It's about pve players wanting to participate in the justice system and being effectively locked out because they don't want to open themselves up to interaction with random players, which is pvp.
As for people that still say "you can't force PVP on players": Nobody forces you to steal and break the law so if you do it, if you get caught, if you get killed by other players, you can only blame yourself.
It's about pve players wanting to participate in the justice system and being effectively locked out because they don't want to open themselves up to interaction with random players, which is pvp.
As for people that still say "you can't force PVP on players": Nobody forces you to steal and break the law so if you do it, if you get caught, if you get killed by other players, you can only blame yourself.
It's about pve players wanting to participate in the justice system and being effectively locked out because they don't want to open themselves up to interaction with random players, which is pvp.
As for people that still say "you can't force PVP on players": Nobody forces you to steal and break the law so if you do it, if you get caught, if you get killed by other players, you can only blame yourself.
It's about pve players wanting to participate in the justice system and being effectively locked out because they don't want to open themselves up to interaction with random players, which is pvp.
As for people that still say "you can't force PVP on players": Nobody forces you to steal and break the law so if you do it, if you get caught, if you get killed by other players, you can only blame yourself.
SuraklinPrime wrote: »
So how does it work when I am minding my business stealthing up behind something in a quest situation and suddenly guard fred is chasing killer bob past me alerting the mob and screwing with my quest?
Far as I can remember I've never had to kill mobs in town, have you? I really don't think this system will be in quest areas.
Hlaren_shortsheath wrote: »which is the whole POINT of why you should NOT be stealing in the first place!!
Hlaren_shortsheath wrote: »which is the whole POINT of why you should NOT be stealing in the first place!!
No, let the NPCs stop me. Not you. You go off to Cyrodiil if you want to interact with a random player.
I want to participate in taking forts in Cyrodill (or in an other PVE area with forts that I can capture) but I don't want to fight players, I just want to fight NPCs near flags and towers and entrances.
Sadly its not possible and I don't see people quitting because of it.
Same for Justice system.
But also see the draw of danger for those who want the criminal route. Lots of reward, and lots of risk.
But also see the draw of danger for those who want the criminal route. Lots of reward, and lots of risk.
Well, if there is no risk being a guard then expect everyone to play guards and destroy all the new players to the game, over and over till they unsub.
Either it's not going to be pvp as such, or there will be many tears.
But also see the draw of danger for those who want the criminal route. Lots of reward, and lots of risk.
Well, if there is no risk being a guard then expect everyone to play guards and destroy all the new players to the game, over and over till they unsub.
Either it's not going to be pvp as such, or there will be many tears.
But also see the draw of danger for those who want the criminal route. Lots of reward, and lots of risk.
Well, if there is no risk being a guard then expect everyone to play guards and destroy all the new players to the game, over and over till they unsub.
Either it's not going to be pvp as such, or there will be many tears.
Think we could add some risk there too: If criminal activity goes unchecked in your assigned area (because the criminals are too good), you could lose your job or lose XP.
So, an upcoming patch will include a justice system, being able to kill NPCs, the possibility of going to jail, being hunted by guards, etc etc.
What about other players?
I remember when I was young and played MU Online, one had the possibility to attack other players. If you killed too many, you became hunted for a period of time (it took a lot of time to log out and the timer would stop untill you reconected again).
While being an Outlaw, any other player/group of players could kill you without penalties and get a special Title by doing so.
Ofc there should be limitations so that a VR12 doesn't go to a level 1-10 area & burns it to the ground, there should also be some incentive to become an outlaw and to killing outlaws (other than the title), like get a copy of a piece of gear the person has (with limitations to avoid duplicating rare dropables) or maybe a special "outlaw" and "justiciar" skill line.
A lot of things could be done and be fun. I think it could be entertaining to have such a system for maybe VR ranks.
Heck yeah.nerevarine1138 wrote: »
But also see the draw of danger for those who want the criminal route. Lots of reward, and lots of risk.
Well, if there is no risk being a guard then expect everyone to play guards and destroy all the new players to the game, over and over till they unsub.
Either it's not going to be pvp as such, or there will be many tears.
Think we could add some risk there too: If criminal activity goes unchecked in your assigned area (because the criminals are too good), you could lose your job or lose XP.
Presumably, you will also be killable by bounty targets.
So, an upcoming patch will include a justice system, being able to kill NPCs, the possibility of going to jail, being hunted by guards, etc etc.
What about other players?
I remember when I was young and played MU Online, one had the possibility to attack other players. If you killed too many, you became hunted for a period of time (it took a lot of time to log out and the timer would stop untill you reconected again).
While being an Outlaw, any other player/group of players could kill you without penalties and get a special Title by doing so.
Ofc there should be limitations so that a VR12 doesn't go to a level 1-10 area & burns it to the ground, there should also be some incentive to become an outlaw and to killing outlaws (other than the title), like get a copy of a piece of gear the person has (with limitations to avoid duplicating rare dropables) or maybe a special "outlaw" and "justiciar" skill line.
A lot of things could be done and be fun. I think it could be entertaining to have such a system for maybe VR ranks.
I would be all kinds of thrilled if they added open world PVP to this game.
I hated the idea of open world pvp for all the usual reasons - didn't want to be harrassed, imagined a total gank-fest, felt quite precious about my character dying etc.
Then I tried ArchAge and honestly, open world PVP adds a layer of tension/excitement to an mmo that you just don't get otherwise. It also promoted fantastic camaraderie and intra-guild alliances etc. This game with open world PVP would be epic, I promise that to anyone with reservations
Why would everybody be a guard?
Why would everybody be a guard?
Everyone will be a guard because pvp in a pve area is just a griefing system, and being a guard will allow maximum griefing fun. Best place to go will be the lowest level area, where you can take out players the easiest.
Facts and evidence supporting this are found in every game that had pvp and pve areas mixed up, especially in town areas.
Still, I suspect they're not stupid enough to do this, and the guard skill will be a separate thing from kill skills. If they are well...
nerevarine1138 wrote: »Griefing will not be possible.
I like that the OP totally jumped all over my mention of ganking in PvP but totally ignored the fact that in previous games it has been easy to accidentally get ensnared in the justice system. And I can just see a bunch of jerks sitting around town waiting for somebody to accidentally press the wrong button on their keyboard so they get flagged by the justice system. I can't tell you how many times in ESO I have accidentally used my mouse buttons because it is what I am used to in other games. With this idea, I hit my mouse button because it is standard move key in my other games and instead I kill an NPC with a blast from my staff. All of a sudden I am jumped by a bunch of folks just waiting for that little mistake and I am dead. No fun... Of course, like I said before, everybody is talking without any idea what is going to happen, so it is pretty much moot.
Doesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
then they (low levels) can just pay the fine and all will be good to goDoesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
Hlaren_shortsheath wrote: »then they (low levels) can just pay the fine and all will be good to goDoesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
Hlaren_shortsheath wrote: »then they (low levels) can just pay the fine and all will be good to goDoesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
Still a win - you just cost that guy 500 gold.
nerevarine1138 wrote: »Hlaren_shortsheath wrote: »then they (low levels) can just pay the fine and all will be good to goDoesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
Still a win - you just cost that guy 500 gold.
...I can't believe you managed to suck me back in to this...
How? How have you cost anyone 500 gold?
Hlaren_shortsheath wrote: »then they (low levels) can just pay the fine and all will be good to goDoesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
Still a win - you just cost that guy 500 gold.nerevarine1138 wrote: »Hlaren_shortsheath wrote: »then they (low levels) can just pay the fine and all will be good to goDoesn't matter about "anyone you like", all that matters is you can. Best way to do it will be to hang around the low level areas as a guard.nerevarine1138 wrote: »You will not be able to assassinate anyone at any time just for funsies.
Still a win - you just cost that guy 500 gold.
...I can't believe you managed to suck me back in to this...
How? How have you cost anyone 500 gold?
We were talking about a fine, the number I just randomly made up. Read up there^