nerevarine1138 wrote: »And please, please, please stop calling this "open-world PvP". It's not even close.
I am hoping it won't be open world pvp, and they will use a special skill rather than kill skills, which is what I have been talking about right through this thread.
If not, it will most certainly be open world pvp, just with a flagging system, but at the same time one that excludes a majority of players from participation in a new system, which would be unfortunate to say the least.
If there is pvp in the open world, then it is an open world pvp system. The shape or form it takes is of one with a flagging system. This is simple stuff, not sure why it's not registering with you.nerevarine1138 wrote: »
This does not resemble an open-world PvP system in any way, shape or form.
nerevarine1138 wrote: »nerevarine1138 wrote: »And please, please, please stop calling this "open-world PvP". It's not even close.
I am hoping it won't be open world pvp, and they will use a special skill rather than kill skills, which is what I have been talking about right through this thread.
If not, it will most certainly be open world pvp, just with a flagging system, but at the same time one that excludes a majority of players from participation in a new system, which would be unfortunate to say the least.
Ok, I'm going to try one more time, and then I will assume that you just aren't reading.
The developers haven't described the justice system in great detail, but what they have described is enough to discern the following:
1. Players will be able to choose whether they are criminals or guards (or whether they abstain from participating in the entire thing).
2. Players who choose to be criminals will be committing crimes.
3. When committing those crimes, they may be detected if they aren't careful.
4. When detected, they will be flagged in the new system.
5. Only guards will be able to pursue and capture/kill/whatever a flagged criminal. The criminal will only be able to attack guards. No one else is affected.
6. Once the criminal is apprehended/dead, their bounty/flag resets. Play resumes as normal until the next crime is committed.
This does not resemble an open-world PvP system in any way, shape or form.
If there is pvp in the open world, then it is an open world pvp system. The shape or form it takes is of one with a flagging system. This is simple stuff, not sure why it's not registering with you.nerevarine1138 wrote: »
This does not resemble an open-world PvP system in any way, shape or form.
And again, I would hope they have made the player guard skill something new and not letting people use their kill skills and actually pvping people. If this is the case then it's a system open to all. If not then it's a system denied to many.
If there is pvp in the open world, then it is an open world pvp system. The shape or form it takes is of one with a flagging system. This is simple stuff, not sure why it's not registering with you.nerevarine1138 wrote: »
This does not resemble an open-world PvP system in any way, shape or form.
And again, I would hope they have made the player guard skill something new and not letting people use their kill skills and actually pvping people. If this is the case then it's a system open to all. If not then it's a system denied to many.
My character is a Khajiit, so yeah ... he'd be a thief.
And if this one gets caught in the act, then this one should not be surprised when the guards arrest him and take his things.
nerevarine1138 wrote: »If there is pvp in the open world, then it is an open world pvp system. The shape or form it takes is of one with a flagging system. This is simple stuff, not sure why it's not registering with you.nerevarine1138 wrote: »
This does not resemble an open-world PvP system in any way, shape or form.
And again, I would hope they have made the player guard skill something new and not letting people use their kill skills and actually pvping people. If this is the case then it's a system open to all. If not then it's a system denied to many.
Yep. I give up.
If you can't see how a completely optional PvP system which only exists while a detected criminal remains at large isn't the same as fully open-world PvP, I can't help you.
nerevarine1138 wrote: »nerevarine1138 wrote: »And please, please, please stop calling this "open-world PvP". It's not even close.
I am hoping it won't be open world pvp, and they will use a special skill rather than kill skills, which is what I have been talking about right through this thread.
If not, it will most certainly be open world pvp, just with a flagging system, but at the same time one that excludes a majority of players from participation in a new system, which would be unfortunate to say the least.
Ok, I'm going to try one more time, and then I will assume that you just aren't reading.
The developers haven't described the justice system in great detail, but what they have described is enough to discern the following:
1. Players will be able to choose whether they are criminals or guards (or whether they abstain from participating in the entire thing).
2. Players who choose to be criminals will be committing crimes.
3. When committing those crimes, they may be detected if they aren't careful.
4. When detected, they will be flagged in the new system.
5. Only guards will be able to pursue and capture/kill/whatever a flagged criminal. The criminal will only be able to attack guards. No one else is affected.
6. Once the criminal is apprehended/dead, their bounty/flag resets. Play resumes as normal until the next crime is committed.
This does not resemble an open-world PvP system in any way, shape or form.
Well, you'd have to pretty much tag yourself as a criminal or town guard to be affected at all.adamrussell52_ESO wrote: »In uo it was like that. They also had endless patches to fix exploits of the system. It never ended.
kassandratheclericb14_ESO wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »And please, please, please stop calling this "open-world PvP". It's not even close.
I am hoping it won't be open world pvp, and they will use a special skill rather than kill skills, which is what I have been talking about right through this thread.
If not, it will most certainly be open world pvp, just with a flagging system, but at the same time one that excludes a majority of players from participation in a new system, which would be unfortunate to say the least.
Ok, I'm going to try one more time, and then I will assume that you just aren't reading.
The developers haven't described the justice system in great detail, but what they have described is enough to discern the following:
1. Players will be able to choose whether they are criminals or guards (or whether they abstain from participating in the entire thing).
2. Players who choose to be criminals will be committing crimes.
3. When committing those crimes, they may be detected if they aren't careful.
4. When detected, they will be flagged in the new system.
5. Only guards will be able to pursue and capture/kill/whatever a flagged criminal. The criminal will only be able to attack guards. No one else is affected.
6. Once the criminal is apprehended/dead, their bounty/flag resets. Play resumes as normal until the next crime is committed.
This does not resemble an open-world PvP system in any way, shape or form.
5. Only guards will be able to pursue and capture/kill/whatever a flagged criminal. The criminal will only be able to attack guards. No one else is affected.
Only guards or players that choose to act as guards. That is the kicker. And no it isn't open world PvP in the sense that EVERYONE can kill or be killed. It is however PvP activity in previous non-PvP activity places...ie EVERYWHERE.
Just because I don't commit a crime and get flagged doesn't mean I am unaffected by PvP in the PvE areas.
I have a question and they may have not said yet. If say..murder is a crime. You kill a friendly NPC...does this mean ANY NPC or will there be "essential" NPCs. One of the most annoying things in all this would be a constant gank/camp of quest givers, important NPCs, etc.
adamrussell52_ESO wrote: »In uo it was like that. They also had endless patches to fix exploits of the system. It never ended.
Remember that in Skyrim. Then they'd recover at full health in short order.Usually, essential NPCs can't get killed, their HP drops to 0 or 1 and then they stand up again. This was allready the case for some NPCs in TES previous games.
kassandratheclericb14_ESO wrote: »Yes I know.
However have they said or indicated that there will be "essential" NPCs? Or have they not discussed it?
kassandratheclericb14_ESO wrote: »Yes I know.
However have they said or indicated that there will be "essential" NPCs? Or have they not discussed it?
Well despite what some people in these forums say, ZOS are not that incompetent nor idiots and I haven't seen an MMO where "essential" NPCs could get killed so it's very likely that you won't be able to kill any NPC (else it will be a big failure). I actually doubt that you will even be able to engage some NPCs like bank clercks, at least at the begining. Yet again pretty much everything besides of "PLayers will be able to side with guards to react to people stealing & killing NPCs" is speculation and (as far as I know) ZOS hasn't comented on it.
The only one am I? Okay then, it's not pvp. It's not open world. Here's hoping we get to stop other players by screaming "stop thief! stahp!" at the top of our lungs to make it so it certainly is not open world pvp.
Player killing, or PKing, is non-consensual PvP resulting in a character's death. Some games offer open PvP (also sometimes called world PvP), where one player can attack another without warning anywhere in the game world
kassandratheclericb14_ESO wrote: »kassandratheclericb14_ESO wrote: »Yes I know.
However have they said or indicated that there will be "essential" NPCs? Or have they not discussed it?
Well despite what some people in these forums say, ZOS are not that incompetent nor idiots and I haven't seen an MMO where "essential" NPCs could get killed so it's very likely that you won't be able to kill any NPC (else it will be a big failure). I actually doubt that you will even be able to engage some NPCs like bank clercks, at least at the begining. Yet again pretty much everything besides of "PLayers will be able to side with guards to react to people stealing & killing NPCs" is speculation and (as far as I know) ZOS hasn't comented on it.
Thank you for the answer. I didn't think they were incompetent however I am going to point to that dreaded WoW. One of the most unfun things was even on PvE servers another faction could come in and kill the entire town NPCs, questgivers and everyone. it then flagged them for PvP but when they came to a level 20 town and were 85 it didn't help much. Unlike this game almost no one went to a town in lower levels except major cities.
So I do worry that all NPCs may be up for grabs in this though I certainly hope not.
Well, if you're stupid enough to get caught stealing, then it should be painful.So now thieving is not worth it or not fun now as the cost of equipment repair now out ways anything you steal and your chance of getting away from them all but nil.
Cyrodiil is for PvP.
PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.
Nox_Aeterna wrote: »Cyrodiil is for PvP.
PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.
Pretty much this.
If i want to PvP i go to cyrodiil.
Want a pissed PvE player? Allow others to keep killing them while they are just trying to do quests and so on.
Hell , i got pissed just from going down 3 times while gathering all the cyrodiil shards.