Nox_Aeterna wrote: »Cyrodiil is for PvP.
PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.
Pretty much this.
If i want to PvP i go to cyrodiil.
Want a pissed PvE player? Allow others to keep killing them while they are just trying to do quests and so on.
Hell , i got pissed just from going down 3 times while gathering all the cyrodiil shards.
You little minx you!
The only one am I? Okay then, it's not pvp. It's not open world. Here's hoping we get to stop other players by screaming "stop thief! stahp!" at the top of our lungs to make it so it certainly is not open world pvp.
http://en.wikipedia.org/wiki/Player_versus_playerPlayer killing, or PKing, is non-consensual PvP resulting in a character's death. Some games offer open PvP (also sometimes called world PvP), where one player can attack another without warning anywhere in the game world
You comited a crime, NPC saw you and reacted (first warning) guards are allready after you (2nd warning), you know players are part of Guards guild (3rd warning).
So that's 3 warnings. Can't say you where attacked anywhere in the world, can't say you didn't have a warning and if you don't break the rules and enter the justice system, then you cannot be randomly attacked anywhere in the game world.
THUS it is not open pvp.
Nox_Aeterna wrote: »
If i want to PvP i go to cyrodiil.
The only one am I? Okay then, it's not pvp. It's not open world. Here's hoping we get to stop other players by screaming "stop thief! stahp!" at the top of our lungs to make it so it certainly is not open world pvp.
http://en.wikipedia.org/wiki/Player_versus_playerPlayer killing, or PKing, is non-consensual PvP resulting in a character's death. Some games offer open PvP (also sometimes called world PvP), where one player can attack another without warning anywhere in the game world
You comited a crime, NPC saw you and reacted (first warning) guards are allready after you (2nd warning), you know players are part of Guards guild (3rd warning).
So that's 3 warnings. Can't say you where attacked anywhere in the world, can't say you didn't have a warning and if you don't break the rules and enter the justice system, then you cannot be randomly attacked anywhere in the game world.
THUS it is not open pvp.
Really? Now you want to argue about pvp being something that requires no warning?
So if I run up to another player in Cyrodiil and go all "hey I'm about to kill you" (warning) then kill him, I did not experience pvp? Gotcha. Only responding because this is hilarious.
@xxxx[{::::::::::::::::::::::::::::::::::>
Nox_Aeterna wrote: »
If i want to PvP i go to cyrodiil.
Just make sure you don't warn anyone of your intentions because according to the highly esteemed magnusnet up there you won't actually be doing any pvp.
Nox_Aeterna wrote: »
If i want to PvP i go to cyrodiil.
Just make sure you don't warn anyone of your intentions because according to the highly esteemed magnusnet up there you won't actually be doing any pvp.
In Cyrodill, you can be attacked without warning so it's open world pvp.
In justice system you canot be attacked without warning so it's not open world pvp.
[Moderator Note: Edited per our rules on Flaming]
Nox_Aeterna wrote: »
If i want to PvP i go to cyrodiil.
Just make sure you don't warn anyone of your intentions because according to the highly esteemed magnusnet up there you won't actually be doing any pvp.
In Cyrodill, you can be attacked without warning so it's open world pvp.
In justice system you canot be attacked without warning so it's not open world pvp.
[Moderator Note: Edited per our rules on Flaming]
I just stopped by to report the flamepost, but aside from that your definition is still way off. As stated, it's open world pvp with an opt-in system or flagging system if you will.
Though I still suspect the mechanics for nabbing a thief or killer as a guard will be a new skill of some sort, rather than kill skills.
Nox_Aeterna wrote: »Cyrodiil is for PvP.
PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.
Pretty much this.
If i want to PvP i go to cyrodiil.
Want a pissed PvE player? Allow others to keep killing them while they are just trying to do quests and so on.
Hell , i got pissed just from going down 3 times while gathering all the cyrodiil shards.
nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
The point that so many appear to have completely missed is that the proposed system would require an opt-in, so unless you purposefully opted-in, you'd be completely unaffected.No matter how you try to couch the request, it's just a request for open pvp and/or dueling... allow me to opt out and ignore you and I may agree ...
This seems to me to be another call for Open World PVP, or Dueling, or the big ePeen flag...
No matter how you try to couch the request, it's just a request for open pvp and/or dueling... allow me to opt out and ignore you and I may agree, but to be a PKer, you have to kill players... to kill players you must be able to attack them, normally in a non-duel setting...
Adding Open World PvP would please the lowest of the hard core PvPers, the gankers and it would alienate the majority of the PvE players, and from past experience, there are a lot more of us (PvE) then you (PvP).
The point that so many appear to have completely missed is that the proposed system would require an opt-in, so unless you purposefully opted-in, you'd be completely unaffected.No matter how you try to couch the request, it's just a request for open pvp and/or dueling... allow me to opt out and ignore you and I may agree ...
nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
Actually this would change how the justice system worked for 20 years. In all TES games there were consequences for crime but the consequence was never a changed of game mode. TES was pve with pve consequences. There should and there can be quite a bit of harsh consequences for crime without having to PVP. Being attacked in town by guards, being barred from quests , merchants, guilds, crafting station, various economic penalties are very adequate PvE consequences.
nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
Actually this would change how the justice system worked for 20 years. In all TES games there were consequences for crime but the consequence was never a changed of game mode. TES was pve with pve consequences. There should and there can be quite a bit of harsh consequences for crime without having to PVP. Being attacked in town by guards, being barred from quests , merchants, guilds, crafting station, various economic penalties are very adequate PvE consequences.
As @nerevarine1138 said before, one of the purposes of the MMO is having players partake on tasks that used to be handeled by NPCs.
Following your logic, there shouldn't be Guilds, Guild Stores, you shouldn't be able to trade or even use game chat. You shouldn't be able to group either since grouping was made with NPCs.
So it wouldn't change how the justice system worked, it would let players partake in it.
This seems to me to be another call for Open World PVP, or Dueling, or the big ePeen flag...
No matter how you try to couch the request, it's just a request for open pvp and/or dueling... allow me to opt out and ignore you and I may agree, but to be a PKer, you have to kill players... to kill players you must be able to attack them, normally in a non-duel setting...
Adding Open World PvP would please the lowest of the hard core PvPers, the gankers and it would alienate the majority of the PvE players, and from past experience, there are a lot more of us (PvE) then you (PvP).
Well then PVEr's wouldn't have a problem uniting and killing PVPr's?
Jokes apart, as it has been said in OP (not talking about the justice system that was out of subject), it would be nice if it where for some zones, not all of them.
You're free to avoid those zones if you don't want to be in open world pvp.
nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
Actually this would change how the justice system worked for 20 years. In all TES games there were consequences for crime but the consequence was never a changed of game mode. TES was pve with pve consequences. There should and there can be quite a bit of harsh consequences for crime without having to PVP. Being attacked in town by guards, being barred from quests , merchants, guilds, crafting station, various economic penalties are very adequate PvE consequences.
As @nerevarine1138 said before, one of the purposes of the MMO is having players partake on tasks that used to be handeled by NPCs.
Following your logic, there shouldn't be Guilds, Guild Stores, you shouldn't be able to trade or even use game chat. You shouldn't be able to group either since grouping was made with NPCs.
So it wouldn't change how the justice system worked, it would let players partake in it.
nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
Actually this would change how the justice system worked for 20 years. In all TES games there were consequences for crime but the consequence was never a changed of game mode. TES was pve with pve consequences. There should and there can be quite a bit of harsh consequences for crime without having to PVP. Being attacked in town by guards, being barred from quests , merchants, guilds, crafting station, various economic penalties are very adequate PvE consequences.
As @nerevarine1138 said before, one of the purposes of the MMO is having players partake on tasks that used to be handeled by NPCs.
Following your logic, there shouldn't be Guilds, Guild Stores, you shouldn't be able to trade or even use game chat. You shouldn't be able to group either since grouping was made with NPCs.
So it wouldn't change how the justice system worked, it would let players partake in it.
What I am saying that PVP should be a choice and a classic TES feature that was always a PVE should not become an exclusive forced PVP experience. There should be a option for people to flag themselves for crime system PVP for people that are into that.There should be an option for people to just deal with only PVE consequences for crime.
If most people are going for the exclusive PVE crime and you don't have enough targets that is your problem. If people do not enjoy pvp they should not be forced to do it just for your pleasure.
Let's not forget that this is also a very theme park mmo and in most cases the players do not and should not take the roles of the npcs.
I have on occasion run accidentally run afoul of the law in the single player games. Hit the wrong key on the keyboard and shoot the old lady instead of buy the sweet rolls kind of thing. I could always load a saved game or run away long enough and it didn't matter. I don't see an accident being so easy to fix with a PvP based justice system unless they are going to give us a few random slip ups as freebies. I don't want to be PKed just because I meant to say "Yes, sweet rolls at 5 gold sound delicious" and my computer glitched and smacked her in the head. (We all know these things happen.)
Of course, one of the real issues in this thread is we don't know what ZOS currently has on the boards for a justice system. It is all speculation. They said a small amount of PvP will occur, but we don't really know what form that will take. Any hostile action one player takes against another, whether kill skill or arrest skill, can be considered PvP. So until they tell us exactly what they are doing, we are all just making stuff up. Personally, if it means I become flagged for PK because of an accident, I will delete this game from my hard drive in a second. I hate the whole concept of PvP and don't want to be forced to play it any more than I will force others not to be able to play it as long as we both agree to leave each other alone in that regard.
And as for the idea that people won't want a reputation as an "Outlaw" or want the associated penalties? Laughable!! One of the big reasons that PvP seems to be so wanted is that there are a lot of psychopaths that don't care about the repercussions, they just like killing random people without consequences. You see it in every game I have played where there is PvP. (I may not do that play style, but I am friends with people who do - they do talk about the bad apples.) And they usually hone their skills at murdering other player characters (yeah, these guys are not about any of the high falutin' "testing skills", "challenge", etc talk - they are all about murder) that they can usually survive the meager gangs that try to get revenge on them. The OPs notion that these things would deter the psychos from ganking folks shows he is either woefully misinformed on the effectiveness of these strategies or he is really just somebody who wants the ability to murder other characters at will. I am not judging which of these is true, he seems reasonable, so I am guessing he just wants to believe the hardcore psychos don't exist.
Cyrodiil is for PvP.
PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.
nerevarine1138 wrote: »
I can't believe I've had to say this so many times: ganking will not be possible if the player doesn't flag themselves.
nerevarine1138 wrote: »I have on occasion run accidentally run afoul of the law in the single player games. Hit the wrong key on the keyboard and shoot the old lady instead of buy the sweet rolls kind of thing. I could always load a saved game or run away long enough and it didn't matter. I don't see an accident being so easy to fix with a PvP based justice system unless they are going to give us a few random slip ups as freebies. I don't want to be PKed just because I meant to say "Yes, sweet rolls at 5 gold sound delicious" and my computer glitched and smacked her in the head. (We all know these things happen.)
Of course, one of the real issues in this thread is we don't know what ZOS currently has on the boards for a justice system. It is all speculation. They said a small amount of PvP will occur, but we don't really know what form that will take. Any hostile action one player takes against another, whether kill skill or arrest skill, can be considered PvP. So until they tell us exactly what they are doing, we are all just making stuff up. Personally, if it means I become flagged for PK because of an accident, I will delete this game from my hard drive in a second. I hate the whole concept of PvP and don't want to be forced to play it any more than I will force others not to be able to play it as long as we both agree to leave each other alone in that regard.
And as for the idea that people won't want a reputation as an "Outlaw" or want the associated penalties? Laughable!! One of the big reasons that PvP seems to be so wanted is that there are a lot of psychopaths that don't care about the repercussions, they just like killing random people without consequences. You see it in every game I have played where there is PvP. (I may not do that play style, but I am friends with people who do - they do talk about the bad apples.) And they usually hone their skills at murdering other player characters (yeah, these guys are not about any of the high falutin' "testing skills", "challenge", etc talk - they are all about murder) that they can usually survive the meager gangs that try to get revenge on them. The OPs notion that these things would deter the psychos from ganking folks shows he is either woefully misinformed on the effectiveness of these strategies or he is really just somebody who wants the ability to murder other characters at will. I am not judging which of these is true, he seems reasonable, so I am guessing he just wants to believe the hardcore psychos don't exist.
I can't believe I've had to say this so many times: ganking will not be possible if the player doesn't flag themselves. They've been very clear that players will be criminals or guards. So if a player isn't a guard, they can't just kill random people. And if they're a criminal, they can't just kill random people. They have to both be participating in the system. Nothing they have said points to an open-world PvP situation where you can kill any player at will, much less a system where you can "accidentally" hit a friendly NPC.
SuraklinPrime wrote: »
So how does it work when I am minding my business stealthing up behind something in a quest situation and suddenly guard fred is chasing killer bob past me alerting the mob and screwing with my quest?
SuraklinPrime wrote: »
So how does it work when I am minding my business stealthing up behind something in a quest situation and suddenly guard fred is chasing killer bob past me alerting the mob and screwing with my quest?
Far as I can remember I've never had to kill mobs in town, have you? I really don't think this system will be in quest areas.