works in this game.
This comes down to how stealth works in game and the abilities that will be given to the player. As it stands Nightblades are the only class with any sort of invisibility.
So, an upcoming patch will include a justice system, being able to kill NPCs, the possibility of going to jail, being hunted by guards, etc etc.
What about other players?
I remember when I was young and played MU Online, one had the possibility to attack other players. If you killed too many, you became hunted for a period of time (it took a lot of time to log out and the timer would stop untill you reconected again).
While being an Outlaw, any other player/group of players could kill you without penalties and get a special Title by doing so.
Ofc there should be limitations so that a VR12 doesn't go to a level 1-10 area & burns it to the ground, there should also be some incentive to become an outlaw and to killing outlaws (other than the title), like get a copy of a piece of gear the person has (with limitations to avoid duplicating rare dropables) or maybe a special "outlaw" and "justiciar" skill line.
A lot of things could be done and be fun. I think it could be entertaining to have such a system for maybe VR ranks.
I put 4 major categories of players.
Wolves- pvpers that gank pve players, camp any player if possible and any way to make your life hell. Find anyway to exploit the game as well.
Wolves in sheep clothes- pve players that find ways to grief players with no consequence.
Sheep dogs- pvp/pve player that fights other pvpers, kills wolves for fun, wish to kill wolves in sheep clothes, and will help anywhere as long as there is a good fight to be had. Find little joy in killing a pve player.
Sheep's - are just regular old pve players. You could have elite sheep that raid but still same.
Spottswoode wrote: »QFT.
You clearly don't understand how healing works in this game.
Healing is a massive pain in this game even with aoe heals. You can't directly heal dying players unless you isolate them. Which can end with you, the healer, likely being targeted. You are also automatically targeted by the ai for being a healer, (I somehow aggroed a boss without moving or acting) and if the healer dies during a group effort...well you can probably guess the end of that. Having a single healer basically predestines you for party wipe. Which means everybody in raid groups has to use some form of healing in order to get by.